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View Full Version : Winter is coming


Rogean
04-06-2015, 10:15 PM
http://i.imgur.com/I0uFYfJ.gif

Release Stream VOD - https://youtu.be/c3byJ45i9W8

Madbad
04-06-2015, 10:16 PM
troll

Colgate
04-06-2015, 10:16 PM
red first

KEK

Melissa
04-06-2015, 10:17 PM
woot

Pringles
04-06-2015, 10:17 PM
What time of day will the boats arrive?

bic
04-06-2015, 10:17 PM
first page

Aussie
04-06-2015, 10:17 PM
Rogean hates me, leaving for overseas holiday 28th May

maximum
04-06-2015, 10:18 PM
Updated http://wiki.project1999.com/Timeline

Also... Map site ready! Please submit any missing maps!

Enderenter
04-06-2015, 10:18 PM
boom goes the dynamite

Drakakade
04-06-2015, 10:20 PM
Donate now!

Buellen
04-06-2015, 10:22 PM
Thank the makers (ie the mighty nilbog and rest of the devs.)


ready to play in snow *)

Salahdin
04-06-2015, 10:31 PM
Omg luv

Proven Guilty
04-06-2015, 10:33 PM
Very nicely done to all of the developers. I cannot wait.

Smilkers
04-06-2015, 10:48 PM
it's been a long time coming !
happy to read this.

thanks to all who have made it possible.

Ella`Ella
04-06-2015, 11:00 PM
Pras Red!

Wipe blue filth clean!

Nuggie
04-06-2015, 11:05 PM
Couldn't have been better for me.

Baxter
04-06-2015, 11:10 PM
I have until the end of May to clear my schedule get my mind right. Socks, mountain dew, Doritos, electrolytes, and vitadmin D. Kudos to the devs! dibs on SF

Marukka
04-06-2015, 11:13 PM
Nice.

Fountree
04-06-2015, 11:20 PM
Thanks for all your hard work, very excited

zanderklocke
04-06-2015, 11:37 PM
:)

Nuggie
04-06-2015, 11:38 PM
It's going to take the red players a full day to decide who dominates the docks. Hah. I might have to watch that on my sham.

whitebandit
04-06-2015, 11:45 PM
Huzzah

Vilkata
04-06-2015, 11:54 PM
It's going to take the red players a full day to decide who dominates the docks. Hah. I might have to watch that on my sham.

OMG I hadn't even thought of that. It would be fun to see the slaughter over who gets on first.

gummab
04-07-2015, 12:08 AM
Wet dreams for me tonight!

Coffee
04-07-2015, 12:09 AM
It's going to take the red players a full day to decide who dominates the docks. Hah. I might have to watch that on my sham.

Clark
04-07-2015, 12:10 AM
http://i.imgur.com/w9S52uc.jpg

Lev_Mer
04-07-2015, 12:13 AM
cool i might check it out if im not doing anything else super cool but meh

Pookieson
04-07-2015, 12:22 AM
sh*t just got real

Icree
04-07-2015, 12:46 AM
OH, KAEL YEAH!!

Oleris
04-07-2015, 01:15 AM
Best graduation present ever <3

Argh
04-07-2015, 02:34 AM
Much thanks to anyone and everyone who devotes their time and effort into making this server the incredible place that it is.

wycca
04-07-2015, 04:22 AM
+1

BlkCamel
04-07-2015, 04:45 AM
Good thing I have 170 hours of vacation saved up!

Itap
04-07-2015, 06:28 AM
Socks are ready

Lorian
04-07-2015, 06:32 AM
Yay! Silver Chitin Handwraps for all my melee toons, and bye bye xp penalty! FBSS will be worth like 50pp.. :P

Roguejm11
04-07-2015, 07:38 AM
Can't explain in words how excited I am about this. FINALLY! Thank you so much to all the dev's and players that tested beta quests/locations/drops etc to help make this happen.

Pino
04-07-2015, 08:47 AM
Yay! Silver Chitin Handwraps for all my melee toons, and bye bye xp penalty! FBSS will be worth like 50pp.. :P

Its true? No exp penalty?

webrunner5
04-07-2015, 08:57 AM
Its true? No exp penalty?

I think it is 2 months into Velious they get dropped?? The Racial penalty will stay though.

wormed
04-07-2015, 09:32 AM
I think it is 2 months into Velious they get dropped?? The Racial penalty will stay though.

Unfortunately, but with good reason, they're going by Velious timeline. So exp penalty isn't removed for 1-2 months post release. :(

Celticgirl
04-07-2015, 11:06 AM
Thank You Project 1999 team for all that you've done,and continue to do every day.

