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View Full Version : So, custom Luclin content?


pink grapefruit
04-19-2015, 12:53 PM
We know AAs are out for good, but what about introducing some Luclin stuff anyway? Could maybe introduce a click-port to Nexus from DL spires, or simply require a druid/wizard to get people to and from. At a minimum I hope they include beastlords, shorty hybris, and Ssra.

What would you like to see?

Itap
04-19-2015, 12:55 PM
Can certain encounters in Luclin be completed without AA's or level cap increase?

pink grapefruit
04-19-2015, 01:07 PM
Can certain encounters in Luclin be completed without AA's or level cap increase?

Maybe, but this is why I said custom.

pharmakos
04-19-2015, 01:27 PM
Luclin but populated with enemies that aren't dumb aliens imo

webrunner5
04-19-2015, 01:59 PM
I really doubt Nilbog is going to just keep it at Velious for the next 10 years. So I would not dismiss anything happening down the road.

You can only play the same old stuff so long. :eek:

RevengeofGio
04-19-2015, 02:22 PM
I think a better project would be: "Using classic EQ as the backbone... what could we have done better?"

I know we love classic EQ, but a lot of that was a love/hate relationship.

Fregar
04-19-2015, 03:09 PM
Some custom content would be interesting imo.

Graphic materials from later expansion could be used to make new more classic-style zones.
Like, if we take luclin, some pretty cool stuff could be done with Ssra models or the VT map.

Telin
04-19-2015, 03:12 PM
Don't forget custom spell effects :) Imagine your Cold-based AOE rain spells:

http://imagizer.imageshack.us/a/img208/584/egw5.jpg

Swish
04-19-2015, 08:23 PM
On a side note, when did the legit looking ice comet spell effect get put in? That was amazing :)

Telin
04-20-2015, 09:16 AM
On a side note, when did the legit looking ice comet spell effect get put in? That was amazing :)

Sometime during luclin. Unlike most of the new effects, It wasnt that bad since they put a lot of detail in it. In the spell file, SOE put "let's try a real ice comet" as the description.

webrunner5
04-20-2015, 12:22 PM
I think a better project would be: "Using classic EQ as the backbone... what could we have done better?"

I know we love classic EQ, but a lot of that was a love/hate relationship.

I really like that idea. You know and I know the original Devs made a lot of mistakes in the beginning and a lot of them were not cured even in later expansions, including Velious.

I am not totally knocking what they did because they got a Ton right, or we would not still be playing this game. :D

Yeah "Classic" is OK but why not try to balance out some of the classes, and we all know who they are, to to be more even and competitive, invited into groups etc.. Lots of other things come to mind also.

Sure, why not try to make it better than just keep the Warts and say its great. That is not progress, just the same O same O. :p

Ocelo
04-20-2015, 12:52 PM
Wizard spell crits would be nice.