View Full Version : What to make.
BashidoBlade
03-10-2015, 07:24 PM
So me and my brother are trying to get back into EQ and were thinking about class's. right now he plays a dorf cleric, and I was thinking of making a shaman, and ogre seemed like the best.
How do you guys think us duo'ing would go? Should i consider something else since he is good and i would be evil? Is there a list of like the most needed class's exct? I tend to stay away from healers because i don't like the play style, shaman seemed to fix between both pretty nice - and I main'd shaman on live for years. soloability helps.
Any advice would be appreciated!
Thanks!
Ezalor
03-10-2015, 07:50 PM
there are no "needed" classes just play what you like
i like mage+cleric or necro+cleric
shaman duos well with just about anything, but they're more item dependent than pet classes are
cubiczar
03-10-2015, 08:06 PM
As others have said, play what you like, the server population isn't going to affect you all that much if you have someone to play with most of the time.
That being said from an exp perspective on a cleric/shaman duo you are going to be hurting for dps probably well into the 20's. I find myself sitting on my arse a lot just waiting on mana because my offensive skills are garbage and my dots aren't that great. Cleric isn't going to help much in that department either, you could do undead camps to make this better but you're still relying on mana for dps on both classes. You probably have a fairly safe group with all the healing power available so there is that.
If you are thinking of having a good base for a group with the option to duo however, cleric/shaman duo is certainly a good group base and you can just duo until you find others for dps/tanking...
Anyhow as you can see plenty of options just depends on how you plan on playing, the main thing is to just pick what you will enjoy then the rest of it won't matter so much :)
mr_jon3s
03-10-2015, 08:06 PM
Play whatever you want to play. IMO every class but cleric, wizard, and druid would make a great duo partner for a cleric.
BashidoBlade
03-10-2015, 08:06 PM
good vs evil really matter?
BashidoBlade
03-10-2015, 08:23 PM
Normally I would go necro because of their soloability and all that, but do necro's get groups?
If i had to choose right now I would prefer necro or mage i think.
DrKvothe
03-10-2015, 09:34 PM
There's a ton of good duos out there. I recommend one of you being either druid, shaman, or bard so that you have access to a spell or song that increases your movement speed. Unfortunately, all 3 of these classes are lackluster in a duo with cleric. The duo I've been most eager to try lately is bard + sham. There's so much incredible synergy between these two classes. The shaman brings root (yay, bard doesn't have to run around in circles!), sow (in case selos misses a note), other buffs, heals, and dots (including eventually epic clicky). Bard brings resist buffs, snare, lull/mez, track (opens up new content, like TT and FM cycles), more dots, and mana song + breath of harmony clicky (hp regen and reduces canni dmg!!!) for practically limitless shm mana. Bard brings snare/fear or chain mez to deal with casters! On single targets you can even just slow, pull out the weapons, and go nuts. They're both very gear independent.
BashidoBlade
03-10-2015, 10:02 PM
There's a ton of good duos out there. I recommend one of you being either druid, shaman, or bard so that you have access to a spell or song that increases your movement speed. Unfortunately, all 3 of these classes are lackluster in a duo with cleric. The duo I've been most eager to try lately is bard + sham. There's so much incredible synergy between these two classes. The shaman brings root (yay, bard doesn't have to run around in circles!), sow (in case selos misses a note), other buffs, heals, and dots (including eventually epic clicky). Bard brings resist buffs, snare, lull/mez, track (opens up new content, like TT and FM cycles), more dots, and mana song + breath of harmony clicky (hp regen and reduces canni dmg!!!) for practically limitless shm mana. Bard brings snare/fear or chain mez to deal with casters! On single targets you can even just slow, pull out the weapons, and go nuts. They're both very gear independent.
Lots of good points! I got time to decide as im waiting for them to unlock my IP since my bro and me play from the same house, so keep up the tips and pointers if anyone has them =D
Thanks again guys!
El Camacho
03-11-2015, 07:34 AM
I can only speak from a new players vantage and a lone player up to mid levels.
Groups tend to make up of whatever is available and you will have some very nonstandard groups. Bard/monk/pet tanks, nero healers, etc. Real tanks seem to be the most scarce, then non-monk mêlée, followed by everything else. Anything that can solo well is very represented.
The best part about playing a duo is you always have someone that can bind of one of you plays a mêlée, which can remove the added hassle of travelling to a nee places.
Also dungeons are crazy insane experience. Too fast actually, but few complain.
maskedmelon
03-11-2015, 09:21 AM
Normally I would go necro because of their soloability and all that, but do necro's get groups?
If i had to choose right now I would prefer necro or mage i think.
I have grouped with plenty of necromancers. They've a lot of utility to offer in even a full group. Most people you encounter will not care much what class you are so long as you play it well. There are of course those though who will take issue with it, but in my experience those are a small minority and I cannot say I've heard a specific complaint about necromancere in that regard. Most irrational hatred is reserved for hybrids (though still uncommon) ^^
brecon
03-11-2015, 10:13 AM
Can't believe no one mentioned enchanter.
Clerics can heal better than anyone, so that's your strength up through late game. Probably through your 20s, the cleric can serve as a passable tank as well, and with stuns will have no problem keeping aggro if he wants it. That opens up every melee path to you. Or, as noted, you could have a pet take damage.
For 40+ dungeon content, Cleric/Enchanter is arguably the best duo in the game. Between CH, Rez, and cleric buffs, and enchanter charm/mana regen/haste/slow, you two are a machine.
Most melee/priest duos tend to use a shaman instead of a cleric, because of access to slows and haste, as well as shaman buffs, epic dot, pet dps, and canni for regen. Cleric and a melee would work, just not as well as a shaman/melee combo. IE, much more downtime, and more limited mob selection.
Shaman and Cleric don't stack well because you lack dps. Sure, with slow and complete heal, nothing will kill you easily....but you've got no real crowd control, and no real dps. So if your brother plans to stick with a dwarf cleric, and you are flexible, I'd recommend thinking about enchanter > necro > mage > bard, which all have more interesting DPS options. Or even druid if you plan to stay outdoors.
bulbousaur
03-11-2015, 01:47 PM
I have grouped with plenty of necromancers. They've a lot of utility to offer in even a full group. Most people you encounter will not care much what class you are so long as you play it well. There are of course those though who will take issue with it, but in my experience those are a small minority and I cannot say I've heard a specific complaint about necromancere in that regard. Most irrational hatred is reserved for hybrids (though still uncommon) ^^
Unfortunately there is some necro hate. Yes, tons of utility - but just this last weekend I was lfg on my necro in City of Mist and was told sorry, I was not wanted because mobs die too fast for my dots to kick in. I was like - ...
We have nukes, pet damage, can heal people other than MT (and top them off as needed), have crowd control (screaming terror is awesome, we have root too). We don't dot in groups unless it's a duo and we're killing slowly enough for them.
I know - why play a solo class if I don't want to solo? Because I like the class and I don't want to solo.
Ezalor
03-11-2015, 02:13 PM
Unfortunately there is some necro hate. Yes, tons of utility - but just this last weekend I was lfg on my necro in City of Mist and was told sorry, I was not wanted because mobs die too fast for my dots to kick in. I was like - ...
We have nukes, pet damage, can heal people other than MT (and top them off as needed), have crowd control (screaming terror is awesome, we have root too). We don't dot in groups unless it's a duo and we're killing slowly enough for them.
I know - why play a solo class if I don't want to solo? Because I like the class and I don't want to solo.
the person who did that is obviously stupid but to be fair there's a lot of absolute shit tier necromancers out there
necros step your game up
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