View Full Version : p99 red is ruined by this patch
woodlone
12-03-2014, 10:47 PM
pretty much fucked red with this patch....172 MR, 1 shot roots x3, 1 shot darkness x2, fucking enchanter whirl till you hurl...blind...shit that should never land with any kind of gear is landing 1st try with full resist gear and not debuffed.......first try...this server sucks. So now Casters can land anything 1st try and the hitbox is tiny. Seems legit. Blue server 2.0
Isoroku
12-03-2014, 10:49 PM
pretty sure this was just to put the server up, something obviously went wrong with the patching.
shit will be fixed eventually.
karsten
12-03-2014, 10:50 PM
ok but are you happy about it or mad about it
dustysr06
12-03-2014, 10:58 PM
lol @ enchanterquest, dev's confirmed full retard.
Khellendros
12-03-2014, 10:58 PM
About time caster's geta chance vs. Melee types. .
dustysr06
12-03-2014, 11:02 PM
doesnt work in a game without immunity cd's
if you couldnt be re-mez'd or rooted for some period of time after it landed, ok- but when you can chain cast lvl 5 spells to completely prevent someone from moving or literally doing anything - thats broken as fuck
Isoroku
12-03-2014, 11:04 PM
again, almost certain they put blue pvp resist code on red just to get it up, obviously patching went wrong, they just wanted to get red up.
they will fix it, just relax.
Pudge
12-03-2014, 11:11 PM
pretty sure this was just to put the server up, something obviously went wrong with the patching.
shit will be fixed eventually.
Nothing went wrong... Haynar well crazy with making his custom pvp resist changes. I try to warn of these things, but the 4 other ppl who actually follow the bug report section urge him to Custom99 it.
He's a good fellow though and is already aware they need to be changed. As long as changes keep happening I don't mind it. It's that time when a dev goes MIA that i fear the most. Our pvp resist code seems to get a patch maybe once per year.. then we are left waiting for the miracle that some new dev wants to actually sift through it.
Grimjaw
12-03-2014, 11:41 PM
did we just get Nulld on?
Sirken
12-03-2014, 11:43 PM
pretty sure this was just to put the server up, something obviously went wrong with the patching.
shit will be fixed eventually.
patience young grasshoppers
devs are working as we speak
Bazia
12-03-2014, 11:48 PM
roots landing on 172 mr yeah right retards, people are just mad they have to dot themselves, have crim pots, or have pumice and cant just click auto attack and walk into casters ignoring debuffs
pras the new age of bad players getting dunked on and punished 4 being dum
Tradesonred
12-04-2014, 12:27 AM
pretty much fucked red with this patch....172 MR, 1 shot roots x3, 1 shot darkness x2, fucking enchanter whirl till you hurl...blind...shit that should never land with any kind of gear is landing 1st try with full resist gear and not debuffed.......first try...this server sucks. So now Casters can land anything 1st try and the hitbox is tiny. Seems legit. Blue server 2.0
Thats something they will have to fiddle with to get right but that i agree with. On Rallos to grief newbs in rags at least you had to risk something because of item loot. You were OP but you could lose your gear.
Now at end game it might be a bit different, i dont have much experience there, but since Melees were really strong, and i heard they were gonna get stronger in Velious, it cant be all bad.
I think the balance has to be right, its gonna be hard to gather honest feedback from players that have melee chars to 60 because lots of players only interested in self-interest and whats in it for me. More OP = more lulz for me. If we can have a couple of honest players though working with devs having some back and forth feedback, and devs sort through real feedback vs the im not so OP anymore tears, they could have something good.
Cant wait to get home and root rain for this temporary period of Casterphy.
