Log in

View Full Version : Four-man group


Emoteen
03-04-2015, 01:01 PM
Hi all - a few friends are looking to join up with me on red. We're planning out what we will play - looking for thoughts and suggestions on race class combos.

Most important is that we are together. We'll be exping together as a group and probably pvp when the others are not all on. Four of us in all - so anywhere from 1 to 4 pvping at a time, but all four grouping at the same time.

At the moment we're thinking of all just rolling iksars as SK/MNK/SHM/NEC combo and to just keep it local to Kunark.

Is there another combo we should think of? What would you do when presented with the opportunity?


I should add that so far I have a 30 druid - so not much in the way of twinking is possible.

Scikala
03-04-2015, 01:05 PM
Feel like you should ditch the SK and get a chanter or druid for mobility. That way you can jump around to dungeons. Or get some other people to play with you.

But either way it works, figure you guys do FoB -> Kurns and blaze up to 19 in a matter of hours, then LoIO a bit, giants in WW and go from there.

Emoteen
03-04-2015, 01:17 PM
We do have one non-RL friend who expressed interest in joining us with his druid. That would bring us to SK/MNK/NEC/SHM/(DRU). Would you still drop the SK? Go warrior instead?

Scikala
03-04-2015, 01:20 PM
Personally? Drop the SK and get a Rogue, Monk can root tank in worst case scenario. Better DMG output = faster Exp.

Unless your friend is deadset on SK, what matters most is having fun.

Emoteen
03-04-2015, 01:27 PM
I think we're less concerned about racing to 60 and more about having a strong balanced group to do dungeons and pvp. Was thinking SK for a bit more tanking power - can an untwinked monk tank for most dungeons with this setup?

Scikala
03-04-2015, 01:32 PM
I'd say better than an SK if you guys are going fresh with their mitigation, but I could be completely wrong unless someone else jumps in to say otherwise. I've done both and generally liked Monk, I do miss spells...but you can do some cool shit with a monk.

If your druid is gonna stick around, might think about switching off Iksar so you guys could meet up with him easier and dungeon hop more.

MavstabYoudead
03-04-2015, 02:08 PM
might go with sk war as the monk will tank better anyways mitigation wise. that is if you are sticking with all iksars. the war will be higher dps and less penalty.

an untwinked monk will still tank better than an untwinked sk in terms of damage taken, but definitely not in terms of generating agro.

Akalakamelee
03-04-2015, 02:18 PM
Trade NEC out for druid or wiz. Unless you don't mind paying for ports.

Sirban
03-04-2015, 02:31 PM
Trade NEC out for druid or wiz. Unless you don't mind paying for ports.

jturkydurk
03-04-2015, 03:12 PM
OPs setup would work best IMO

go with your gut

Kergan
03-04-2015, 03:18 PM
4 monks and a shaman gets my vote.

Akalakamelee
03-04-2015, 03:19 PM
4 monks and a shaman gets my vote.

Works perfect for a 4 man crew lol

Kergan
03-04-2015, 03:21 PM
Works perfect for a 4 man crew lol

We do have one non-RL friend who expressed interest in joining us with his druid. That would bring us to SK/MNK/NEC/SHM/(DRU). Would you still drop the SK? Go warrior instead?

Sounds like 5 people to me.

Scikala
03-04-2015, 03:30 PM
4 monks and a shaman gets my vote.

5 Necros - FoB - > Kurns -> Unrest -> Kaesora -> Lguk ?

Shutt
03-04-2015, 03:45 PM
If you go with your iksar only grp id say run this route --------> FoB > Kurn's > Giant fort (WW) > CoM (stables to start then work in farther). Can take an ikky grp from to 1-50 w/o ever leaving the homeland brother (technically farther but in the fast simple approach).

Glenzig
03-04-2015, 03:51 PM
One thing you may want to consider if you're going to be a full time dynamic quartet is to pool your plat together to get your SK and monk the best gear. Shaman and necro dont need a whole lot in the way off gear to be effective in groups. But that extra str, ac, and stam will help a whole lot in your overall efficiency.

Emoteen
03-04-2015, 04:10 PM
Thanks for the suggestions - still open to more as we nail things down.

