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View Full Version : Economy of a Sim Repop


Daldaen
05-14-2015, 11:26 AM
I'm curious, how much platinum do you think gets taken out of the system on a Sim Repop?

3-4k for PoHate Stones - Assuming 12-16 ports up between two different guilds doing Inny and Maestro
1-2k for PoSky Stones - Assuming 4-8 ports for Noble
9-10k for WC Cap Recharges - Assuming 100ish Caps burned
15k for Mallet Recharges - Assuming about 30 Mallets? With 18 total raid targets plus malleting for other reasons like tags, backup tanking, kiting etc.

5-10k? for misc recharges - Root Nets, Invis Rings, Slow Stones, Conflag Wands, Allure Wands, Puppet Strings, Bladestoppers, Rain Callers, Prayers of Life, PoSky clickies, Poison Cures.
5k? for Reaper Recharge/Burning - Unsure how many reapers would typically be used.
_?_k for Gate Potions - Unsure how many melee are burning 1k gate potions on
2-3k for Shaman Potions - Resists, DS, Calimony, Everfrost Gate?

That's not even counting things that cost money to other players but aren't taking money out of the system like NPC Vendors do (DA Idols, SoulFires, New Reapers)

I have a feeling it's probably in the realm of 50k~. When everything is totaled up.

Discuss how much you think gets spent when the world shakes.

Swish
05-14-2015, 11:32 AM
That sounds about right, anything that burns plat from the system is a good thing.

Gate potions are certainly on the increase.

Rararboker
05-14-2015, 11:48 AM
Spell reagents too.

Peridot stacks, coffins, etc.

indiscriminate_hater
05-14-2015, 12:33 PM
a drop in the ocean, but still better than nothing

Cecily
05-14-2015, 12:42 PM
Imagine how much daily Nobles is draining out of economy.

Ella`Ella
05-14-2015, 12:50 PM
Daldean,

The average run rate for TMO is about 50k per week of standard raiding and repops. Sometimes it is more expensive during repops because of more aggressive tactics (e.x. lower number engages = more wort pot/reaper recharges).

Averaging a single repop a month, Plus 4-5 weeks of raiding per month, we're looking at an average of 300k/mo from a single guild in recharges alone.

This does not include:

Cost of Rubies for more mallets
Cost of Sky Stones
Cost of Peridots
Cost of Potions
Etc...

Sadre Spinegnawer
05-14-2015, 01:05 PM
Here we go again. A month ago it was 100k a month. Now its 300k. And if you add in batteries? Just one tracker eats up ~10k.
http://cdn.meme.am/instances/500x/60772579.jpg

Seltius
05-14-2015, 01:26 PM
Here we go again. A month ago it was 100k a month. Now its 300k. And if you add in batteries? Just one tracker eats up ~10k.
http://cdn.meme.am/instances/500x/60772579.jpg

Those are not the batteries your looking for.

Champion_Standing
05-14-2015, 01:56 PM
Wipe it clean 2015

Joyelle
05-14-2015, 02:00 PM
Dald, less calculating platinum, more underwater light poles!

Clark
05-14-2015, 08:55 PM
Repops ruin the rareness of items; that is a gauranteed fact. If we ever wipe, and do a new server need no repops, and no epic MQ's.

Maybe if repops were like 3 or 4 a year that would be okay. They're way too frequent however.

Clark
05-14-2015, 08:59 PM
Also this is a dangerous thread/discussion. Gives people ideas for hording away guildbanks which is an incredibly unrealistic necessity.

90% of items should be /ran 1000'd; the guildbank complex people have created after 2010 is embarassing. Many know what happened when Kinsawt stole and RMT'd IB's guildbank, and coercing corruption into our lead GM at the time Amelinda. Also when Zeelot stole TMO's guildbank (imagine he didn't RMT it though because his ass woulda been banned back to last tuesday, none the less the retard still stole what wasn't his). Then we got FE's guildbank; the password was changed on me when I was the main person doing selling for us, and people lifting items off that account too. Never should overinvest in the "need" of a guildbank when it is a means to illegimately gain wealth by corrupt people.

fastboy21
05-14-2015, 09:08 PM
I don't know what the outcome will be, but I'm certain that before the eventual "re-99" server launch there will be a serious dev discussion about whether or not to allow MQs again.

I kind of got the feeling that they wished it had been controlled here, but that they wouldn't even consider it due to folks already having done MQs for so long before they realized it was a possible problem. Once some folks had benefitted from it, it became fundamentally unfair to pull the plug.