Bazia
12-04-2014, 12:32 AM
players without pumice or poison cure pots are gonna have a bad time
woodlone
12-04-2014, 12:49 AM
I always carry crim pots and pumice, whirl and blind should never land in pvp though lol. I'm sorry you are bias as a chanter since this shit all works to make your class severely op. Double potency tash / malo on an already capped resist? That's -240 from a max of 255? Yea seems legit
Bazia
12-04-2014, 12:55 AM
what buffed tash does -80 instead of -40
since everyone on the server 50+ runs around at 150+ MR that takes it down to a respectable 70+
if you were running around at 100-110 and are now being brought down to 20-30 then you should wear more (like the 170 FR I am forced to wear) or better carry some cheap merchant clicks or MR SHM pots (Like the CR SHM pots I am forced to carry to not get owned by wizards)
tldr: debuffs are a factor now that can actually effect fights
Bazia
12-04-2014, 12:59 AM
Also I didn't hear anyone complaining when half the server was rogues because they could do 2k damage in 5 seconds while being completely un-CC able and were backstabbing you in front of your face 20 feet away
Smedy
12-04-2014, 01:01 AM
biggest issue is that the debuffs are giving 100% increased boost instead of 50% that it was on live, that makes tash and malo overpowered, please set it to 50% as it was on live
Tassador
12-04-2014, 01:02 AM
Thats something they will have to fiddle with to get right but that i agree with. On Rallos to grief newbs in rags at least you had to risk something because of item loot. You were OP but you could lose your gear.
Now at end game it might be a bit different, i dont have much experience there, but since Melees were really strong, and i heard they were gonna get stronger in Velious, it cant be all bad.
I think the balance has to be right, its gonna be hard to gather honest feedback from players that have melee chars to 60 because lots of players only interested in self-interest and whats in it for me. More OP = more lulz for me. If we can have a couple of honest players though working with devs having some back and forth feedback, and devs sort through real feedback vs the im not so OP anymore tears, they could have something good.
Actually read this and it was great love the part that you do the firegiant thing!
Bazia
12-04-2014, 01:18 AM
turning tash to -60 when people walk around with 150-170 on average returns the debuff back to nonfactor status
no thanks
Smedy
12-04-2014, 01:24 AM
so a 0.1second cast that costs nearly no mana should be te determining factor for pvp, okey there guy
also been playing since start, none of my chars have above 140 mr unbuffed.
Kergan
12-04-2014, 01:24 AM
How is making it so a quick casting super low mana unresistable spell automatically makes all your MR shit land balanced? And most people are nowhere near 170 MR on average even self buffed. Stop being biased because of your class.
BardPop
12-04-2014, 01:35 AM
Best way to handle it is to cry about it
Bazia
12-04-2014, 01:46 AM
alot of crying I agree, when I couldnt partial a sunstrike at 170 FR and was getting frontal backstabbed for 1500+ damage from 20 feet away I just played better didnt whine on forums
Smedy
12-04-2014, 01:55 AM
if "crying" is simply mentioning the issue because there's an actual dev on the team doing changes so be it, no one is going to bother mentioning issues when there's no one doing anything
sounds to me someone is mad if they can't have a i win button that's 1 second cast and costs no mana heheh
Bazia
12-04-2014, 02:02 AM
well it did kinda suck playing classes like enc and shm that were completely useless in pvp and that are typically boxed to buff MNK-ROG-SK because no one wants to play a useless class
woodlone
12-04-2014, 02:32 AM
yea rapture was so worthless...I tmust have sucked being able to rapture and have a wiz burn them down..only to get raptured again....chanters were never useless.
Tradesonred
12-04-2014, 02:35 AM
The only thing i mentioned is that i think some kind of balance would be good because theres no item loot and Melees are OP, especially lowbie twinks.
See what passes for "discussion" here new guys? Get used to it.
Bazia
12-04-2014, 02:49 AM
yea rapture was so worthless...I tmust have sucked being able to rapture and have a wiz burn them down..only to get raptured again....chanters were never useless.
gr8 pvp class average enc is 2-57
krazyGlue
12-04-2014, 02:49 AM
resist are fucked up lol. enjoy it while it lasts
Tradesonred
12-04-2014, 03:07 AM
Also this is why the forums is a garbage dump, because you cant be bothered to put 20mins a week to rein in this bullshit with bans:
I use wet wipes every time I pee and fresh balls wipes at least 3 times a day. Also trimming and curcumsion helps!
