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View Full Version : Game Mechanics: Tracking Bug with players


SamwiseRed
12-08-2014, 03:10 PM
I'd say more than half time you track a player using the track skill it takes you to a zoneline instead of the player.

Now the other day we had a bug on red where all the NPCs were appearing near zonelines and Hayner said it had something to do with sending false locations to the client to prevent cheating. Something like that anyway, I will quote if I can find it.

Do you think this anti cheating thing is what is causing player track to be broken? Maybe these false locations are also being used by the actual player track skill and that is why player locations are always near zonelines. Just a thought.

SamwiseRed
12-08-2014, 03:12 PM
Well that is messed up.

Shouldnt do that. I know what is probably causing it. There is new code to scramble player locations when you zone in. So if they are using something like myseq, they wont get accurate info. Worked great in testing in many zones. And should not have been zone dependent.

Is it limitted to cities?

H

Colgate
12-08-2014, 03:40 PM
i've seen in many, many zones a bug where someone will zone in and appear in a random spot near you, then after like 5-10 seconds they'll poof

none of which were cities

Nirgon
12-08-2014, 04:39 PM
I remember track bugging out as long as I played for this project's era on live

It was more reliable than it is here but shadowstep or other things I think broke it then

SamwiseRed
12-08-2014, 05:28 PM
Ye this has been broken forever on red. I'm curious if it's broken on blue as well. If not then the anti hack code maybe the culprit.

SamwiseRed
12-09-2014, 09:33 AM
bump i just wanna know if the two can be related big H. track bug and anti hack code for player locations.

Haynar
12-10-2014, 10:12 AM
Multiple issues.

The anti hack code is part of it.

Another part is a system in place that does not send client updates outside a certain range. I need to add a bypass for tracking clients. Should be a fairly simple fix. I will try to look at in next day or two.

H

SamwiseRed
12-10-2014, 02:45 PM
Got dayum you are a badass. Pras

Infectious
02-04-2015, 02:22 PM
Noticed in south ro, people will pop on the random mobs walking by. This shit kills pvp, cause you can con every single person who zones in. Makes it alot easier camping a mob that has 2 portals and 2 zone ins, when you know what is comin.

RIP The Jacka
02-12-2015, 09:54 AM
update: the bug is inspect-able

the ghost of the person zoning in that spawns on top of you can be inspected, even though you are nowhere near them

no need for mocraquast

Haynar
02-12-2015, 10:15 AM
Yes. I coded a fix. No. It has not patched.

Trying to wrap up a few things, then will see about getting a patch soon.

H

Ciller1985
04-08-2015, 09:10 PM
Tracking other players still a major bugged, any update on this?

yikes
06-29-2015, 04:03 PM
bump

still broken at long ranges. Works within a certain radius it seems (just outside of visual range, track fixes itself)

yikes
08-08-2015, 02:54 PM
Can confirm track still doesn't work when tracking players.

Same. Probably the most frustrating thing about the ranger class. And that's saying something...

Ragnaros
08-15-2015, 09:36 AM
track works great please move this to resolved

Buhbuh
08-21-2015, 05:55 AM
Noticed in south ro, people will pop on the random mobs walking by. This shit kills pvp, cause you can con every single person who zones in. Makes it alot easier camping a mob that has 2 portals and 2 zone ins, when you know what is comin.

This is very useful to classes that use bind sight. You can find anyone because you get a free target on them.

daasgoot
08-23-2015, 10:32 PM
This is very useful to classes that use bind sight. You can find anyone because you get a free target on them.

game breaking issues to be resolved

but hey, at least they got that un-classic buff timer's thing fixed aye?

yamahoto
08-26-2015, 10:24 AM
Still not fixed.

Imago
09-14-2015, 04:13 AM
Track still not working as of 9/14/15

Haynar
09-14-2015, 08:48 AM
Ok. Fine. Fine. Will fix tracking. Moving it to top of my list of things to do.

H

Crazycloud
09-15-2015, 03:14 PM
I think the zone in glitch where people pop on top of mobs on other peoples screen kinda fucks with tracking.

Prob few other things too.

yikes
09-16-2015, 05:54 PM
Ok. Fine. Fine. Will fix tracking. Moving it to top of my list of things to do.

H

This is the best news all year.

