View Full Version : Aaryonar
Byrjun
12-15-2014, 10:11 PM
Think this was reported months ago but it might have just been to Alunova at the time.
Anyways, Aaryonar is still gating. This mob wouldn't attempt to gate on live.
It's also not using the "fake" AE.
Snackies
12-15-2014, 10:27 PM
Another observation which appears to be odd:
1) Let Cloud of Disempowerment over-write C2 (in my case I left it in my 2nd buff slot).
2) Gate/zone (not via death - in my case click thurg stick)
C2 was back in my second slot and the Cloud of Disempowerment debuff was in the next available buff slot much further down the list.
Client bug? or?
Method
12-15-2014, 10:34 PM
Aaryonar Abilities
Cloud of Disempowerment AE (Dot)
Magic Resist Check (-150)
Range from Target 250
Decrease Mana by 500 per tick
Decrease Hitpoints by 50 per tick
Decrease ATK by 200
Side Effect: Fake Mana drain on Casters hiding behind the wall. Use an Insta (or with time & duck) clickie to get Mana Bar back.
Source: http://www.eqvintage.com/raid-strats/aaryonar/
Aaryonar
DBable. Slowable. Aaryonar casts an AE mana drain DoT. This means that if a caster is hit by the DoT, they will quickly lose all of their mana (the DoT is about 500 mana per tick, which will drain casters very fast). If a caster gets hit by the DoT, even once, they will lose all their mana and will essentially be useless. Aaryonar also has a fake AE that will hit everyone, no matter where they are standing. The fake AE will show your mana bar dropping even though you arent actually losing mana. Click on an insta-click item (even if the spell can only be cast outdoors, like Jboots) and your mana bar will be updated with your correct amount of mana. The best place for the casters to hide is around the corner, on the stairs. This presents another problemthe casters have to stand where the chicks spawn. When anyone needs a heal, they must disengage and come around the corner and the clerics will heal them. If you get to about half hp, GET OUT OF THE FIGHT AND AE - and wait for a heal and be sure not to train the casters.
Also Cloud of Disempowerment is currently on a 15-20 second timer, classic posts suggest this should be more around 10-12 seconds per cast
[Mon Dec 15 19:08:07 2014] You feel your skin freeze.
[Mon Dec 15 19:08:28 2014] You feel your skin freeze.
[Mon Dec 15 19:08:43 2014] You feel your skin freeze.
[Mon Dec 15 19:08:59 2014] You feel your skin freeze.
Effect Cloud of Disempowerment (AE DoT, 10ticks)
50dmg x10, Mana 500dmg x10, ATK-200
Recast: 12s, Resist: Magic(-150), Range: 250
roasted Reply... By: Anonymous
Posted @ Sat, Dec 22nd 3:46 PM 2001 Score: Decent[2.50]
this guys is cake if you have a person calling out his AoE, He casts it every 10 seconds... main tank must shout that his AoE has been casted then casters run out cast then run behind a wall again. Entire Ntov was cleared in a few hours on Tallon
Source:http://web.archive.org/web/20021215224849/http://eqbeastiary.allakhazam.com/search.shtml?id=6457
Snackies
12-15-2014, 10:43 PM
In my example the AE that hit me was indeed because I was in his line of sight.
Sitting behind the wall I was not affected or saw a the "fake" AE debuff/message.
Heebee
12-15-2014, 10:52 PM
Anyways, Aaryonar is still gating. This mob wouldn't attempt to gate on live.
Byrjun is correct. Aaryonar did not gate on live.
Alunova
12-15-2014, 10:55 PM
The fake portion of the spell would most likely have to be specifically coded. The spell system just doesn't work this way. I could try adding multiple spell components but I do not believe I could separate the LoS components without somehow tying 2 individual spells together. Some cases like this are just not worth the effort or dedicated development time right now, for very little overall game impact, but may become feasible later.
getsome
12-15-2014, 11:28 PM
no clue what time frame this is from,
http://giline.versus.jp/shiden/monster/tov01.htm
Method
12-15-2014, 11:36 PM
The fake portion of the spell would most likely have to be specifically coded. The spell system just doesn't work this way. I could try adding multiple spell components but I do not believe I could separate the LoS components without somehow tying 2 individual spells together. Some cases like this are just not worth the effort or dedicated development time right now, for very little overall game impact, but may become feasible later.
