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Turp
05-13-2015, 04:13 AM
"Its going to be a DPS race/war. Highest DPS wins."
Concerned citizen 1 replies
"So, KSing is now a thing of the past, or is this just in reference to named or raid mobs?"

DPS wins in all situations.


After being bombarded with raid rules for over 2 years now, this should be a breath of fresh air for most who raid here on p99.
Guessing it will be hell for some casuals
Ragefire is gonna be good (even just to watch , play if You dare).
6 months of classic is gonna be a shit show. To many people and not enough loots.
Anyone that has played a while can tell you exactly how that ends.
Mem blurring dragons is one scenario that comes to mind.
How will they keep a subscription base with a cutthroat server?
It is obvious casuals outnumber the hardcore, are they banking on the idea that all the hardcores will flock here an fight each other?
What will be some /popcorn moments so i can get a good seat?
Thoughts?
Ill go on record w/
-It will be known as Ragequit within 3 months and the casuals WILL vote kunark in before the 6 months is up.
Could be good for p99.

Source @ - https://forums.daybreakgames.com/eq/index.php?threads/dev-camp-rules-on-tlp.220283/

Cobretti
05-13-2015, 05:50 AM
memory blur has a 10% effectiveness, and 12sec cast time...it is not going to be a good strategy also considering it will be terrible vs Nagafen/Vox in classic because of higher level of mob vs your enchanter who is only level 50. Secondly, Atone which is the cleric line has an even worse effectiveness rate.

LostCause
05-13-2015, 06:53 AM
you can have more then one memory blur type spell up so.

all of them are on different timers just like the aoe stuns.

Swish
05-13-2015, 07:32 AM
They went for the cheap option - "leave it to the players".

Gonna be a lot of salty tears and they'll have to change their approach unless they want to lose a chunk of their subscribers after the first month runs out.

Prepare yourself on red today.

Zade
05-13-2015, 07:45 AM
SKs unite! HT rotations ftw

pharmakos
05-13-2015, 08:28 AM
harm touch has been nerfed. harm touch places a 40 second debuff timer on the mob. can't drop another harm touch on the mob until the 40 seconds is up.

Grobb 1999
05-13-2015, 08:45 AM
ROFL...server is dead before it launches

DPS wins on a blue server without pvp? Even the hardcore will quit when they lose out to the rampant 6box wizard gold farming bots.

They would have been better off just not saying anything about the rule set prior to launch

Swish
05-13-2015, 09:08 AM
harm touch has been nerfed. harm touch places a 40 second debuff timer on the mob. can't drop another harm touch on the mob until the 40 seconds is up.

Classic EverQuest, with the most unclassic of nerfs... RIP

http://i.imgur.com/1gBWIug.gif

Zade
05-13-2015, 09:13 AM
harm touch has been nerfed. harm touch places a 40 second debuff timer on the mob. can't drop another harm touch on the mob until the 40 seconds is up.

is this serious? if its a troll, you got me.

Millburn
05-13-2015, 09:22 AM
is this serious? if its a troll, you got me.

It's the most simple solution to the 30+ SK's each guild rolls loaded with MQ autofire scripts. It may not be classic, it may sound silly, and it may seem excessive, but holy shit if you were there for Fippy you would understand how necessary it is. I've seen Trak die before he even touches the ground. No literally I mean you know how mobs spawn just a teensy tiny bit above the ground and then fall? Yeah dead before that shit even played out.

SamwiseRed
05-13-2015, 09:32 AM
DPS war is classic. Sounds better than p99 rules imo. pras

Zade
05-13-2015, 09:34 AM
It's the most simple solution to the 30+ SK's each guild rolls loaded with MQ autofire scripts. It may not be classic, it may sound silly, and it may seem excessive, but holy shit if you were there for Fippy you would understand how necessary it is. I've seen Trak die before he even touches the ground. No literally I mean you know how mobs spawn just a teensy tiny bit above the ground and then fall? Yeah dead before that shit even played out.

wow this is disheartening. why they gotta mess with the only class I wanted to play. i would rather see instanced content then nefred classes

Daldaen
05-13-2015, 09:37 AM
wow this is disheartening. why they gotta mess with the only class I wanted to play. i would rather see instanced content then nefred classes

That hardly is a nerf to a class. Just a fix for autofiring MQers.

Having Harm Touch lock another SK out of casting theirs for 40 seconds impacts typical gameplay almost never.

