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View Full Version : Game Mechanics: Gnoll Arrows Hit From Anywhere


Kipop
01-05-2015, 09:50 AM
So I'm killing in Blackburrow with my enchanter, and attempting to run away from a train of about 4 gnolls after my pet died [just "a gnoll" no other gnolls do this]. I realize they shoot arrows and can hit from distances, so I get around a corner and think, "phew, I'm a little safer right now." However, despite this, I still kept getting hit. I looked back for a moment and they were nowhere in sight for another 4 or 5 seconds, yet all the while kept hitting me with arrows.

Just a bit of a nuisance, really, especially when your life bar is under 20%.

Sorry if this is a known issue, did not see another thread for it.

Flexin
01-15-2015, 05:13 AM
bump this, happens constantly on Red atleast.

Aztefano
01-20-2015, 05:59 AM
Yes, this happens all the time! Not only do the arrows go through walls but also from the floor underneath.

Aztefano
02-25-2015, 12:41 PM
bump

Ele
02-25-2015, 12:53 PM
Gnolls are getting their tech from another galaxy.

http://i.imgur.com/5klreuQl.jpg

evilkorn
02-25-2015, 01:46 PM
Sounds like LoS outdoor rules apply to spells and arrows. They are working on ranged collision which might fix this issue.

Daldaen
02-25-2015, 01:53 PM
Gnolls are getting their tech from another galaxy.

http://i.imgur.com/5klreuQl.jpg

As evikorn mentioned, collision fixes should resolve this.

But off-topic... Did anyone else feel that arrow in Guardians of the Galaxy was overpowered? It really should've been nerfed. So ridiculous.

Haynar
02-25-2015, 02:21 PM
There were no los checks either in the current code.

Collision fixes should go out with next beta patch too.

H

Haynar
02-25-2015, 02:22 PM
As evikorn mentioned, collision fixes should resolve this.

But off-topic... Did anyone else feel that arrow in Guardians of the Galaxy was overpowered? It really should've been nerfed. So ridiculous.

The arrow was a bit silly and overpowered.

H

Vega
02-25-2015, 10:49 PM
On a similar note, did mobs that shot arrows have an infinite supply? I just thought they fired the one they had and then melee'd (atleast that's how I remember the gnoll on the BB bridge). Was that not true?

kaev
02-26-2015, 01:06 AM
On a similar note, did mobs that shot arrows have an infinite supply? I just thought they fired the one they had and then melee'd (atleast that's how I remember the gnoll on the BB bridge). Was that not true?

ISTR the goblins in DC shooting repeatedly, but only dropping one arrow (or none). What I can't recall is whether they ran out of ammo at some point or just kept shooting indefinitely.

Ele
02-26-2015, 11:49 AM
The halfling guards at the end of Alice in Wonderland in Plane of Mischief might be a good test case.

uygi
02-26-2015, 12:51 PM
The halfling guards at the end of Alice in Wonderland in Plane of Mischief might be a good test case.

NPCs never run out of food or drink, either. As far as I recall, all NPCs had unlimited ammo always. As Ele mentioned, PoM mobs definitely had infinite arrows. Just look up the exploit/feature of lining up the puppets such that they'd hit other NPCs when firing at you. A cursory search yielded nothing but I'm sure somebody can produce a link.

Zheta
02-26-2015, 07:31 PM
The centaur mobs in SK also shoot arrows indefinitely, if it matters.