View Full Version : "Not Classic" only applies to SOE content after Velious?
Erica
04-14-2015, 01:49 PM
In the stream, they stated that it is basically 100% there will be non-classic content added after Velious. Why is the only reason for a lot of things they say no to, being "Not classic, won't be added!" but at the same time say they will add non-classic zones and quests?
That makes the whole "Not classic, won't be added!" thing invalid... It was also stated that Nilbog created a casino NPC which works like all the cash casino games but won't scam people... he just has not put it in yet but said he is not against it if people want it. So obviously they are ok with non-classic things, just not stuff SOE made? Doesn't make sense to me.
maskedmelon
04-14-2015, 01:54 PM
"Classic" is the design philosophy and set of corresponding ideals embodied by the original Everquest trilogy.
Thana8088
04-14-2015, 01:56 PM
Yeah, think "classic" in the philosophical sense. Sorta like Classic+
Erica
04-14-2015, 01:57 PM
"Classic" is the design philosophy and set of corresponding ideals embodied by the original Everquest trilogy.
Then expansions after Velious would be "Classic" with some tweaking?
Goal of the box = remake EQ from Original -> Kunark -> Velious. Not Luclin, not Planes of Power.
The custom content suggested by the devs wouldn't be added until Velious was stagnant for 2-4 years. We're talking 2018-2020 here. By that time, with the dynamic patching system in place, they can roll out new classic boxes every few years and eventually merge it into the ever stagnant blue server to start again.
Building a casino NPC as a proof of concept isn't breaking classic. It could be possible that the devs/CSR would prefer a casino NPC over having to devote time to dealing with scammers. Much like the implementation of FTE messages versus having to answer a petition every single time a boss spawned to figure out who was the rightful killer.
surron
04-14-2015, 02:04 PM
lol there are tons of "Not Classic" things currently on p99...
buff timers... NOT CLASSIC
nyclin
04-14-2015, 02:05 PM
"classic" is whatever people want it to be
Ezalor
04-14-2015, 02:16 PM
do you plan to be playing here in the year 2020 when this question might actually be somewhat relevant?
maskedmelon
04-14-2015, 02:25 PM
Then expansions after Velious would be "Classic" with some tweaking?
Yes, for sure, but the developers have indicated they would create all new content before revamping other content. The reason for this I think is twofold.
First, from a technical standpoint it is much less of a headache and actually fun to create (assuming you are gifted with creativity) than to research and try to rebuild something (which you will then have to modify) based on scant evidence. This is the reason we have had Kunark so long.
Second, tweaking existing content will inherently ruffle many feathers launching Dramaquest as features are selectively removed. It is infinitely simpler to just not add them in the first place.
Erica
04-14-2015, 02:33 PM
Yes, for sure, but the developers have indicated they would create all new content before revamping other content. The reason for this I think is twofold.
First, from a technical standpoint it is much less of a headache and actually fun to create (assuming you are gifted with creativity) than to research and try to rebuild something (which you will then have to modify) based on scant evidence. This is the reason we have had Kunark so long.
Second, tweaking existing content will inherently ruffle many feathers launching Dramaquest as features are selectively removed. It is infinitely simpler to just not add them in the first place.
The way they spoke "Classic", to me at least it made it sound like every single thing that was in the game, as close to the timeline as possible, up until timeline ending right at the Luclin launch then nothing new will be added, ever. Just the possibility of a new server to start over.
It is good to know that what I thought classic meant is wrong though.
loramin
04-14-2015, 04:14 PM
The way they spoke "Classic", to me at least it made it sound like every single thing that was in the game, as close to the timeline as possible, up until timeline ending right at the Luclin launch then nothing new will be added, ever. Just the possibility of a new server to start over.
It is good to know that what I thought classic meant is wrong though.
No, you understood it perfectly. Every server that exists currently in project 1999 AND the recycle server that won't even exist for years are all "as classic as possible." That means just content from the original trilogy, and a UI that resembles the original UI as much as possible (ie. modulo stuff like buff timers and lighting which can't be fixed for technical reasons).