If we go wtih Iksar, it's looking like i'll be the SK, and I already had an lowbie iksar warrior that I'll steal some banded / rings / earrings etc. One of the players is set on monk. I was planning on trying to get the monk some decent weapons asap. Any suggestions on good monk weapons that run around 100pp on red?

Yumyums Inmahtumtums
03-04-2015, 04:18 PM
5 Necros - FoB - > Kurns -> Unrest -> Kaesora -> Lguk ?

You'd be tripping over your own dicks in pvp overwriting eachothers spells.

Maybe come Velious.

Akalakamelee
03-04-2015, 04:21 PM
4 monks and a shaman gets my vote.

This sounds like 5 ppl

My idea involves replacing the necro with a wiz/dru. Not adding a member which sticks to the original plan of 4

Kergan
03-04-2015, 04:24 PM
If you have a monk in the group may want to throw Dalnir's into the progression. Planar level gear, very easy to get and the zone is good exp as well. Just stay away from the kly overseer or you'll be spending that gear money on corpse summons.

SK is just a bad class in PVE, no way around it. Gear dependent, bad dps, hybrid penalty sucks down more exp. If you have any sort of desire for efficiency especially 50+ I'd encourage you to rethink that choice. Same with the necro, in a 5 man group stuff will die too fast to take advantage of necro mana efficiency.

The absolute fastest and most efficient way to do pre raiding PVE in EQ is to shaman slow stuff and beat the shit out of it with rogues and monks.

Emoteen
03-04-2015, 04:31 PM
Better to ignore the SK and stick with my iksar warrior? The group would be the below:

WAR/SHM/NEC/MNK + (DRU) ?

Akalakamelee
03-04-2015, 04:34 PM
Better to ignore the SK and stick with my iksar warrior? The group would be the below:

WAR/SHM/NEC/MNK + (DRU) ?

Replace nek with dru

Kergan
03-04-2015, 04:47 PM
Why would you have 2 druids and a shaman?

If you're dead set on having either a warrior or sk, go warrior. If you're dead set on the necro so be it, they have some utility at least. Having someone that can port just makes life a lot easier so I'd keep the druid. Without a cleric you pretty much need a shaman to stay efficient. Monk/rogue pretty much a requirement for the 5th spot at that point.

Glenzig
03-04-2015, 04:53 PM
Play whatever is going to be the most fun for you. Sk's make great tanks for small dungeon groups because they will have better agro management. Warriors are totally gear dependant for that. Just my 2 copper.

Tameth
03-04-2015, 04:59 PM
3 monks and a shm would be rad. Great regen all around. Not gear dependant. Get some wu sticks and gear the monks in crescent. Add that bonus druid and you're g2g.

Akalakamelee
03-04-2015, 05:11 PM
My idea, War(or sk)/mnk/dru/shm

here is why. 2 healers, shaman and druid buffs never over lap. War and sk are both good tanks so whichever works, monks do good damage and pull very well. Seems solid to me

Scikala
03-04-2015, 05:16 PM
You'd be tripping over your own dicks in pvp overwriting eachothers spells.

Maybe come Velious.

Was kind of a joke since someone suggested 4 Monks/Shaman.

But hey Velious soon...?

Kergan
03-04-2015, 05:20 PM
4 monks and a shaman the best group you can make with 5. Well, maybe 2 monks 2 rogues and a shaman, but a lot of rogue damage comes from their easy epic. Access to good monk weapons is a lot easier so I actually think for a legit newb group monks are better.

Scikala
03-04-2015, 05:36 PM
Wasn't knocking it, was just suggesting another comp...cause I'm bored at work.

drelk001
03-04-2015, 05:49 PM
old fenninro fourhorsemen
-Enchanter
-Warrior
-Rogue
-Cleric

norwinsfinest
03-04-2015, 05:55 PM
We did this on red with an sk, monk, ench, cleric. We did guk, sol, ct, lguk. We have been able to do pretty much everything with no problems. Currently pulling like crazy in lower guk. Monk as a tank would not work, so few hit points, our cleric would go oom fasT.

pink grapefruit
03-04-2015, 06:31 PM
old fenninro fourhorsemen
-Enchanter
-Warrior
-Rogue
-Cleric

Great group ofc, but lacking in ports. Shame wiz DPS isn't great in groups.