Erasong
05-13-2015, 10:19 AM
It's the most simple solution to the 30+ SK's each guild rolls loaded with MQ autofire scripts. It may not be classic, it may sound silly, and it may seem excessive, but holy shit if you were there for Fippy you would understand how necessary it is. I've seen Trak die before he even touches the ground. No literally I mean you know how mobs spawn just a teensy tiny bit above the ground and then fall? Yeah dead before that shit even played out.

who were you on fippy?

Zade
05-13-2015, 10:27 AM
That hardly is a nerf to a class. Just a fix for autofiring MQers.

Having Harm Touch lock another SK out of casting theirs for 40 seconds impacts typical gameplay almost never.

i agree that it doesnt impact typical gameplay, but i feel like it totally limits the need for SKs in a raid. There's no point in having more than one now in a single target raid.

Millburn
05-13-2015, 10:30 AM
who were you on fippy?

Favonius was my main Wizard.

Erasong
05-13-2015, 10:46 AM
what guild? so many names ive seen on fippy.

I was Elaida. Ranger and officer in Twisted Legion.

I also agree. the SK macro questing was just.. absurd. The first time it was done was the last naggy before kunark opened. The poopsock was in full effect and BAM Citizen SK's worked us haha.

Alarti0001
05-13-2015, 11:18 AM
Classic EverQuest, with the most unclassic of nerfs... RIP

http://i.imgur.com/1gBWIug.gif

Talk to necros on p99 about unclassic nerfs

SamwiseRed
05-13-2015, 11:19 AM
didnt know mana batteries could talk

Rec
05-13-2015, 11:35 AM
When do they admit that they aren't going to do anything about training either

Zade
05-13-2015, 11:35 AM
When do they admit that they aren't going to do anything about training either

LOL im waiting for this post to come out too. please repost if you see it

Daldaen
05-13-2015, 12:12 PM
i agree that it doesnt impact typical gameplay, but i feel like it totally limits the need for SKs in a raid. There's no point in having more than one now in a single target raid.

Eh this is far too narrow minded.

For 32k HP dragons, yea you're probably right. But that's 2 of 21 expansions.

When Knight off tanks become more crucial to trash clears, events where you must split your raid force, events where you are forced to kite or off tank mobs etc. Having SKs becomes a lot more valuable. Most of the time I was raiding during 54-man raids, 3-4 SKs was ideal. Which was typical. The only class that regularly you wanted to see exceed 4 was Bard and Cleric (depending on balance of Druids at the time). Everything else you wanted about 3-4 of on your raid.

But if you want to take that approach you can say that about a ton of things. Magicians during most of their life raiding. Necromancers until their DPS becomes baller in PoP. Enchanters when you don't need CC. Druids pre-CHs. Rangers pre-WS. Etc.

Grimjaw
05-13-2015, 01:34 PM
Ragefire is gonna be good (even just to watch , play if You dare).

ya, there's nothing more scary than watching someone attack the same mob as you are . . .
(try red)

-It will be known as Ragequit within 3 months and the casuals WILL vote kunark in before the 6 months is up.

How do you vote early when the poll doesn't open for 6 months?

Millburn
05-13-2015, 01:35 PM
what guild? so many names ive seen on fippy.

I was Elaida. Ranger and officer in Twisted Legion.

I also agree. the SK macro questing was just.. absurd. The first time it was done was the last naggy before kunark opened. The poopsock was in full effect and BAM Citizen SK's worked us haha.

I quit playing while I was still in ION, god I think it was about half way through Velious? I loved that group of players for the most part, hard to like a guy like Rollen though rofl.

Erasong
05-13-2015, 01:43 PM
IoN werent a bad bunch. a few of the smaller guilds were decent people really. Just got caught in the crossfire.

Millburn
05-13-2015, 01:53 PM
IoN werent a bad bunch. a few of the smaller guilds were decent people really. Just got caught in the crossfire.

Definitely got caught in the SK crossfire that's for sure. I almost had all of my pieces for my Wizard epic while we were still in Kunark and right as I needed my last piece off of VS that's when the SK army started up. Never did get that last piece =(

Turp
05-13-2015, 02:16 PM
How do you vote early when the poll doesn't open for 6 months?

Q: Six months is a really long time before Kunark. Are you locked in to that number forever?

