View Full Version : Classic Character Selection
Dac321
04-20-2015, 11:33 AM
Although not 100% classic, could this be an option? Take a look at this video.. How difficult would it be to do this?
https://www.youtube.com/watch?v=5psML2oJtBw
I know Secrets posted this, so I imagine it has to be possible.
Secrets
04-20-2015, 06:51 PM
I've submitted the code, it's up to the staff to put it in.
khanable
04-20-2015, 07:48 PM
Man that's some good stuff
pls include in next patch
Secrets
04-20-2015, 07:58 PM
Man that's some good stuff
pls include in next patch
From my comments in the code that I submitted for inclusion:
// Group pet health removal
// Self pet health removal
// Pet window disabled in all scenarios.
// Find Window removal (Button exists, but does nothing. Also disables hotkey)
// DZ Window (All forms of hotkey disabled.)
// Task Selection Window disabled.
// Left Click Shows Target Help Disabled and cannot be re-enabled.
// Almost all other non-classic windows have been disabled.
// Items sold to greedy merchants that are sold at 0cp are now sold at 1cp
// Character Creation screen hook for position based on class/race/deity.
// Character Selection screen hook for position based on class/race/deity.
// For Character Selection. Tells client to load "load.s3d" instead of "clz.eqg".
// Writes "pickchar.xmi" to unused memory in eqgame.exe
// Makes a PUSH load the above into memory instead of "eqtheme.mp3" for future use.
// Force-loads "opener4.xmi" when opening the character selection screen into theme position 1.
// Instead of assigning "opener4.xmi" to both positions which Titanium does by default, we overwrite position 4 (char select) with the pickchar.xmi asset
Dac321
10-03-2015, 09:35 AM
Bump
Any update on this? Or at least anything I can do on my end to have this fulfilled?
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