Druid
Shaman, bard or enchanter
Warrior, SK, monk or paladin
Monk or rogue

If 5th person maybe cleric and let druid nuke and DS.

or yeah shaman druid monk monk rogue

Kergan
03-04-2015, 06:39 PM
That is a great group for like a difficult item camp, but for pure xp it is sub optimal.

Emoteen
03-04-2015, 06:52 PM
That is a great group for like a difficult item camp, but for pure xp it is sub optimal.

We're not quite trying to min/max our exp to fly up to 60. We're okay enjoying the path there, doing some dungeons they way they were meant to be played, and pvping as a group.

Kergan
03-04-2015, 07:20 PM
That is the right way to approach it. You won't feel the crunch until 54 anyway, and by then you'll be invested so it won't matter. Bringing a 4-5 man crew at the start is huge regardless of what classes you choose - not only does the server get +5 pop but with the bonus you guys will fly and likely not have too much trouble with the random pks.

Farzo
03-04-2015, 09:39 PM
Monk, druid, chanter and shaman.....

Farzo
03-04-2015, 09:39 PM
If u get a 5th...rogue.

fred schnarf
03-05-2015, 12:25 PM
FOR FARMING
4 gnome mages

FOR PVP
4 gnome wizards

your welcome.

HippoNipple
03-05-2015, 12:34 PM
They don't really need a port class. The OP has a druid they can use.

Cleric

Enchanter

DPS class

Tank class


If someone wants to play a shaman or bard you can play around with the cleric/enchanter spots. The dps and tank classes have flexibility on choice so there are a lot of options for everyone.

Buhbuh
03-05-2015, 05:07 PM
cleric enchanter mage is an amazing PvE combo (tash/ malo for pets), and they can be pretty devastating the with current state of debuffs as well.

add a port class to that mix, probably druid (for SoW/ extra heals), and you're doing real well.

Vexenu
03-05-2015, 08:01 PM
cleric enchanter mage is an amazing PvE combo (tash/ malo for pets), and they can be pretty devastating the with current state of debuffs as well.

add a port class to that mix, probably druid (for SoW/ extra heals), and you're doing real well.

+1.

This trio is grossly powerful, and really hilariously so when you consider it requires almost no gear to be effective. And it scales up super effectively as well, with charm, slow and CH becoming more efficient with levels and the Mage Epic pet waiting at the very high end. Druid as the fourth wheel is also a good choice, adding a lot of utility (ports, SoW, animal charms, tracking, snare for charmed pets). Just a tremendous group right there. Not the best PvP group (current debuff nonsense excepted), but easily the best overall PvE foursome for leveling in my opinion, especially if starting from scratch.

jturkydurk
03-05-2015, 09:06 PM
+1.

This trio is grossly powerful, and really hilariously so when you consider it requires almost no gear to be effective. And it scales up super effectively as well, with charm, slow and CH becoming more efficient with levels and the Mage Epic pet waiting at the very high end. Druid as the fourth wheel is also a good choice, adding a lot of utility (ports, SoW, animal charms, tracking, snare for charmed pets). Just a tremendous group right there. Not the best PvP group (current debuff nonsense excepted), but easily the best overall PvE foursome for leveling in my opinion, especially if starting from scratch.
this, except if you add a druid into the mix for ports/heals drop the cleric out for a necro.

LostCause
03-05-2015, 09:46 PM
5 beastlords

Akalakamelee
03-05-2015, 10:48 PM
5 beastlords

3 beast lords and 3 zerkers

Vexenu
03-06-2015, 12:04 AM
this, except if you add a druid into the mix for ports/heals drop the cleric out for a necro.