It's what the majority of people have voted for, so for now we are going to honor that response. If it turns out that the majority of players on the server decide they want a change before that, we can investigate lowering those minimum times.

https://forums.daybreakgames.com/eq/index.php?threads/ragefire-poll-results-and-beta-information.220107/

When casual players lose a mob they have been camping from "DPS wins" or something like this happens, i can see them flooding the forums and getting a new vote to release kunark sooner. Like this heated one going now.
https://forums.daybreakgames.com/eq/index.php?threads/6-months-of-classic.220331/

Oleris
05-13-2015, 05:29 PM
I really want to play this server so I can experience PoP/luclin since p1999 won't go there, but shit like this pisses me off. No one will respect camps or named mobs when leveling up. Imagine a new player group camping in a room with a named mob, and a level 50 mage just decides to wait there and snipe any mob that has anything worth while. Gm's will do nothing about this. Shit's inexcusable with the way mechanics work in everquest. I am more worried about grping/camping mobs than raid mobs.

SamwiseRed
05-13-2015, 05:40 PM
only fire giants respect camps. take what you want, when you want it otherwise go play wizard 101.

Rec
05-13-2015, 10:33 PM
This Roshen guy has been locking threads all day and has had plenty of opportunity to say training won't be allowed but he refuses to answer the question

Dollar
05-13-2015, 11:38 PM
I think we should consider a p1999 guild. People who will help out fellow guildies. Whether that's training people encroaching on our camps or adding to the dps race. Just to show we aint gonna just lay there and take it. Maybe we could make q difference. I like p1999, but I want a fresh start on new server.

Turp
05-14-2015, 06:21 AM
My last post may have been a bit strong worded. We clarified the knowledge base entry today with the PNP here: https://help.daybreakgames.com/app/answers/detail/a_id/16211

The section we updated that will matter most to you guys:


There will be no first in force or first to engage rules arbitrated or enforced by a Game Master on any server. We believe players can resolve disputes about camps and raid bosses between each other. Game Masters will not help negotiate disputes between players and guilds.


The new Ragefire server will NOT have 24-hour GM support that will let us handle disputes over camps and raid targets. This is true on live servers as well, and players there have been able to work things out.


It’s important to me to be clear about what support we can provide before you guys take the time to contact us.

Guess they will have PnP rules , so not that bad.
Casuals will stick around.
Everyone should check it out at least. It will be fun IMO.

Deckk
05-14-2015, 08:54 AM
Paying a full sub price to play a game that was released in 99 is a tough pill for me to swallow. I realize there have been many expansions, but I'll tell you what, if they said, "Hey, for a one time fee of $20-$40 you can play on the progression server" I'd be more inclined to give it a go.

But paying monthly takes the wind right out of my sails.

Sounds like it could be a ton of fun, though. A fresh start for everyone seems like a blast.

Brocode
05-14-2015, 10:31 AM
http://i.imgur.com/GogkFdT.png


MAY THE GAME OF THRONES BEGIN!

Swish
05-14-2015, 10:47 AM
Paying a full sub price to play a game that was released in 99 is a tough pill for me to swallow. I realize there have been many expansions, but I'll tell you what, if they said, "Hey, for a one time fee of $20-$40 you can play on the progression server" I'd be more inclined to give it a go.

But paying monthly takes the wind right out of my sails.

Sounds like it could be a ton of fun, though. A fresh start for everyone seems like a blast.

I'd do it if they do it right, but it seems like they're taking the low maintenance/max profit approach... little by way of guides preventing bad stuff happening.

Thulack
05-14-2015, 10:57 AM
I'd do it if they do it right, but it seems like they're taking the low maintenance/max profit approach... little by way of guides preventing bad stuff happening.

It's gonna be the "We want your money but dont care about supporting you" server

Swish
05-14-2015, 11:02 AM
If people fall off the wagon there due to poor management (SOE was always terrible for managing its EQ1 community, particularly when I quit in 2008/2009) I'd expect P99 to grow even more.

skootr
05-14-2015, 11:27 AM
expect P99 to grow even more.

Only if you fix (wipe) the server. End game/raiding is toxic on P99. Economy is fucked. Most people will do the same as they will on Ragefire. Poke their nose in for a bit at the lower levels, realize end game is a shit sandwich and quit.

Swish
05-14-2015, 11:34 AM
Only if you fix (wipe) the server. End game/raiding is toxic on P99. Economy is fucked. Most people will do the same as they will on Ragefire. Poke their nose in for a bit at the lower levels, realize end game is a shit sandwich and quit.

What would you change? I'm in total agreement except I haven't quit. Economy is classic, sadly - no EQ server in history avoided mudflation.

Thulack
05-14-2015, 11:37 AM
Only if you fix (wipe) the server. End game/raiding is toxic on P99. Economy is fucked. Most people will do the same as they will on Ragefire. Poke their nose in for a bit at the lower levels, realize end game is a shit sandwich and quit.