Ciller1985
09-16-2015, 09:43 PM
YAYYYYYYYYYYYYYYY! Red is a joke without tracking

Imago
09-16-2015, 11:06 PM
Pras. Ranger now a viable pvp class.

Fame
09-18-2015, 03:55 PM
Ok. Fine. Fine. Will fix tracking. Moving it to top of my list of things to do.

H

very excite

yikes
11-10-2015, 05:55 AM
Ok. Fine. Fine. Will fix tracking. Moving it to top of my list of things to do.

H

Bump. Any update? This is the most frustrating thing about the class and that's saying something with arrow collision the way it is.

Thanks

Imago
12-24-2015, 02:57 AM
Bump. Any update? This is the most frustrating thing about the class and that's saying something with arrow collision the way it is.

Thanks

Would love an update!

Doctor Jeff
12-29-2015, 02:24 PM
Track still not working. Almost 2016 now

Doctor Jeff
01-05-2016, 04:20 PM
any update on this issue? Patches are so rare, just looking to know if anyone was able to come up with a solution that might be coming out soon

Imago
02-09-2016, 03:25 AM
Bump for great ranger justice.

Doctor Jeff
02-10-2016, 03:50 PM
Bump for great ranger justice.

there is no hope.

derpcake
02-10-2016, 06:00 PM
overclownfidence is a slow and hilarious killer

Feanol
02-15-2016, 04:50 AM
Tracking players doesn't work on red. Sort by distance is best we can do as rangers. The track text will lead you to a ghost but when you sort by distance you can select and track to the mob nearest your target and that will often lead you in the correct direction.

shhhhhh.....

Rangers unable to track players at all. We'll definitely never find you it's ok to sit afk ;)

Heebo
02-18-2016, 04:48 PM
Ok. Fine. Fine. Will fix tracking. Moving it to top of my list of things to do.

H

Any update, Haynar?

Ty

Doctor Jeff
02-18-2016, 04:56 PM
Any update, Haynar?

Ty

There is no hope

Imago
03-02-2016, 04:37 PM
Bump.

TheBiznessTZ
03-02-2016, 04:54 PM
Doing my duty as a ranger and bumping this.

derpcake
04-05-2016, 11:28 AM
can this be fixed?

"no" is a valid answer, just wondering along with others ..

Doctor Jeff
04-05-2016, 07:44 PM
can this be fixed?

"no" is a valid answer, just wondering along with others ..

yes it can
no it wont

hope this helps

Nirgon
04-06-2016, 11:53 AM
track bugged out / broke on players all the time its classic

Doctor Jeff
04-06-2016, 12:00 PM
track bugged out / broke on players all the time its classic
while what you say is partially true, this bug is not classic


still not going to be fixed

please move this thread to resolved

Porky
04-11-2016, 04:04 PM
Hi! I'm a ranger on Red and I never noticed on blue before, but it is still very hard to track players. I have not successfully tracked a player on red using the track button, I have been having to sort by distance and check every 15 seconds to see if i got closer.

EatitNerd
04-12-2016, 08:41 PM
track bugged out / broke on players all the time its classic

This, because things that play a factor on a person is different than mobs, i.e. levitate, selo's, running around a zone in weird patterns etc. Completely normal for it to get bugged, I've tracked many players down on red but I've lost quite a few aswell, just the way the cookie crumbles

derpcake
04-13-2016, 10:33 AM
yes it can
no it wont

hope this helps

yea it does, i've quit playing since server seems to get even less support then before

thanks

Nirgon
04-21-2016, 01:05 PM
Bundy bard been trackin people just fine

Think this is only an issue for very far away targets?

SamwiseRed
04-21-2016, 10:50 PM
bundy must not pvp if he hasnt noticed how buggy it is.

Crazycloud
04-27-2016, 02:59 PM
Track def broken on this server. Does not work like live at all.

Also ZEK tracking is 95 % accurate and on here its 5 % accurate. If those guys can fix it these guys def can.

I guess they work for free so can't complain about them not fixing it. Glad i don't play on r99 anymore tho.

Nirgon
04-27-2016, 03:08 PM
bundy must not pvp if he hasnt noticed how buggy it is.

