View Full Version : You quit Wow for pj99 I did?
chantil26
12-08-2014, 06:43 AM
Long story or short LMK your's!
I never even got into Pc game's until I was 19 and wow was the first MMO I ever saw Played that for 6 years for 4 of them I did not even know WC1,2,3 Where even there
I got into this Game never played live My ex got me into pj99 and i'm here to stay!
It's Way more hardcore dieing is extreme with out much help not knowing a dam I'm getting the full EQ EXP.
rsloans84
12-08-2014, 06:06 PM
I started playing classic everquest back in late 1999 it was a few months before kunark came out. I was hooked as soon as I started playing it! I had to upgrade my videocard and memory to run it back then!! LOL!
I played everquest until gates of discord and got sick of the new xpansions etc. So I drifted off many years playing many many MMO's. In 2012 my rl friend told me about project1999 and I was hooked since then.
I've had many accounts among the years and its been a good run with many more to come. I like how hard it can be to grind out levels and grping with many different people of the community :). No other game can fill the void like Project 1999 can.
Conscript
12-08-2014, 06:43 PM
I quit WoW because I don't feel like paying monthly subscription fees anymore.
Guild Wars 2 and P99 for me.
Nisei
12-10-2014, 05:44 AM
I quit WoW 1 day before Warlords of Draenor was released to come back to P99, lol.
Clark
12-10-2014, 05:47 AM
No other game can fill the void like Project 1999 can.
DarkwingDuck
12-10-2014, 06:28 AM
Long story or short LMK your's!
I never even got into Pc game's until I was 19 and wow was the first MMO I ever saw Played that for 6 years for 4 of them I did not even know WC1,2,3 Where even there
I got into this Game never played live My ex got me into pj99 and i'm here to stay!
It's Way more hardcore dieing is extreme with out much help not knowing a dam I'm getting the full EQ EXP.
Nice , welcome.
What did you end up playing?
I never played wow.. Played EQ live and many MMOs since then.. But only the good ones, wow.. I tired, and laughed at the first week and never played again. I enjoy challenge, fun, community, gameplay, graphics.
AnthonyHJ
12-10-2014, 09:34 AM
My first MMORPG was UO, but I never got into it. I never thought I would get into MMOs until I played EQ back in the Velious era and got hooked as a ranger. Eventually, I met a girl who played D&D and we each recruited the other into their geeky pastime.
We played together (along with dating, marrying, etc.) for a while and it was only EQ2 that dragged us away. Original EQ2 was exciting and different, you have to understand, not the watered-down homogenised game it is now; I had a dark elf who betrayed Freeport to (eventually) earn Qeynos citizenship through blood, sweat and tears.
When the novelty wore off, I tried a few other games. WoW was one of the few I stuck with for a while, my wife (that girl who taught me D&D and joined me as I explored Norrath) and I would play as our daughter slept in her crib. And then one day, we drifted away from WoW.
I tried going back to WoW once or twice, but my hunter had been twisted beyond all recognition. No more melee weapons? No more ammunition? And my rogue... Suddenly poison was just a button you clicked when you wanted instead of a tradeskill and blade-application? This was not the WoW I used to play.
I went back to EQ2 and... it wasn't pretty. Another game which was not anything like it had once been, converted for microtransactions and idiot-proofed.
And so I came full-circle, finding myself in EQ again. Live has changed, already dumbed-down with Luclin's teleports and PoK books, it had added stupidity like handing you 10th level and a full set of newbie armour after a single evening's play.
Yeah... No thanks.
By accident or random suggestion in The Safehouse, I found Shards of Dalaya. It was better, more like classic EQ, but not quite. I played for a while, but it left me wanting and I drifted away.
I cannot recall how I found Project 1999 any more. Maybe a bored SoD player mentioned it to me after I was caught grumbling. All I know is that I was hooked. Norrath is huge again, not some theoretical continent you skip around at will, but a huge continent filled with danger and excitement.