Its the people that make it toxic. Thats never going to change. Wipe would do nothing.

LostCause
05-14-2015, 11:54 AM
im sure it will be fun but the server will be far from classic.

prob be past velious on progression time velious is out here lol.

Deckk
05-14-2015, 11:56 AM
Honestly, instancing dungeons would fix a LOT of issues. Downside? It's not classic EQ.

And you'd have to do a LOT of tweaking with loot tables to make that work. You can't have "sure" drops from mobs any more. You could run a plane every day (unless you made it so the instance can only open once every 7 days). But even then, to make it "real" you'd have to make sure that the drop rates are slightly decreased. Same guild doing content every week is going to gear up quick and run out of stuff to do. Drop rates would need to be nerfed quite a bit. And does anyone really want that?

Turp
05-14-2015, 08:32 PM
I'd do it if they do it right, but it seems like they're taking the low maintenance/max profit approach... little by way of guides preventing bad stuff happening.
I think it will work out ok.
One thing that is good is no hacks will be on Ragefire afaik. After people said their would be hacks, i did some searching an found this.

Maker of MQ2 quote (or knows the maker from the way he talked) said this...

"We're shying away from supporting MQ2 on Ragefire, if only to stay on Daybreak's good side. It might work, just don't expect official support from the admins.
Besides, MQ2 didn't exist until LDoN / Gates of Discord. It wouldn't be true progression if we had it before then"

AND maker of another group of hacks for everquest said this.

"Kiss hax INC. will NOT WORK on the Ragefire progression. I have no interest in making it work either. We intend to stay off of Daybreak's Radar by not supporting the new server at all."

So no major hax right?
boxing will be rampant at first but should die off a little.

im sure it will be fun
prob be past velious on progression time velious is out here lol.
A 6 month timer starts after all raid content for that era is defeated.
Currently set for 6 months until PoP than it goes into 3 months per expansion.
Possible for people to vote sooner but should stick to the setup timeline pretty nice.

pharmakos
05-14-2015, 11:20 PM
if MQ2 works on other current EQLive servers, then it will work on Ragefire, whether the dev officially supports it there or not.

Ivory
05-15-2015, 12:30 AM
No GM support...and paying premium prices to play....

You could get better service with ANY other company. Heck, other companies when short on money even allow volunteer guides and player council systems and other things like that.

But daybreak wants 15$ a month (at least, if you aren't multiboxing) for a game SOMEONE ELSE made 15 years ago...

Yea, the server is going to be really ugly. It will be trains, KSing, multiboxing (1 guy clearing ALL of guk, for example)...high levels just taking whatever they want from whoever they want (good thing there are EXP potions so people can pay to win and level faster then come back with their max OP mage and AFK take everything from players).

No thanks -_-

SamwiseRed
05-15-2015, 12:40 AM
cheaper than a movie. will play.

Cecily
05-15-2015, 12:43 AM
DPS wars sound fun! Hands off approach and let the players grief each other (I mean find their own equitable solutions) is the best way to handle anything imo.

Turp
05-15-2015, 03:59 AM
if MQ2 works on other current EQLive servers, then it will work on Ragefire, whether the dev officially supports it there or not.

I hope not. But the maker of MQ2 said that Daybreak disables stuff on Ragefire that live uses so it fucks with the MQ2 an breaks , unless they fix it.

Guy asks same question as you stated.
"I'm confused, unless daybreak runs the progression server off its own client like test, won't MQ2 work as long as its updated for live?"
they say
"It will use the same exe as live uses. They just disable stuff that mq2/kiss requires to work , that were expansion features."

surron
05-15-2015, 07:39 AM
eqmule isn't the only one capable of making mq2 work, it is open source it will 100% be on ragefire

Brocode
05-15-2015, 07:47 AM
anyone could make a macro working bot, the game been out for 15 years, there are a lot of methods, p99 isnt an exception, many hacking sites does not support them in here and yet we still see people banned for doing so.

Soe had it fame to ignore cheaters, lets see how it goes with daybreaker.

ps: KS and Training still not allowed even tho its a DPS RACE WAR Server, bet only apply to raid mobs, camp rules for nameds still apply.

Secrets
05-15-2015, 07:48 AM
You don't even need to use MQ2 to cheat.... you guys know that, right?

You can easily just make traditional hacks that use your numpad to change position and such. No, I'm not going to make them, I'm just stating that while you might not get MQ2, a new form of trolling is likely going to get made with the allowed-train clause and third party programs will be at the forefront of that.