It led to deaths of several players

I'd say it worked some how

Haynar
04-27-2016, 03:38 PM
I ninja made changes. Dunno if it improved tracking players. Didn't have time to look at final result. Scrapped a lot of location scrambling garbage that never worked right.

ducktv
04-28-2016, 12:36 AM
I ninja made changes. Dunno if it improved tracking players. Didn't have time to look at final result. Scrapped a lot of location scrambling garbage that never worked right.

i'll be back to criticize you accordingly depending on how angry i get when i can't track someone.

ducktv
04-29-2016, 01:50 AM
i'm back. it doesnt work. after tracking several ghosts today. i've reverted to my formula of going the opposite direction of wherever track tells me to go. keep trying

EatitNerd
04-29-2016, 07:05 PM
Track succeeded in me (54 druid) killing and or plugging 8 individuals today in 2 hours. Track is working great for me, thanks for the hotfixes Haynar!

Redi
05-02-2016, 10:54 PM
This feature has been here since classic.

Imago
05-03-2016, 01:50 AM
It was working for me in MM yesterday.

Doctor Jeff
05-20-2016, 01:38 PM
This works if you are already within a certain range to the player you are attempting to track.

Imago
05-24-2016, 03:06 AM
This works if you are already within a certain range to the player you are attempting to track.

This is true.

This was also the case before-hand.

Long range player tracking is not working appropriately as of right myow.

Doctor Jeff
05-24-2016, 10:36 AM
This is true.

This was also the case before-hand.

Long range player tracking is not working appropriately as of right myow.

So what you're saying is tracking has not changed at all since the bug was found and is still broken.

Bump

Zkoch01
05-24-2016, 10:56 AM
I was trying to track someone (NPC) across the zone in nektulos yesterday on red and it sent me in circles. Just an FYI for anyone needing as much info as possible.

Doctor Jeff
05-24-2016, 12:35 PM
The bug is caused by the anti-hacking system that prevents your client from knowing where other PCs and NPCs are on the map while outside of a set range.

At least, that is how it was explained to me.

No fix in sight.

Doctor Jeff
05-24-2016, 12:36 PM
Multiple issues.

The anti hack code is part of it.

Another part is a system in place that does not send client updates outside a certain range. I need to add a bypass for tracking clients. Should be a fairly simple fix. I will try to look at in next day or two.

H
Two years have passed.

Imago
05-25-2016, 01:08 AM
Multiple issues.

The anti hack code is part of it.

Another part is a system in place that does not send client updates outside a certain range. I need to add a bypass for tracking clients. Should be a fairly simple fix. I will try to look at in next day or two.

H

Dated 12/10/14

Doctor Jeff
05-25-2016, 01:50 PM
Can't wait for this to be fixed in the next day or two.

EatitNerd
05-25-2016, 06:20 PM
It had already been hotfixed, please stop trolling the developers in the PvP Bugs section

Doctor Jeff
05-25-2016, 06:41 PM
It had already been hotfixed, please stop trolling the developers in the PvP Bugs section

Here are some quotes from this thread that indicate you are a dumbum.

These are all posts made after Haynar's "hotfix" was "applied"

Bump. Any update? This is the most frustrating thing about the class and that's saying something with arrow collision the way it is.

Thanks

Would love an update!

Bump for great ranger justice.

overclownfidence is a slow and hilarious killer

Tracking players doesn't work on red. Sort by distance is best we can do as rangers. The track text will lead you to a ghost but when you sort by distance you can select and track to the mob nearest your target and that will often lead you in the correct direction.

Any update, Haynar?

Ty

Doing my duty as a ranger and bumping this.

can this be fixed?

"no" is a valid answer, just wondering along with others ..

Hi! I'm a ranger on Red and I never noticed on blue before, but it is still very hard to track players. I have not successfully tracked a player on red using the track button, I have been having to sort by distance and check every 15 seconds to see if i got closer.

Think this is only an issue for very far away targets?

bundy must not pvp if he hasnt noticed how buggy it is.

Track def broken on this server. Does not work like live at all.

Also ZEK tracking is 95 % accurate and on here its 5 % accurate. If those guys can fix it these guys def can.

i'm back. it doesnt work. after tracking several ghosts today. i've reverted to my formula of going the opposite direction of wherever track tells me to go. keep trying

Long range player tracking is not working appropriately as of right myow.

I was trying to track someone (NPC) across the zone in nektulos yesterday on red and it sent me in circles. Just an FYI for anyone needing as much info as possible.

EatitNerd
05-25-2016, 06:43 PM
I ninja made changes.

