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audacity
10-07-2010, 09:02 PM
Hello all, I'm still pretty new to the server but have played on EQLive for awhile as well as EQEmu.

This is however my first shot at an enchanter(Dark elf). I'm level 5 currently and can't really remember where to head out after level 5ish, I should goto EC I think, but it has been A LONG TIME since I've played EQ lol...

I use my level 4 pet and kind of let it kick everythings ass while I go pull another mob, I know this will work for only a little while longer, should I switch to using charmmed pets once I obtain the spell? Or should I still with the lil invis dude with his uber shield and sword?

I would prefer to group, but haven't had luck as of yet, anyway, just kind of wanted to see what you guys had to say, take it easy all!

Glorfinrod
10-07-2010, 09:04 PM
From what I remember, charming gives you a stronger pet overall but it's riskier. So it's really up to you. As far as leveling locations, you probably want to start hitting orc camps in EC. This is all from memory though so take my advice with a grain of salt :)

Noselacri
10-07-2010, 09:06 PM
You can use your pet to solo for a very long time. It does pretty good DPS once it can dual-wield (I don't remember exactly when), it just can't tank very well and you can't heal it. The trick is to stun mobs a lot, minimizing the pet's incoming damage.

Charm is better, but this is only viable if you have a really high charisma. Like 200. If you have that - and it's one of the cheapest "full twink" packages in the game - then you can charm with great results from level 12.

audacity
10-07-2010, 09:13 PM
You can use your pet to solo for a very long time. It does pretty good DPS once it can dual-wield (I don't remember exactly when), it just can't tank very well and you can't heal it. The trick is to stun mobs a lot, minimizing the pet's incoming damage.

Charm is better, but this is only viable if you have a really high charisma. Like 200. If you have that - and it's one of the cheapest "full twink" packages in the game - then you can charm with great results from level 12.

Thanks, I appreciate the info, I don't think I will have my CHA up in the 200s anytime soon though. I will keep that in mind though.

Scrooge
10-07-2010, 11:25 PM
You don't need 200 CHA to charm, you just get better results with it but you can charm with 120 cha just as easily. It's all about your own ability to control a situation.

audacity
10-07-2010, 11:48 PM
You don't need 200 CHA to charm, you just get better results with it but you can charm with 120 cha just as easily. It's all about your own ability to control a situation.

I see...I knew I could charm, I did it on my bard but I didn't know how different it was compared to an ENC, but I'm sure I'll try both just to test the waters...

Tseng
10-08-2010, 12:31 AM
I like the enchy pet. Haven't felt the need to mess with charming yet. I root the mob, slow, dot and DD it while the pet goes at it. Pet regens its health while I med, or you can use Rune as a sort of ghetto heal in the middle of a fight as well. Stun works too.

audacity
10-08-2010, 12:38 AM
I like the enchy pet. Haven't felt the need to mess with charming yet. I root the mob, slow, dot and DD it while the pet goes at it. Pet regens its health while I med, or you can use Rune as a sort of ghetto heal in the middle of a fight as well. Stun works too.

Awsome. I'm going to try to get some serious leveling in today, should be off in about an hour or so from my shift :D

Thanks for the input man, I really appreciate it.

Muzyn
10-08-2010, 12:42 AM
Grind it out until you get whirl til you hurl.. then just chain stun mobs with that while you pet rips them up, use your lowest dd so pet doesnt steal xp.. rinse & repeat. As you get higher level whirl uses less and less of your mana, allowing for a nuke or 2.

Nedala
10-08-2010, 12:43 AM
Charm isnt really worth it until lvl 39 where you get a useful charm, i tried it a few times before and it just doesnt seem to hold long enough.

Your own pet is not that bad. I mostly pull with tash and then slow and root the mob. And then use dot/stun/dd and probably rune. Keep your pet buffed all the time especially with haste/augm once you get that.

audacity
10-08-2010, 12:56 AM
Excellent! Thanks Muzyn and Nedala!

defung
10-11-2010, 05:29 AM
use your pet is better way to reduce your dead, buff your pet first and then pull by tash => root => dot => slow => go get hit make your pet attack and med. Rebuff your pet if any buff off or rune to protect it. Don't forget to buy a dagger for your pet if he got DW, it really help.