The Necro adds basically nothing to the group besides pet DPS, because the Enchanter, Cleric and Druid have more than adequate CC and utility between them and the Necro's DoTs are inefficient in groups. In contrast, the Cleric is indispensable due to the power of CHing charmed pets 40+. Druid and Necro heals simply cannot compare to a Cleric healing mobs for 5-10k at a time. With Druid + Cleric + Mage, the Enchanter's pet can be fully HP buffed, hasted, Maloed and snared, making it a total killing machine that is easily controlled on charm breaks. I doubt you've ever played this trio/foursome or else you'd realize this. The Mage/Cleric/Druid are basically just there to support the Enchanter's charmed pet and add heals, backup CC, utility and some DPS. A buffed and hasted (while Druid snared) charmed pet that can be CHed mows through mobs non-stop and poses no danger to the Enchanter. A Necro is next to useless in comparison, since you already have a superior Mage pet and more mana efficient damage in the form of nukes from the Mage and Druid (DoTs being useless in a fast-killing group). This is not a commentary on the merits of Necros, but rather a recognition of the fact that charm is overpowered as fuck, so a group that is custom made to increase the effectiveness of charm (via Malo, CH and Snare on pet) is just outrageously powerful.

Kergan
03-06-2015, 12:28 AM
I'd only take a cleric over a shaman if an enchanter is included. The efficiency of CH goes to shit if mobs aren't slowed.

Farzo
03-06-2015, 12:54 AM
The ultimate was bard...CLR...chanter...dru.

Bards used to afk with mez song playing on chanters pet (obv doesn't work on red) so when charm broke the pet would race towards the chanter but generally been snared wouldn't reach the chanter and 5-6 seconds max after break depending on the bards cast tick the pet would get mezzed.

Was fucking op....

Kergan
03-06-2015, 12:58 AM
Best exp is meat grinder in KC or the rarely seen but beautiful to behold double meat grinder in KC.

Vexenu
03-06-2015, 12:59 AM
The ultimate was bard...CLR...chanter...dru.

Bards used to afk with mez song playing on chanters pet (obv doesn't work on red) so when charm broke the pet would race towards the chanter but generally been snared wouldn't reach the chanter and 5-6 seconds max after break depending on the bards cast tick the pet would get mezzed.

Was fucking op....

An attentive Cleric stunning the pet on a break + Druid snare on pet makes this pointless, plus Malo from the Mage reduces breaks anyway. Mage > Bard for the foursome.

Farzo
03-06-2015, 02:49 AM
An attentive Cleric stunning the pet on a break + Druid snare on pet makes this pointless, plus Malo from the Mage reduces breaks anyway. Mage > Bard for the foursome.

correct.

this was on live where you could box so the afk bard usually was boxed along with the cleric lol

so yah on project99 an attentive cleric is op with a chanter

Kergan
03-06-2015, 03:27 AM
correct.
box so the afk bard usually was boxed along with the cleric lol


Must be why Azrael has so many bards.

ZING

Farzo
03-06-2015, 05:20 AM
Must be why Azrael has so many bards.

ZING

lol

lotsa people boxed when I played, I just turned a blind eye coz not a dibba dobba for shit like that..... i guess az is just infamous for it.

some dude who still plays boxed 1-60 withan ip exemption even after like 5 people /tell'd him to cut it out.

still dont know how he isnt/didnt get banned with how obvious he was @ doing it it lol

Zuranthium
03-08-2015, 02:07 AM
If you're all going Iksar, then I'd say just make 2 Monks, 2 Shaman. Having multiple Shaman in a group is perfectly fine and especially for when PvP comes you have two sources of healing to sustain. Also if one of the Shaman can't log on a certain day, then you still have the other one; they are crucial.

Kergan
03-08-2015, 04:52 AM
Shaman dots, debuffs and buffs don't stack making 2 shaman is a bad idea.

Kergan
03-08-2015, 05:16 AM
got prof?

Kergan
03-08-2015, 12:56 PM
Just so we are clear you're saying if you cast bane of nife on a mob and then I cast bane of nife on the same mob mine will not overwrite yours?

Zuranthium
03-09-2015, 04:11 AM
Shaman dots, debuffs and buffs don't stack making 2 shaman is a bad idea.

A single shaman can not continuously use every damage, heal, debuff, buff, and crowd control skill they have. With 2 shaman you split up the duties and, again, you have double healing for when PvP comes AND you make it so that there will probably always be at least 1 shaman available to play throughout the semi-varied playtimes of this group. There are few things worse than a melee class logging on and not being able to hardly anything because they lack a support class to group with.

