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View Full Version : Chardok AOE- Cleric - At what points do I know its not my fault?


gobbosnobbo
01-15-2015, 10:28 PM
55-59 was some of the smoothest experience I've had in the upper levels.

However, as of recently, I can't find a group thats successful, and I'm starting to wonder if I'm not part of the problem.

I'm not really sure what I can do, because it seems like enchanters are taking a ton of damage, and if I need to click off DB (shits hit the fan), or DA early, I'm still sitting there, either constantly interrupted or constantly stunned because of bash.

Sometimes, chanters die before the first DB has finished duration after I call for stun (somehow).

Sometimes they die in the middle of DA, despite me trying to heal (and getting interrupted because I've clicked off DA)

Sometimes after both DB and DA are down, I'm still getting bash locked, cant cast, cant heal myself, or heal enchanter.


Up until I call for stun, the pull usually goes fine.


Is this a problem with me? Am doing something wrong, or is this a problem with either the enchanter rotation or the puller not clumping the wave well enough?

Any advice is appreciated.


Here is my usually method.


1. Heal puller when he asks for it. (Minor heal)
2. Return to the wall, to the left of the chanters.
3. Cast DB as the mobs turn the corner.
4. Sit
5. Watch timer till Db is 6 seconds from expiring, call for stun
6. Watch both timer and cycle enchanter health.
7. Db Fades. Try to anticipate chunks of the pull coming in so I can DA. Sometimes I can hold off, sometimes I get hit so much I need to cast immediately.
8. I cast DA, sit again, continue to cycle enchanter health. If chanters start taking damage, I click off DA and try to heal.
9. Watch chanters rest of aoe, and throw in boots if none take damage.

My biggest problems are with bash/stun. If chanters take too much damage during DB/DA, I have to click off and I'm usually interrupted so much I cant cast heals.

Even after DB/DA wears, if there are too many stragglers, I still can't cast.


Is there something else I'm missing here? How do I know what the problem is?

Daldaen
01-15-2015, 11:03 PM
A few things.

1 - You say you are level 59. Use Celestial Elixir. 1200 HP over the duration for only 300 mana, its very worthwhile. Casts faster than DL and will continue healing while you are stunned.
2 - You are buffing enchanters with Heroic Bond+Marzin yes? The chanters are Rune 5ing themselves and Bedlam right? Enchanters aren't sitting down on pulls?
3 - Get a Shrunken Goblin Skull Earring. Often times you will find yourself needing to spam heal here. Cast Remedy then immediately click earring and immediately cast Divine Light. If you are unfamiliar, this is called Global Cooldown removal. Using an instant clicky will remove the global 2-second delay you have inbetween all casts. so instead of:

Remedy casts - 0 seconds
Remedy lands - 3 seconds
Divine Light casts - 5 seconds
Divine Light lands - 9.5 seconds

You are having:

Remedy casts - 0 seconds
Remedy lands - 3 seconds
Earring clicky - 3 seconds
Divine Light casts - 3 seconds
Divine Light lands - 7.5 seconds

May seem inconsequential but it saves lives.

Other than that, have hotkeys to target enchanters or be fast typing /tar XYZ. Rest comes down to the enchanters not being bad.

gobbosnobbo
01-15-2015, 11:09 PM
Aye, I always make sure chanters have Marz/Hero/Bulwark to keep them up a bit longer.

I need to pick up a shrunken skull earring, but for now I've been spamming the tinker made telescope to get past the global.

Whens the best time to cast celestial? I'll try to put it up on chanters who are at nearly 90%, but I find myself in awkward situations with it. Either I cast it, and they take no damage at all, or chanters are taking damage so fast, that I have to spam remedy or DL to keep them up. I can't seem to find a good time to cast CE without either having someone take no damage, and wasting mana, or someone taking shitloads of damage, and CE not saving them.

I'm having a real hard time casting between DB/DA, and sometimes after DA because of the stuns. Anything I can do here, or is this puller or chanter problem?

Appreciate the advice dal, thanks again.

Daldaen
01-15-2015, 11:39 PM
Where are you standing? You should be pretty far towards the zone in so that mobs have a longer path to you, increasing the chance as they are running through they will get stunned before they hit you. Obviously don't go so far that you are out of stun range though.

Generally I cast CE on myself so that I am keeping myself alive while I heal enchanters. But if a single chanter is getting pounded cast it after your first heal.

gobbosnobbo
01-15-2015, 11:43 PM
I'll have to double check where we're standing next time. I know its usually far enough to make sure casters can't just cast from the tunnel way into the group: I'll try to stand just a bit further to the left of chanters to make sure theres some more room.

When do you cast your first CE? Right after DB ends?

If I'm still getting stun locked pretty consistently on pulls or between or after DAs, what are some other things I can do?

Daldaen
01-16-2015, 09:06 AM
I'll cast CE after I heal the enchanter I dropped DA to heal (given I have time) or after DA drops while the pull continues to come in.

The only thing you can do is change where you're standing or have better enchanters.