Actually read this and it was great love the part that you do the firegiant thing!
Pretty embarrassing you'd think the going to rehab post was a low. This guy has to be trolling at this point.
Going to second that and call this guy a major fire giant.
Theres plenty of other people filling the forums with this pus, but was easy to just look through his logs and find some quotes cuz i know hes one of those guys shitting up the forums.
These are all quotes outside of RnF.
And the point is not really if he says faggot or not, the point is disrupting discussion threads all the time with this bullshit
Clark
12-04-2014, 03:52 AM
pretty sure this was just to put the server up, something obviously went wrong with the patching.
shit will be fixed eventually.
meltdown!:eek:
Kergan
12-04-2014, 04:44 AM
imo just start with the high end fully debuffed and work your way down. Someone with 255 MR debuffed with malosini and tash should have a 50/50 chance to resist MR spells. Make that your break even point and work off of it.
woodlone
12-04-2014, 09:16 AM
Kec chanters are not made to be the killers, they are a support role. No shit they average low ratio. Now let's imagine how many wizard kills have come as a result of rapture? If there were assists in this game chanter would be right up at the top guaranfuckingteed
Buzzed Killer
12-04-2014, 10:05 AM
Also this is why the forums is a garbage dump, because you cant be bothered to put 20mins a week to rein in this bullshit with bans:
Theres plenty of other people filling the forums with this pus, but was easy to just look through his logs and find some quotes cuz i know hes one of those guys shitting up the forums.
These are all quotes outside of RnF.
And the point is not really if he says faggot or not, the point is disrupting discussion threads all the time with this bullshit
I bet you were the biggest tattle tell in school.
Mac Drettj
12-04-2014, 10:21 AM
tattle tell
Bazia
12-04-2014, 10:23 AM
Kec chanters are not made to be the killers, they are a support role. No shit they average low ratio. Now let's imagine how many wizard kills have come as a result of rapture? If there were assists in this game chanter would be right up at the top guaranfuckingteed
Best support is more damage
Mac Drettj
12-04-2014, 10:24 AM
pras kecleon
SamwiseRed
12-04-2014, 10:25 AM
doesnt matter the class, basiah will find a way to kill you. pras
slizzy
12-04-2014, 10:42 AM
people are just lazy walking around with their pve full dps gear.
Oh no, you might actually have to put on that resist gear and lose some dps gear when you pvp!
Oh the humanity!
180mr really is a pretty sweet spot, which brought the MR down to ~100 after tash or malo. Roots were landing sometimes in the range of 25 percent, after tash or malo, but were pretty much instantly wearing off and it -- yes, not full duration and if you had a 2 second root it was long! Mez, non rapture, maybe landed in the single digits so was very unreliable. We were testing it most of the afternoon while camping AZ in VP and yea, 180mr was a pretty major hard point. Whirls/blinds/snares weren't landing either at that point.
I'm sorry, but how is that not balanced? Trading out dps gear for resist gear seems legit for pvp. You lazy ass monks and rogues had it ezmode for years. I know for a fact 180mr is pretty painless to hit if you commit to it.
Bazia
12-04-2014, 10:49 AM
naw dog put it back 2 ez mode autoattack rush, strat was good no reason to adjust this must be obv broke
HippoNipple
12-04-2014, 10:50 AM
Thats something they will have to fiddle with to get right but that i agree with. On Rallos to grief newbs in rags at least you had to risk something because of item loot. You were OP but you could lose your gear.
Now at end game it might be a bit different, i dont have much experience there, but since Melees were really strong, and i heard they were gonna get stronger in Velious, it cant be all bad.
I think the balance has to be right, its gonna be hard to gather honest feedback from players that have melee chars to 60 because lots of players only interested in self-interest and whats in it for me. More OP = more lulz for me. If we can have a couple of honest players though working with devs having some back and forth feedback, and devs sort through real feedback vs the im not so OP anymore tears, they could have something good.
I read every post in this thread except this one. I didn't read any of it.
slizzy
12-04-2014, 11:02 AM
Besides, come SoV, chanters, shamen, druids, necros and mages will all be put back on farm status as everybody will have access to OP resist gear. Right now you have to lose dps gear to get decent resist gear but that won't be the case soon.
