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Daldaen
03-06-2015, 11:31 AM
Splurt - Should deal 1600ish damage not 1500ish. I'm assuming the correct formula is what's on Live currently: start at 11, increase by 12 per tick for the next 15 ticks (total of 16 ticks, 96s duration). Total damage of 1616.

EQ Caster's Realm 2001 (https://web.archive.org/web/20010418042325/http://eq.castersrealm.com/spells/spell.asp?Id=484)

1 minute 36 seconds
Casting Time: 4 seconds
Recast Time: Instant
Actual Effects: Target: Damage Over Time (Unknown)
Description: This spell does an increasing amount of damage the longer it is on the target. It appears to max out doing around 1600 hp damage against NPC's over the 96 second period. Around 1100 against players.

Everlore 2001 (https://web.archive.org/web/20010711214413/http://everlore.com/magic/Magic.asp?ID=140535&mode=details&spname=Splurt&type=)

was in deep in Skyshrine fighting wyverns, and we pulled the 62+ giant jello cube.. forgot name and this spell was resisted 3 times in a row.. on the 4 th time it went thru and lasted longer than 1 min ... must have been at least 2 minutes (took 5 to 7 minutes to kill that jello mob); high MR mobs in skfire resist this spell once in a while too. as for dmg over time, 1600 + is the consensus, btw i use this spell a lot and the only time its wore off on the mob was against the 62+ jello cube =)

This spell does rougly 1600 to 1800 no more no less

Currently on P99 it starts at 22, increases by 11 a tick and ends at 176. (1485 total, across 15 ticks). There should either be 1 additional tick (187 DMG) yielding a total of 1672 DMG.

OR

The equation should be start at 11, increases by 12 a tick and ends at 191. (1616 total, across 16 ticks).

I'm not positive either way, but it is certainly missing the 16th tick on this server which is a decent amount.

Technique
03-06-2015, 04:59 PM
Posted over a year ago here (http://www.project1999.com/forums/showthread.php?t=134604), currently isn't changed even on beta and no entry in the spell adjustment timeline (http://www.project1999.com/forums/showpost.php?p=1508547&postcount=1).
Currently on P99 it starts at 22, increases by 11 a tick and ends at 176. (1485 total, across 15 ticks). There should either be 1 additional tick (187 DMG) yielding a total of 1672 DMG.

OR

The equation should be start at 11, increases by 12 a tick and ends at 191. (1616 total, across 16 ticks).It's the former, because effect formula 122 is 11+11*(duration - (ticksremaining-1).

Grimjaw
03-06-2015, 06:26 PM
Does this Prathun-Dev work for Everquest? If so, that would indicate that it must have been an incremental factor of 12, not 11....

http://www.elitegamerslounge.com/home/soearchive/viewtopic.php?p=1601249&sid=2d7f97d0bb8600ce16501265132fd778#p1601249

There's a limitation on how much a spell's effect can decay per tick. The choices on the menu are either 1, 2, 5, or 12.

For a new splurt spell to increase at any meaningful rate, that limit of 12 would have to be lifted. Which is something I'm hoping for. I'd like to introduce an upgrade to splurt.


This is how I recall it working - starts at 11 damage, and increases by 12, for 16 ticks:

TICK 01 - 11 = 11
TICK 02 - 23 = 34
TICK 03 - 35 = 69
TICK 04 - 47 = 116
TICK 05 - 59 = 175
TICK 06 - 71 = 246
TICK 07 - 83 = 329
TICK 08 - 95 = 424
TICK 09 - 107 = 531
TICK 10 - 119 = 650
TICK 11 - 131 = 781
TICK 12 - 143 = 924
TICK 13 - 155 = 1079
TICK 14 - 167 = 1248
TICK 15 - 179 = 1425
TICK 16 - 191 = 1616

(1616 over 16)



Now for the last-tick-factor - read this somewhere, need to dig deeper.