Doctor Jeff
05-25-2016, 06:46 PM
These are all posts made after Haynar's "hotfix" was "applied"

Doctor Jeff
05-25-2016, 06:46 PM
I ninja made changes. Dunno if it improved tracking players. Didn't have time to look at final result. Scrapped a lot of location scrambling garbage that never worked right.

i'll be back to criticize you accordingly depending on how angry i get when i can't track someone.

i'm back. it doesnt work. after tracking several ghosts today. i've reverted to my formula of going the opposite direction of wherever track tells me to go. keep trying

Imago
06-22-2016, 03:00 PM
bump

Imago
06-30-2016, 02:31 PM
bump still not fixed 6/30/16

Jeni
07-03-2016, 01:56 AM
I click track and immediately try one of the other 3 directions instead of following track. That works often enough.

Imago
07-15-2016, 06:01 PM
bump

Imago
08-04-2016, 05:15 AM
bump for great ranger justice.

it sucks having a high level ranger looking for pvp when you know track will undoubtedly lead you AWAY from your target. it doesn't happen to bards or druids, since their track range is so small. just the saps that play rangers.

Imago
08-16-2016, 02:15 AM
Bump for GRRRRRRRRRREAT ranger justice!

georgie
08-16-2016, 04:43 AM
U will use tracking to avoid your target let's be honest

Imago
08-26-2016, 05:29 PM
bumping for great ranger justice

elwing
08-29-2016, 12:12 AM
it never worked correctly in that era on live too... that's classic

Imago
08-30-2016, 04:56 PM
horseshit - i mained a ranger on live during velious era and never had trouble tracking players for pvp.

Zkoch01
08-30-2016, 04:57 PM
^^ Agreed

TheBiznessTZ
08-30-2016, 05:06 PM
horseshit - i mained a ranger on live during velious era and never had trouble tracking players for pvp.

I mained a Druid and can confirm his tracking worked perfectly

Imago
09-13-2016, 05:03 AM
Bump. Still broken

vouss
12-07-2016, 08:21 PM
Working as intended move to resolved

Doctor Jeff
12-08-2016, 08:15 AM
Track is still broken confirmed.

Doctor Jeff
12-09-2016, 07:47 PM
Working as intended move to resolved

This mechanic is not actually working as intended and the issue is not resolved.

vouss
12-12-2016, 02:10 AM
this mechanic works exactly how I recall it working in 2001. I played a ranger with an alt druid in the top raiding guild at the time. I recall this better then anyone here. Working as intended, move to resolved.

debuilder
01-24-2017, 10:07 PM
sig test bump

Heebo
02-14-2017, 06:39 PM
http://i.imgur.com/7NOxuFu.jpg

heh

TheBiznessTZ
02-14-2017, 06:40 PM
http://i.imgur.com/7NOxuFu.jpg

heh

Pras it

Imago
03-19-2017, 07:14 PM
Bump for great ranger justice!

Doctor Jeff
03-19-2017, 07:54 PM
http://i.imgur.com/7NOxuFu.jpg

Imago
03-19-2017, 10:45 PM
So Haynar has been stumped on this for closing in on 2 years now?

Nirgon
03-20-2017, 11:03 AM
custom anti cheat breaks it im told

hope this helps

Qtip
03-20-2017, 03:24 PM
So Haynar has been stumped on this for closing in on 2 years now?

I believe haynar donates his time to another EQ emu project if Im not mistaken.

vouss
04-02-2017, 10:46 AM
great fix thanks staff, move to resolved please

Imago
04-18-2017, 02:47 AM
Bump for great ranger justice - would love to pvp on my ranger if I could ever find someone in the same zone!

TheBiznessTZ
04-18-2017, 02:48 AM
Bump for great ranger justice - would love to pvp on my ranger if I could ever find someone in the same zone!

bump

Imago
05-02-2017, 01:08 AM
bump for great ranger justice!

KEWLGET
05-02-2017, 12:13 PM
track is bugged because of their anti showeq code that scrambles player/NPC locations if you're too far away from them

you will likely never see track work alongside this system

Imago
05-25-2017, 05:59 AM
Bump for great ranger justice!

Porky
05-29-2017, 03:43 PM
So, basically, this could be fixed but it would mean that the anti hack has to be modified?

derpcake
05-30-2017, 09:13 AM
Seems there are no active devs left on p1999 atm.

If someone has an account on the TAKP forums, perhaps they could ask Haynar what the plan is, he is quite active there.

