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Lordik
05-13-2015, 09:08 AM
Level 51 mob will be LB to character up to what level? 56?

P.S. think i posted at wrong place, moders can move it to Starting Zone?

Whirled
05-13-2015, 09:15 AM
I try to 'consider' everything.

http://wiki.project1999.com/Game_Mechanics#Consider_Color_Scalings_with_Level

IDK if this is 100% accurate but hth~

Bboboo
05-13-2015, 09:19 AM
Mobcon? Is that like Anthrocon?

Lordik
05-13-2015, 09:53 AM
Character Level 49 - 50

-14 or more, Green, you could probably win this fight.
-1 to -13, Blue, appears to be quite formidable
same, Black/White, looks like quite a gamble.
+1 and +2, Yellow, looks like it would wipe the floor with you!
+3 or more, Red, what would you like your tombstone to say?


So character level 60 will get exp from killing lvl 51 mob?

Swish
05-13-2015, 10:02 AM
So character level 60 will get exp from killing lvl 51 mob?

Yes, seafuries is a good example here... XP at 60 and think they're 48-49ish?

Halius
05-13-2015, 10:03 AM
Good resource here. Guy explains in detail how each mob cons based on level.

You can figure this out around other players a little easier, since you know exactly how many levels above/below you they are. Digging through my old .txt notes on game mechanics, I find various /con results for different level ranges and tried to figure out the formula. I don't think it's a subtraction formula when calculating blue/lightblue/green, except for the first 10ish levels. After that it goes more like:
<.66 of your level: No XP (except maybe .66*level -1, because we've all gotten XP off of a green mob that is borderline light blue)
>.66 of your level and < .75 of your level: Light blue.
>.75 of your level and < level - 1: Dark blue.
Same level white, level +1 or +2 yellow, >level+2 red, those never change (well they changed on live in 2006 but they never change for us)

Supporting cases:
The level 1-10 newbie grind
At level 1, there is no such thing as a blue mob.
Level 2-3, things can be dark blue but not green.
Level 4-7, things can be green but not light blue.
The first light blues show up at level 8, but they're level 4s.

After level 10:
At level 15, the only data I had was
Level 1-8: Green
Level 9: Light blue
Level 11: Dark Blue
This supports the formula above, as 15*.66=9, and 15*.75=11.25.

Level 60 calcs:
A level 40 player can get XP with a 60, and cons light blue to that 60.(admittedly, I don't have a 60 on P99, or even a 40, so I can't confirm this, but these are notes from ancient times)
Level 44-59 is dark blue (I don't know why it starts at 44 instead of 45... it would seem to imply that the cutoff is more like .73 of the level instead of .75)

TL; DR:
For level 1 to 7 the formula is:
+3 or higher: Red
+1 to +2: Yellow
+0: White
-1 to -6: Dark blue

Then level 8-10, the light blues show up at -5 and -4

Level 10+:
<.66: Green, with only high green giving XP
>.66 and <.73ish: Light blue
>.73 and <.9999999: Dark blue
Same level: White
Level + 1 and +2: Yellow
> Level + 2: Red

....what do you mean, you don't obsess over every game mechanic detail like this?

In this thread here, 5th post.

https://www.project1999.com/forums/showthread.php?t=144602

Lordik
05-13-2015, 10:15 AM
Thanks all for reply.

Daldaen
05-13-2015, 10:22 AM
So character level 60 will get exp from killing lvl 51 mob?

Level 60 gets XP from level 46 mobs as well. That I believe is the low end of Blue con. Green cons down to level 40 think, also give XP at level 60 (though very little).

blondeattk
05-13-2015, 10:29 AM
why does a lvl 60 need exp>?

Lordik
05-13-2015, 10:30 AM
Just interesting - you need to kill 100 lvl 46 mobs to get bubble at 60? =)

Daldaen
05-13-2015, 10:33 AM
Just interesting - you need to kill 100 lvl 46 mobs to get bubble at 60? =)

Depends on zone and soloness. In a high ZEM zone, probably 30-40 solo would get you a bubble on a toon with no XP penalty.

That's why people like soloing areas like CoM cloud city, Sol B Lava duct crawlers, Kedge seahorses, permafrost bears. All those mobs are 45-46ish and provide solid XP even through 50s if you're solo cause they are easy solo kills.

Samoht
05-13-2015, 10:34 AM
why does a lvl 60 need exp>?

it's not for the level 60 himself, it's for other people grouped with the 60 that it matters

Lordik
05-13-2015, 11:45 AM
Depends on zone and soloness. In a high ZEM zone, probably 30-40 solo would get you a bubble on a toon with no XP penalty.



Do you mean 1 dot( 1% ) or one 1 bubble ( 5% )?

Swish
05-13-2015, 11:54 AM
60 is ez pz
59 isn't

Grimjaw
05-13-2015, 11:59 AM
Do you mean 1 dot( 1% ) or one 1 bubble ( 5% )?

1 yellow bubble is 20% (1/5)
1 blue bubble is 4% (1/25)

when anyone says "bubble" around here, they are referring to 1 full yellow bubble (20% of your level)
blue bubble = NOT CLASSIC!

Halius
05-13-2015, 12:18 PM
Ha I remember when it was only yellow bubbles, man that was painful to watch it move so slowly. I think the only benefit of the blue bubble is you can actually see progress so it's a little more motivating. But yes.. NOT CLASSIC.

Swish
05-13-2015, 12:45 PM
1 yellow bubble is 20% (1/5)
1 blue bubble is 4% (1/25)

when anyone says "bubble" around here, they are referring to 1 full yellow bubble (20% of your level)
blue bubble = NOT CLASSIC!

That's a good point, should blue bubbles be in the UI at this point?

myriverse
05-13-2015, 12:59 PM
why does a lvl 60 need exp>?
Exp doesn't just stop at 60.

Tsalarioth
05-14-2015, 04:36 PM
why does a lvl 60 need exp>?

People die and there's no 100% rez on P99?

Cecily
05-14-2015, 05:07 PM
Sell sacrifices to 59 and relevel.

Clark
05-14-2015, 07:35 PM
Sell sacrifices to 59 and relevel.