My ranger once travelled from Greater Faydark to Qeynos on Live to help my wife buy a bard song; I encountered Kithicor and joined a guild that weekend, the journey was so epic. We were struck by the majesty and enormity of the world, the sheer scope of the game. A little while later, Luclin was released and I am not sure I saw Kithicor again until it was time to do my Ivy Etched armour. Even a new character was barely a half-hour run from anywhere in the world if you were careful, so the world shrank for me.
A couple of weeks ago, in Project 1999, I took my low-level Paladin from Qeynos to Rivervale so I could earn the Shining Star of Light. I crossed the Karanas, running through Highpass and then Kithicor. Suddenly, the world felt huge again.
I had not felt that sense of being so small in a world so big in years. EQ2 never felt so large, even though it was bigger. WoW really never felt very large at all. The current version of EQ on Live has never been as big since Luclin.
So yeah; I quit WoW for P1999. I quit a lot of MMORPGs for P1999 because it's the first game in a decade that makes me feel like a small part of something epic in scale. Not bad for a 15-year old game...
webrunner5
12-10-2014, 11:01 AM
I think we are all guilty of playing other MMO's at one time or another. I have tried them all at some point in time. But it is pretty amazing the the Original EQ has still stood up with time, as witnessed here on P1999, after all these years to still keep us wanting to log in mostly every day.
What unbelievable minds the original Devs had to have had to still make this game something we get excited about yet today. Pretty cool. :) And we live in a world now that anything over 2 years old is crap lol. :eek: 15 years and going. Crazy.
Conscript
12-10-2014, 11:03 AM
I quit WoW 1 day before Warlords of Draenor was released to come back to P99, lol.
Yeah, I pre-ordered Warlords of Draenor 2 months before it came out and by the time it came out I just didn't care to play it.
SamwiseRed
12-10-2014, 11:04 AM
WoW died when BC came out. world pvp died. unique classe for each faction was now shared. arenas. gimme fully populated vanilla wow server and ill play it.
AnthonyHJ
12-10-2014, 11:28 AM
What unbelievable minds the original Devs had to have had to still make this game something we get excited about yet today. Pretty cool. :) And we live in a world now that anything over 2 years old is crap lol. :eek: 15 years and going. Crazy.
What I find amusing is how many of the original creators left by the time PoP hit. I mean, Project 1999 is basically EQ as created by its original team, warts and all. That must say a lot about the original Vision...
stormlord
01-03-2015, 11:53 PM
Anthony I agree a lot with what you say, but I have to be the devils advocate.
There's a blurry line between "not idiot-proof" and "tedious". I don't think p1999 walks the line very well, yet neither does Wurm Online - the one I've been playing for the past few years.
I think the philosophy of making something which isn't idiot-proof is just about allowing players to suffer negative consequences which're the result of their own bad choices. Yet there's a blurry line here. Bad choices can be confused with baseline ignorance which most any human will be reasonably expected to have. Most of us have experienced such baseline ignorance on p1999 or on live when a large train came rolling through and wiped our group. There's no reasonable way even the best players can react affectively. The result is the players die and it's not really a bad choice at all. It's not a consequence they're suffering because it's not avoidable. It's a negative consequences on rails, forcing the player to experience it.
And yet even if something IS avoidable, we all sometimes momentarily lose concentration or have to go afk or are just having a slow groggy day. Even the best will fail sometimes. So strictly speaking failure is on rails since everybody is going to experience more than once.
Then there's the issue of the amount of negative consequence. How much? If you die, do you lose 5 minutes of experience or 1 hour or 50 hours or do you permanently die? I think classic EQ up through Velious had a fairly high amount of negative consequence which made it even worse for those things which couldn't be avoided. This is why people who liked EQ were called masochists. How could someone enjoy negative consequences which're so high?
There's this spectrum of allowable ignorance and amount of negative consequence in different games. I think when players say a game is dumbed down they're talking about both. In EQ's case, it had high negative consequences and its tolerance for ignorance was so low even the best players were deemed ignorant. It's like that Plane of Justice zone in POP where everybody is found guilty. This is because it confused baseline ignorance with bad choices one too many times.
Bboboo
01-04-2015, 12:14 AM
I quit WoW mostly because of the daily/weekly restriction caps. If I wanna grind something out and make 9/11 sized pizza box towers I should be able to.