The last tick happens at random depending on when you cast it. Spells that last "4" ticks often get the 5th tick. This is because in literal terms the spell lasts 24 seconds. The world updates (the tick) every 6 seconds. This can result in 5 ticks of the spell, rather than just 4 ticks.
0123456789012345678901234
1-----2-----3-----4-----5


so potentially there could be a 17th tick for 203

edit: that matches your 2001 everlore quote above:
This spell does rougly 1600 to 1800 no more no less

Grimjaw
03-06-2015, 08:05 PM
turns out Prathun was the lead raid designer for EverQuest around this time, so ya.. We can mark this one as solved. Atleast the tick of 12 not 11.

From there, the rest is obvious... Need the Nirgon stamp on this one.

Technique
03-07-2015, 06:15 PM
In that case the definition of effect formula 122 must be wrong.

Splurt has a min/base value of 1 for its spell effect, so the original formula was probably simply (12*tick) - 1, which would result in the same sequence as grimjaw posted.

Curse of the Spirits (shaman epic click) also uses the same formula with a min/base value of 1, and according to this (http://everquest.allakhazam.com/db/spell.html?spell=1932#m108229818417603) its sequence was the same.
11
23
35
47
59
71
83
95
107
119
131
143
155
167
167

1413 total

It does not do 179 the last tick. It does twice at the end.Although an earlier post (http://everquest.allakhazam.com/db/spell.html?spell=1932#m105587253498762) claims the extra tick was 179, it seems more likely that, given the formula, a spell with a fixed duration would produce the same damage as its final tick on the extra tick.

Another post about splurt (http://everquest.allakhazam.com/db/spell.html?spell=1620#m107702900961573) (after the extended duration focus effect was changed to increased damage) corroborates this (note the damage on the extra tick).Extended Affliction has been changed to Burning Affliction, whereby the damage is increased by 1-20% at random (average +10%). Here's a log from a couple of days ago with a BA3 item in use: [Sun Feb 15 22:56:03 2004] You begin casting Splurt.
[Sun Feb 15 22:56:06 2004] Foul Pusling's body begins to splurt.
[Sun Feb 15 22:56:07 2004] Foul Pusling has taken 11 damage from your Splurt.
[Sun Feb 15 22:56:13 2004] Foul Pusling has taken 24 damage from your Splurt.
[Sun Feb 15 22:56:19 2004] Foul Pusling has taken 38 damage from your Splurt.
[Sun Feb 15 22:56:25 2004] Foul Pusling has taken 48 damage from your Splurt.
[Sun Feb 15 22:56:31 2004] Foul Pusling has taken 70 damage from your Splurt.
[Sun Feb 15 22:56:37 2004] Foul Pusling has taken 73 damage from your Splurt.
[Sun Feb 15 22:56:43 2004] Foul Pusling has taken 88 damage from your Splurt.
[Sun Feb 15 22:56:49 2004] Foul Pusling has taken 103 damage from your Splurt.
[Sun Feb 15 22:56:55 2004] Foul Pusling has taken 119 damage from your Splurt.
[Sun Feb 15 22:57:01 2004] Foul Pusling has taken 136 damage from your Splurt.
[Sun Feb 15 22:57:07 2004] Foul Pusling has taken 145 damage from your Splurt.
[Sun Feb 15 22:57:13 2004] Foul Pusling has taken 155 damage from your Splurt.
[Sun Feb 15 22:57:19 2004] Foul Pusling has taken 167 damage from your Splurt.
[Sun Feb 15 22:57:25 2004] Foul Pusling has taken 178 damage from your Splurt.
[Sun Feb 15 22:57:31 2004] Foul Pusling has taken 207 damage from your Splurt.
[Sun Feb 15 22:57:37 2004] Foul Pusling has taken 219 damage from your Splurt.
[Sun Feb 15 22:57:43 2004] Foul Pusling has taken 198 damage from your Splurt.
[Sun Feb 15 22:57:43 2004] Your Splurt spell has worn off.The issue of an extra tick on dots/hots probably deserves another thread. I don't know what evidence led to it being intentionally removed 3 years ago (https://www.project1999.com/forums/showpost.php?p=569623&postcount=4), but many anecdotes show that it was possible.