Lagaidh
04-07-2015, 11:40 AM
Wow.

Thank you staff. Me and the ole lady sure appreciate the work.

=O)>

Cookiefist
04-07-2015, 11:53 AM
Im excited.

Excited for all the new and upcoming end game drama!

Old Prexus
04-07-2015, 01:35 PM
Boink.

Sektor
04-07-2015, 04:11 PM
pras

Yinaltin
04-07-2015, 04:26 PM
yay fopr snowflakes !

LethClaypool
04-07-2015, 04:58 PM
Just when I thought I had a life again.

WTS Ports.

salimoneus
04-07-2015, 08:39 PM
Very cool!

Tehwoot
04-08-2015, 09:03 AM
guess i need to get online and level up my blue and red noobs now. cant wait.

nineonesix
04-08-2015, 09:59 AM
Yes!!!

I got a little over a month to get both my toons to 60.

Jauna
04-09-2015, 07:49 AM
Heres hoping that the hybrid penalty comes with the launch date, my bard has been stuck at 55 for over a year now.

Feanol
04-09-2015, 10:14 AM
Heres hoping that the hybrid penalty comes with the launch date, my bard has been stuck at 55 for over a year now.

Devs have stated that the removal of the hybrid exp penalty will not be active on launch, but will follow EQ live timeline of being changed a few months into Velious.

=(

Jauna
04-09-2015, 01:19 PM
Devs have stated that the removal of the hybrid exp penalty will not be active on launch, but will follow EQ live timeline of being changed a few months into Velious.

=(

Welp... yeah. Back to ToR for more time then. "A few months after release" can mean up to a year or more since everything here is elongated.

Why? Why did I level another fucking hybrid this time around? Didnt I learn my god damn lesson from leveling a paladin on Bertox?

Minutemen0816
04-09-2015, 04:24 PM
With the release of velious Please Tell me that will be the last expansion released!!! After that is when EQ went downhill. So to the Devs will this be the last expansion for Project 1999? Do you plan to add Shadows of luclin ever? I for one hope not!

dealicious
04-10-2015, 07:14 AM
With the release of velious Please Tell me that will be the last expansion released!!! After that is when EQ went downhill. So to the Devs will this be the last expansion for Project 1999? Do you plan to add Shadows of luclin ever? I for one hope not!

I would listen to the last stream if i was you, they talked about that a lot. Cats on the moon will NEVER happen they said, but will most likely be adding custom content to the server such as new zone, new beastiary, new custom quest and the list can goes on! but that said, it will be later.

Shibie
04-10-2015, 09:12 AM
Well done boys!

Lorian
04-10-2015, 09:20 AM
With the release of velious Please Tell me that will be the last expansion released!!! After that is when EQ went downhill. So to the Devs will this be the last expansion for Project 1999? Do you plan to add Shadows of luclin ever? I for one hope not!

I wish they could add Jaggedpine at some point though, it is proper old world classic even though it came with Luclin.

Lojik
04-10-2015, 01:00 PM
Does this mean station cash is put on the back burner?

RahlaeRuffian
04-11-2015, 10:10 AM
Thanks!

Ac888
04-11-2015, 11:12 AM
I for one would approve of the making of a third server at some point that would start back at EQ Day 1 Vanilla and work its way back through to Velious again. The devs have already worked the kinks out from this first run through so the second time "should" be smoother for everyone.

Also I have never played EQ until this server and didn't even manage to jump in until mid-Kunark, I missed a lot of the beginning experience and leveling with everyone, by the time I joined this server there was so much end game going on but little mid-game.

Tankdan
04-11-2015, 07:51 PM
With the release of velious Please Tell me that will be the last expansion released!!! After that is when EQ went downhill. So to the Devs will this be the last expansion for Project 1999? Do you plan to add Shadows of luclin ever? I for one hope not!

EQ's population did not peak in Velious so to say it went downhill is just 1 opinion. I personally consider classic progression to be the start of EQ till the end of PoP. With that said, its up to the server devs and they have stated that Velious is the end of classic, and anything after that will likely be custom content with classic in mind with a likely new server to start up years from now.

wycca
04-13-2015, 12:25 AM
Yea, EQ's population really took a nose dive mid-GoD. GoD's difficulty plus bugs, sorta capped the WoW-exodus period.

I'd peg the peak sometime in there. Coincidentally, GoD was the last expansion with the classic zone graphics and engine.