Only real issue i see with Aaryonar then, he is gating and his AE is on a longer recast timer then it should be, Also slow seemed to land pretty easy on him. For the most part he went down pretty easy for being the gatekeeper of Ntov
Byrjun
12-16-2014, 10:35 AM
Aaryonar wasn't particularly resistant to slow on live. It's hard to remember exact resist rates back from live, but if I had to guess Aaryonar had maybe a 60% resist rate on live and maybe a 45% resist rate here.
However, that's still worthless information for a comparison. What MR debuffs was she usually getting hit with when I raided her back in classic? Who knows. We used Malo/Tash/OOS on beta, maybe we weren't OOSing her back on live. Maybe we were.
If anything maybe Aaryonar's MR should be adjusted ever so slightly upwards. Or maybe it's dead on accurate. At the very least, it's close to what I remember from live.
It's really hard to speculate how accurate the resists are without pumping out a bunch of data with identical variables on both live and p99 beta.
But yeah, that gate needs to be removed. Same with Eashen and any other NToV dragon that may still be able to gate that we haven't gotten to yet. I raided NToV a lot and never remember a single instance of a mob gating, nor was it ever even discussed as a possibility.
Did some research on Vyemm and Aaryonar a while back. It seems like it was a client bug on both of them and you could counteract the AE effects when out of LoS by filtering spell effects or using a clickie to force client/server update.
http://www.eqclerics.org/forums/showthread.php?t=10911 (Pre-Luclin discussion)
One thing that is very important on the fight vs Vyemm and also vs Aaryonar is that their AEs are bugged. Vyemm's ae will still knock you back when you resists, and Aaryonar's will still drain your mana, even if you are out of LoS of them. The fix for the bug currently is to turn serverfilter on and NPC spells off. It keeps your client from actually seeing the spell cast unless you are actually in the AE and don't resists, then it still has full effect.
On Aaryonar, if you don't have serverfilter on or NPC spells off, and are out of LoS of him and get effected by the AE, your mana isn't actually drained. Its a client side bug, if you chain activate an instacast item to force an update with the server, you will see your manabar go up. Hope that helps.
There is a bug that causes you to be knocked back even when you resist or are out of line of sight and don't even get hit by the AE. If you turn your serverfilter on and NPC spells off, you will not get knocked back if you resist the ae or are out of line of sight. You will still take the full effect of the AE if you are in line of sight and don't resist though.
Byrjun
12-16-2014, 02:09 PM
I'm pretty sure that Aaryonar still has the "fake" AE to this day. Most people saw it as sort of a trick to the fight that you had to learn as opposed to a bug.
I'm pretty sure that Aaryonar still has the "fake" AE to this day. Most people saw it as sort of a trick to the fight that you had to learn as opposed to a bug.
Bug and "trick to the fight" aren't mutually exclusive.
Are you saying that he has a second "fake" AE cast or that it is the same cast that hits people in line of sight as well as those out of line of sight?
Like Alunova said, it doesn't make sense how the fake portion can be implemented in the current spell/line of sight implementation without major reworking of the code.
Nirgon
12-16-2014, 04:12 PM
if you chain activate an instacast item to force an update with the server, you will see your manabar go up
o man nostalgia there
falkun
12-16-2014, 05:30 PM
However, that's still worthless information for a comparison. What MR debuffs was she usually getting hit with when I raided her back in classic? Who knows. We used Malo/Tash/OOS on beta, maybe we weren't OOSing her back on live. Maybe we were.