Nirgon
05-15-2015, 08:35 AM
anyone got eyes on Salty

SamwiseRed
05-15-2015, 09:36 AM
i will protect secrets in game in and in RL. the knowledge in her head is too powerful to fall into the wrong hands.

Rec
05-15-2015, 10:57 AM
There's potential here for a college paper or something. The study of humans in gaming feeding on themselves in a no rules environment.

SamwiseRed
05-15-2015, 11:02 AM
There's potential here for a college paper or something. The study of humans in gaming feeding on themselves in a no rules environment.

that would have been sullon zek

Rec
05-15-2015, 11:04 AM
that would have been sullon zek

Sullon zek was easy mode, at least you had a chance to kill someone before they trained. Training and no pvp that's the real hardcore server.

SamwiseRed
05-15-2015, 11:09 AM
cant wait. gonna train the shit out of everyone :D

pharmakos
05-15-2015, 01:38 PM
I hope not. But the maker of MQ2 said that Daybreak disables stuff on Ragefire that live uses so it fucks with the MQ2 an breaks , unless they fix it.

Guy asks same question as you stated.
"I'm confused, unless daybreak runs the progression server off its own client like test, won't MQ2 work as long as its updated for live?"
they say
"It will use the same exe as live uses. They just disable stuff that mq2/kiss requires to work , that were expansion features."

so maybe a few features will be broken. the bulk of MQ2 will still work.

Turp
05-15-2015, 03:56 PM
You don't even need to use MQ2 to cheat.... you guys know that, right?

You can easily just make traditional hacks that use your numpad to change position and such. No, I'm not going to make them, I'm just stating that while you might not get MQ2, a new form of trolling is likely going to get made with the allowed-train clause and third party programs will be at the forefront of that.
I was wrong on the first OP.
They will be enacting a PnP Ragefire so it may be ok for groups/camps.
The raids will probably be crazy still though. Or do you see a flaw in the pnp?
Play Nice Policy for Ragefire server : https://help.daybreakgames.com/app/answers/detail/a_id/16211

so maybe a few features will be broken. the bulk of MQ2 will still work.
Damn. Do you know any features they will have working for sure?
Like anything game breaking or super OP?
Daybreak should run the p99 packet and ban them.

pharmakos
05-15-2015, 03:59 PM
i'm not really familiar with MQ2, but i do know enough that, unless Daybreak is specifically altering the client for Ragefire, all MQ2 plugins that currently work on the rest of EQLive will also work on Ragefire.

and even if they do alter the client, it will probably be a week or two at most before someone tweaks MQ2 to get it working again.

Swish
05-15-2015, 04:32 PM
anyone got eyes on Salty

eqbrowser might have a future on Daybreak :rolleyes:

Rec
05-15-2015, 05:07 PM
DBG isn't going to do anything other than put the server up and pretend it doesn't exist

stormlord
05-16-2015, 02:42 PM
Sullon zek was easy mode, at least you had a chance to kill someone before they trained. Training and no pvp that's the real hardcore server.
What're ytou smoking? I played blue servers and Sullon Zek. There's no comparison.

Talk about things you understand instead of looking like you got s*** for brains.

Sullon Zek had no Play Nice rules (1). It also had no level restrictions. Even the other PvP servers had Play Nice. On SZ you'd get mowed down by someoen 40 levels higher and routinely trained in certain zones where that was easy to do. The only thing the company tried to stop was hacking, but hacking was with EQ from the first months on.

Sullon Zek had hte least rules but also the smallest population. The lesson is players like rules because they want the safety and assurance. Without an effective anti-griefing force or rule system, an MMO will suffer.

The real problem on the PvP servers was how to stop griefing. What they needed was a way to actually punish griefers on a broad level. I mean, the problem is griefers could grief and still visit the cities and shop and get experience and do almost everything you need to do. Even if you earned a bad reputation in the game, you'd still have a circle of friends to turn to and a horde of alts. It wasn't enough. EQ had no defenses and no real weapons for the anti-greifers to make a difference.

EQ PVP was like putting meat in cage with a lion and putting a muscled turkey in there to guard it. Muslced or not the Turkey makes no differneces. The lion will make quick work of the well intention Turkey. It's impotent as protection.

(1) About the play nice thing, go here:
http://web.archive.org/web/20030205181915/http://eqlive.station.sony.com/library/sz_rule_sets.jsp
Rules such as the Play Nice Policy do not apply to this server. Characters have the ability on this server to deal with their conflicts through combat. Causing experience loss by 'training' NPCs on other characters is not an offense that would warrant a warning this server. HOWEVER: All rules regarding general decency still apply. Cursing, threats and other such things will be dealt with sternly, and are still unacceptable behavior on any server.