As others have said someday, many years from now, the devs have expressed in interest in creating their own content. This content may get added to a new server, or it might get added to the blue/red of 4+ years from now (I doubt recycle will get it as it will be the "true classic" server) ... but it's so far off it really isn't even worth speculating about. As far as the next few years of Project 1999 go, it's all classic, all the time.
webrunner5
04-15-2015, 10:40 AM
do you plan to be playing here in the year 2020 when this question might actually be somewhat relevant?
Well stated lol. :D
Andurian
04-15-2015, 11:11 AM
Until everyone has to look at this UI http://i.imgur.com/XOmiJa2.png
Not classic.
I'm being snarky, classic means something different to each of us. For some when they stopped playing was when classic ended, others dislike features added in to improve the game (the "in my day we walked uphill both ways" syndrome) like pixels that makes people feel unique and special, to have been there and done that.
It's up to the team ultimately as they're doing it. But there is no reason we can't try and bounce ideas around.. this game is all about community after all.
Until everyone has to look at this UI http://i.imgur.com/XOmiJa2.png
Not classic.
Yes, please, and thank you.
Or Classic Full Screen mode, 6 hot buttons, 1 chat window:
http://i.imgur.com/vQXmI6s.jpg
Then the epic Velious upgrade to the UI, 10 hot buttons, 1 chat window:
http://i.imgur.com/J1Mkivr.jpg
Nirgon
04-15-2015, 11:58 AM
1 chat window to rule them all, make it so
Daldaen
04-15-2015, 12:02 PM
1 chat window to rule them all, make it so
This please.
Clark
04-16-2015, 01:22 AM
Luclin.
Clark
04-16-2015, 01:22 AM
1 chat window to rule them all, make it so
That would be freaking hardcore.:D
webrunner5
04-16-2015, 05:19 AM
That would be freaking hardcore.:D
In the EC Tunnel it would be a nightmare with Auctions, Guild chat, ooc, talking in tells. I can see a Migraine Headache coming on right now, and a Panic Attack lol. :eek:
Swish
04-16-2015, 05:23 AM
Throttle everyone's connections to 4kb/sec ;)
Borak
04-16-2015, 07:10 AM
Hey now, I had ISDN back in 1997 (2 64kbps phone lines combined in one modem to get 128k combined throughput, usually 112kbps though), which in effect translated to download speeds of 11-12k a second. When I played Quake2 and other FPS of the time I was the LPB or "low ping bastard" people used to complain about having an "unfair" advantage.
Swish
04-16-2015, 07:14 AM
Hey now, I had ISDN back in 1997 (2 64kbps phone lines combined in one modem to get 128k combined throughput, usually 112kbps though), which in effect translated to download speeds of 11-12k a second. When I played Quake2 and other FPS of the time I was the LPB or "low ping bastard" people used to complain about having an "unfair" advantage.
Damn rich kids.
Ravager
04-16-2015, 07:21 AM
Throttle everyone's connections to 4kb/sec ;)
This with full screen ui is all I ever wanted.
maskedmelon
04-16-2015, 10:26 AM
Throttle everyone's connections to 4kb/sec ;)
This seems to be in the works with all the lag of late and certainly ups he challenge. Nothing quite like not knowing whether your abilities have refreshed, or trying to weave between swings when your out of sync ^^
stormlord
04-16-2015, 09:39 PM
It seems to me some people want to use this argument:
Nobody agrees exactly what classic is, therefore, lets add XYZ to p1999, since it's all equally valid.
That's like saying since nobody agrees exactly what liberal is, therefore, lets add conservative and libertarian to it, since it's all equally valid. Add some Ralph Nader too - is he still around?
Just because players don't agree EXACTLY, doesn't mean you can just throw in anything you want. Eventually a server has to narrow its sights on something and go with it. Some players won't like it, but that always happens. That's precisely why emulators exist: players want to get something they can't get from live. So really if players don't like what p1999 has they should try to make their own server. Or they should try to convince the creators of p1999 to change the ruleset based on a voting system.
I want to confess I LOVED playing p1999 while I was playing it, but I didn't love everyting about it. I played actively sometime around early 2010 and off/on until 2012. I never leveled past ~24 because I like(d) the lower levels. Altaholic. My point? I didn't like everyting about p1999, but I still had a lot of fun.
caldiar
04-16-2015, 10:49 PM
The term 'classic' as I understand it stems from the history of Brad McQuaid and Verant's acquisition by Sony.
