View Full Version : Game Mechanics: Hide failing with a successful hide message
paulgiamatti
02-18-2015, 09:11 PM
This is kind of an elusive bug, and I haven't been able to reproduce it yet but I'm absolutely sure it's happening and other people have confirmed it as well. Just wanted to make a thread here to see if anyone else knows how to repro the bug.
Could be only a rogue related thing, but not sure. Basically the "You have hidden yourself from view" message displays after clicking hide, but you don't actually become hidden (character is still displayed as visible) and mobs still see you, and the hide skill button stays pressed until you click it again. This is unrelated to looting corpses while hidden.
Will work on reproducing and post in here when I figure it out.
Kender
02-18-2015, 09:24 PM
did you loot after you hid?
paulgiamatti
02-18-2015, 09:36 PM
This is unrelated to looting corpses while hidden.
evilkorn
02-18-2015, 09:40 PM
Yep, I've seen it as well.
paulgiamatti
03-02-2015, 02:46 AM
This has happened a couple more times, and I've learned a few things about the bug.
1) It's related to movement - for example, if you start running immediately after you press hide & sneak, occasionally this will happen. It will say "You have hidden yourself from view", and the hide and sneak buttons will stay pressed, but you won't actually be hidden in any way.
And therefore,
2) This is only related to rogues, since rogues are the only class that can move while hidden by using sneak. Therefore this could also involve sneak in some way and relate to how hide interacts with the sneak ability.
Still working on being able to successfully reproduce this, but if anyone's interested in reproducing it themselves, here's a couple things you can try:
1. Press hide and then sneak and start moving forward immediately after, then check to see if you're actually hidden by switching to a third person view or by conning a mob
2. Press sneak and then hide and start moving forward immediately after, then check to see if you're actually hidden by switching to a third person view or by conning a mob
Once you get a successful hide message without seeing a hide break message but you don't actually become hidden, you have successfully reproduced the bug.
sykotic
03-04-2015, 03:07 PM
I've noticed this too. Call me crazy but I think mobs even conned indiff but still aggroed.
paulgiamatti
03-21-2015, 04:54 PM
Ok, so I finally figured out how to reproduce this really easily. As I suspected, it is related to movement, but not in the way that I initially thought.
Here's the best way I know how to describe it:
Sometimes you're running and you want to cast a spell, and you know you need to stop running to cast, so you stop and then begin casting immediately. However, once the spell's casting time is up, it says your spell was interrupted. Now, this generally makes sense, and this is classic as heck - you simply didn't wait long enough before hitting the cast button, and your character was in a sort of "slowing down" from movement phase after you stopped running, thus interrupting the spell.
Well, the same thing applies to hide, except instead of saying "You must be standing perfectly still to hide" and failing, it gives you a successful hide message and puts you into a failed hide mode. I'm going to assume that this is not just a rogue issue, and this can happen to any race/class with the hide ability. It doesn't have anything to do with sneak, even though in the screenshot I've provided it shows me in sneak as well.
Here's how to reproduce the bug: run forward and then stop running, and immediately after you stop press hide.
Here's a screenshot of me after reproducing the bug. Notice my nameplate does not show me as invisible, and the successful hide and sneak messages show as the most recent entries in the window at the bottom.
http://i.imgur.com/tuGaWRE.png
paulgiamatti
03-21-2015, 04:56 PM
I've noticed this too. Call me crazy but I think mobs even conned indiff but still aggroed.
Also, this is incorrect. I ran around in TT in this failed hide + successful sneak mode, and everything conned as if I was not hidden, though sneak was working fine, and everything aggrod normally.
To overcome the movement issue in classic, quad kiters would send the server another packet by tapping left or right turn after stopping and then casting. This makes sure the server knows you are stationary. Should also work to overcome the hide issue.
Catashe
03-22-2015, 08:52 AM
To overcome the movement issue in classic, quad kiters would send the server another packet to the server by tapping left or right turn after stopping and then casting. This makes sure the server knows you are stationary. Should also work to overcome the hide issue.
That totally would have been good to know back in classic... Oh well.. lol :D
paulgiamatti
03-22-2015, 09:51 AM
To overcome the movement issue in classic, quad kiters would send the server another packet to the server by tapping left or right turn after stopping and then casting. This makes sure the server knows you are stationary. Should also work to overcome the hide issue.
Right, I mean I know how to avoid having it happen, but what I'm arguing is the failed hide mode it puts you into is not classic and would not have happened on classic. The correct behavior is the failed hide message: "You must stand perfectly still to hide"
What I'm saying is yes, it should make hide fail, absolutely - but it should give you the failed hide message instead of the successful message, and the hide button should pop back up after the cooldown timer expires.
paulgiamatti
04-27-2015, 08:54 PM
Bump - still get this every now and then, still super annoying when it happens and definitely still not classic.
Luniz
04-28-2015, 09:32 AM
All specials have this problem of being "used" when not actually used. Same occurs on pvp server when trying to attack players that are zone hopping for instance, or even using a Lay on Hands on someone trying to zone (or a ghost). The character models are still selected/viewable, but they are in the process of moving past a zoneline. It also happens when players see a ghost at a zoneline and attempt to attack it (but it's a ghost and poofs a second later to characters actual position).
Once a special (kick, backstab, lay on hand, harmtouch) is used, it gives a message of failure but is pressed for it's entire duration. LoH and Harmtouch being down for a full hour in this case.
If dev can place a check for these types of failed uses and "repop" the buttons, that would remedy* the problem.
paulgiamatti
05-21-2015, 03:09 PM
Bump
paulgiamatti
07-17-2015, 10:45 AM
Bump
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