Raiding was fun but they needed to add more bosses faster or at least make some of them really challenging mechanical wise. Boosting damage output on a boss doesn't really make it hard.
Jimjam
01-04-2015, 02:11 AM
Never played WoW, is it any good?
I tried Shadowbane, Star Wars Galaxies and City of Heroes... mmorpg killer here, :s.
Have not played live wow since I created my p99 account, feels goog, is goooog
Kunnin
01-04-2015, 02:52 AM
WoW died when BC came out. world pvp died. unique classe for each faction was now shared. arenas. gimme fully populated vanilla wow server and ill play it.
^^THIS. Vanilla also seemed a little more balanced imo. Some classes had some classes down but for the most part if you were good you could bang.
The same thing happened to certain servers on EQ when LDoN came out. You could make items no-drop and lvl in instances... Less world pvp.. rewards for pvp lowered (no gear).. ppl still avoided even though consequences lowered. I loved eq pvp.. it was different from anything else. Vanilla WoW was the next best thing in my eyes. Still a lil gritty. Drunken rambling now, but you get the point...
webrunner5
01-04-2015, 04:21 AM
I played Wow for about 8 months as a Hunter not long after the game came out. It was fun in the beginning. Liked where there was no real zoning like EQ has. But the higher I got the longer it took to "Fly" there. Got to be boring as crap because of that part alone. Plus you really could not Twink a alt toon with the gear you got. Went back to EQ and never have stopped since. Still play live now.
Shaniril
01-04-2015, 05:25 AM
WoW started a slow death for me when Wrath was released and they started simplifying a lot of the gameplay mechanics and removing content (world raid bosses etc). I drifted around between other mmo's (eq2, aion, ff14) but nothing really felt right until I landed on p99. I sometimes take a break and check out other titles but for as long as it's around I'll always find my way back to this game.
<3 EQ1 <3 P99!
stormlord
01-05-2015, 03:43 PM
I played Wow for about 8 months as a Hunter not long after the game came out. It was fun in the beginning. Liked where there was no real zoning like EQ has. But the higher I got the longer it took to "Fly" there. Got to be boring as crap because of that part alone. Plus you really could not Twink a alt toon with the gear you got. Went back to EQ and never have stopped since. Still play live now.
Same is true in classic EQ's case. The higher your level the further you have to go generally from your bind point to your camp. It's a balance between wanting a bind point near to a city and having it close to your camp. The designers of hte game deliberately placed the low level content adjacent to the cities to make it easy to find, but didn't go the same lengths for high level content.
They should have added more bind points or more opportunities for gaining faction to get good bind spots without having to trash important faction you need for other things. Or more places like High Keep where your bind is almost exactly where your camp is.
This is what makes the lower levels in classic EQ so fun. It's so much easier on the negative consequences:
1) You're generally closer to where your camp is - less travelling after you die
2) No hell levels (adds to the already higher experience loss)
3) All classes can tank somewhat (lvl 20+ classes start to specialize too much)
4) Less experience loss when you die (minutes are lost, not hours)
You can still die in a dungeon at low levels and have a difficult time getting the corpse, but like at high levels other people in hte dungeon can help you get it. I died many times in blackburrow, for example. But since there were usually a lot of players down there I didn't have too much trouble. And if there were few I generally could jump in from the top and drag my corpse a good distance. I might die, but it'd be closer to the entrance. It's easier if you're hybrid or caster.
maahes
01-06-2015, 10:12 AM
WoW died when BC came out. world pvp died. unique classe for each faction was now shared. arenas. gimme fully populated vanilla wow server and ill play it.
Never thought I'd see the day, but I agree with Sam's statement 100%. This is exactly why I am searching for a v1.12 WoW server. Few up and comers that have potential.
maskedmelon
01-06-2015, 10:17 AM
Just thought I would drop a few of these off for the OP. Here:
.................
Use as many as you need!