Lorian
04-13-2015, 09:19 AM
EQ's population did not peak in Velious so to say it went downhill is just 1 opinion. I personally consider classic progression to be the start of EQ till the end of PoP. With that said, its up to the server devs and they have stated that Velious is the end of classic, and anything after that will likely be custom content with classic in mind with a likely new server to start up years from now.

Mmm, during the height of PoP on my live server there were always groups and people in 'old world' zones like Splitpaw, Karnors, Kurns, Blackburrow, the Karanas, Ro AS WELL AS people xping in Paludal Caverns and some newer zones. The old world zones was actually more populous than MOST of the Luclin zones.

As there were no bard AoE kiting whatsoever, most outdoor Velious zones were fairly empty, while the dungeons like Velks and Crystal Caverns always were full of people. Btw, having bard AoE kiters in every outdoor zone is by far the most un-classical thing about P99, but its not a big concern for me personally

Variable Hot Zones could be a good way of getting people play in areas of P99 that are mostly shunned by the general population, but the Classic EQ Talibans will probably declare Jihad on me for saying this.

Daldaen
04-13-2015, 09:28 AM
Bards AE kited just fine in classic. They did smaller trains but they definitely AE kited.

Most bards instead swarm kited which doesn't work here because of aggro not transferring correctly.

Grizzler
04-13-2015, 10:05 AM
but the Classic EQ Talibans will probably declare Jihad on me for saying this.

I lol'd real hard

Pringles
04-13-2015, 10:59 AM
Yea, EQ's population really took a nose dive mid-GoD. GoD's difficulty plus bugs, sorta capped the WoW-exodus period.

I'd peg the peak sometime in there. Coincidentally, GoD was the last expansion with the classic zone graphics and engine.

90% of my guild pulled out for WoW for sure. GoD was OK but WoW definitely sealed EQs fate. Too bad WoW didnt learn from EQ and also bloated up the game. Vanilla was great, the monstrosity that is WoW now..... not so much.

Larkverdin
04-13-2015, 04:22 PM
Very excited to play in the snow. Big thanks to all of the devs and testers that spent their free time making this even possible.

TheLieka
04-13-2015, 08:32 PM
Very excited to play in the snow. Big thanks to all of the devs and testers that spent their free time making this even possible.

This. Siren's Grotto - oh mama.

<3,
Stiles

Sirken
04-14-2015, 06:25 PM
This. Siren's Grotto - oh mama.

<3,
Stiles

all i did in SG was camp out on one side and camp back in on the other side.

also, <3 you

TheLieka
04-14-2015, 08:26 PM
all i did in SG was camp out on one side and camp back in on the other side.

also, <3 you

Now - THAT is classic :D

<3

wycca
04-14-2015, 08:51 PM
90% of my guild pulled out for WoW for sure. GoD was OK but WoW definitely sealed EQs fate. Too bad WoW didnt learn from EQ and also bloated up the game. Vanilla was great, the monstrosity that is WoW now..... not so much.

I didn't see anywhere close to that sort of exodus, although it was a bit rough in a mid-tier guild.

GoD was under-appreciated, it was a bit too brutal on the group side, and a bit too buggy on the raid side. It got polished later and ended up one of their best expansions - but it never really overcame the problematic thematical issues (not that they fixed that in OoW really - DoDH did though).

I did appreciate vanilla wow when I got to play through it. They did quite a few things right, but I always sorta disliked how all these games get muddled down so that soloing Timmy with no social skills can be uber. TBC wasn't a bad expansion, had alot of neat stuff. Think that was about the end though.

Winter
04-16-2015, 11:41 PM
I've read someplace that GoD was meant to be a level 70 expansion but half way through the development of it they changed their minds and kept the level cap at 65, that's why it was such a brutal expansion and also why no guild could beat it until OoW was release when the level cap was raised to 70

Fanguru
04-17-2015, 06:51 AM
You came! Thread wasn't lying.

wycca
04-17-2015, 10:20 AM
I've read someplace that GoD was meant to be a level 70 expansion but half way through the development of it they changed their minds and kept the level cap at 65, that's why it was such a brutal expansion and also why no guild could beat it until OoW was release when the level cap was raised to 70

Would make sense. It was fun, it has some really great quests and storylines - more than you'd expect from the fact that it was totally alien otherwise. There was a ton of care put into some of these zones and quests. Some stuff was just so brutal - really took a level of play unseen in the game from people - even people in Elie armor.