There's still the issue that bard debuffs/buffs do not stack like they did on Live (http://www.project1999.com/forums/showthread.php?t=143893). Bard tashing (via orb of tishan (http://wiki.project1999.com/Orb_of_Tishan)) would stack with ENC tash for further MR debuffing. As far as I know, that is not implemented (correctly) on P99.
wycca
12-16-2014, 06:05 PM
Aary is super gimp without that gate, should at least dial up the MR imo.
Also, Doz was still gating last I knew, really funky stuff - gating right when by spawn even. Hopefully it got fixed, havent been back for awhile.
Byrjun
12-16-2014, 07:09 PM
Bug and "trick to the fight" aren't mutually exclusive.
Are you saying that he has a second "fake" AE cast or that it is the same cast that hits people in line of sight as well as those out of line of sight?
Like Alunova said, it doesn't make sense how the fake portion can be implemented in the current spell/line of sight implementation without major reworking of the code.
I'm pretty sure there were 2 AEs with the same name. One was "real" and could be blocked by LOS, the other ignored LOS and would hit clerics and appear to drain mana but as soon as you clicked an instant clicky it would disappear and your mana would return.
The "real" AE would overwrite the "fake" AE so if you had some mana loss from the fake AE and then got hit by the real AE that mana would be lost permanently, so it did add a bit of difficulty / required attention to what was going on during the fight.
Aaryonar felt pretty accurate, shrug. This server is more about classic accuracy than artificially inflating difficulty. I discussed my opinion on the accuracy of the actual encounter already, though.
Dozekar was gating when we did him recently, I'm sure that's still the case. Devs need to remove gate on a bunch of these mobs, and look into the weird aggro link associated with some mobs that creates unclassic pulling situations.
Zlandicar and Velketor also gate but I'm not sure if that's accurate or not because we always killed them on their spawn points on live.
Alunova
12-18-2014, 01:08 AM
Many of the dragons have strong evidence of gate usage before they were rooted and acquired cotz. I'm not suggesting all did, but I know several dragons and trash NPCs should for now.
I'm removing gate from aary because I remember fighting him away from his spawn point, but will need evidence on each of the others from pre-rooted era.
Heebee
12-18-2014, 01:49 AM
Many of the dragons have strong evidence of gate usage before they were rooted and acquired cotz. I'm not suggesting all did, but I know several dragons and trash NPCs should for now.
Which NToV dragons do you believe should gate in the pre-root era?
As for trash, the blue and glimmer drakes definitely did gate.
Byrjun
12-18-2014, 03:01 PM
Many of the dragons have strong evidence of gate usage before they were rooted and acquired cotz. I'm not suggesting all did, but I know several dragons and trash NPCs should for now.
I'm removing gate from aary because I remember fighting him away from his spawn point, but will need evidence on each of the others from pre-rooted era.
Aaryonar and Eashen were never perma rooted (even when most of ToV became perma rooted), and they never had the ability to gate.
Those are the only ones I've mentioned so far, we need to test more NToV.
Not sure how I provide evidence that Eashen didn't do something, is there evidence that he would gate?
Alunova
12-18-2014, 05:55 PM
Not sure how I provide evidence that Eashen didn't do something, is there evidence that he would gate?
I know those two were not rooted, but there were sweeping changes done at the same time. Where did you provide evidence that Eashen should not gate? I may have missed it.
I know those two were not rooted, but there were sweeping changes done at the same time. Where did you provide evidence that Eashen should not gate? I may have missed it.
He's saying he can't prove the negative to get it changed. Unless someone 13 years ago happened to comment on the lack of gating attempts by Eashen.
Alunova
12-18-2014, 08:20 PM
I repopped ToV on beta and despawned Aaryonar, fyi. Gate is removed pending update.
Eashen still gates, I remember always fighting him near his spawn point, but I'm not sure why. I can't think of any other reason we would do that, but willing to remove it if there is any evidence.
