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wycca
02-18-2015, 02:57 AM
Sorry, I don't have anything to add except wishing to start a bit of discussion.

12/28/01 Patch - http://www.tski.co.jp/baldio/patch/20011228.html

"Some spots in ToV no longer safe to camp out due to New Drakes and Wurm spawns being added."

What exactly do they mean? Are there any safe spots missing from ToV on beta?

Sallan
02-18-2015, 09:41 AM
If memory servers the ramp leading up towards the path of the triplets used to be safe. Eventually they added 2 wurms there.

The other being the ramp heading the other direction towards jorrleag and lady nev. That corner before the bend heading to the hallway of mobs used to be free of mobs.

I didn't go that far in to check on beta if it was safe though

Ele
02-18-2015, 11:46 AM
If memory servers the ramp leading up towards the path of the triplets used to be safe. Eventually they added 2 wurms there.

The other being the ramp heading the other direction towards jorrleag and lady nev. That corner before the bend heading to the hallway of mobs used to be free of mobs.

I didn't go that far in to check on beta if it was safe though

The common ToV map states that there is a safe spot on the ramp leading to the twins; however, on beta there is a roaming drake that paths through that area.

Also, the Plane of Mischief cubbie is not safe unless you back yourself into the south east corner behind the tiny bit of wall sticking out.

http://wiki.project1999.com/images/Map_temple_of_veeshan.jpg

Nirgon
02-18-2015, 12:57 PM
If memory servers the ramp leading up towards the path of the triplets used to be safe. Eventually they added 2 wurms there.


Source (http://www.legacyofsteel.net/Archives/Post/2002-01-29)

On nerfing the other CoH spot/change:

The truth is ToV is fucked beyond recognition and nerfing the CoH spot was the dumbest thing VI could have done. At least with the CoH spot two guilds could move around North Wing and not step on any toes till the end of the night.



Aside: From source interesting he suggests they need to flag pvp as a way to handle disputes =). Then again he's on a red hot rant.

Man0warr
02-18-2015, 03:56 PM
NToV is going to be a clusterf here.

caleros
03-16-2015, 10:27 AM
Bumpin this- The 2 Safe spots listed on the map are currently not safe cause of a roaming Flurry drake that shouldn't be there, orignially it was safe for about a year then they added the roaming wurm+drake, but even then the drake was not a flurry drake. Currently Zyerek Onyxblood is up on beta roaming in those spots, as you can see from magelo he doesn't roam there at all

http://eq.magelo.com/npc/395357

Daldaen
08-06-2015, 02:11 PM
Yep lets get this classic. Those spots were safe until 3 weeks into Luclin.

heartbrand
08-08-2015, 10:19 PM
Yep lets get this classic. Those spots were safe until 3 weeks into Luclin.

XiakenjaTZ
08-10-2015, 03:51 PM
Yes please

Moosetoe
08-26-2015, 04:44 AM
Has this been fixed to accurately reflect NToV during the corresponding era of Velious just after launch?

Colgate
08-26-2015, 05:47 AM
no, the luclin era flurry drakes are still in, making those spots unsafe

PLEASE REMOVE

Method
08-26-2015, 11:34 AM
no, the luclin era flurry drakes are still in, making those spots unsafe

PLEASE REMOVE

Whats wrong with the flurry drakes? learn to kill them all the information i've found shows that most of them should be in.

Daldaen
08-26-2015, 11:36 AM
Eh I think they've shown enough information to suggest that the north section near duo/triplets should be a safe place for a raid to afk or have a CotH bot parked out.

Colgate
08-26-2015, 04:33 PM
Whats wrong with the flurry drakes? learn to kill them all the information i've found shows that most of them should be in.

the named ones, such as Quellod Earthspirit, Malteor Flamecaller, Zyerek Onyxblood, etc. didn't exist until after luclin launched, and these mobs roam through what are supposed to be safe spots to CotH to

jaybone
08-26-2015, 06:33 PM
Has this been fixed to accurately reflect NToV during the corresponding era of Velious just after launch?

No, but giants are seeing less invisible things in kael. So you could say that's progress.

Moosetoe
08-27-2015, 12:39 PM
No, but giants are seeing less invisible things in kael. So you could say that's progress.

You're absolutely right, and I appreciate the progress. I understand these issues take time to credibly diagnose, solve, and implement, though I believe an acknowledgment that they are inappropriately in game now and/or slated for fixing takes very little time and effort. It may even quell some of us nerds, helping us sleep better at night with the idea that order may soon be restored to ToV.

Ele
09-15-2015, 05:24 PM
https://web.archive.org/web/20030710073825/http://pub57.ezboard.com/ftheplaneofmischieffrm6.showMessage?topicID=64.top ic

Thread from POM discussion board on how to get there and the safe spots.

There is a huge SS right up the ramp from PoM zone now... Top of the ramp after you turn right down the hallway from PoM zone. (Do not take the left turn up the ramp... Leads to 3 dragons and they Hurt! Go Straight after the right turn.) You can see PoM castle from the Safe Spot.

We camp out 2 ppl here every night at least. A Mage and another caster bound at the zone. You then have a max of 4 mobs to fight to get to PoM zone if you want. Or you can go do dragons as this is a very central spot to start from.

http://i.imgur.com/hrOuSzw.png

Oh the SS by the PoM zone.. it's safe all the time and a nice huge area. I've parked there for the last 2 weeks and never had a problem. Even when the server reboots and the dragons are up. I've sat there talking to the guild for hours bymyself while waiting for raid time to get there.