Imago
06-04-2017, 04:26 PM
Bump for great ranger justice!

If there are no plans to make player tracking classic for rangers (thus, shall forever be not classic), give us something equally not classic to compensate.

Seriously though, it would change the game for ranger PvP to have a working player track.

Nirgon
06-06-2017, 04:51 PM
Look man me and Cwall already tole u

Imago
07-03-2017, 12:05 PM
Bumpin'

Imago
07-18-2017, 02:28 AM
Bumpin'

georgie
07-18-2017, 11:36 PM
Tracking won't help ur PvP let it go

Doctor Jeff
07-22-2017, 08:16 AM
^

Imago
07-25-2017, 02:04 AM
Tracking won't help ur PvP let it go

Stop shitting up my thread.

Thanks for the free bump though.

Doctor Jeff
07-25-2017, 07:09 AM
Stop shitting up my thread.

Thanks for the free bump though.

that guy is banned

Imago
09-26-2017, 04:13 AM
Bump!

Damn
09-27-2017, 04:56 PM
Stop shitting up my thread.

Thanks for the free bump though.

Working track isnt going to help the fact that you play like hot garbage

Imago
09-28-2017, 02:03 AM
Thanks for the free bump!

Imago
10-22-2017, 02:20 AM
Bump!

Nirgon
10-31-2017, 01:09 PM
Works on Zek, no anti hax tho(??)

Baam
11-07-2017, 12:37 PM
I mostly get the bug if I instant click track after zoning, it’s like it tracks the ghost bug target, wait a few ticks before using track when you just zoned in

Imago
11-30-2017, 02:19 AM
Bump for great ranger justice!

Heebo
11-30-2017, 11:15 PM
There are no players to track. Please move to resolved.

Imago
12-11-2017, 03:49 PM
Bump for great ranger justice!

loramin
12-15-2017, 02:58 PM
There are no players to track. Please move to resolved.

While it's far more relevant on Red, this bug does affect Blue too (sometimes Bards/Druids/Rangers want to find their fellow players for reasons that don't involve killing them).

Imago
12-24-2017, 04:52 AM
Bump for great ranger justice!

Nirgon
01-04-2018, 01:54 PM
Track worked very well on Zek

Wonder if its the "anti hax" here

Loto
01-10-2018, 04:25 PM
Bump!

Imago
01-11-2018, 11:42 PM
Rangers could be so much fun, if track didn’t actively point you in the wrong direction! Help!

Loto
01-18-2018, 06:07 AM
Here's the thing bros -

Devs have known about this specific issue for over 3 years at this point - Haynar made a post in this thread on 12/8/14.

My issue is that it affects certain classes in an unbalanced way. Bards? It doesn't hurt them terribly, since their track only reaches as far as the anti-hax. A significant percentage of PCs on bard track are close enough that they are unaffected, and thus a Bard can accurately track another PCs position with the skill, as it was initially intended and was intended before Summer 2014 (when the most recent change to track went into effect). Druids are in a similar position, but since their track is slightly larger, they are affected slightly more, but not in a way that significantly alters their gameplay in a pvp setting.

Rangers? We are getting a huge, unmitigated shaft here. This was meant to be our big contribution to PvE and PvP, since it obviously isnt our DPS or our spell casting ability. Yet the majority of our track range falls into this "anti-hax" range, and we are actually being disserved by even having it. In PvE, it is a huge boon to any group to quickly see what is UP and what is not up, as is intended. Regarding PvP, however, it points us in the wrong direction, rather than just an arbitrary one (it could always point north, but instead will always point in a direction OTHER than the target). Thus, one of a rangers' intended contributions towards gameplay is actually inverted and made into a hinderance towards anyone associated with a ranger. Tl;dr, why play a ranger when a warrior won't send you in the wrong direction and hits harder, bows harder and can tank mobs?

If there's no plan to either a) fix this issue in a way that benefits the affected classes proportionally, or b) address this issue at all, one can only wonder if the intended result was to drive certain pvp mechanics to certain classes and ensure certain classes are abandoned.

Certainly does not feel classic at all.

Don't get me wrong, Devs, I appreciate everything that you do and will continue to play here, but I would love to know if I should be rerolling or not.

feniin
01-29-2018, 02:29 PM
I'd say roughly 50% of the time I end up tracking to the middle of nowhere with nothing in sight. It's frustrating to say the least.

