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mefdinkins
05-16-2015, 08:21 PM
Any good spots to solo at 59 on a wizard?

mefdinkins
05-16-2015, 08:22 PM
I did raptors from 52-57 so would prefer to not camp them.

Rararboker
05-17-2015, 11:01 AM
You specifically want to solo or is grouping acceptable as well?

The old tried and true chardok is going to get you through 59 easily.

Daldaen
05-17-2015, 11:55 AM
My wizard was 1% short of 59 last night.

Did 4 quads in Kelethin guards (15 green guards, 1 blue lieutenant). The 15 green guards all gave EXP but no visible increase. The Blue Lieutenant was what I ding off.

I've accepted outside of Chardok there is no way I will level 59-60 until Velious cause everything else is horrible.

Kelethin Guards are all green
Seafuries are all green (plus shamans who take 6 minutes to root rot 5 at a time will complain you are quadding - LOL)
Raptors mehhh half are green
Skyfire too much HP, can't use best Pillar of Fire nuke.
Burning Woods too few blue cons, also may not be able to use good Pillar/lots of HP

Come Velious there are some okayish quad spots. But the wyverns in CS are too low for 59, most of the Othmir cast, *maybe* some westernwastes creatures?

SamwiseRed
05-17-2015, 06:41 PM
My wizard was 1% short of 59 last night.

Did 4 quads in Kelethin guards (15 green guards, 1 blue lieutenant). The 15 green guards all gave EXP but no visible increase. The Blue Lieutenant was what I ding off.

I've accepted outside of Chardok there is no way I will level 59-60 until Velious cause everything else is horrible.

Kelethin Guards are all green
Seafuries are all green (plus shamans who take 6 minutes to root rot 5 at a time will complain you are quadding - LOL)
Raptors mehhh half are green
Skyfire too much HP, can't use best Pillar of Fire nuke.
Burning Woods too few blue cons, also may not be able to use good Pillar/lots of HP

Come Velious there are some okayish quad spots. But the wyverns in CS are too low for 59, most of the Othmir cast, *maybe* some westernwastes creatures?

dont have to quad bro.

Lojik
05-18-2015, 09:59 AM
Plenty of stuff to kill in BW, most of the high level versions of critters there will be DB to 59 still...just gotta be good at navigating through pathing creatures. If you can find a lower level (52ish) to take the verdants at giant fort and you can take the ancients, should be a pretty good arrangement, just gotta supplement it with some blue roamers.

Solo spawn or two near arena in neriak should be okay for wizard too.

Remember that most classes (outside of chardok aoe) will take a long ass time to get through 59. Solo Druids in perma (maybe 8%/hour) solo enchanters (maybe 6-7%/hour) solo sham in soldungb (5%/hour) if they are really crushing it. Everyone else...well...enjoy the journey

Daldaen
05-18-2015, 10:38 AM
dont have to quad bro.

Killing 1 mob at a time sounds absolutely horrible. Not quite as bad as grouping on a wizard, but pretty bad.

Yea I'd prefer to stick to AEing.

Tuljin
05-18-2015, 11:27 AM
Remember that most classes (outside of chardok aoe) will take a long ass time to get through 59. Solo Druids in perma (maybe 8%/hour) solo enchanters (maybe 6-7%/hour) solo sham in soldungb (5%/hour) if they are really crushing it. Everyone else...well...enjoy the journey

The first lojik anyones spoken in a long time

We've been playing with Game Genie

Make some friends, go kill some mobs, roll on drops, have fun

webrunner5
05-18-2015, 11:58 AM
How far are you into 59?? If you have a LONG ways to go I think you will HAVE to group some of it like it or not. 59 is a hell level from hell. :eek:

Too much risk of dying Quad kiting 52 level and above mobs. Ain't happening pull after pull. :p

Tuljin
05-18-2015, 12:24 PM
59 is definitely a long road and it takes a little bit of everything to overcome. Everyone says "oh, just AE it" which in theory is fine but there are 12 hour waitlists and who knows you could get bumped if someone's guildie or buddy shows up. It cranks the bar but its really not fun or playing the game - its more of an exploit that is facilitated by the speed of our current computers on a 16 year old game. It also depends on your subjective definition of "fun" - some people want to play the content, some people just want to hit 60 and don't really care about much else, especially if its their 8th alt. Point is, you can even burn out on AE, especially if you get lots of fails (which is very common)

Quadding gets old and even most players who have done a bit of quadding would agree. Raptors in TD are ok at 59 but they are dangerous and unless you have a cleric alt parked out there you can run into some serious hassles. Giants in Burning Woods aren't bad but there's lots of light blues. This whole nonsense of people quadding green Kelethin guards vs. getting a group together *gasp* just baffles me.

I am going to avoid the subject of grouping on a Wizard as I have wasted hours of my life writing tomes on these forums about it. I will say if you play with good players and good friends (and if you know how to play a Wiz) its a ton of fun and you'll roll on drops. PUGs suck no matter what the class is. Being a Warrior in KC in a group where people cant even do a basic three mob split with root and being absolutely powerless to do anything about it is about the worst possible experience one could have playing Everquest. In a decent group at Chef or Disco you can get a blue an hour, which is pretty much standard rate, as well as rolling on some good drops.

It really takes a little bit of everything to make it through 59. Some people are hardcore, have connections, and AE crank. Some people waste their life quadding greens. Why people do this instead of considering a group is mind boggling. There really isn't a fast way to crank quad through 59. It gets very slow.

Daldaen
05-18-2015, 01:03 PM
Because grouping is boring.

People want easymode groups where every mob must be slowed and single otherwise they wipe.