EDIT: Note SZ also allowed rogues to pickpockets other players. And exp loss in PvP was same as dying to NPCs if the killer was within five levels. On the other PvP servers it was less frequent and it might have been less too.

Millburn
05-16-2015, 03:01 PM
What're ytou smoking? I played blue servers and Sullon Zek. There's no comparison.

Talk about things you understand instead of looking like you got s*** for brains.

Sullon Zek had no Play Nice rules. It also had no level restrictions. Even the other PvP servers had Play Nice. On SZ you'd get mowed down by someoen 40 levels higher and routinely trained in certain zones where that was easy to do. The only thing the company tried to stop was hacking, but hacking was with EQ from the first months on.

Sullon Zek had hte least rules but also the smallest population. The lesson is players like rules because they want the safety and assurance. Without an effective anti-griefing force or rule system, an MMO will suffer.

The real problem on the PvP servers was how to stop griefing. What they needed was a way to actually punish griefers on a broad level. I mean, the problem is griefers could grief and still visit the cities and shop and get experience and do almost everything you need to do. Even if you earned a bad reputation in the game, you'd still have a circle of friends to turn to and a horde of alts. It wasn't enough. EQ had no defenses and no real weapons for the anti-greifers to make a difference.

EQ PVP was like putting meat in cage with a lion and putting a muscled turkey in there to guard it. Muslced or not the Turkey makes no differneces. The lion will make quick work of the well intention Turkey. It's impotent as protection.

Damn dude...lay off the roids.

stormlord
05-16-2015, 03:13 PM
Damn dude...lay off the roids.
I suppose your comment is supposed ot make you look smart and cool headed?

You just look like another s*** for brains poster who wants to post to post. Worthleess.

Rec
05-16-2015, 03:24 PM
What're ytou smoking? I played blue servers and Sullon Zek. There's no comparison.

Talk about things you understand instead of looking like you got s*** for brains.

Sullon Zek had no Play Nice rules (1). It also had no level restrictions. Even the other PvP servers had Play Nice. On SZ you'd get mowed down by someoen 40 levels higher and routinely trained in certain zones where that was easy to do. The only thing the company tried to stop was hacking, but hacking was with EQ from the first months on.

Sullon Zek had hte least rules but also the smallest population. The lesson is players like rules because they want the safety and assurance. Without an effective anti-griefing force or rule system, an MMO will suffer.

The real problem on the PvP servers was how to stop griefing. What they needed was a way to actually punish griefers on a broad level. I mean, the problem is griefers could grief and still visit the cities and shop and get experience and do almost everything you need to do. Even if you earned a bad reputation in the game, you'd still have a circle of friends to turn to and a horde of alts. It wasn't enough. EQ had no defenses and no real weapons for the anti-greifers to make a difference.

EQ PVP was like putting meat in cage with a lion and putting a muscled turkey in there to guard it. Muslced or not the Turkey makes no differneces. The lion will make quick work of the well intention Turkey. It's impotent as protection.

(1) About the play nice thing, go here:
http://web.archive.org/web/20030205181915/http://eqlive.station.sony.com/library/sz_rule_sets.jsp


EDIT: Note SZ also allowed rogues to pickpockets other players. And exp loss in PvP was same as dying to NPCs if the killer was within five levels. On the other PvP servers it was less frequent and it might have been less too.

You failed the internet test

Saludeen
05-16-2015, 03:29 PM
No GM support...and paying premium prices to play....

You could get better service with ANY other company. Heck, other companies when short on money even allow volunteer guides and player council systems and other things like that.

But daybreak wants 15$ a month (at least, if you aren't multiboxing) for a game SOMEONE ELSE made 15 years ago...

Yea, the server is going to be really ugly. It will be trains, KSing, multiboxing (1 guy clearing ALL of guk, for example)...high levels just taking whatever they want from whoever they want (good thing there are EXP potions so people can pay to win and level faster then come back with their max OP mage and AFK take everything from players).

No thanks -_-

QFT. It would be a great server if they made it a replica of p99 with regards to rules. But everything you mentioned turns me away because I don't want to be good at multiboxing and cheating, nor do I want to pay $15 a month for a gimped blue server.

Millburn
05-16-2015, 03:39 PM
I suppose your comment is supposed ot make you look smart and cool headed?

You just look like another s*** for brains poster who wants to post to post. Worthleess.

