View Full Version : Wizard Soloing, lvl<29
SewingMachine
05-06-2015, 02:33 PM
So first time wizard, I am 8 now and my melee is not what it used to be. From what i gather from guides this is my rotation till 29.
1.Highest Nuke
2.Root
3.Run away a good distance
4.Highest Nuke till breaks.
5.Repeat 2 - 4 until. dead.
There isn't a special thing I should do or another technique that i am missing out on right, because when there arn't any groups around this is rough because I cant take camps, I have to find solo mobs.
Does this get better or it stays the same till 29 ?
Reemer
05-06-2015, 02:37 PM
You got it
SewingMachine
05-06-2015, 02:41 PM
You got it
I cant Wait till 29 then.
Honestly, wizard solo is terrible until 29, and even then, quadding is not the fastest way to experience. It does have its perks though, being able to do things in between kills.
Maybe try and group until 29, it will be much easier than blowing most of your mana trying to kill one mob at a time.
SewingMachine
05-06-2015, 03:35 PM
Honestly, wizard solo is terrible until 29, and even then, quadding is not the fastest way to experience. It does have its perks though, being able to do things in between kills.
Maybe try and group until 29, it will be much easier than blowing most of your mana trying to kill one mob at a time.
I have been trying to come up with a group lvling template.
8-12ish i will stay in Ec and do orc camps
them move to oasis or see if any unrest groups are out.
I was thinking of getting my 16 spells and trying to move to Kurns tower, because i hear the exp is crazy good. But i would have to get a port and make sure i got everything i need till 20 there.
From 20 on i will worry about later.
ko37qtl
05-06-2015, 06:56 PM
Personally, I would rotate just a little melee in there to keep your defense up to cap and maybe cause a little damage. As long as you space it out, it doesn't need to affect your downtime at all.
Daldaen
05-06-2015, 07:14 PM
I would use SoW potions (or you can hang around EC and ask for SoW) and quad at level 8-29. You have enough time to cast your level 8 Column AE to quad if you have a SoW to put distance between you and the mobs.
SewingMachine
05-06-2015, 07:53 PM
I would use SoW potions (or you can hang around EC and ask for SoW) and quad at level 8-29. You have enough time to cast your level 8 Column AE to quad if you have a SoW to put distance between you and the mobs.
I will try that, I can quad the orcs Or i will try.
EQJubilee
05-06-2015, 09:03 PM
If you can't quad, just get a SOW and kite...don't waste the mana on root.
Mordyth
05-06-2015, 10:11 PM
Bind somewhere, say FV near the guards. Fight far enough away so that you can gate and camp if u get in trouble.
Port to WC and run to tunnel fro SoW and crack any time you need and gate back.
Thats how I did it. (not sure it was FV killing pirates, but it wasnt far off)
Vallanor
05-06-2015, 11:35 PM
I would use SoW potions (or you can hang around EC and ask for SoW) and quad at level 8-29. You have enough time to cast your level 8 Column AE to quad if you have a SoW to put distance between you and the mobs.
Daldaen nailed it. I turned in CB belts to get level 8, then I quadded til Chardok AOE became viable. Some great low level quads are bandits in WK and willowisps in NK. Both drop items you can turn in for great cash for the level and bonus exp, and there isn't usually much competition for spawns.
Good luck OP! Wizards, while one-dimensional and underpowered in a lot of situations, are definitely my favorite class.
Lojik
05-07-2015, 10:22 AM
If you're not evil, Kaladim bonechips to ~16
thewrush
05-07-2015, 10:44 AM
Daldaen nailed it. I turned in CB belts to get level 8, then I quadded til Chardok AOE became viable. Some great low level quads are bandits in WK and willowisps in NK. Both drop items you can turn in for great cash for the level and bonus exp, and there isn't usually much competition for spawns.
Good luck OP! Wizards, while one-dimensional and underpowered in a lot of situations, are definitely my favorite class.
Exactly. I did only a few quads waiting for groups in Oasis. Gathered up 4 blue con orcs or dervs and killed them along the shoreline. Even had some spectators watch as all 4 died at the same time. Got an applause. Also, I really really want my Staff of temperate flux! Can't live without my favorite clicky.