Brad McQuaid, as I'm sure most here know, was the dude responsible for pitching the EQ vision. He was the head honcho of design for stock, Kunark, and Velious.
After Velious' release, Verant got bought up by Sony Online Entertainment which also resulted in Brad being promoted (need to fact check that), and become responsible for more than just EverQuest apparently (EverQuest 2, EverQuest Online Adventures, PlanetSide, and Star Wars: Galaxies).
He wasn't super stoked with his new responsibilities and left SOE in 2001.
Luclin onwards were expansions that EverQuest's creator had no input on. They lacked his vision and took the game elsewhere steered by people who didn't know what Brad had in mind for the game.
Classic = Brad McQuaid's work.
Non-classic = everything else.
drktmplr12
04-17-2015, 04:31 PM
Building a casino NPC as a proof of concept isn't breaking classic. It could be possible that the devs/CSR would prefer a casino NPC over having to devote time to dealing with scammers. Much like the implementation of FTE messages versus having to answer a petition every single time a boss spawned to figure out who was the rightful killer.
Also, this server needs a plat sink because the plat in =/= plat out which causes the mudflation.
Also, this server needs a plat sink because the plat in =/= plat out which causes the mudflation.
Needs an account/character sink too. :D
paulgiamatti
04-17-2015, 05:08 PM
The term 'classic' as I understand it stems from the history of Brad McQuaid and Verant's acquisition by Sony.
Brad McQuaid, as I'm sure most here know, was the dude responsible for pitching the EQ vision. He was the head honcho of design for stock, Kunark, and Velious.
After Velious' release, Verant got bought up by Sony Online Entertainment which also resulted in Brad being promoted (need to fact check that), and become responsible for more than just EverQuest apparently (EverQuest 2, EverQuest Online Adventures, PlanetSide, and Star Wars: Galaxies).
He wasn't super stoked with his new responsibilities and left SOE in 2001.
Luclin onwards were expansions that EverQuest's creator had no input on. They lacked his vision and took the game elsewhere steered by people who didn't know what Brad had in mind for the game.
Classic = Brad McQuaid's work.
Non-classic = everything else.
Good post, although I'd like to add that even though McQuaid was the brainchild of The Vision™ and the chief designer of EverQuest, credit is also due to John Smedley and the rest of Verant Interactive who worked on the game up until the release of Luclin.
"Classic", as I see it, primarily refers to the game's actual server-hosted content rather than its ancillary client-side features like user interfaces, character models, graphical textures and so forth. These things can certainly make your EverQuest experience more classic, or less classic, but I wouldn't say they are the core things that determine whether or not Project 1999 is being true to Verant's original idea of EverQuest.
As caldiar pointed out, the release of Luclin marked the series' official departure from Verant's vision as Sony Online Entertainment took over development, spurring a rush for new expansions. Velious had been out for a single year on live servers before they unleashed Luclin, which was hardly long enough considering how much new content it provided.
Contrary to some opinions, classic is definitely not whatever you want it to be. It is the original EverQuest game and the first two expansions: The Ruins of Kunark, and The Scars of Velious.
blondeattk
04-18-2015, 02:41 AM
`this server needs a plat sink because the plat in =/= plat out which causes the mudflation.`
dont agree, the eq model always had mudflation inbuilt. It was designed to make money from expansions and ofcourse this built in the cheapening of older gear. Not a p99 thing, its behaviour that was learned from live. Its what gives new players hope of getting anywhere. Otherwise it would be like a digital sicily....where a few criminal overlords controlled the whole economy(allegedly)
Slaves ye were borned and slaves ye shall remain!!!! [Richard II 1381]
DrunkGrunt11b
04-18-2015, 03:34 AM
Game was good to pop, if you don't like cats on the moon idgaf. If you wanna say the bazzar ruined shit i can give you that but the content was good. Hell the bazzar wasn't even that bad though, it just helped the non neckbeards sell shit when they had to work/take care of their families.
-drunken ramblings...