^^v
webrunner5
01-06-2015, 12:39 PM
Same is true in classic EQ's case. The higher your level the further you have to go generally from your bind point to your camp. It's a balance between wanting a bind point near to a city and having it close to your camp. The designers of hte game deliberately placed the low level content adjacent to the cities to make it easy to find, but didn't go the same lengths for high level content.
I sort of agree with that. But with Druid, Wizard ports you can get pretty much back to any zone on here in not a lot of time. Dial A Port has even made it easier.
I do not even have WoW on my computer anymore. Not going to lure me away anytime soon.
LulzSect
01-06-2015, 01:48 PM
WoW died when BC came out. world pvp died. unique classe for each faction was now shared. arenas. gimme fully populated vanilla wow server and ill play it.
Vanilla WoW was the last MMO I enjoyed. Watched a buddy keep playing even though the game was dead to me after BC.
chantil26
02-25-2015, 09:02 AM
Well lets see ive made a druid clr and a magi!
Deadmantis
02-25-2015, 09:47 AM
Beta tested EQ, played at launch in 99,
left for DaOC sometime after Velious,
Back to EQLive for Luclin,
Left again for good after Omens of War for EQ2 in 2004.
For the next 10 years played off and on: EQ2 to lvl 95, WoW to lvl 80, some Guild Wars & GW2, Lotro to lvl 65, Warhammer Online for a month, Aion for a month, and Rift to lvl 55.
Sometime in 2011 I got an email from Sony giving me 30 days free to play on the Fippy Darkpaw server. I think I played there for about an hour when I saw someone in ooc mention Project 1999.
HallyVee
02-28-2015, 06:28 PM
Curiously, I happened to quit WoW a few months before stumbling upon p99. Live EQ just couldn't fill the mmorpg void, so I kept searching.
Still think WoW is a great action game, but I want an rpg.
harnold
02-28-2015, 06:45 PM
hate all mmos including p99
Clark
02-28-2015, 09:20 PM
Long story or short LMK your's!
I never even got into Pc game's until I was 19 and wow was the first MMO I ever saw Played that for 6 years for 4 of them I did not even know WC1,2,3 Where even there
I got into this Game never played live My ex got me into pj99 and i'm here to stay!
It's Way more hardcore dieing is extreme with out much help not knowing a dam I'm getting the full EQ EXP.
:)
Darfindle
03-01-2015, 04:50 PM
trying to find a titanium i can buy online...seems impossible living here in the uk, if theres anyone who can send me there copy to borrow and download and i will send it back all expenses covered ofcourse...lol been searching now for hours cant seem to find it anywhere other than paying 100 quid on amazon! dont want to use the online downloading sites to download it as there not safe
Nimmanu
03-03-2015, 06:24 PM
Showing my age here.... :p
Back in the days before computers were every-household items, I played a ton of D&D. I was a DM (dungeon master), and my players had a love-hate relationship with me.
They hated how absurdly BRUTAL I was... but they LOVED to get in on my games. They would scream at me. Rant at me. Call me names.... but fight each other like cats and dogs to get a spot in one of my games.
When they died... they had to do an intense, arduous quest on a brand new character to gain access to whatever way I would allow them to bring their character back to life. There were no exceptions and no short cuts. You could get your beloved char back into my games, yes... at a very, very steep price. Nobody wanted to pay it--but they usually WOULD if their character died.
They would curse me and all my not-yet-born children, and their children, and their children... you get the point.
Still. I was SO horrible. So cruel. So mean. The list goes on (all negative).... but they'd FIGHT to get into my games, anyway. I ended up with hordes of players showing up, by the end of my DMing, there was standing room only in my house (until I had to move it to a local--fortunately friendly to D&D--diner).... A lot of people came just to WATCH.
But why?
Because it all felt so REAL. Real life can be brutal, just look at lions, lol.
When they died, it felt REAL to them in a way. As if, in losing that character, they lost something meaningful. Something that THEY EARNED. They had to work HARD to prevail against my dungeons.
And when I started playing EQ... I GOT it. I saw the Dungeon Master behind this game, and I GOT IT.
I could experience "real" fear. I got lost in faydark and OMG it was petrifying! I had EARNED that 8 gold, by golly, and I wanted that backpack! I HAD to find my way back!