Where to go at 19? Gorge hounds in EK or Borer Beetles in NK perhaps? Unrest grouping is far an in between that Oasis seemed better still...sucks being a blue bar with one dimension sometimes. Only thing I don't like about quadding is having to gate to refresh SoW. It could mean life and death if it ever fades during a quad. I just started in April and have just enough Plat to buy my upcoming level 24 spells. Killing bears for HQ pelts hasn't been the best RNG for me.
Nommie
05-07-2015, 03:47 PM
I posted a little solo guide I created and still am working on with my Wiz..
http://www.project1999.com/forums/showthread.php?t=191289
The spots I have listed are straight solo single pull spots that you can use your rotation stated above...this is just what i have done as their are many other options but this could help you in your adventures..
Need any help you can always /tell me in game
-Nommie
Jimjam
05-07-2015, 03:48 PM
At lvl 8 stack AC and hp. Keep bind wound maxed. Get a lost staff of the scorned and out dps many monks with melee :D
Nommie
05-07-2015, 03:50 PM
Exactly. I did only a few quads waiting for groups in Oasis. Gathered up 4 blue con orcs or dervs and killed them along the shoreline. Even had some spectators watch as all 4 died at the same time. Got an applause. Also, I really really want my Staff of temperate flux! Can't live without my favorite clicky.
Where to go at 19? Gorge hounds in EK or Borer Beetles in NK perhaps? Unrest grouping is far an in between that Oasis seemed better still...sucks being a blue bar with one dimension sometimes. Only thing I don't like about quadding is having to gate to refresh SoW. It could mean life and death if it ever fades during a quad. I just started in April and have just enough Plat to buy my upcoming level 24 spells. Killing bears for HQ pelts hasn't been the best RNG for me.
19- 20 was a tough one for me..I camped an Avirk spot in Lake Rath (spot #8) its a 6 min timer blue 2-3% xp per kill...
They still con blue at 20 but im in OOT camping Gar's now for pp and xp
thewrush
05-07-2015, 04:43 PM
Spot #8 says it is Stone Skeletons. You sure it isn't #13 next to arena?
I'm still going to give Unrest a try. If not grouped I'm going to sit at entrance and kill a few ghouls(MR group might get upset lol). Killing those yielded 2-3% a kill. Either way just killing whatever I can during no group is better than nothing. Doing so gets me a tad closer to level which is always great. I have even finished obtaining a few levels this way getting the last 10-20%.
Nommie
05-07-2015, 05:15 PM
Yes, their is a plank that an Avaik Guard spawns on..you won't even be close to the stone skelly in the tower at.
Lojik
05-07-2015, 07:41 PM
Maybe ot low level part?
JackFlash
05-07-2015, 08:10 PM
Sirens. OOT.
thewrush
05-08-2015, 09:36 AM
Hit 20 last night(finally). Got some gate spells to travel around now. Starting to quad kite Borer Beetles in North Karana. Getting on average 4% to 5% per four. Not too bad but decent to do because it works without SoW and the zoneline is close to the west side where they roam.
thewrush
05-08-2015, 10:24 AM
You will want to acquire Pillar of Fire (researched 16th level quad spell) otherwise Column of Frost will take forever. Going to continue doing Borer and see if I can do Scythe Beetles next, although didn't see too many of those.
BurnMage
05-08-2015, 12:12 PM
hey man, if you remember I'd be curious where else you end up xp'ing if you update the thread. I don't have a wiz but I'm still curious what works out!
Faywind
05-08-2015, 09:54 PM
At level 20 with my wizard I was killing gargoyles in OOT. Pretty good exp and amazing cash. Just a thought if you get tired of quadding or need money for spells/gear upgrades...
SewingMachine
05-08-2015, 10:20 PM
hey man, if you remember I'd be curious where else you end up xp'ing if you update the thread. I don't have a wiz but I'm still curious what works out!
Right now the best exp i get is staying as close to EC as i can. Now at lvl 10, I get Sow and Clarity/breeze and go after beetles as they are slow as shit. Its great exp and easy Cast DD run cast DD run. Rest after. with Clarity it goes fast.
liveitup1216
05-09-2015, 06:46 AM
Get your body ready because 29 is no different. Bonds costs too much mana, even with good gear. Duration is crap, and resists are high. You'll still be root nuking and grouping til more like 34.
And you're gonna need a flux staff or life will be even harder trying to quad.