HP pools will pretty much put wizzies on farm status in SoV too as their 500pt lure will just tickle people.
ClubnRed
12-04-2014, 12:53 PM
What fun is PVP if you resist everything, want easy go play something else scrubs.
Burgerking
12-04-2014, 01:21 PM
imo just start with the high end fully debuffed and work your way down. Someone with 255 MR debuffed with malosini and tash should have a 50/50 chance to resist MR spells. Make that your break even point and work off of it.
Someone tashed and malo'd should have a 50/50 chance to resist????
Please stop commenting on pvp it's painfully obvious to us all you never engaged in it on live.
If you were tashed and malo'd not even maolsini'd you were fucked on live, you were a puppet and they held your stings.
vouss
12-04-2014, 01:27 PM
So 85 MR wasn't good enough to resist anything?
Burgerking
12-04-2014, 01:34 PM
So 85 MR wasn't good enough to resist anything?
You would still catch roots, snares and Cc effects at 85 not 100% but you weren't immune by any means.
Do we now play pretend that this isn't a 15 year old game with 3 years of kunark and gear vastly exceeding the average player on live.
vouss
12-04-2014, 01:35 PM
at 255 MR on live with the 1.5 modifier you would still be at 135 mr, was that not enough either?
Burgerking
12-04-2014, 01:42 PM
at 255 MR on live with the 1.5 modifier you would still be at 135 mr, was that not enough either?
Why should we address anything you say when you're an Azrael alt posting on an anonymous account lying about being a new player?
Your disingenuous nature invalidates any serious conversation we could have about game mechanics.
The issue of root landing to well on high mr is already being addressed on bug reports the proper venue for debating these topics.
Isoroku
12-04-2014, 01:45 PM
Why should we address anything you say when you're an Azrael alt posting on an anonymous account lying about being a new player?
Your disingenuous nature invalidates any serious conversation we could have about game mechanics.
The issue of root landing to well on high mr is already being addressed on bug reports the proper venue for debating these topics.
i literelly can spell evrything like shite and still come off as more inteligent then u.
- agatha
derpcake
12-04-2014, 01:51 PM
CoM also in bad shape.
Guess its time to wait a fix.
Isoroku
12-04-2014, 02:04 PM
CoM also in bad shape.
Guess its time to wait a fix.
yaw, havnt logged in, letting all the newblets run around get blinded and rooted ruinin there scores.
think this is the longest i ever not played eq, almost lvl 20 in aion tho. woop woop.
Bazia
12-04-2014, 02:10 PM
Gods Work griefed off by nerf to rogue clone army
Isoroku
12-04-2014, 02:53 PM
Gods Work griefed off by nerf to rogue clone army
god's work chanter shaman wizard pally army reroll almost lvl 54 already.
immersion at all time highs atm.
Swish
12-04-2014, 03:16 PM
Bring Kithicor Forest down, don't half ass it ;)
Eslade
12-04-2014, 03:19 PM
Bring Kithicor Forest down, don't half ass it ;)
New hotness is taking dreadlands down.
Nirgon
12-04-2014, 03:19 PM
Lot of fotm rogues that can dish it out but not take it.
Only issue atm is overbuffed debuffs and cc spells.
Things I'm certain Haynar can fix pretty easily. Just be patient even Blizzard has balance issues and bugs.
Burgerking
12-04-2014, 03:32 PM
yaw, havnt logged in, letting all the newblets run around get blinded and rooted ruinin there scores.
think this is the longest i ever not played eq, almost lvl 20 in aion tho. woop woop.
Which means you're banned because you are honestly incapable of logging off on your own.
derpcake
12-04-2014, 03:47 PM
yaw, havnt logged in, letting all the newblets run around get blinded and rooted ruinin there scores.
Got blinded and rooted on my half naked 56 ench.
Being the nice azrael guys they are, an xp death and some bind farming was added.