For real, that shit's bad for your body and mind. I think they make you sprout mammaries too. Either way, cool it down man this shit ain't RnF.

Enderenter
05-16-2015, 04:32 PM
wtb p99 blue (2), starting at classic?

daybreak's ragefire appears to be a failure.

Orruar
05-16-2015, 06:59 PM
The presence of a subscription is at least somewhat encouraging. Would have fewer of the unwashed masses around at least.

HalflingWarrior
05-17-2015, 10:32 AM
Man even the TLP Beta server is a shit show. We were doing in CB when a 4box of mages showed up. They followed us around killing everything that spawned. 30 minutes later we had a group of 6, with w mages of our own.

What happened? The KSER brought his betabuffed Druid and prevented us from xping. So it's already happening on just the fucking BETA SERVER.

Have fun on the real server camping an FBSS for 8 hours just to have some guy log his lvl 50 wizard boxes who're camped at the FBSS spawn login and KS you!!!!

HalflingWarrior
05-17-2015, 10:38 AM
You don't even need to use MQ2 to cheat....t.

Yea but MQ is definitely the easiest/most effective way to cheat. Find a precompiled MQ distro that has what u want and ur all set.

Hell there are websites that will compile you a custom MQ distro, to your specific order, all set preloaded and optimized for your specific 6 box class sstup.

I,know a buy who bought one 9f those setups for $50 back in like 2010 and AFK swarm kite like 9000 AAS on his bard.......

Rec
05-17-2015, 07:17 PM
You gotta out level the low level dungeons quickly so you can get into the real dungeons where you can train the mage boxes

Clark
05-17-2015, 09:33 PM
Classic EverQuest, with the most unclassic of nerfs... RIP

http://i.imgur.com/1gBWIug.gif

:cool:

Kegir
05-18-2015, 05:45 PM
Have fun on the real server camping an FBSS for 8 hours just to have some guy log his lvl 50 wizard boxes who're camped at the FBSS spawn login and KS you!!!!

They really plan on allowing this? Seems like they have to implement something to mitigate this.

Turp
05-18-2015, 10:03 PM
They really plan on allowing this? Seems like they have to implement something to mitigate this.

No I was wrong in my OP. They have enacted a PnP.

RAGEFIRE server PLAY NICE POLICY RULES -
https://help.daybreakgames.com/app/answers/detail/a_id/16211

They say this about "camps" "-There will be no first in force or engage rules arbitrated or enforced by a Game Master on any server. We believe players can resolve disputes about camps and raid bosses between each other.Game Masters will not help-"
(LOL :D , not sure if that will work GM's)

BUT than they say stuff like this.
1. Foul language is not permitted, in any language.
3. You may not disrupt the normal playability of a zone or area.

Zone/Camp Disruption:
This includes, but is not limited to::

o Monopolizing most or all of the kills in an area.

o Deliberately blocking a doorway or narrow area so other players cannot get past.

o Making excessive and inappropriate use of public channels of communications (/shout, /ooc, etc.).

o Intentionally causing excessive zone latency (creating excessive corpses, abusing spell effects, etc.).

o Causing intentional experience loss to other players (deliberately impeding fleeing players by blocking their escape route, intentionally training NPCs on other players, etc.)

4. You may not defraud other players.
7. You may not operate a guild that habitually violates these rules. (so griefer guilds will be disbanded.)

So i am not positive but i think general griefing will be frowned upon an suspendable. But with that first paragraph saying no first in force will be enacted for camps. Maybe they should reword that to say first in force at a non raid camp is legit?

You won't see a fresh Luclin/PoP here on p99. Come check it out if you are a EQ addict. IMO will be fun.

Jarlon
05-18-2015, 10:38 PM
they will probably switch the rules as people complain. Last progression went through multiple iterations of multiple different rule sets.

Haynar
05-18-2015, 10:57 PM
Based on the rules, I predict they want a vibrant FFA attitude on the server.

The GMs are not going to deal with player drama queens. Work out ur own disputes.

They will ban for abusive, disruptive behaviors tho. So u have been warned.

Have a nice day.

Turp
05-18-2015, 11:44 PM
Based on the rules, I predict they want a vibrant FFA attitude on the server.

The GMs are not going to deal with player drama queens. Work out ur own disputes.

They will ban for abusive, disruptive behaviors tho. So u have been warned.

Have a nice day.

Thanks for the interpretation.

Rec
05-19-2015, 12:00 AM
They need GMs first

Swish
05-19-2015, 08:37 AM
They need GMs first

I nominate Agatha.