Gardur
01-29-2018, 03:07 PM
Ok. Fine. Fine. Will fix tracking. Moving it to top of my list of things to do.

H

Can we get an update on this please?

Its been years.

Imago
02-04-2018, 05:51 PM
Bump!

panquakes
02-07-2018, 02:36 PM
Bump

Just facts
02-08-2018, 07:43 AM
Bump

Imago
02-12-2018, 06:48 PM
Bump for great ranger justice!

Imago
02-18-2018, 09:32 AM
Bump!

Imago
03-08-2018, 05:31 PM
bump!

Imago
03-27-2018, 02:06 AM
Yea! Bumps for days!

Baam
04-07-2018, 05:08 PM
YEARS and still not working

Imago
04-12-2018, 01:18 AM
bump!

Imago
04-30-2018, 02:04 PM
Bump!

Imago
05-11-2018, 01:34 AM
Bump!

Imago
05-19-2018, 01:24 PM
Bump!

Smedy
05-21-2018, 08:04 AM
As the official lead beta tester of red99 i confirm that track is working as intended.

You may direct possible complaints or questions directly to Rogean Technologies LLC (https://coreserver.net/stuff/productions/Smedy/ROGEAN-TECH.mp3), thank you.

Bummey
05-24-2018, 12:13 AM
It would be nice to be able to track players with some kind of reliability. On Blue.

Slathar
05-26-2018, 09:18 AM
working as intended.

i have no problem tracking people with my guild leader Drybones supplemental software.

Imago
05-26-2018, 04:35 PM
Please stop trolling legitimate bug threads.

Imago
06-05-2018, 04:30 AM
Bump!

David Johnson
06-16-2018, 03:47 PM
It would be nice to be able to track players with some kind of reliability. On Blue.

I agree wholeheartedly.

Imago
06-24-2018, 04:59 PM
Bump!

Imago
07-07-2018, 03:19 AM
Bump!

aaezil
07-09-2018, 01:02 PM
Its obvious nobody cares... Lock thread

derpcake2
07-10-2018, 10:56 AM
over time the vbulletin forum software will become sentient and adress this bug to finally kill this thread

Imago
08-08-2018, 05:46 PM
Bump!

Imago
09-14-2018, 03:22 PM
Bump! Just in time for Chardok 2.0 patch! Make rangers great again!

loramin
09-14-2018, 04:40 PM
With all due respect to Red, like 40 people play there. Is it really worth making the server that 1k+ people play on (Blue) unclassic just to prevent a limited form of cheating that one whole Red player might take advantage of (on a server the support staff themselves don't even visit anymore)?

This really does impact non-PvP players. I don't know how many times I've forgotten (I'm a slow learner apparently) that track doesn't work right, and I've tried to use it to find another player for a port/buff/trade/etc. only to waste several minutes running in the wrong direction.

And I know about this bug! Imagine how much time every new Ranger (or Druid or Bard) on the server loses because they didn't, and how it must impact their perception of this server.



TLDR; Blue/Project 1999 is all about classic Everquest: please fix it to be more classic, even if that comes at a cost of disabling an anti-cheat on a server that barely anyone plays on.

David Johnson
09-16-2018, 08:29 PM
Here! Here!

David Johnson
09-16-2018, 08:44 PM
And I know about this bug! Imagine how much time every new Ranger (or Druid or Bard) on the server loses because they didn't, and how it must impact their perception of this server.

TLDR; Blue/Project 1999 is all about classic Everquest: please fix it to be more classic, even if that comes at a cost of disabling an anti-cheat on a server that barely anyone plays on.[/QUOTE]

This thread started almost four years ago. Imagine!

So either the administrators dont really give a damn or they dont know how to fix it, or maybe it cant be fixed.

Anyway, you cant get anymore unclassic than a ranger who cant track other players.

"Relive classic Everquest. Nevermind rangers dont track right, we dont give a shit."

A large disclaimer should be posted to all those visiting the home page, otherwise people will think P99 is legitimate.

loramin
09-17-2018, 11:46 AM
So either the administrators dont really give a damn or they dont know how to fix it, or maybe it cant be fixed.

Anyway, you cant get anymore unclassic than a ranger who cant track other players.

"Relive classic Everquest. Nevermind rangers dont track right, we dont give a shit."

A large disclaimer should be posted to all those visiting the home page, otherwise people will think P99 is legitimate.