Not rly mad tho, I understand they frustrated & sad.
woodlone
12-04-2014, 03:49 PM
Then you should have played a wizard or a robe, quit bitching and reroll the class that fits the role if you want more damage. To think chanters should be the damage / kill class is simply retarded. That was never their MO in any era of EQ.
derpcake
12-04-2014, 03:51 PM
Then you should have played a wizard or a robe, quit bitching and reroll the class that fits the role if you want more damage. To think chanters should be the damage / kill class is simply retarded. That was never their MO in any era of EQ.
Where did I complain about the performance of my class?
You seem very angry.
MaSQue
12-04-2014, 03:56 PM
wow so far each zone I been in, every NPC is just gone, I am sure they are somewhere clumped up in a tree or something but wow just wow
time for a rollback
Burgerking
12-04-2014, 03:56 PM
Then you should have played a wizard or a robe, quit bitching and reroll the class that fits the role if you want more damage. To think chanters should be the damage / kill class is simply retarded. That was never their MO in any era of EQ.
That's a very misleading statement, crimson potions are what limited enchanters from kills. While whirl and stuns were very hit or miss and often resisted, there nukes often landed on people, they just aren't very mana efficient, and often enchanters didn't have enough manapool to put down high hp classes they couldn't theft.
An enchanter with a shield of immaculate was always very feared on live.
woodlone
12-04-2014, 04:08 PM
Lol enchanters did not have the umph to kill. Even on live the biggest fear was lockdown and their friends joining in. Whirl almost never landed on live on anyone with gear, tashed or not. Not a misleading statement at all, it's s statement of fact. There are ways around the shield, it's not the end all, it's the Killer of ill prepared people.
derpcake
12-04-2014, 04:08 PM
wow so far each zone I been in, every NPC is just gone, I am sure they are somewhere clumped up in a tree or something but wow just wow
time for a rollback
Pretty sure most people that post here a ton haven't even noticed.
kotton05
12-04-2014, 04:30 PM
Also I didn't hear anyone complaining when half the server was rogues because they could do 2k damage in 5 seconds while being completely un-CC able and were backstabbing you in front of your face 20 feet away
rather have a chanter op than rogues be broken pretending to be good.
snufzaimoverlord
12-04-2014, 04:37 PM
Rogues still pretty strong. Still doing much more dmg to high ac targets then live.
dirty1
12-04-2014, 04:42 PM
Staff of temperate flux this staff should get a 400 % bonus to make things even a little more fair for wizards
Kringe
12-04-2014, 04:58 PM
That's a very misleading statement, crimson potions are what limited enchanters from kills. While whirl and stuns were very hit or miss and often resisted, there nukes often landed on people, they just aren't very mana efficient, and often enchanters didn't have enough manapool to put down high hp classes they couldn't theft.
An enchanter with a shield of immaculate was always very feared on live.
Not sure if serious or not...
Its apparent by a lot of your posts you most certainly did not play Live RZ until probably Luclin/Pop....
Most everything you stated is false..
Whirl never landed on people with any decent amount of mr. (enchanter nukes never landed on people with any mr, with the exception of chaotic feedback which was pretty much unresistable and used for stopping gates etc...)
No one had a shield of the immaculate forever on a enchanter on live because the abuse of crim pots was non-existence until late velious era..
SamwiseRed
12-04-2014, 05:01 PM
never heard of crim pots on live. feels good to have been a scrub.
MaSQue
12-04-2014, 05:01 PM
Pretty sure most people that post here a ton haven't even noticed.
go to Neriak and tell you don't notice
Kergan
12-04-2014, 05:32 PM
Someone tashed and malo'd should have a 50/50 chance to resist????
Please stop commenting on pvp it's painfully obvious to us all you never engaged in it on live.
If you were tashed and malo'd not even maolsini'd you were fucked on live, you were a puppet and they held your stings.
Since when did live matter? Nothing here is like live. And I played on RZ and SZ exclusively during classic in several high end PVP oriented guilds and what you said isn't even close to true. MR needs to be on it's own resist check and not follow what CR/FR/PR/DR does. Most MR based spells are CC related and can't partial. Getting hit by a level 5 root or snare is often far worse than taking a full damage lvl 60 sunstrike, you can't have it landing consistently.