Jimjam
05-09-2015, 01:58 PM
Scarabs are a great idea! they are really slow runners!
I guess they struggle to get all those legs organised!
Mordyth
05-10-2015, 12:53 AM
And you're gonna need a flux staff or life will be even harder trying to quad.
^^ This
Dezlen
05-10-2015, 03:56 PM
I did 8-12 in EC killing whatever I could, accepting whatever buffs I could find. At 12 I bought my level 20 self port spells, my level 16 spells, and went to Kurns tower. Very fast soloing and grouping to level 20. At 20 I obtained my staff of temporal Flux and started quadding Craig spiders in EK to 26. I used sow pots or begged for a sow. At 26 I went to everfrost to quad mammoths, but these aren't really viable anymore. Instead I would quad beetles in NK, centaurs or gnolls in SK, or sisters on sister island in OoT to 34ish. At 34 head to FV and quad pirates to 40. 40 head to OT and do trash at sky fire zone entrance to 44, or stay in FV and do drolvargs to 44. I then did DL from 44 to 51 fairly quickly.
You don't really need snare until you start using the level 34 aoe spell. The lower level spells cast quickly enough to out run the mobs chasing you. You really want the staff of temporal Flux though, it makes judging distances much much easier. You'll also need a steady source of sow.
Hope this helps.
thewrush
05-11-2015, 02:58 PM
Need some higher level help in order to acquire the temperate flux staff though. Can't exactly kill the npcs that drop the pieces. You can however go to those zones and shout or wait for someone to ooc such and such is rotting. Or if you notify some guildies to save the pieces later for the MQ that is even better.
I would say the hardest piece to get is the Heart of Ice and Rod of Stone. I don't see many people in permafrost or someone killing Stone skeletons that often, if any. Either way if you got your staff at 20 that is pretty awesome.
I'm currently 23 and have been itching to get mine for awhile now. Along with the Staff of the Wheel and other Wiz quest gear.
ko37qtl
05-11-2015, 08:26 PM
Get your body ready because 29 is no different. Bonds costs too much mana, even with good gear. Duration is crap, and resists are high. You'll still be root nuking and grouping til more like 34.
And you're gonna need a flux staff or life will be even harder trying to quad.
I wasn't much for quadding back on Live but the Staff of Temperate Flux makes it so much easier, it's not even funny. Highly recommended in groups as well.
Jimjam
05-12-2015, 02:47 AM
I have a 35 wizard and I find the Staff of Temperate flux is super handy for pulling for kite groups in open zones.
Typically I group this character with an enchanter and a druid, so a charm pet or two, some dots and fear is how they kill. I'll throw in stuns for charm breaks, nukes when possible and spam my staff so when fear breaks the mob comes after me (don't want the enc wearing too many hats). When pulling I tag with the staff and spam it until I run out of spell range then I can gate back to camp and med while waiting for inc.
Daena
05-12-2015, 06:30 AM
Hermit in South Karana is pretty good afk spot 20-28, might be a bit tough till 22-23 though. 24+ he is cake, don't even need SoW, just put Leatherskin on and tank him when root breaks.
20-23 I start with nuke, run away, root and nuke again. 24+ begin with root, nuke as needed and either tank or re-root if it breaks. Takes 3 nukes to send him running below 20%.
So-so exp but he pops every 2 mins so can chain kill him till oom, then afk 10 mins and kill again. Sometimes a werewolf or a clops comes over and kills you but only happened to me twice in like 10 hours of sitting there.
thewrush
05-12-2015, 12:21 PM
I did 8-12 in EC killing whatever I could, accepting whatever buffs I could find. At 12 I bought my level 20 self port spells, my level 16 spells, and went to Kurns tower. Very fast soloing and grouping to level 20. At 20 I obtained my staff of temporal Flux and started quadding Craig spiders in EK to 26. I used sow pots or begged for a sow. At 26 I went to everfrost to quad mammoths, but these aren't really viable anymore. Instead I would quad beetles in NK, centaurs or gnolls in SK, or sisters on sister island in OoT to 34ish. At 34 head to FV and quad pirates to 40. 40 head to OT and do trash at sky fire zone entrance to 44, or stay in FV and do drolvargs to 44. I then did DL from 44 to 51 fairly quickly.