So, I'm not trying to pick on you, but this is the bug forum so I think the standard should be higher here.

First off the "B" in Blue stands for Beta: it's not the perfectly classic game we all remember, or even the "as close to classic as we can get" server (that will be Green). It's where the staff tests their code in anticipation of someday releasing Green, or in other words, its a means to an end, not the end. So no disclaimer is needed ;)

Second, the staff wants a classic server sooooo much more than you or I do. Did you spend almost a decade writing code to emulate classic EQ, two expansions, and every patch in-between because you love classic EQ? Me neither, but they did. So whatever their reason for not fixing this yet, it's not about them not giving a damn, and it's unlikely they don't know how (since player tracking used to work): it's far more likely it involves a trade-off they don't want to make.

The only thing is, the staff doesn't play (by their own rules they're not allowed to). So it's possible that they're just discounting how disruptive not having player tracking is, and in that case it might be helpful for us to politely let them know it really does matter. Since they haven't closed this thread yet, there's a good chance they're still interested in that feedback ... but being rude or complaining certainly isn't going to make them receive that feedback any better.

David Johnson
09-17-2018, 01:47 PM
Very Well, you can spank me for being sarcastic, however I will not be shamed by you.There is an old saying,
"You can't have your cake and eat it too."

Telin
09-17-2018, 02:47 PM
Haynar has an update pending that may help this issue. Please Wait until after next patch to report further issues.

Haynar: Changed how mobs positions are updated at a distance. This should improve tracking of NPCs and Clients.

nooblord900
09-17-2018, 06:00 PM
With all due respect to Red, like 40 people play there. Is it really worth making the server that 1k+ people play on (Blue) unclassic just to prevent a limited form of cheating that one whole Red player might take advantage of (on a server the support staff themselves don't even visit anymore)?

This really does impact non-PvP players. I don't know how many times I've forgotten (I'm a slow learner apparently) that track doesn't work right, and I've tried to use it to find another player for a port/buff/trade/etc. only to waste several minutes running in the wrong direction.

And I know about this bug! Imagine how much time every new Ranger (or Druid or Bard) on the server loses because they didn't, and how it must impact their perception of this server.



TLDR; Blue/Project 1999 is all about classic Everquest: please fix it to be more classic, even if that comes at a cost of disabling an anti-cheat on a server that barely anyone plays on.

fuck off

David Johnson
09-18-2018, 12:39 PM
I studied long and hard before taking a school exam, but I got a "D" on the exam. I went back back and corrected my mistakes.

I can be praised for my dedication and hard work in studying for the exam. It resulted in a sub-par performance. I was not satisfied that I was commended for my hard work. I went back and corrected my errors.

loramin
09-18-2018, 01:33 PM
Haynar has an update pending that may help this issue. Please Wait until after next patch to report further issues.

Haynar: Changed how mobs positions are updated at a distance. This should improve tracking of NPCs and Clients.

https://i.imgur.com/ICAUKu2.gif?1

https://i.imgur.com/rcKgvln.gif

https://i.imgur.com/ED2sgCQ.gif

https://i.imgur.com/u2OT097.gif

ducktv
09-18-2018, 05:02 PM
So did this ever get fixed?

David Johnson
09-20-2018, 01:05 AM
Loramin has proved to be very knowledgeable through the years. I have no special insight or unique access to knowledge not known to anyone else, and have no particular reason to doubt any statement or statement of fact. I have no reason to believe a statement of fact either if it cannot be proved through legitimate accessible documentation to be anything more than heresay.

The Project 1999 homepage would be an ideal location for the editors to display information on the issues and problems in-game and otherwise that hampersthe game from being what it was in 1999 and onward. It seems to me current and potential players should have that information.Not only to be transparent, but to also head off any misunderstanding about Project 1999 in relation to the Everquest many of us played all those years ago.

I agree that discussion in Technical Discussion forum should be of a rant-less free nature. I overstepped that principle in my reply to Loramin. I will try not to repeat that mistake.

Imago
09-21-2018, 02:04 PM
Pras it! Thanks for the update Telin!

Jeni
12-07-2018, 08:20 PM
Wait what this actually got addressed that is insane. Now I feel about doubting you guys would fix it back in Kunark.

Chadmcquaid
03-25-2019, 02:57 AM
Any updates on this?

Imago
03-27-2019, 12:55 AM
Working as intended