Kergan
03-09-2015, 08:44 AM
Nope, 2 shm is dum

Nirgon
03-09-2015, 11:38 AM
rather have a wizard with shaman than double shaman

See Barcode's quadra kill with whichever shaman he was with in KC a while ago

Sunstrike vicious on malo'd targets :)

HippoNipple
03-09-2015, 11:40 AM
No dots stack with themselves they over-ride, you said shaman dots don't stack, which is a redundant statement as no dot every stacks with itself. Everyone knows this, when we say dot stacking it means with lower lvl versions, which is what you meant and are trying to backpedal now so you do not look like a noob failure at pvp.

http://i.imgur.com/3xS8eqc.gif

Kergan
03-09-2015, 04:03 PM
No dots stack with themselves they over-ride, you said shaman dots don't stack, which is a redundant statement as no dot every stacks with itself. Everyone knows this, when we say dot stacking it means with lower lvl versions, which is what you meant and are trying to backpedal now so you do not look like a noob failure at pvp.

So basically what you're saying is 2 shamans casting the same debuff/DoT on the mobs won't stack?

Ok thanks glad you cleared that up.

r34m
03-12-2015, 10:14 AM
I'd go cleric, ench, Mage +bard/wiz/dru - you don't really need a port for mobility since its its generally very easy to find ports with ooc. You can always pick up a some melee dps if you feel like it, but totally unnecessary.

HippoNipple
03-12-2015, 10:51 AM
Take all advice from Swyft on Shamans with a grain of salt. He is 2 and 2 as a geared overpowered class and his ratio is a life goal of his.

Oh wait you guys are talking about PvE? Never mind, Swyft knows his dragon killing.

HippoNipple
03-12-2015, 11:07 AM
Just logged in and made a level 1 with your same PvP ratio, we cool now?

fred schnarf
03-12-2015, 11:11 AM
pretty sure he said dots stack meaning two shamans could cast bane, and basically made himself look stupid

as usual

Darlok
03-12-2015, 11:31 AM
one of your buddies should make a non evil race to be able to buy spells and exchange gold for plat for your group, and you should goto faydwer asap and get in guk, forget kurns, what you want is guk until 20ish then just hit mm. keep the necro, shm and necro is insane with canni and iksar necro utilizing the heal over time bug, so yeah...don't ditch the necro. especially if it's a non slack necro.

fred schnarf
03-12-2015, 11:39 AM
burger hasnt killed anyone in 3 months

and i have more kills then syft in 10 days of play

not looking good dude

HippoNipple
03-12-2015, 12:14 PM
You've never killed anyone tomato you only talk abuncha shit on the forums and when you log in you're a free kill

http://i.imgur.com/gVggOJC.jpg

According to this chart Syft has called out someone as being a non-factor. Once it is determined they aren't mad we can assume a 1v1 challenge will be made.

fiegi 8.0
03-12-2015, 12:21 PM
http://i.imgur.com/gVggOJC.jpg

According to this chart Syft has called out someone as being a non-factor. Once it is determined they aren't mad we can assume a 1v1 challenge will be made.

lol gr8 flow chart

HippoNipple
03-12-2015, 12:26 PM
lol gr8 flow chart

I agree, props to Eslade

Kergan
03-12-2015, 12:27 PM
Nobody takes him seriously at this point, he is like a r99 FQ mascot. He is a strange comfort to me, no matter what happens on r99 he will be here saying the same things.

Akalakamelee
03-12-2015, 12:34 PM
http://i.imgur.com/gVggOJC.jpg

According to this chart Syft has called out someone as being a non-factor. Once it is determined they aren't mad we can assume a 1v1 challenge will be made.

Lol, good job putting in extra effort. Someones jimmies a bit rustled?

Ezalor
03-12-2015, 12:41 PM
looks pretty accurate to me

RIP The Jacka
03-12-2015, 12:52 PM
http://i.imgur.com/gVggOJC.jpg

According to this chart Syft has called out someone as being a non-factor. Once it is determined they aren't mad we can assume a 1v1 challenge will be made.

Swyft
This message is hidden because Swyft is on your ignore list.

i'm assuming this is the 1v1 challenge

fred schnarf
03-12-2015, 01:24 PM
dude you are so rustled syft