You don't really need snare until you start using the level 34 aoe spell. The lower level spells cast quickly enough to out run the mobs chasing you. You really want the staff of temporal Flux though, it makes judging distances much much easier. You'll also need a steady source of sow.
Hope this helps.
Scythe beetles are seemingly rare to find. At least when I was looking for them. Perhaps they have an area where they roam the most?
SoW pots are a tad spendy for a new character :(
Cazlo
05-18-2015, 02:11 PM
I did 8-12 in EC killing whatever I could, accepting whatever buffs I could find. At 12 I bought my level 20 self port spells, my level 16 spells, and went to Kurns tower. Very fast soloing and grouping to level 20. At 20 I obtained my staff of temporal Flux and started quadding Craig spiders in EK to 26. I used sow pots or begged for a sow. At 26 I went to everfrost to quad mammoths, but these aren't really viable anymore. Instead I would quad beetles in NK, centaurs or gnolls in SK, or sisters on sister island in OoT to 34ish. At 34 head to FV and quad pirates to 40. 40 head to OT and do trash at sky fire zone entrance to 44, or stay in FV and do drolvargs to 44. I then did DL from 44 to 51 fairly quickly.
You don't really need snare until you start using the level 34 aoe spell. The lower level spells cast quickly enough to out run the mobs chasing you. You really want the staff of temporal Flux though, it makes judging distances much much easier. You'll also need a steady source of sow.
Hope this helps.
A lot of this is along the lines I went. Did crag spiders 21-25 or so, did aviaks at kfc and gnolls at split paw spires after that till about 30 but found gnolls over camped and aviaks started greening out. So I headed to Rathe mountains and did giant skellies from 30 to 33 near the lake rathe zone, great xp and hardly any competition. 34-37 pirates in FV gave 8% a quad. 37 - 46 OT starting with the lower trash at sf ramp then moving up to the higher trash. 47 & 48 various brutes and lower level drolvargs outside KC then I did 49 & 50 on Glacier Yetis from the glacier yeti tunnel, pull them out and quad them off to the south on the flat ice field. 51-53 ravishing/ rager drolvargs at KC ent. Pull the 3 near the ent and find another out in the field, quad them on the east wall. If drolvargs are being killed do hornets in bw, more of a pain but never contested. 54+ raptors in TD.
Nommie
05-19-2015, 01:59 PM
Just hit 23, Been grouping in MM.
Might try my hand at Soloing this weekend..maybe gars in OOT, or Mammonths in EF..idk trying to get some pp.
thewrush
05-21-2015, 09:54 AM
Just hit 29 a day ago. Traveled to SK to try out Centaurs and Aviaks. Centaurs were either green or yellow. All the blue cons (coursers) were hard to find so that didn't work and headed to Aviaks. Same story here, all the blue con aviaks (rooks and harriers) were hard to find. All I saw were Egrets, Darters(greens) and Avocets(yellow).
Decided to move to Rathe Mountains for Giant Skeletons. Much easier to kill (fewer hp) and they dropped a bit of plat. Going to call this my downtime spot while I'm sending tells across zones for groups(the benefit of being a wizard so you aren't wasting time /ooc LFG in a zone). It is great to be able to zip around when needed to fill in that last group spot(pretty common as a wizard to be 6th person). I'm doing single target nuke and root for now since I don't own JBoots and can't toss 100pp per SoW pot (need to save plat for spells/gear). Getting some xp is better than nothing. Pretty boring soloing as a wizard but it works...
Hope this helps.
P.S. Also picked up some decent tip plat for fast EC ports(bonus!)
SewingMachine
05-30-2015, 08:30 PM
Update ...
So I started to lvl in EC 1-12, because you get Clarity and Sow easy at tunnel, then you just cast your best nuke and run away and keep doing that, It goes faster this way then in a group. Then this is the different part, I looked at the exp bonus in zones and thought that Kurns would be the best, I took the boat from Oasis to OT then ran from there to WW then to FOB then bound then lvled at Kurns to 12- 20.
Before you head over to Kurns buy your 16 spells, which should only be a couple, and one of your lvl 20 teleport spells, the idea is going to be level at kurns until 20 then teleport your self out. I think this is the best way to go around it (As a bonus there is a great wand that drops in there if your lucky enough to get it.)
As of now i am at 20 Looking to move on.
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