Swish
04-18-2015, 12:16 PM
People will warm to the idea of Luclin after Velious has been around for a few years.
Nilbog probably won't though :p
Rararboker
04-18-2015, 12:34 PM
Nilbog is a visionary.
Jadaveon
04-18-2015, 01:08 PM
I agree, game was good until PoP, after that meh.
footlongcorndog
04-26-2015, 01:54 PM
They do tend to pick and choose on what they feel is classic. OOT is a perfect example of this. They completely flipped a zone cause their OCD couldn't handle traveling west to get to Faydwer.
Then you've got Taunt, which is completely broken and doesn't like its a priority to fix. But that's a whole other rabbit hole...
In the end I don't care if they add non-classic content as an unlocked progression post-velious, especially if they will be standing up classic progression servers that eventually roll into the main one.
rekreant
04-27-2015, 07:40 AM
Everyone seems to forget how much the player base on live HATED the Vision and Brad / Smedley. There is a reason Sony bought it out and went a different way; the player base begged for it.
Sadre Spinegnawer
04-27-2015, 09:16 AM
Needs an account/character sink too. :D
rofl -- how about this:
/itemcheck
Cloak of Flames
date looted: xx/xx/xx
decay date: xx/xx/xx
time remaining till decay: xd xh xm xs
decay date randomly regenerates every time a drop is traded. new number can either add or subtract time remaining till item poof. Could set a min of 1 month item duration and a max of 1 year. Once an item < 1month left, it becomes no trade.
Hot potato!
edit: epics get a standard one year duration, cuz I'm generous
Guide.Chroma
04-27-2015, 09:23 AM
Everyone seems to forget how much the player base on live HATED the Vision and Brad / Smedley. There is a reason Sony bought it out and went a different way; the player base begged for it.
That's what happens when you give players what they think they want.
Stormfists
04-27-2015, 09:52 AM
@OP ... consider the ideology of P99 goals to be formed from two separate timelines:
- Timeline 1: Original EQ, Kunark, Velius emulated as CLASSIC as possible (current timeline).
- Timeline 2: When above is exhausted to the point of stagnation, custom content is the only way to keep the server populated and engageable. This content should be created in typical keeping with classical ethics i.e. classic models, classic transport no spires/books, classic zone modeling, classic lore, no vah shir. Examples of custom content may be a series of planes for endgame raiding surpassing difficulty of ST or NTOV with the same naming structure as PoP BUT styled classically and wiz ports up rather than PoK or PoT style clickies. Other examples may be the implementation of fabled zones, i.e Fortress Crushbone (rather then Clan Crushbone) where the zone is EXACTLY the same but mobs have endgame HP/stats and drops some pimp gear. These are just ideas but you get the jist of it.
Given the devs stick to the 'classic' feel then they aren't breaking the 'classic' rules at all - they are just continuing the original EQ legacy properly... pretty much how it should have been in the first place before Sony destroyed it!
Thats how I see it anyway.
Tongpow
04-27-2015, 09:54 AM
Everyone seems to forget how much the player base on live HATED the Vision and Brad / Smedley. There is a reason Sony bought it out and went a different way; the player base begged for it.
bought what? Sony always owned Verant Interactive, and 989 studios which both broke off from SISA (Sony Interactive Studios America)
Roguejm11
04-27-2015, 12:55 PM
SOE doesn't exist anymore. Therefore, nothing is classic.
Mind Blown!
Kika Maslyaka
04-29-2015, 12:28 AM
The term 'classic' as I understand it stems from the history of Brad McQuaid and Verant's acquisition by Sony.
Brad McQuaid, as I'm sure most here know, was the dude responsible for pitching the EQ vision. He was the head honcho of design for stock, Kunark, and Velious.
After Velious' release, Verant got bought up by Sony Online Entertainment which also resulted in Brad being promoted (need to fact check that), and become responsible for more than just EverQuest apparently (EverQuest 2, EverQuest Online Adventures, PlanetSide, and Star Wars: Galaxies).
He wasn't super stoked with his new responsibilities and left SOE in 2001.
Luclin onwards were expansions that EverQuest's creator had no input on. They lacked his vision and took the game elsewhere steered by people who didn't know what Brad had in mind for the game.