Colgate
09-15-2015, 05:49 PM
judging by that screenshot, the aggro radius of dragons and trash mobs is waaay too high here

if you peek your head above the steps while aaryonar and his guards are up, you will immediately get aggro here

in regards to the safe spot by PoM they describe, there seems to be a) too many mobs up in that area on this server and b) aggro radius should be smaller

if you were to follow their instructions by killing two of the static mobs by PoM and try to hug the wall to avoid the other two, you would 100% aggro them on this server

they claim a minimum of 4 mobs must die to get to PoM from that spot, but on this server you would have to kill 6 mobs, not including the roaming flurry drakes(which shouldn't even be there)

i wonder if the named flurry drakes back in that era were contained to the ring around vulak and were static spawns? it seems odd that they would label them on the map if they had the roaming paths that they have here, where some of them roam around the entire ring and which named flurry drake spawns is random

nyclin
09-15-2015, 06:33 PM
the roaming named drakes shouldn't be going up to the ramp, they wander around the ring area only

here's some examples from live:
http://eq.magelo.com/npc/96461
http://eq.magelo.com/npc/164077
http://eq.magelo.com/npc/19042

pingpong
09-24-2015, 01:23 PM
any dev thoughts?

Daldaen
09-24-2015, 01:35 PM
Yea I'd definitely like to see the safe spot made actually safe so you can AFK in NToV and CotH there safely, as you clearly could during classic.

Moosetoe
12-15-2015, 12:12 PM
Any word on progress here?

Colgate
12-15-2015, 01:30 PM
the only word i've heard regarding this was from alunova in-game at the start of velious saying they wouldn't be changing it

Moosetoe
12-16-2015, 03:00 AM
any word from staff*

Nibblewitz
12-16-2015, 09:19 AM
What about the safe spot above Feshlak's cove?

Ele
12-16-2015, 12:51 PM
What about the safe spot above Feshlak's cove?

Above vertically? Above as in North on the map?

arsenalpow
12-16-2015, 01:12 PM
Above vertically? Above as in North on the map?

Vertically. That's a new coth bot location to get FTErs into north for a quick tag and gate.

Daldaen
12-16-2015, 01:17 PM
Well what's the question then?

It's currently active on P99. Is the question whether that's classic? If that part of the zone is accessible on live I'd assume it's classic. If the question is whether it's allowed, Z Axis is frequently used to avoid aggro. See every PoFear tracker ever.

Unless you have to use hacks to warp up somewhere I don't see that changing.

All that needs to change is the removal of pathing flurry drakes in the Triplets, Twins, PoM hallway. To create the two classic safe areas of North ToV.

Troubled
12-16-2015, 02:44 PM
Well what's the question then?

It's currently active on P99. Is the question whether that's classic? If that part of the zone is accessible on live I'd assume it's classic. If the question is whether it's allowed, Z Axis is frequently used to avoid aggro. See every PoFear tracker ever.

Unless you have to use hacks to warp up somewhere I don't see that changing.

All that needs to change is the removal of pathing flurry drakes in the Triplets, Twins, PoM hallway. To create the two classic safe areas of North ToV.

Dunno they didn't like ppl using the VP ledge. If they added non-classic roaming drakes to remove safe spots they might make a ruling on that ledge eventually, too.

Nibblewitz
12-16-2015, 03:07 PM
http://i.imgur.com/fQijxcb.jpg

Daldaen
12-16-2015, 03:28 PM
Dunno they didn't like ppl using the VP ledge. If they added non-classic roaming drakes to remove safe spots they might make a ruling on that ledge eventually, too.

They didn't like raids pulling Dragons up there I thought was the ruling? Not that you couldn't park a tracker up there. Because it negates the need for you to have to contest with trash mobs, though this was way back when we had absolutely 100% retarded invis and sneak pulling done.

I don't see that ledge as being much different from the bell towers in fear though. High up on Z Axis to avoid aggro. I'd guess the main difference being you can CotH in an FTEer who can eat a gate potion or TL box and intitated a pull.

If Nilbog and Rogean and Alunova find the evidence compelling enough to remove binding in ToV, I don't see this presenting a large issue at all though.

If they don't, I suppose Sirken and Rogean can make whatever ruling they want on it. But this is the bug forum, not the raid rules forum. Mechanically, as far as I can tell, that ledge shouldn't be in LoS aggro of anything and it is feasible to get up there using legitimate means during the classic era.

Moosetoe
12-17-2015, 02:55 AM
If Nilbog and Rogean and Alunova find the evidence compelling enough to remove binding in ToV, I don't see this presenting a large issue at all though.

If they don't, I suppose Sirken and Rogean can make whatever ruling they want on it. But this is the bug forum, not the raid rules forum.

Right. I just wanted to have some staff response of some sort, because there has yet to be any from what I can tell. These post-Velious/Luclin-era drakes are pretty straightforwardly not of this era. Considering all the other BS that is in contention for "is it classic or not," this should be one of the easier determinations to make.

Moosetoe
12-21-2015, 06:47 AM
http://www.tski.co.jp/baldio/patch/20011218.html
^ [December 18, 2001 patch notes] referencing upcoming patch to implement these non-classic mobs

http://www.tski.co.jp/baldio/patch/20011228.html
^ [December 28, 2001 patch notes] patch 10 days later that implemented aforementioned non-classic mobs

NOTE: The Shadows of Luclin was released December 4, 2001.
NOTE: The Velious era came before The Shadows of Luclin era.
NOTE: We are currently in the Velious era.