Zade
05-19-2015, 09:43 AM
I was thinking about offering my services, but i would rather play

dafier
05-19-2015, 02:15 PM
I nominate Agatha.

Dude, your current gif is awesome.

A+

TanDemain
05-20-2015, 12:58 PM
Would be cool if you were accepted as a volunteer guide if they took away the monthly sub.

Turp
05-20-2015, 07:31 PM
It sure was wild launch.

Turp
05-21-2015, 01:05 AM
Ill go on record w/
-It will be known as Ragequit within 3 months and the casuals WILL vote kunark in


happening sooner than later.
They shut down ragefire until tomorrow , couldn't launch without level 50s lol.
people are RAGING @ https://forums.daybreakgames.com/eq/index.php?forums/time-locked-progression-servers.21/

Burrito
05-21-2015, 01:10 AM
☐ Not Classic ☐ Classic ☑ Cucked By Ragefire

pharmakos
05-22-2015, 11:32 AM
HEY SWISH i saved your name for you on Ragefire bro

http://i57.tinypic.com/qrlyjl.jpg

;)

HalflingWarrior
05-22-2015, 12:00 PM
they will probably switch the rules as people complain. Last progression went through multiple iterations of multiple different rule sets.

I highly doubt it

Daybreak has gone so far as to alter the OFFICIAL EULA/TOS and removed any references to the term "killstealing," and updating it to say that there are no such things as "camps" in EverQuest. "Camps" were a player-implemented idea that was never officially supported by SOE.

Your group can no longer technically "own a camp" in a given zone. The sole determining factor for "mob ownership" is now a "DPS race;" whoever causes the most DPS to the mob in question gains ownership of the loots.

Saludeen
05-22-2015, 01:39 PM
This Roshen guy has been locking threads all day and has had plenty of opportunity to say training won't be allowed but he refuses to answer the question

They probably don't know what training is.

Swish
05-22-2015, 04:41 PM
HEY SWISH i saved your name for you on Ragefire bro

http://i57.tinypic.com/qrlyjl.jpg

;)

You picked a dark elf! <3 :o

Tempted to play but in all honesty it looks like a circus of errors all going on. They obviously didn't beta test very well :(

pharmakos
05-22-2015, 06:54 PM
you've gotta hate yourself to enjoy this server.

i love it.

Weekapaug
05-23-2015, 03:15 AM
They probably don't know what training is.

Weekapaug
05-23-2015, 03:16 AM
This KS deal plus 6 months of classic is going to be really funny to watch play out.

Breeziyo
05-23-2015, 03:16 AM
had some group roll up on my group and try to outdps orc1 from under us in commonlands

they failed miserably and left in shame while we laughed. had to run lord shin dude to zone when he popped, came back and a group was set up and started beating us for xp on mobs so we had to leave. was kind of nice just being like "yeah they won" rather than bitching about how they stole the mobs we were camping.

i'm actually enjoying myself with the server when i thought i'd stop playing after an hour like i did with fippy. the prospect of little gm intervention in stuff like this is interesting. let the playerbase police themselves etc.

also loving bard now that i can /melody buffs when im chilling amongst the group. having to twist even in downtime is a little too tedious for me so i stayed away from bard on p99.

overall i'd give it a 6.5 maybe 7/10 so far when i'm actually able to log in

Big_Japan
05-23-2015, 04:17 AM
Who gives a fuck? You'd have to be a shit-smearing mongoloid, or not have touched or looked at EQLive since 2002 to be duped into playing this.

Do you want to know why it sucks so badly? It's because you're stupid enough to throw money at it anyway. Videogaming and Hollywood have merged, funded by retards with no taste, into a hydra of stupification and franchise-milking. And the worst part is I can't even fault these Jew bastards for shearing the sheep.

Millburn
05-23-2015, 04:23 AM
Who gives a fuck? You'd have to be a shit-smearing mongoloid, or not have touched or looked at EQLive since 2002 to be duped into playing this.

Do you want to know why it sucks so badly? It's because you're stupid enough to throw money at it anyway. Videogaming and Hollywood have merged, funded by retards with no taste, into a hydra of stupification and franchise-milking. And the worst part is I can't even fault these Jew bastards for shearing the sheep.

And here I was thinking video games were for having fun. My bad dude, I'll stop immediately.

Big_Japan
05-23-2015, 04:34 AM
And here I was thinking video games were for having fun. My bad dude, I'll stop immediately.

if you actually find a modern progression server fun and a good value, more power to you and go for it.

If there's a hollow, lurking sense of disappointment when you log in? You done goofed