OH MY GOD, it's an ORC CENTURION! RUN!! You're not killing me and making me lose my 8 gold! Do you have any idea how many wasps I killed to get that?!?
That's the thing about EQ. From the very start, every triumph feels epic and every failure feels huge.
My first char ever was a Barb shaman in Everfrost. And you know what happened? I got a Greater Light Stone for her. My first epic quest. No big deal, you say? Well, did you know you have to get a MAGIC weapon first? And you pretty much have to do that while running around naked, in the dark, with high level (to you) skeletons chasing you and laughing while they beat your ass down into nothing.... All while completely lost in a stark white land where everything hates you.... By the time you're done with that, and you are killing gnolls, you come to find out that gnolls are EVERYWHERE, when you least expect them (yeah, trains on top of trains on top of trains in BB back then).
Once you find help getting your corpse out of the deep dark hole that you fell into while running screaming for you life, you're 2 levels lower because you couldn't give up on the ONLY MAGIC WEAPON YOU COULD FIND!
Now, that's the newbie level game we're talking about here.
I got that GLS. And IT. WAS. EPIC.
Because that's what a true, real DM does. She (or he) makes it so that you really, truly feel like you WON. You fought obstacles, you overcame, you persevered... and by god, against all odds, you got that silly GLS. And it's SO precious! (Really, isn't it just SO precious?? Just LOOK at it!)
I did play WoW for a while. I had a child and I found WoW a lot easier to drop out of at the drop of a hat. Baby's crying? Gotta go. Don't worry, LFG tool will replace me forthwith. You won't even notice I'm gone. Neither will I...
WoW was great for a low-key "something fun to do". It didn't feel epic. The fear didn't feel real, the wins didn't feel like I'd overcome tremendous odds to get this or that. Raids were tedious, the runs back an annoyance, not terrifying events.
So basically, it shows that EQ was made by DUNGEON MASTERS, and WoW was made by disgruntled EQ players.
Everything that pisses people off the most about EQ are the things that make it feel like a real WORLD, instead of just a GAME.
Every time that they made things "easier" and "better", they made the WINS MEAN LESS. And when the wins mean less, there's little to fear. After all, if I have nothing to lose, I have nothing to fear... and if I have nothing to fear, it doesn't feel REAL.
When it doesn't feel real, the wins don't feel real, either.
EQ feels like a world, not a game. It's harsh, it's brutal... it's beautiful.
herb_gotti
03-03-2015, 08:50 PM
Showing my age here.... :p
Back in the days before computers were every-household items, I played a ton of D&D. I was a DM (dungeon master), and my players had a love-hate relationship with me.
They hated how absurdly BRUTAL I was... but they LOVED to get in on my games. They would scream at me. Rant at me. Call me names.... but fight each other like cats and dogs to get a spot in one of my games.
When they died... they had to do an intense, arduous quest on a brand new character to gain access to whatever way I would allow them to bring their character back to life. There were no exceptions and no short cuts. You could get your beloved char back into my games, yes... at a very, very steep price. Nobody wanted to pay it--but they usually WOULD if their character died.
They would curse me and all my not-yet-born children, and their children, and their children... you get the point.
Still. I was SO horrible. So cruel. So mean. The list goes on (all negative).... but they'd FIGHT to get into my games, anyway. I ended up with hordes of players showing up, by the end of my DMing, there was standing room only in my house (until I had to move it to a local--fortunately friendly to D&D--diner).... A lot of people came just to WATCH.
But why?
Because it all felt so REAL. Real life can be brutal, just look at lions, lol.
When they died, it felt REAL to them in a way. As if, in losing that character, they lost something meaningful. Something that THEY EARNED. They had to work HARD to prevail against my dungeons.
And when I started playing EQ... I GOT it. I saw the Dungeon Master behind this game, and I GOT IT.
I could experience "real" fear. I got lost in faydark and OMG it was petrifying! I had EARNED that 8 gold, by golly, and I wanted that backpack! I HAD to find my way back!
OH MY GOD, it's an ORC CENTURION! RUN!! You're not killing me and making me lose my 8 gold! Do you have any idea how many wasps I killed to get that?!?