Wizard is also the most one sided of all classes. Yes, you have stun and root, woopty fricken-do. So do five other classes. Still you're a detriment to the group's exp. You will only slow down their exp rate, never increase it unless you have the high end items like epic/manna robe or rend robe to keep DPSing when oom. In the face of that reality, I have no interest in slowing down other people's exp for a slightly increased kill rate. They're much better off not filling the last slot.

Wizards are a raid or solo class, grouping just doesn't suit them.

Tuljin
05-18-2015, 01:18 PM
And that my friend is why *good players* and *good friends* are the key caveats to making groups.

If you have a developed a good network of friends that are willing to go play dungeon content in unorthodox group combos and not a full group the game is fun and the bar moves just fine.

Of course people want easymode groups with slowed mobs and mez and want to fill them instead of limiting them to 4 or 5 to maximize XP. This is part of the P99 Bluebie Broscience (coining that term officially right now) that continues to propagate and will only get worse as the server grows. Believe it or not there are a few of us on this server who like to get together and crush dungeon content with odd class combos and get plenty of XP and drops. There is a reason excellent players are the vast minority on this server.

And you are absolutely right that without AOE mez and CH people on this server wipe. Believe it or not a Wizard can do a lot to keep a group alive and keep the XP bar moving.

There's nothing slower than being dead and not moving the XP bar at all. This lack of damage and lack of XP bar movement (as I have also mentioned a million times) is never factored into these absurd DPS calculations and spreadsheets that people love to create that are passed off as worthy of publication in a scientific journal but are really just incredibly basic arithmetic and pseudo-science.

Daldaen
05-18-2015, 01:29 PM
Wizards really aren't going to save your group a wipe though. If they did, some other excellent player screwed up, and the wizard evac'd. Beyond stunning a gater, rooting a runner and evaccing from a train, Wizards can't do much to prevent wipes. Stuns can be cast by Paladins, Clerics, Bards, Druids (outdoors or everywhere in Velious) and Enchanters. Roots can be cast by every caster (except Mage) and Paladins, Rangers. Evacs are somewhat unique, but Druids also get em. It's very rare you're in a group without another player who can stun or who can root. Even the unorthodox ones. You're going to have a caster healer of some variety and it's likely they can stun or root.

I love me some non-orthodox groups. But a wizard just doesn't fit in anywhere at the high end. At least, for me personally, in any situation where he would fit in, my Druid main fits in much better and then some, with the extra utility of heals, DS, regen, and AE Root. Druids are just too damn good :/.

Tuljin
05-18-2015, 02:01 PM
See I agree that Druids are great in groups. Most people would (do) think you're nuts for saying that. You are also one of the few that would even consider a Druid for a high level group, as am I.

Its also not about saving a wipe - its about PREVENTING a wipe. Its about stopping nasty spells to save the healers mana and ensuring that Superior Heal and Regrowth of the Grove are sufficient to keep the group healed. Its about keeping an eye on adds and not being afraid to agro and park adds safely, facilitating the chain pull. Wizard can also stop broken charms which takes a ton of stress of the charmer, saves mana, and prevents wipes. Wizard is also excellent at pulling (bluebie broscience says otherwise)

Mobs shouldn't run at all if you have snare. Druids Wizards and Rangers are rare in groups, most people play without snare, a vastly underrated ability. Also, stopping gating mobs is nothing trivial. Its actually an incredibly powerful and useful ability. One spell for 65 mana (or 30 if you're cleric or pal) will save 30 minutes of lost XP bar movement. And again we start these "what ifs" and theoretical statements. Sure Paladins can stun - whens the last time you grouped with one, let alone seen one use stun efficiently? Most Clerics sadly don't even keep a stun in their bar and are frightened to pull any type of agro. Most Clerics on this server don't (and won't) even root. Druids are great sure - but nobody groups on them, even though they are great for groups and adventuring.

Shamans can't stun, and at high levels they're too busy soloing and bitching about having to buff people to be grouping (which is really a major part of the class.) Clerics don't root or stun, let's get real. I have been on this server for years and I can count on one hand maybe two the clerics I would want to play with. Druids can't stun but they can root. Then again, you don't see high level druids. in fact it has the highest number of rolled toons yet the lowest population of 60s as a percentage.

Wizard/Druid is a surprisingly complementary caster combo for a group. Both have very strong roots (Fetter is in a league of its own), great nukes, and Wizard knocking out nasty spells over the course of the group saves the Druid tons of mana and allows regen and Superior Heal to do the job. Depending on the zone a Necro or an Enchanter is a sufficent 3rd caster, and you can have a monk or some type of tank be the 4th. 5th player melee optional, 6th unnecessary. The DPS in this 4 man group, especially with a hasted weaponized pet, IS COMPLETELY FUCKING FINE FOR FOUR PEOPLE TO GET DECENT XP AND HAVE FUN PLAYING THE GAME.

Really we can "what if" all day. The point is, those of us who got our Wizards to 60 before the days of the AOE machine (very few of us now) had to work hard for it - either by being patient and not dying all the time quadding, going out in groups and dungeon crawling by actually putting in effort to make groups because you can't post up /lfg and get one, or a bit of both. I can name some very prominent Wizards that were leveling at the same time as me and we would run into each other often out and about in the world and in dungeons. We are a small tight network, and we weren't bitching about maximum XP efficiency and worrying about cutting into others' XP flow. We did what we had to do and made friends and had fun doing it.

And again its impossible to remove subjectivity from a term like "fun" or "boring" but thinking that quadding greens at level 59 is a "less boring" option than going out and playing some dungeons a bit with some friends makes very little sense to me. Tomato tomahto I suppose.