Grimjaw
03-11-2015, 12:23 AM
strange why the last tick was lower. perhaps the mob died?

look at this gem which describes it perfectly - from a "sage" (green name):

http://everquest.allakhazam.com/db/spell.html?spell=1620#m105547656970427

This is the actual DMG of Splurt w/o Extended Affliction which on this date does not actually effect splurt. (Don't Worry I /bug 'd it)

11, 23, 35, 47, 59, 71, 83, 95, 107, 119, 131, 143, 155, 167, 179, 191, 203.

1819 Damage over 17 ticks.

Daldaen
03-11-2015, 10:40 AM
Because of focus effects. He had a focus increasing each tick which is a dice roll. The roll on the final tick was bad and the roll on the 2nd to last was good.

Grimjaw
03-11-2015, 11:15 AM
im talking about the 17th tick... he reported it at 193 when it shoulda been 203. focus effects wouldnt have anything to do with that. a bad roll won't decrease the damage... just no increase. mob probably only had 193 hp left

Technique
03-11-2015, 09:20 PM
Spells with this formula must have used a counter to track the tick. The question is whether there was bounds checking on this variable and if so, what did a failed check result in?

If the formula were 12*tick - 1, and the counter wasn't bounded, then it'd be 17 on the extra tick, yielding 12*17 - 1 = 203.

Likewise, if the formula were 12*(duration_in_ticks - (ticksleft - 1)) - 1, and the counter wasn't bounded, then it'd be 0 on the extra tick, yielding 12*(16 - (0 - 1)) - 1 = 203 also.

Haynar
03-11-2015, 11:33 PM
Good grief. So what should it be then?

H

Technique
03-11-2015, 11:44 PM
Here's stock eqemu:
case 122:
{
// May need to account for duration focus effects
int ticdif = spells[spell_id].buffduration - (ticsremaining - 1);
if(ticdif < 0)
ticdif = 0;
result = updownsign * (ubase - (12 * ticdif));
break;
}Using the above formula or equivalent and splurt's stats from the Trilogy CD (8/22/01) spdat:
Mana Required: 237
Spell Duration: 16 ticks (1.6 minutes)
Duration Formula: 1
Casting Time: 4.0 seconds
Spell Recovery: 2.50 secondsshould give us the classic spell.

The deal with duration over time spells occasionally getting an extra tick should probably be revisited in another thread.

Daldaen
03-12-2015, 08:49 AM
You're making this way too complicated.

It currently is 15 ticks. 16 ticks is what it should be.

The formula can be either 11 start, increasing by 12 (This is what is on live currently)

Or 22 start, increasing by 11. (This is it currently is)

I think it should be what is on live. That's what makes the most sense. But you can do either one. Regardless duration needs to be 16 ticks instead of current 15.

Potus
03-12-2015, 11:39 AM
It should be 16 ticks 1600 damage. Archived EQNecro posts have that from Kunark.

http://web.archive.org/web/20010203134600/http://necro.eqclasses.com/spells/13th.asp

Haynar
03-13-2015, 11:43 AM
Fixed pending update

H

Treats
03-13-2015, 10:58 PM
Most likely the problem with this is when the tick damage is occuring

I haven't played here in awhile but when a DoT lands doesn't it begin to tick off the damage instantly when the spell hits?

It did not work like this in classic, DoT damage was ticked off based on the six second server tick

Technique
03-14-2015, 02:24 AM
when a DoT lands doesn't it begin to tick off the damage instantly when the spell hits?No, it begins on the next tick as expected.