That's the thing about EQ. From the very start, every triumph feels epic and every failure feels huge.
My first char ever was a Barb shaman in Everfrost. And you know what happened? I got a Greater Light Stone for her. My first epic quest. No big deal, you say? Well, did you know you have to get a MAGIC weapon first? And you pretty much have to do that while running around naked, in the dark, with high level (to you) skeletons chasing you and laughing while they beat your ass down into nothing.... All while completely lost in a stark white land where everything hates you.... By the time you're done with that, and you are killing gnolls, you come to find out that gnolls are EVERYWHERE, when you least expect them (yeah, trains on top of trains on top of trains in BB back then).
Once you find help getting your corpse out of the deep dark hole that you fell into while running screaming for you life, you're 2 levels lower because you couldn't give up on the ONLY MAGIC WEAPON YOU COULD FIND!
Now, that's the newbie level game we're talking about here.
I got that GLS. And IT. WAS. EPIC.
Because that's what a true, real DM does. She (or he) makes it so that you really, truly feel like you WON. You fought obstacles, you overcame, you persevered... and by god, against all odds, you got that silly GLS. And it's SO precious! (Really, isn't it just SO precious?? Just LOOK at it!)
I did play WoW for a while. I had a child and I found WoW a lot easier to drop out of at the drop of a hat. Baby's crying? Gotta go. Don't worry, LFG tool will replace me forthwith. You won't even notice I'm gone. Neither will I...
WoW was great for a low-key "something fun to do". It didn't feel epic. The fear didn't feel real, the wins didn't feel like I'd overcome tremendous odds to get this or that. Raids were tedious, the runs back an annoyance, not terrifying events.
So basically, it shows that EQ was made by DUNGEON MASTERS, and WoW was made by disgruntled EQ players.
Everything that pisses people off the most about EQ are the things that make it feel like a real WORLD, instead of just a GAME.
Every time that they made things "easier" and "better", they made the WINS MEAN LESS. And when the wins mean less, there's little to fear. After all, if I have nothing to lose, I have nothing to fear... and if I have nothing to fear, it doesn't feel REAL.
When it doesn't feel real, the wins don't feel real, either.
EQ feels like a world, not a game. It's harsh, it's brutal... it's beautiful.
Awesome,
I've been an RPG head since the NES days. I liked other games but nothing to me beats a game where you can take the role of a shadowknight or Wizard and build him/her until they are taking down the very Gods they worship!
I played eq right when kunark came out. When I picked a Human Warrior, people laughed at me and told me "Humans are the worst tanks" Long story short, I worked by tail off and with the help of guild members and friends, i became a GOOD tank. I think i stopped playing before Dragons or Norrath came out. Lot of my friends were gone and the once strong guild i was in was falling apart...
Out of nowhere my friend tells me about a game called Call of Duty: World at War. I've always loved competition but i was never big into shooters. Well we started a Clan, that is still active on COD and DESTINY but I think I am done with FPS games. Don't get me wrong I had a blast but i'm loosing my edge on COD. Also, people cheating, glitching, buying modified controllers in order to be "good" also killed it for me.
I tried WOW but it never pulled me in. I tried guild wars, it was boring. The only MMO that got me a little hooked was the game Neverwinter the MMO that came out a couple years ago. Elder scrolls online: meh. many others but none ever bested EVERQUEST.
myke66
03-06-2015, 11:47 AM
WoW is not an MMORPG anymore, its an arcade style multiplayer action game and I cant stand it. A friend of mine who ive been gaming with for 14 years now, who we met on EQ, recently started on p1999 and spent about 4 hours our first night running around BB and having more fun than we've had in years. WoW sub is already cancelled and I believe I found my new home.
Ishbu
03-06-2015, 11:31 PM
Showing my age here.... :p
Back in the days before computers were every-household items, I played a ton of D&D. I was a DM (dungeon master), and my players had a love-hate relationship with me.
They hated how absurdly BRUTAL I was... but they LOVED to get in on my games. They would scream at me. Rant at me. Call me names.... but fight each other like cats and dogs to get a spot in one of my games.
