View Full Version : Jousting: How to?
Skillslam
02-08-2015, 03:30 PM
Are there any guides or videos out there that would give better insight as to how hitboxes work here? How to position yourself against a fleeing enemy? it seems inconsistent to be right behind someone and be told you're too far away while getting hit by them with their back turned
fiegi 8.0
02-08-2015, 03:38 PM
side stab em
Ragnaros
02-08-2015, 03:46 PM
Hit me up ill show you how on the beta server, we can joust on bis. 60s
Glenzig
02-08-2015, 04:07 PM
Step 1.
Purchase Ostrich.
Bristlebard
02-08-2015, 04:35 PM
side stab em
Works wonders for hitting fleeing/feared mobs too!
Videri
02-08-2015, 05:38 PM
Can we still hit people in melee range even while not facing them?
Videri
02-08-2015, 05:43 PM
Also, I think melee range is very short now. When I try to joust a mob for practice, I only hit if I turn on auto attack pretty much when I step on its toes. Also, don't make the mistake of turning off auto attack too quickly.
Jimmybones
02-08-2015, 05:58 PM
The melee range was nerfed because you could hit someone from like 15 feet away before the most recent patch. Some people say that it seems a bit small now but its way closer to classic then what it once was. I play a rogue and don't have any problems with it.
Jousting depends on what your latency is so you should be sure to account for it. You should be strafe running into your target so that you can hit their side while their character is facing forward so that they miss their round. SoW always helps especially when your weapon is much quicker then your opponents so you can get in two or more rounds before their weapon delay refreshes.
It's not as difficult as some would make it out to be. You just need to practice and you'll eventually get it.
Edit: I would take rag up on his offer so you can get some practice in.
BardPop
02-08-2015, 07:53 PM
the staff then reduced the hit box radius and i didnt notice a difference.
NEXT
Another genius comment from jib..they reduced hit boxes from 15 units to 5 and he didn't notice anything at all! Wow!
Jousting is a matter of turning your attack on and off as necessary, positioning correctly comes in time from practice and expertise.
Really glad you asked about this. Very important question if you want to make it as a melee on this box.
First of all, whatever you do! Do not take advice from any Holocaust. (you will see why in my vids)
Second, check out my vids!
https://www.youtube.com/watch?v=tpfdLRQXe18
https://www.youtube.com/watch?v=r-TbvTH7iXM
Drakaris
02-08-2015, 09:44 PM
The biggest problem with jousting is that the higher your latency, the lower your window of opportunity is and also the more variance your latency will have, so your optimal hit window is never the same every time.
If you joust a standing NPC with high latency, if you attack too soon, the client rejects you saying that you are too far away. If you attack on queue your client doesn't register an error, but the attack command gets rejected server side because you are no longer in melee range when the server receives the command and does a secondary client check (I think the sync code does 2 checks for every command executed, which is why your UI locks if you cast a spell when lagging out). So the window of opportunity for high ping users is unrealistically small and varies considerable depending on the varying latency.
Solution? They need to implement server side code to make hitboxes vary depending on latency, or they need to remove the client check for melee range so that you can attack when running through and when the server does the internal checks, the attack can be made with guess work.
Also the sync code is pretty shit for zoning too, it takes some players 3-4x as long to zone even with SSD or ramdisk. Solution: use a static zone timer (eg 30 seconds) with a variance of 15 seconds .
quido
02-08-2015, 09:45 PM
I just run around with auto-attack on, seems to work pretty goog
First of all, whatever you do! Do not take advice from any Holocaust. (you will see why in my vids)
Second, check out my vids!
https://www.youtube.com/watch?v=tpfdLRQXe18
https://www.youtube.com/watch?v=r-TbvTH7iXM
Tassador
02-08-2015, 10:29 PM
The biggest problem with jousting is that the higher your latency, the lower your window of opportunity is and also the more variance your latency will have, so your optimal hit window is never the same every time.
If you joust a standing NPC with high latency, if you attack too soon, the client rejects you saying that you are too far away. If you attack on queue your client doesn't register an error, but the attack command gets rejected server side because you are no longer in melee range when the server receives the command and does a secondary client check (I think the sync code does 2 checks for every command executed, which is why your UI locks if you cast a spell when lagging out). So the window of opportunity for high ping users is unrealistically small and varies considerable depending on the varying latency.
Solution? They need to implement server side code to make hitboxes vary depending on latency, or they need to remove the client check for melee range so that you can attack when running through and when the server does the internal checks, the attack can be made with guess work.
Also the sync code is pretty shit for zoning too, it takes some players 3-4x as long to zone even with SSD or ramdisk. Solution: use a static zone timer (eg 30 seconds) with a variance of 15 seconds .
Energy drinks.
heals4reals
02-08-2015, 10:50 PM
Really glad you asked about this. Very important question if you want to make it as a melee on this box.
First of all, whatever you do! Do not take advice from any Holocaust. (you will see why in my vids)
Second, check out my vids!
https://www.youtube.com/watch?v=tpfdLRQXe18
https://www.youtube.com/watch?v=r-TbvTH7iXM
rogue channeling, that a new AA?
Grimjaw
02-08-2015, 11:04 PM
Can we still hit people in melee range even while not facing them?
correct
BardPop
02-09-2015, 12:48 AM
^ the sync code is pretty shit for zoning too, it takes some players 3-4x as long to zone even with SSD or ramdisk. Solution: use a static zone timer (eg 30 seconds) with a variance of 15 seconds .
Yes please do that.
Ragnaros
02-09-2015, 01:51 AM
I just run around with auto-attack on, seems to work pretty goog
jesus that explains ALOt
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