I'm not saying that they will dismantle the MQing on re-99, but I'm sure it will be one of the discussion points to debate on a future server.

rekreant
05-14-2015, 10:25 PM
Wipe it clean 2015

Daldaen
05-14-2015, 10:29 PM
Repops ruin the rareness of items; that is a gauranteed fact. If we ever wipe, and do a new server need no repops, and no epic MQ's.

Maybe if repops were like 3 or 4 a year that would be okay. They're way too frequent however.


1999
1999 / 04 / 06
1999 / 04 / 29
1999 / 06 / 07
1999 / 09 / 13
1999 / 09 / 22
1999 / 09 / 28
1999 / 10 / 13
1999 / 12 / 01
1999 / 12 / 08
1999 / 12 / 14
1999 / 12 / 21

2000-1
2000 / 02 / 03
2000 / 02 / 17a
2000 / 02 / 17b
2000 / 02 / 23
2000 / 03 / 29
2000 / 04 / 10
2000 / 04 / 17
2000 / 04 / 19
2000 / 04 / 28
2000 / 05 / 12
2000 / 05 / 16
2000 / 05 / 25
2000 / 06 / 06
2000 / 06 / 15
2000 / 06 / 22
2000 / 06 / 29
2000 / 07 / 19
2000 / 07 / 20
2000 / 07 / 26
2000 / 08 / 01
2000-2
2000 / 08 / 09
2000 / 08 / 17a
2000 / 08 / 17b
2000 / 08 / 23
2000 / 08 / 24
2000 / 08 / 30
2000 / 08 / 31
2000 / 09 / 13
2000 / 09 / 19
2000 / 09 / 28
2000 / 10 / 03
2000 / 11 / 15
2000 / 11 / 16
2000 / 11 / 21
2000 / 11 / 29
2000 / 12 / 05
2000 / 12 / 06
2000 / 12 / 07
2000 / 12 / 08
2000 / 12 / 19

2001-1
2001 / 01 / 09
2001 / 01 / 17
2001 / 01 / 24
2001 / 02 / 02
2001 / 02 / 21a
2001 / 02 / 21b
2001 / 03 / 06
2001 / 03 / 14
2001 / 03 / 27
2001 / 03 / 30
2001 / 04 / 04
2001 / 04 / 17a
2001 / 04 / 17b
2001 / 05 / 08
2001 / 05 / 30
2001 / 05 / 31
2001 / 06 / 27
2001 / 07 / 10
2001 / 07 / 24
2001 / 08 / 15
2001-2
2001 / 08 / 22
2001 / 08 / 29
2001 / 09 / 11a
2001 / 09 / 11b
2001 / 09 / 13
2001 / 09 / 25
2001 / 10 / 08
2001 / 10 / 31
2001 / 11 / 07
2001 / 11 / 08
2001 / 12 / 04
2001 / 12 / 06
2001 / 12 / 07
2001 / 12 / 10
2001 / 12 / 11
2001 / 12 / 12
2001 / 12 / 13
2001 / 12 / 14
2001 / 12 / 18
2001 / 12 / 20

Those are all the patch notes posted between Launch and Luclin. Server resets occurred a LOT in classic. Granted several of those were hot-fixes that didn't bring the server down, but most did. 5-year kunark is what impacted rareness of items, not sim repops.

A new server mainly needs 0 variance on raid mobs that didn't classically have it. So that getting raid mobs doesn't require having no job and starring at a wall for 16 hours. It just requires playing by the rules to get FTE and killing dragons at times you know when it will spawn so you can plan a raid around it. Rather than waking up people at 3 AM on a Tuesday.

And the main thing that was a problem originally, wasn't MQing, it was selling accounts for platinum. People could wipe away their reputation and start fresh on a 50 Mage no one has ever heard of. THis was terrible for the game because being tied to your main character and the reputation of the actions you make on that character, tends to lead to people being a bit less douchey if you get ostracized for being a douche and you have to reroll completely to get people to guild/group with you again after said douchery.

MQs, on 1 hand, would suck to see things rotting like Soul Leeches and Gnarled Staves because no one is present to loot it. However it would be really cool to see the winning guild offer those items up to a guild they beat out. I am skeptical that would happen and would more likely expect the inhabitants of this server to delete the item instead of offer it to another guild :/.

Also... MQing is classic