When they died... they had to do an intense, arduous quest on a brand new character to gain access to whatever way I would allow them to bring their character back to life. There were no exceptions and no short cuts. You could get your beloved char back into my games, yes... at a very, very steep price. Nobody wanted to pay it--but they usually WOULD if their character died.
They would curse me and all my not-yet-born children, and their children, and their children... you get the point.
Still. I was SO horrible. So cruel. So mean. The list goes on (all negative).... but they'd FIGHT to get into my games, anyway. I ended up with hordes of players showing up, by the end of my DMing, there was standing room only in my house (until I had to move it to a local--fortunately friendly to D&D--diner).... A lot of people came just to WATCH.
But why?
Because it all felt so REAL. Real life can be brutal, just look at lions, lol.
When they died, it felt REAL to them in a way. As if, in losing that character, they lost something meaningful. Something that THEY EARNED. They had to work HARD to prevail against my dungeons.
And when I started playing EQ... I GOT it. I saw the Dungeon Master behind this game, and I GOT IT.
I could experience "real" fear. I got lost in faydark and OMG it was petrifying! I had EARNED that 8 gold, by golly, and I wanted that backpack! I HAD to find my way back!
OH MY GOD, it's an ORC CENTURION! RUN!! You're not killing me and making me lose my 8 gold! Do you have any idea how many wasps I killed to get that?!?
That's the thing about EQ. From the very start, every triumph feels epic and every failure feels huge.
My first char ever was a Barb shaman in Everfrost. And you know what happened? I got a Greater Light Stone for her. My first epic quest. No big deal, you say? Well, did you know you have to get a MAGIC weapon first? And you pretty much have to do that while running around naked, in the dark, with high level (to you) skeletons chasing you and laughing while they beat your ass down into nothing.... All while completely lost in a stark white land where everything hates you.... By the time you're done with that, and you are killing gnolls, you come to find out that gnolls are EVERYWHERE, when you least expect them (yeah, trains on top of trains on top of trains in BB back then).
Once you find help getting your corpse out of the deep dark hole that you fell into while running screaming for you life, you're 2 levels lower because you couldn't give up on the ONLY MAGIC WEAPON YOU COULD FIND!
Now, that's the newbie level game we're talking about here.
I got that GLS. And IT. WAS. EPIC.
Because that's what a true, real DM does. She (or he) makes it so that you really, truly feel like you WON. You fought obstacles, you overcame, you persevered... and by god, against all odds, you got that silly GLS. And it's SO precious! (Really, isn't it just SO precious?? Just LOOK at it!)
I did play WoW for a while. I had a child and I found WoW a lot easier to drop out of at the drop of a hat. Baby's crying? Gotta go. Don't worry, LFG tool will replace me forthwith. You won't even notice I'm gone. Neither will I...
WoW was great for a low-key "something fun to do". It didn't feel epic. The fear didn't feel real, the wins didn't feel like I'd overcome tremendous odds to get this or that. Raids were tedious, the runs back an annoyance, not terrifying events.
So basically, it shows that EQ was made by DUNGEON MASTERS, and WoW was made by disgruntled EQ players.
Everything that pisses people off the most about EQ are the things that make it feel like a real WORLD, instead of just a GAME.
Every time that they made things "easier" and "better", they made the WINS MEAN LESS. And when the wins mean less, there's little to fear. After all, if I have nothing to lose, I have nothing to fear... and if I have nothing to fear, it doesn't feel REAL.
When it doesn't feel real, the wins don't feel real, either.
EQ feels like a world, not a game. It's harsh, it's brutal... it's beautiful.
This. Just all of this.
By having real penalties you care about your character more. By having dangerous areas you worry and get more immersed in the world.
Oh you mean the named mob I want to kill for an item isnt always up every 5 minutes? Oh you mean when Im lucky enough to find him up, all 20 people looking for him dont get the item at once? Oh you mean after killing that mob he didnt even drop the item at all for anyone? GOOD, its called playing a game and makes the journey a hell of a lot more fun/meaningful.
No map is the single greatest thing for games ever.
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