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View Full Version : Spells: MR line of spells


Vanquisher
04-30-2015, 10:23 AM
Lets be real here, its not right, clerics/ench's cant hurt a fly now and wizards MR spells are completely fucked as well. I guess i'm going to start posting MR stress test results here because its being ignored and is way off.

Colgate
04-30-2015, 12:22 PM
classic

Nirgon
04-30-2015, 12:26 PM
Should have item loot so people aren't always dressed to the 9s in resist gear

These are support classes btw

Efwan
04-30-2015, 03:05 PM
Yeah it's actually pretty classic.

Daefuin
05-18-2015, 11:05 PM
Who cares if it's classic or not. Enchanters were excellent during this time frame on live, even against geared people... because geared people weren't wearing Rile, Azure Sky, etc.

It wasn't until Velious and infiltration of BD gear, and then raid gear, that enchanters couldn't deal any damage.

Syft-X
05-19-2015, 04:21 AM
Who cares if it's classic or not. Enchanters were excellent during this time frame on live, even against geared people... because geared people weren't wearing Rile, Azure Sky, etc.

It wasn't until Velious and infiltration of BD gear, and then raid gear, that enchanters couldn't deal any damage.

I see you've met Colgate and Nirgon the biggest bane to pvp on this server, Colgate was too young to ever play classic and Nirgon was so fucking blue he didn't even use SOL on his wizard on rallos.

They have turned rogue's and monks into death machines by constantly crying that people should resist all spells. They want the thresholds for resists set to classic lvls even tho Kunark was out classically for 7 months not 4 years.

Daefuin
05-19-2015, 04:31 AM
Well, I think there's something to be said for having resists set in a manner in which CC's are hard to land. What's the problem with casters being able to do respectable damage though?

On live the most successful solo pvp'ers were casters... they had more versatility and could still do respectable damage even versus the "geared" people of that era - even if they were approaching CC immunity levels. Melee's shined in dungeons, group PvP, and "organized" fights.

On this server, admittedly based on somewhat limited experience, it appears as if melee are the superior choice in virtually all settings. CC immune, nuke resistant machines with the highest damage output in the game with no reliance on mana.

Seems odd to me when solo rogues are running around solo'ing druids and necros while being, without a doubt, a superior choice in dungeons/groups/etc.

Widan
05-19-2015, 04:46 AM
Shouldn't MR nukes land more than roots? I don't have any real samples, but I once landed root on a guy 9/10 times and during this he resisted my cleric magic nuke 7/7 times. He literally just sat there in root until I ran oom since I couldn't land a nuke.

Syft-X
05-19-2015, 09:41 AM
Well, I think there's something to be said for having resists set in a manner in which CC's are hard to land. What's the problem with casters being able to do respectable damage though?

On live the most successful solo pvp'ers were casters... they had more versatility and could still do respectable damage even versus the "geared" people of that era - even if they were approaching CC immunity levels. Melee's shined in dungeons, group PvP, and "organized" fights.

On this server, admittedly based on somewhat limited experience, it appears as if melee are the superior choice in virtually all settings. CC immune, nuke resistant machines with the highest damage output in the game with no reliance on mana.

Seems odd to me when solo rogues are running around solo'ing druids and necros while being, without a doubt, a superior choice in dungeons/groups/etc.

Couldn't agree more and there are numerous reasons for it here.

Line of Sight here requires both beginning and end of cast to land the spell, so melees can easily duck spells by just moving around something. This forces you into a melees perfect killing zone.

Damage is all jacked up instead of seeing high dmg hits occasionally, most hits land for 60%-100% of their max dmg. Remember when Rogues used to have to get your dmg shield off or they'd kill themselves on it lol well here they'll murder you 4x over before it dents their life.

Ac is jacked up, AC doesn't factor miss rate at all, hits roll solely off the melee's skill in the weapon so their miss rate here is wayyyyy lower than live.

Then Full resists are off, we should be seeing partials on spells much more often then we are here, on live I had tremendous fire and cold and I still saw partials on a lot of spells. Also rains seemed to land a lot better, here I can stand in rains all day when on live you never stood in a rain. That plus z -axis being off and you having to be on the same lvl of the person to rain them, cant be above or below or your oor.

pgerman
06-05-2015, 08:10 PM
enchanter nukes never did dmg on live, chaotic feedback landed all the way up to like 170-180 mr, that was about it


enchanters with a cure shield still the most feared class here on red99


cleric nukes did partial more on live than they do here, but they were extremely low partials, like 50-120 dmg.

The fact that cleric nukes get full resists is not really classic, unless u have 170+ mr.

But no way to prove any of this stuff, just all in my memory from tallon zek early server.

Nirgon
06-06-2015, 01:45 PM
Need item loot so melees have to risk gear

Losing a plat diamond ring hurts but isn't the end of the world esp for good players

Bokke
06-11-2015, 01:55 PM
Shouldn't MR nukes land more than roots? I don't have any real samples, but I once landed root on a guy 9/10 times and during this he resisted my cleric magic nuke 7/7 times. He literally just sat there in root until I ran oom since I couldn't land a nuke.

Enchanter and Clerics nukes used to land at least 50% of the time (on live). It definitely resisted more than other spells, but it COULD land on geared people. Non rapture line of mez spells never landed though, and roots never landed.

Something is definitely wrong with resists right now with other classes too. Druid fire line should not be resisting so often - it should be landing as partials. Also pyrocruor has been resisting and that spell along with splurt were basically guaranteed lands.

Resists being the way they are really makes the power struggle between casters and melee even more one sided, when hit rating and AC is so out of place.

Nirgon
06-11-2015, 04:25 PM
ppl you ganked on live during this era weren't all wearing frog crowns, plat diamond rings, bonecaster robes etc

esp on RZ ... must people were in pretty garbage no drop (not even planar)