The possibility of an extra tick is being prevented by some code intervention, and at first glance it looks like it's on a per-spell basis, since I got a 5-tick celestial cleansing (paladin velious HoT) on the beta server the other day.

Daldaen
03-24-2015, 09:26 PM
Bump this is still not functioning correctly. Both the pre-patch and post-patch versions are missing the final (and most powerful) tick. They are 15 ticks when classicly they should be 16 ticks:

Pre-Patch Splurt:

[Sun Mar 01 17:30:14 2015] a sarnak zealot has taken 22 damage from your Splurt.
[Sun Mar 01 17:30:20 2015] a sarnak zealot has taken 33 damage from your Splurt.
[Sun Mar 01 17:30:26 2015] a sarnak zealot has taken 44 damage from your Splurt.
[Sun Mar 01 17:30:32 2015] a sarnak zealot has taken 55 damage from your Splurt.
[Sun Mar 01 17:30:38 2015] a sarnak zealot has taken 66 damage from your Splurt.
[Sun Mar 01 17:30:44 2015] a sarnak zealot has taken 77 damage from your Splurt.
[Sun Mar 01 17:30:50 2015] a sarnak zealot has taken 88 damage from your Splurt.
[Sun Mar 01 17:30:56 2015] a sarnak zealot has taken 99 damage from your Splurt.
[Sun Mar 01 17:31:02 2015] a sarnak zealot has taken 110 damage from your Splurt.
[Sun Mar 01 17:31:08 2015] a sarnak zealot has taken 121 damage from your Splurt.
[Sun Mar 01 17:31:14 2015] a sarnak zealot has taken 132 damage from your Splurt.
[Sun Mar 01 17:31:20 2015] a sarnak zealot has taken 143 damage from your Splurt.
[Sun Mar 01 17:31:26 2015] a sarnak zealot has taken 154 damage from your Splurt.
[Sun Mar 01 17:31:32 2015] a sarnak zealot has taken 165 damage from your Splurt.
[Sun Mar 01 17:31:38 2015] a sarnak zealot has taken 176 damage from your Splurt.
--Total DMG = 1485

Post-Patch Splurt:

[Tue Mar 24 21:12:45 2015] a cauldron shark has taken 11 damage from your Splurt.
[Tue Mar 24 21:12:51 2015] a cauldron shark has taken 23 damage from your Splurt.
[Tue Mar 24 21:12:57 2015] a cauldron shark has taken 35 damage from your Splurt.
[Tue Mar 24 21:13:03 2015] a cauldron shark has taken 47 damage from your Splurt.
[Tue Mar 24 21:13:09 2015] a cauldron shark has taken 59 damage from your Splurt.
[Tue Mar 24 21:13:15 2015] a cauldron shark has taken 71 damage from your Splurt.
[Tue Mar 24 21:13:21 2015] a cauldron shark has taken 83 damage from your Splurt.
[Tue Mar 24 21:13:27 2015] a cauldron shark has taken 95 damage from your Splurt.
[Tue Mar 24 21:13:33 2015] a cauldron shark has taken 107 damage from your Splurt.
[Tue Mar 24 21:13:39 2015] a cauldron shark has taken 119 damage from your Splurt.
[Tue Mar 24 21:13:45 2015] a cauldron shark has taken 131 damage from your Splurt.
[Tue Mar 24 21:13:51 2015] a cauldron shark has taken 143 damage from your Splurt.
[Tue Mar 24 21:13:57 2015] a cauldron shark has taken 155 damage from your Splurt.
[Tue Mar 24 21:14:03 2015] a cauldron shark has taken 167 damage from your Splurt.
[Tue Mar 24 21:14:09 2015] a cauldron shark has taken 179 damage from your Splurt.
[Tue Mar 24 21:14:09 2015] Your Splurt spell has worn off.
--Total DMG = 1425

Both of these are lasting just 15 ticks.