Omnimorph
10-11-2010, 06:48 AM
use your pet is better way to reduce your dead, buff your pet first and then pull by tash => root => dot => slow => go get hit make your pet attack and med. Rebuff your pet if any buff off or rune to protect it. Don't forget to buy a dagger for your pet if he got DW, it really help.

You need 2 weapons to make your pet dual wield, the first one just replaces the pets main hand, the second makes him forfeit his shield. Stupid kebobtik...

Chanter animation is a viable solo option, using your berserker spirit line of spells is good for absorb damage on them without costing the earth in components.

I think i first stated charm soloing around level 30, was reliable enough with cha over 200, best thing about it is that you can get 3 or 4 solo kills before having to med. Charm mob, haste it, send it in on another mob, slow that one, root it. Nuke it once, let pet kill it. Keep doing that until it gets to the point your charmed mob is going to lose, then break charm, nuke both mobs to death.

Combo
10-11-2010, 09:59 AM
I don't know if this works in P99, but back on live I'd do this for charming:

1.) Mez your charm target. Pick a low-duration mez.
2.) Root (longest duration you have), Tash.
3.) Charm, Buff.

Drag pulls across the charm, or if you can time it well, try to land a root right when the pull is on top of the charm.

This is pretty "duh" standard operating procedure with the only additional point being that I liked to keep my charm rooted. It made early breaks much easier to handle. When you're low on CHA or just new to charming, it gives you a little more wiggle room to learn with in my experience.

Tetrian
10-11-2010, 10:04 AM
I didn't start with charm until 49 or so. Prior to that I found i could consistently keep down spawns with the summoned pet using less mana than i did with charm - Pretty much non stop killing that way.

The big thing is 20 - Thats when the troll form comes. At that point you arent hindered any longer by taking damage, and you can mix in a bit of tanking for the pet when nessesary, and the occational whirl if really in a tight spot.

Pull with slow, root mob, let the summoned pet beat it. go melee/tank a bit depending on your pet and your own health. Pop the occational nuke / whirl if needed.

Make sure the pet is buffed with haste, AC, DS.

BobSmith
10-13-2010, 04:25 PM
I played a chanter on live. I solo'd using the pet until somewhere in the teens. After that I never went anywhere without a group. Not because I thought it was impossible to solo or anything, but just because it was so easy to get in a group. And in general, I thought grinding in a dungeon with a group was more fun.

Better xp if the group is good. Usually better loots too. And as a chanter you have a lot of control over how the group performs. If you can keep stuff locked down pretty well, then the risk of a wipe drops and the group can pull faster.

I remember getting groups got easier as I went up in level too. There's a noticeable difference once you get clarity. And by the time I hit 50 I had to stay ANON when I didn't want a group.

oldhead
10-14-2010, 12:41 AM
I played a chanter on live. I solo'd using the pet until somewhere in the teens. After that I never went anywhere without a group. Not because I thought it was impossible to solo or anything, but just because it was so easy to get in a group. And in general, I thought grinding in a dungeon with a group was more fun.

Better xp if the group is good. Usually better loots too. And as a chanter you have a lot of control over how the group performs. If you can keep stuff locked down pretty well, then the risk of a wipe drops and the group can pull faster.

I remember getting groups got easier as I went up in level too. There's a noticeable difference once you get clarity. And by the time I hit 50 I had to stay ANON when I didn't want a group.



Thats who you do it!!

BobSmith
10-14-2010, 12:59 PM
Once PoP came out I did a lot more charming. Critters in PoP seemed to do lot more damage, and have more hit points and that made a big difference. We would do 3 man groups: 2 chanters and 1 cleric, and kill that centaur looking boss in PoN. You had to use two chanters so that when one charm broke, the target would stay on the other pet. At that time, clerics could CHeal those pets for a ton because they had way more hitpoints than a player, which made CHeal really really efficient and effective.

I think the big change with PoP was that most critters did a ton of damage compared to pre-PoP stuff. Or maybe it was the bump in hit points that PoP critters got. I mean, I don't recall anyone ever using charmed giants to tank Vindi for example. Of course, Vindi isn't slowable and I think that big centaur lookin' guy was.