Classic = Brad McQuaid's work.
Non-classic = everything else.
Brad/Verant were SOE employees from the day one. To be specific SOE hired Brad and gave him a position at Verant to create EQ for them. (ever wondered where QE-ynoS comes from?) Exactly the same team of devs (minus Brad) produced Luclin and PoP as all previous expansions.
Doors
04-29-2015, 01:00 AM
The "not classic" argument is only used when it suits them. If you've been here long enough you already know these servers are not classic at all.
caldiar
04-29-2015, 05:38 AM
Brad/Verant were SOE employees from the day one. To be specific SOE hired Brad and gave him a position at Verant to create EQ for them. (ever wondered where QE-ynoS comes from?) Exactly the same team of devs (minus Brad) produced Luclin and PoP as all previous expansions.
Yes but they were their own entity. Their project was EverQuest and just EverQuest until SoE made them a multi-project group and divvied up the team members for other projects.
Concerning "same team of devs (minus Brad)", let's say for argument that I was responsible for making models in the game. I'm an artist. That's my job. I was there from Day 1 and continued on to whatever the latest expansion is. The task of making models holds no weight on the direction of the game itself. I'm just a dude making models for the guys telling me what I should be making.
Brad was the dude who steered the ship. He laid down the rules for making everything cohesive.
And this is evident in Luclin onwards. This is why, I think, that the "trilogy" has the 'classic feel' while everything from that point on feels incredibly alien to what EQ was.
Duncon
04-29-2015, 09:44 AM
If you've been here long enough you already know these servers are not classic at all.
What else even comes close? P99 is really damd good given that we don't actually have a time machine.
nilzark
04-29-2015, 09:50 AM
It is known as Vlassic.
Kika Maslyaka
04-29-2015, 09:53 AM
Yes but they were their own entity. Their project was EverQuest and just EverQuest until SoE made them a multi-project group and divvied up the team members for other projects.
Concerning "same team of devs (minus Brad)", let's say for argument that I was responsible for making models in the game. I'm an artist. That's my job. I was there from Day 1 and continued on to whatever the latest expansion is. The task of making models holds no weight on the direction of the game itself. I'm just a dude making models for the guys telling me what I should be making.
Brad was the dude who steered the ship. He laid down the rules for making everything cohesive.
And this is evident in Luclin onwards. This is why, I think, that the "trilogy" has the 'classic feel' while everything from that point on feels incredibly alien to what EQ was.
Ok I agree with this much. I just don't agree with the notion that "SOE ruined things when they bought Verant", cause:
-Verant has ALWAYS been SOE property
and
-Verant team always had free rein on ALL decisions all way up to LDOn expansion when they were finally reincorporated into main SOE structure and given VIP oversight over their work.
In other words - Luclin and PoP were 100% Verants creation, yes, minus Brad ;)
And ship steering wise - Luclin and PoP addressed lots of issues with class balance that Brad always ignored (finally upgrading hybrids, wizards, druids, giving pure melees some abilities to click, etc)
Taryth
04-29-2015, 12:46 PM
It is known as Vlassic.
6144
Ac888
04-29-2015, 12:47 PM
Lets just wipe and restart from Vanilla!
I missed out :(
Swish
04-29-2015, 12:51 PM
Lets just wipe and restart from Vanilla!
I missed out :(
I too want my own manastone <3
Ac888
04-29-2015, 01:05 PM
Like its not exactly the worst idea ever and I don't actually mean wipe P99, more like make a new server such as P99Green (green is the combo of red and blue colours...derp).
Fresh start for those who want it and for those who want to continue on in Velious, so be it. New guilds and alliances would form, new drama of course but if you don't like it there would be two PVE server to choose from at least.
EDIT: Also this time around Kunark and Velious would be developed and ready for launch when appropriate, no over-extended waits for the next expansions while bugs are worked out.
zajurai
04-29-2015, 01:07 PM
Wouldn't that kill the population though?
caldiar
04-29-2015, 11:29 PM
(green is the combo of red and blue colours...derp).
Red and blue would be purple.
Ac888
04-30-2015, 08:31 AM
My bad, purple. I was picturing the red blue green system of pokemon when I typed that.
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