Classic Spell Data (Patch Date 2000 - 11 - 30)

Splurt
Hit Points (HP) - Unknown Formula


--------------------------------------------------------------------------------
Classes: Nec (L51)

--------------------------------------------------------------------------------
Range to Target: 200 feet

--------------------------------------------------------------------------------
Skill: Alteration
Allowable Targets: All

--------------------------------------------------------------------------------
Resistance Check: Magic

--------------------------------------------------------------------------------
Mana Required: 237
Spell Duration: 16 ticks (1.6 minutes)
Duration Formula: 1
Casting Time: 4.0 seconds
Spell Recovery: 2.50 seconds

--------------------------------------------------------------------------------
Spell cast on you: Your body begins to splurt.
Spell cast on someone: Soandso's body begins to splurt.
Spell fades: Your body stops splurting.

Nycon43
03-25-2015, 01:31 AM
Ouch, less damage now? ;/

Daldaen
03-25-2015, 08:06 AM
Yes, lost 60 damage per cast.

The problem is the final tick (191) isn't happening like it should and thats decreasing the efficiency of Splurt hugely.

Daldaen
03-25-2015, 09:01 AM
Also doesn't Splurt cost 240 mana, not 237? Where's my three mana points???

Nirgon
03-25-2015, 01:00 PM
Does this also apply to VP click stick? Or just splurt?

Does seem like it needs another final hard tick.

Daldaen
03-25-2015, 01:09 PM
The VP staff has its own issues. However I only can get hearsay on it since the Beta buffed Necro doesn't have one for whatever reason. Rumor is it is healing the necro for the maximum HP per tick while the DoT increases like Splurt. When the heal should start low and increase like Splurt as well.

Nirgon
03-25-2015, 01:11 PM
sold the necro I had on blue with staff for plat when account trading was legal, cannot confirm how it is working now

will ask a red pal to try stick in pve and report back

Technique
03-25-2015, 02:54 PM
Does this also apply to VP click stick? Or just splurt?

Does seem like it needs another final hard tick.Soul Well uses the same formula, so this change affects it, though its duration was already correct at 10 ticks.

Rumor is it is healing the necro for the maximum HP per tick while the DoT increases like Splurt. When the heal should start low and increase like Splurt as well.Just tested this on red and that's not the case. The amount healed by the recourse starts at 11 and increases to 119, just like the damage.

Coffee
03-26-2015, 09:06 AM
Ouch, less damage now? ;/

:(

Uteunayr
03-27-2015, 05:57 PM
The VP staff now ticks as one would expect:

[Fri Mar 27 17:45:48 2015] Your Shissar Seance Staff begins to glow.
[Fri Mar 27 17:46:01 2015] Guard Hirazen staggers.
[Fri Mar 27 17:46:07 2015] Guard Hirazen has taken 11 damage from your Soul Well.
[Fri Mar 27 17:46:13 2015] Guard Hirazen has taken 23 damage from your Soul Well.
[Fri Mar 27 17:46:19 2015] Guard Hirazen has taken 35 damage from your Soul Well.
[Fri Mar 27 17:46:25 2015] Guard Hirazen has taken 47 damage from your Soul Well.
[Fri Mar 27 17:46:31 2015] Guard Hirazen has taken 59 damage from your Soul Well.
[Fri Mar 27 17:46:37 2015] Guard Hirazen has taken 71 damage from your Soul Well.
[Fri Mar 27 17:46:43 2015] Guard Hirazen has taken 83 damage from your Soul Well.
[Fri Mar 27 17:46:49 2015] Guard Hirazen has taken 95 damage from your Soul Well.
[Fri Mar 27 17:46:55 2015] Guard Hirazen has taken 107 damage from your Soul Well.
[Fri Mar 27 17:46:58 2015] The bond fades.
[Fri Mar 27 17:47:01 2015] Guard Hirazen has taken 119 damage from your Soul Well.
[Fri Mar 27 17:47:01 2015] Your Soul Well spell has worn off.

