Striiker
02-06-2015, 05:49 PM
Time for a break from the R-Class drama machine..
I thought I would run something past the raiding guilds for consideration. I am not sure if this has been proposed previously in this format so I thought I'd give it a go. I did send this via PM to the GM's and server admins but never heard back which may be indicative of the chances of this being implemented but it's worthy of some discussion among the raiding guilds.
I feel that a single, simple solution exists to many complex problems which have arisen due to the tactics which have evolved to increase chances of kills by some guilds (yes, Taken is among them).
Problems:
- Poop-socking in various forms (wasted time)
- Variance
- CoTH ducking
- Tracking (wasted time)
- etc.
Solution:
Remove weekly timed spawns of raid targets and replace with weekly “Earthquake” style random spawns.
- Leave current rotation model intact. C, R, FFA. This minimizes changes to the server and policy. Disable timed model and enable a randomized earthquake style timer.
- Bag limits in effect as with any standard re-pop.
- Propose 1 weekly re-pop plus a minimum of 2, maximum of 4 additional earthquake re-pops per month (previously planned by Rogean during the initial C,R,FFA planning efforts).
- Raid targets on 3 day timers randomly spawned an additional time each week plus perhaps 1 extra per month to equal a standard 3 day spawn cycle over a given month. A custom emote would be used to inform the server that the target has spawned such as:
Dracoliche = A distant rattle of giant bones fills the air from a fearful place
Maestro = The Organ of the Damned begins to play a dirge sending a chill through your body.
Trakanon = The great undead dragon roams once again oozing poison.
In addition to effectively solving all of the existing problems associated with the current timed weekly+ variance model..
- More guilds have a chance at targets (FFA and bag-limited ones).
- Mobilization skills become relevant.
- More guilds may consider a move to Class-C.
- Freed up time away from tracking and poop-socking means more players spending meaningful time playing the game.
This is far closer to a “classic” feel than the current model of timed repops with variance etc.
Summary: So, what I am proposing is to get rid of the weekly timed respawns of raid targets (presently time of death +7 days +/- 12 hours) and instead replace it with a weekly Earthquake style re-pop. Leave all current policies in place (bag limits, C, R, FFA, etc). Provisions for targets on a 3 day timer with a global emote. This greatly simplifies the raid scene and gives more a chance for a successful encounter.
From Taken's perspective, this will net us fewer targets per cycle so this is not a manipulation for our benefit. Discuss!
I thought I would run something past the raiding guilds for consideration. I am not sure if this has been proposed previously in this format so I thought I'd give it a go. I did send this via PM to the GM's and server admins but never heard back which may be indicative of the chances of this being implemented but it's worthy of some discussion among the raiding guilds.
I feel that a single, simple solution exists to many complex problems which have arisen due to the tactics which have evolved to increase chances of kills by some guilds (yes, Taken is among them).
Problems:
- Poop-socking in various forms (wasted time)
- Variance
- CoTH ducking
- Tracking (wasted time)
- etc.
Solution:
Remove weekly timed spawns of raid targets and replace with weekly “Earthquake” style random spawns.
- Leave current rotation model intact. C, R, FFA. This minimizes changes to the server and policy. Disable timed model and enable a randomized earthquake style timer.
- Bag limits in effect as with any standard re-pop.
- Propose 1 weekly re-pop plus a minimum of 2, maximum of 4 additional earthquake re-pops per month (previously planned by Rogean during the initial C,R,FFA planning efforts).
- Raid targets on 3 day timers randomly spawned an additional time each week plus perhaps 1 extra per month to equal a standard 3 day spawn cycle over a given month. A custom emote would be used to inform the server that the target has spawned such as:
Dracoliche = A distant rattle of giant bones fills the air from a fearful place
Maestro = The Organ of the Damned begins to play a dirge sending a chill through your body.
Trakanon = The great undead dragon roams once again oozing poison.
In addition to effectively solving all of the existing problems associated with the current timed weekly+ variance model..
- More guilds have a chance at targets (FFA and bag-limited ones).
- Mobilization skills become relevant.
- More guilds may consider a move to Class-C.
- Freed up time away from tracking and poop-socking means more players spending meaningful time playing the game.
This is far closer to a “classic” feel than the current model of timed repops with variance etc.
Summary: So, what I am proposing is to get rid of the weekly timed respawns of raid targets (presently time of death +7 days +/- 12 hours) and instead replace it with a weekly Earthquake style re-pop. Leave all current policies in place (bag limits, C, R, FFA, etc). Provisions for targets on a 3 day timer with a global emote. This greatly simplifies the raid scene and gives more a chance for a successful encounter.
From Taken's perspective, this will net us fewer targets per cycle so this is not a manipulation for our benefit. Discuss!