Byrjun
12-19-2014, 12:37 PM
I guess we should make moss snakes rampage, I can't find any evidence stating that moss snakes don't rampage.
I repopped ToV on beta and despawned Aaryonar, fyi. Gate is removed pending update.
Eashen still gates, I remember always fighting him near his spawn point, but I'm not sure why. I can't think of any other reason we would do that, but willing to remove it if there is any evidence.
Some guilds pulled Eashen and Iki to zone in to kill, but his room (once the guards are dead), the ramp, and the stair room off Iki's room have good geometry too.
Some posts:
http://www.erollisimarr.com/forum/archive/index.php/t-16286.html
10-12-2003 Eashen and Ikitar are weird. Both are NToV mobs but both are pretty easy and since they spawn before Aaryonar, it's easy just to go in and wack these two. Hell, last I heard, you can pull these mobs from their spawnpoint to the zone in of ToV with a Non-KOS puller team who knows what they're doing. And, in my opinion, you don't ever want to skip Eashen if you can help it. He's easily one of the best Risk vs. Reward Named in TOV.
Discussing pulling Eashen, splitting from his guards, killing in Aary hallway. (Post NToV Rooting update). No discussion of gating or worry about it with his guards still up.
http://www.monkly-business.net/forums/archive/index.php/t-5889.html
Eashen:
Raid should be positioned north of the CoH spot right before the stairs. Clerics on one side behind pot (west wall - AE protection) and the rest of the raid directly across from there on east wall.
Two monks to pull. Must be split from 4 guards. Eashen runs faster than the guards. MT to face south in range for heals.
Eashen of the Sky is considerably faster than his guards (who are in each of the 4 corners of his room). Single pulling him is fairly easy, but there are some things you need to know.
Set the guild up at the base of the stairs to Aary after clearing the 2 drakes there. Make a hotkey that tells the MA in the hospulls to tag you're target (i.e. /2 TAG ~{ %T }~ please).
Once the chickens are clear (preferably all of them), walk half way down the ramp, target Eashen, click your Happy Dragon and immediately back up to the pot. Once Eashen gets to you, DROP. If he's alone and your FD is successful, hit your "TAG" hotkey.
Stay right where you are until all the guards are safely at home. There may be times when you have to rush Eashen's room if you get AE'ed before they path back. Whatever the case, it is your responsibility to keep those guards away from the raid.
http://giline.versus.jp/shiden/monster/tov05.htm
Table formatting messed up with copy/paste, but link says Gate = No.
Eashen of the Sky
Melee Max Rampage Flurry etc
? ? ? ?
Effect Wave of Cold (AE DD)
350dmg
Recast: 12s, Resist: Cold, Range: 200
Rain of Molten Lava (AE Rain)
300dmg x3
Recast: 12s, Resist: Fire(-100), Range: 200
Resist svM svF svC svP svD
? ? ? ? ?
etc Level Slowable Gate Rooted Stunable
65 No No No No
http://www.thesteelwarrior.org/forum/showthread.php?t=4886&page=2
2003 mentioning Cyndor Lightningwing Gates. No mention of Eashen gating.
2004 thread from safehouse:
http://www.thesafehouse.org/forums/forum/everquest-wing/the-back-alley/4100-north-tov/page2
Ikatiar the Venom - 700's, slowable, rampage, pretty much Vindi with less HP and DPS.
Eashen of the Sky - 700's, wizard, 300 fire/cold AE, weak DPS due to casting. Can gate.
The 2 above are unique pulls, each being in a room with numerous mobs. There are a number of ways to pull them. You can do it single, using a bio orb, or a tag team of monks (who don't mind taking one for the team, which they will), or clearing the guards first. HINT: Ikky and Eashen are faster than their guards.
Another poster immediately correcting the above incorrect information.
ikatar isn't slowable, eashan doesn't gate.. zlexaks AE is 1250 or so nuke + slow, disease based ye.
Alunova
12-20-2014, 12:56 AM
Gate removed from Eashen, pending update.
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