View Full Version : Important thread
fred schnarf
02-12-2015, 01:20 PM
http://i.imgur.com/gDH0KTG.jpg
Kergan
02-12-2015, 01:45 PM
Variance is fucking retarded and anyone who wants it is a fucking retard.
Variance is fucking retarded and anyone who wants it is a fucking retard.
fred schnarf
02-12-2015, 01:48 PM
both of you turds were in nihilum for like a year right?
Kergan
02-12-2015, 01:49 PM
Irrelevant. Variance HELPS and ENCOURAGES zergs, that is why it is so dumb to see people use it as an argument against zerg guilds.
Bodybagger
02-12-2015, 01:51 PM
sim-repop>variance
Variance is stupid and doesn't do any of the things you want it to do for red99, which makes you stupid for calling for it continuously when you absolutely fail to even comprehend the basic game mechanics behind it, and the how/where the zerg's power comes into play.
Forcing them to divide and engage multiple targets, or choose which to target, is the only way. It also forces you to choose between contesting other raids or going after other targets uncontested. Multiple possible outcomes > 1 possible outcome.
Go watch "The Croods" on NETFLIX, discover, "THOUGHT" and report back to us with your first one.
Formshifter
02-12-2015, 02:09 PM
Idk I've just.. I've got all these ideas, ya know?
Variance is the best
but non Rogean requiring world shakes would do the job
Kergan
02-12-2015, 02:20 PM
Lite doesn't mind shitting up the entire raid scene so his guild can get 1 raid target a month, so disregard his opinion.
Bodybagger
02-12-2015, 02:25 PM
The ground shakes.
Shits classic.
Variance is not effective at combatting larger numbers for raid scene. the zerg could split off and contest you while they still get pixels, or split up and claim pixels all over... they have more players in more zones and will assemble on targets faster, Variance is futile. Repops are awesome.
Buhbuh
02-12-2015, 03:14 PM
a good instance of this variance not working well was us taking Azrael's ragefire from them on its variance timer just a few moments ago.
fred schnarf
02-12-2015, 03:16 PM
sim-repop>variance
Variance is stupid and doesn't do any of the things you want it to do for red99, which makes you stupid for calling for it continuously when you absolutely fail to even comprehend the basic game mechanics behind it, and the how/where the zerg's power comes into play.
Forcing them to divide and engage multiple targets, or choose which to target, is the only way. It also forces you to choose between contesting other raids or going after other targets uncontested. Multiple possible outcomes > 1 possible outcome.
Go watch "The Croods" on NETFLIX, discover, "THOUGHT" and report back to us with your first one.
yea because with variance you get 2 spawns at once?
not sure if srs or dum, when stuff spawns first to mobilize and kill it wins loot
enjoy sock filled with shit, probably were in nihilum too
Baugi
02-12-2015, 03:23 PM
a good instance of this variance not working well was us taking Azrael's ragefire from them on its variance timer just a few moments ago.
Your example for variance not working is two guilds having a proper fight over a raid target?
fred schnarf
02-12-2015, 03:26 PM
the point of variance is people dont always win the spawn
thats the goal here
Pikrib
02-12-2015, 03:29 PM
http://stream1.gifsoup.com/view5/4050353/fat-man-falls-off-chair-o.gif
Clark
02-13-2015, 04:32 AM
http://i.imgur.com/gDH0KTG.jpg
This message has been approved by blue99. End this atrocity for the poor red players, and enable variance for them.
#BoycottGMO
Slathar
02-13-2015, 09:49 AM
Lite doesn't mind shitting up the entire raid scene so his guild can get 1 raid target a month, so disregard his opinion.
"the entire raid scene" of 200 people
wow, his actions will be known till the end of time
Kergan
02-13-2015, 10:26 AM
Not sure what difference that makes?
Bodybagger
02-13-2015, 10:56 AM
yea because with variance you get 2 spawns at once?
not sure if srs or dum, when stuff spawns first to mobilize and kill it wins loot
enjoy sock filled with shit, probably were in nihilum too
So you think that variance doesn't favor the guild with more members and mobility still?
You think variance would help guilds outside the zerg get targets, more than sim repop where you actually have to choose targets and can't be at all raid targets at once? Or have to split your raid force to reach other targets, or to do one target while contesting another?
https://www.youtube.com/watch?v=NoptofKbQ04&feature=player_detailpage#t=7
Please, tell me more about variance and how it will help vs. sim repop
Kergan
02-13-2015, 11:12 AM
Bigger guild = more people to poopsock, more people online at any point, more people on the batphone list, etc. This ain't rocket surgery.
RIP The Jacka
02-13-2015, 11:13 AM
jar jar binks is your starwars image choice?
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