Total of 650 damage over 10 ticks, down from 714 damage over 10 ticks.

Splurt was accurately reported earlier as lacking the 16th tick. Any news on if that is intentional or not? Seems clear it should have a 16th.

Daldaen
04-05-2015, 01:56 PM
Bump. Still missing 1 tick. Duration should be 16 not 15.

Daldaen
04-15-2015, 09:44 AM
Bump still missing a tick.

Also the comment about the VP staff wasn't a matter of the staff incorrectly outputting damage. It was that the staff is incorrectly healing you for too much each tick instead of gradual increasing healage per tick.

koros
04-15-2015, 10:44 AM
Bump still missing a tick.

Also the comment about the VP staff wasn't a matter of the staff incorrectly outputting damage. It was that the staff is incorrectly healing you for too much each tick instead of gradual increasing healage per tick.

Technique reported he tested and it did gradually increase healing per tick?

Daldaen
04-15-2015, 10:45 AM
Technique reported he tested and it did gradually increase healing per tick?

Herpderp I was just looking at Uteunyar's post.

ForumQuesting while distracted is bad.

Nirgon
04-15-2015, 11:41 AM
Soul Well uses the same formula, so this change affects it, though its duration was already correct at 10 ticks.


^ u r a saint








Splurt stinks

Nycon43
04-22-2015, 08:42 PM
Bump.

Nycon43
04-27-2015, 12:56 PM
Bump.

Uteunayr
04-29-2015, 10:35 PM
Lets do healing per tick. I have no buffs other than Jboots and Demi Lich on. Here's some of the ticks I am getting:

866, 846, 846, 826, 806 - Appears to be -20 a tick. With Demi Lich at -32 a tick, and standing Iksar regen at +12, this conforms to what we'd expect.

Now I am in EC, and I am going to use the staff on a Bear. Like all lifetap dots, the recourse remains after the creature is dead, so the low level of the creature doesn't matter.

606. Casting Soul Well.
586
566 - Soul Well Lands
557 - Tick one, -9.
560 - Tick two, +3
575 - Tick three, +15
602 - Tick four, +27
641 - Tick five, +39
692 - Tick six, +51
755 - Tick seven, +63
830 - Tick eight, +75
917 - Tick nine, +87
1016 - Tick ten, +99.
-Expires-
996
976

Those are the values of my HP at each tick through a Soul Well. The first tick that included a heal was the 566 to 557 tick. Since it should have been 546 (-20), but it was just 557, that means it ticked only -9 (meaning the heal was +11).

The last tick before expiration was 917 to 1016, which is healing of 99 on top of the 20 hp lost, so 119 HP gained on the last tick.

These numbers appear to be consistent with the damage from Soul Well, so it doesn't appear the rumor is accurate. Soul Well is not healing for the final tick on each tick.

Uteunayr
05-03-2015, 11:07 AM
This is an issue well worth bumping.

eisley
05-03-2015, 11:21 AM
Agreed. A very plain, very prominent, (presumably) easily fixable problem. The 7 tick poison DoT's have driven me nuts in particular. As a pvp shaman back in the day, I am very, very... sure that those DoTs were 8 ticks. And 9 ticks 100% of the time when cast on myself, apparently. Odd.

Anecdotal, but jumping on the concensus.

koros
05-05-2015, 11:36 AM
This needs a double bump. On top of the overall dot too short problem it's straight up a tick too short still.

koros
05-08-2015, 03:38 PM
.

Bristlebaner
05-10-2015, 06:46 PM
Bump

Nycon43
05-15-2015, 10:52 AM
Bump.

luthermanhole
07-06-2015, 04:46 AM
This spell is overwriting natureskin on red in PvP. After zoning it un-overwrites natureskin and moves to the top available slot. I'm assuming it should not overwrite natureskin at all. I am not sure how it effects Heroic Bond. Please fix!!!!