Daldaen
04-17-2015, 11:03 AM
They had some things in alpha GoD that were just ridiculous. Like the Ra'Tuk guards that would spawn instead of Maestruq in Tacvi. Those "trash" mobs absolutely decimated raids.

Every expansion had some absolutely broken raids that very few people saw.

PoP for example had Bertoxxulous which had an AE Rampage that was large enough to hit everyone in his room. PoEB had Warlord Ginto who memblurred every 4-5 seconds. Also Rathe Council 1.0 which had councilmen that didn't fleck (which meant you were required to offtank 6 mobs that quadded for 2k and fired off an unresistable 1k AE every minute, for upwards of 60minutes if you were fast...

Not to mention the PoTime fights. Particularly Quarm. AEs weren't blocked by walls and every AE he had was flagged unresistable. Some were stuns of 6-18 seconds and all had a range of 300, so only max range Rangers and bolt Mages could out range it. Those AEs were. Just brutal.

Man0warr
04-17-2015, 12:30 PM
My entire raiding guild mass-exodused to WoW alpha/beta when we were stuck in Uqua. Fuck that zone, most hateful mechanics I've ever experienced in an MMO.

Daldaen
04-17-2015, 01:00 PM
Uqua had fantastic mechanics.

Caustic environment that puts a huge Debuff on everyone in raid, wielding a special weapon acclimated you to the environment and removes the debuff.

Any deaths caused ghosts to spawn and Attack your raid.

A few split raid fights where you had to coordinate two different teams taking on different mobs.

Has chambers where mobs spawned.

Puzzle mechanics to get through certain rooms.

^. This kind of shit made EQ raiding later on glorious. It took some figuring out. Far more thought than "what's the pause and magic number of clerics, and which corner is the mob dying in?"

curtischoy
05-01-2015, 11:19 AM
I've read someplace that GoD was meant to be a level 70 expansion but half way through the development of it they changed their minds and kept the level cap at 65, that's why it was such a brutal expansion and also why no guild could beat it until OoW was release when the level cap was raised to 70

I thought that many guilds had beaten GoD before OoW came out and that the only mob that no one killed was the north snake. Guilds beat Tunat for sure b4 OoW.

Nietche
05-03-2015, 02:07 AM
Uqua had fantastic mechanics.

Caustic environment that puts a huge Debuff on everyone in raid, wielding a special weapon acclimated you to the environment and removes the debuff.

Any deaths caused ghosts to spawn and Attack your raid.

A few split raid fights where you had to coordinate two different teams taking on different mobs.

Has chambers where mobs spawned.

Puzzle mechanics to get through certain rooms.

^. This kind of shit made EQ raiding later on glorious. It took some figuring out. Far more thought than "what's the pause and magic number of clerics, and which corner is the mob dying in?"

Hard as fuck, but have to agree.

Sadre Spinegnawer
05-03-2015, 12:23 PM
^. This kind of shit made EQ raiding later on glorious. It took some figuring out. Far more thought than "what's the pause and magic number of clerics, and which corner is the mob dying in?"

I agree about post-PoP raiding. When I left during OoW, I think I was just tired of the gameworld and burnt out on hardcore raiding. 90% of the criticisms I have are on hindsight, and the rest (like ae group buff AA and KEI) most players wish existed here. But at the time, I cannot remember thinking "oh, this game sucks now."

The only truly lame thing that I never ever liked was LDoN. But that mini-expansion was not meant for my kind of playstyle.

A lot of our complaints, just like a lot of our fond memories, are partially products of the passage of time.

But by 2004, I was just plain old tired of running around Norrath, even if my guild was owning stuff. Maybe for a lot of us, it was just that simple a matter. Five years is a long time to live and compete aggressively in a virtual world.

Vexall
05-22-2015, 06:19 PM
EQ1's Ragefire server is doing an SOE flashback to 1999, customer service and all. Is there a way to push up this launch!?

pharmakos
07-22-2015, 02:27 PM
http://i.imgur.com/I0uFYfJ.gif

Release Stream VOD - https://youtu.be/c3byJ45i9W8

you guys stoked or what?

heartbrand
07-22-2015, 03:19 PM
so is Winter still coming Aug 1st?

Smedy
07-23-2015, 07:28 AM
red not ready for velious server will die within 4 months if released aug 1st, prophecy forseen, you have been warned

Daldaen
07-23-2015, 11:12 AM
red not ready for velious server will die within 4 months if released aug 1st, prophecy forseen, you have been warned

http://m.quickmeme.com/img/d1/d120d9338026e8756decd00f1a4d8f7ac922436b2a63412a9c 4e16311e072d44.jpg