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View Full Version : What is a 59 necro capable of in Velious?


Hagglebaron
02-01-2015, 12:31 PM
So I got my old account pw with some assistance, my main is still intact so I won't be starting over after all. I do recall however that maining a necro was one of the reasons I eventually quit, got tired of playing mostly solo and the thought of grinding another character up to the 50's made my brain hurt.

How do necromancers fare in Velious, both in solo and grouping situations?

I may just roll up an alt anyways and see how much of the 1 - 60 grind I can stomach a second time through.

Thanks in advance for any input

Murmus
02-01-2015, 12:33 PM
They're capable of twitching clerics

Swish
02-01-2015, 12:59 PM
Necros not great for Velious, go into KD and watch your dots barely shift a giant's health :P

Still capable of holding down some good camps if you like your TunnelQuest time Haggle but if you're looking to really enjoy the class, it's not so fun really.

On the upside, twitching/HoT is good, single target mez is good, spectre pets at 59/60 make camping things quick and easy but if you want a group you'll probably want to guild up and tag along with people.

trinkets
02-01-2015, 01:14 PM
Powerleveling newbs very effectively.

pasi
02-01-2015, 02:50 PM
Solo farming wise:

Skyshrine wyverns were incredible money on live. It will be tough to say here since some of the cash drops like Lath Drinor and Skyfury Scimitar won't be worth much here.

Plane of Mischief is a good place for necros. You can't farm it like an enchanter or shaman can, but there's definitely money to be made.

Chardok after Revamp is a really good farm spot for Necros. You have CoS, IVU, and FD to travel from PH to PH, and there's a ton of available undead to charm. There's a bunch of safe spots where you can snare/fd pull to. It's going to be the most lucrative solo spot when it launches, and necros are probably the best farmers for it. I say that because the nameds are not difficult enough to where you need an enchanter or shaman to solo, so necro mobility wins out.

As far as grouping goes, throw away the idea that Velious will have grouping like Kunark. Velketor's might be the sole exception.

Raid wise, necros bring conjure corpse robe, ok mana regen, and poor dps/healing.

Hagglebaron
02-01-2015, 03:41 PM
Damn, so not much hope of grouping in Velious as a necro eh?

Thanks for all the advice and feedback guys, more is always welcome

Rayzor84
02-01-2015, 03:44 PM
Damn, so not much hope of grouping in Velious as a necro eh?

Thanks for all the advice and feedback guys, more is always welcome


Velious sucks and actually lowers the usefulness of most classes. I'm actually kind of pissed velious is being released here.

pasi
02-01-2015, 03:48 PM
Well, whats there to group at max level?

Aside from Velketors, there's no dungeons that follow the traditional pH, short respawn, and uncommon named chance model of old world and Velious.

For the most part, there's either nameds that are on a long respawn or you're farming trash mobs for rare drops.

For the first category, look no further than how Fire Giants in SolB currently operate. You have people with the timer who will just snipe the mob when it respawns. For the second category, people just raid/mini-raid.

PVP Cleric
02-01-2015, 04:16 PM
Well, whats there to group at max level?

Aside from Velketors, there's no dungeons that follow the traditional pH, short respawn, and uncommon named chance model of old world and Velious.

For the most part, there's either nameds that are on a long respawn or you're farming trash mobs for rare drops.

For the first category, look no further than how Fire Giants in SolB currently operate. You have people with the timer who will just snipe the mob when it respawns. For the second category, people just raid/mini-raid.

Ouch. Makes being 60 in Velious actually sound terrible :-\

NizmerThafen
02-02-2015, 11:10 AM
There is a ton of stuff that can be solo'd in Western Wastes by a Necro. They drop some decent stuff, including very nice tailoring materials.

Daldaen
02-02-2015, 11:56 AM
Well, whats there to group at max level?

Aside from Velketors, there's no dungeons that follow the traditional pH, short respawn, and uncommon named chance model of old world and Velious.

For the most part, there's either nameds that are on a long respawn or you're farming trash mobs for rare drops.

For the first category, look no further than how Fire Giants in SolB currently operate. You have people with the timer who will just snipe the mob when it respawns. For the second category, people just raid/mini-raid.

Siren's Grotto follows the typical pattern also. It's just too many people fear the zone and are hopeful the camp in wall to skip the zone bug is in. Unfortunately we don't have a classic client so it doesn't work that easily here.