BardPop
12-04-2014, 05:34 PM
Didn't play live Rz, but an enc with shield of the immaculate should have been very feared even if they were not.
MaSQue
12-04-2014, 05:34 PM
patch #36 didn't fix the NPC's lol
Bazia
12-04-2014, 05:47 PM
Getting hit by a level 5 root or snare is often far worse than taking a full damage lvl 60 sunstrike, you can't have it landing consistently.
lol what u cant pumice sunstrike damage
Kergan
12-04-2014, 05:49 PM
If you can't understand why having to stay in 1 spot not moving for 3+ seconds to pumice something off can be worse than taking half your life in damage not sure what to tell you.
MaSQue
12-04-2014, 05:51 PM
anyone else get the when you log out of the game your PC gamma is maxed out? lol
Bazia
12-04-2014, 05:52 PM
i just pumice root and run which is the scenario 80% of the time when pvp in the game is 1v1 or 1v2 for me
Burgerking
12-04-2014, 05:56 PM
Not sure if serious or not...
Its apparent by a lot of your posts you most certainly did not play Live RZ until probably Luclin/Pop....
Most everything you stated is false..
Whirl never landed on people with any decent amount of mr. (enchanter nukes never landed on people with any mr, with the exception of chaotic feedback which was pretty much unresistable and used for stopping gates etc...)
No one had a shield of the immaculate forever on a enchanter on live because the abuse of crim pots was non-existence until late velious era..
Actually your just solidifying everything I already bug reported, whirl did land on gimps during kunark was worthless against high mr geared toons and not used during velious at all. Never said enc nukes landed well was hit or miss is what I said. Because they resist checked as a stun ALL OR NOTHING NUKE, never a partial. Also bug reported.
Crim pots weren't common knowledge till luclin, but among-st most hardcore pvper's people were rocking crim pots in Kunark. But arguing when crim pots became known is irrelevant because people dotted themselves to avoid mez since the earliest days of EQ.
Shock of lightning, Chaotic Feedback, and Mage lvl 8 nuke were all pretty much unresistable until late luclin era when they were nerfed. I can't agree that classic enchanters nukes never landed because I saw Rykker kill people all damned day on one in classic/kunark era, even tho he did catch some nuke resists. There middle nukes were complete shit often resisted by guys in gimp gear. But dementia wasn't sooo bad.
Kergan
12-04-2014, 06:06 PM
Hehe BK going off the deep end going after PVP legends.
Eslade
12-04-2014, 06:09 PM
Hehe BK going off the deep end going after PVP legends.
Syft is very passionate when he's wrong.
Slathar
12-04-2014, 06:09 PM
Actually your just solidifying everything I already bug reported, whirl did land on gimps during kunark was worthless against high mr geared toons and not used during velious at all. Never said enc nukes landed well was hit or miss is what I said. Because they resist checked as a stun ALL OR NOTHING NUKE, never a partial. Also bug reported.
Crim pots weren't common knowledge till luclin, but among-st most hardcore pvper's people were rocking crim pots in Kunark. But arguing when crim pots became known is irrelevant because people dotted themselves to avoid mez since the earliest days of EQ.
Shock of lightning, Chaotic Feedback, and Mage lvl 8 nuke were all pretty much unresistable until late luclin era when they were nerfed. I can't agree that classic enchanters nukes never landed because I saw Rykker kill people all damned day on one in classic/kunark era, even tho he did catch some nuke resists. There middle nukes were complete shit often resisted by guys in gimp gear. But dementia wasn't sooo bad.
Kringe was the OG pvp enchanter. He was and probably still is the best pvp enchanter across Everquest.
Rigamortiz De'Mizz, my immersion just reached critical mass.
Kergan
12-04-2014, 06:11 PM
LOL Syft already edited out the Kringe shit talk. What a pussy.
Burgerking
12-04-2014, 06:11 PM
Hehe BK going off the deep end going after PVP legends.
I'm well aware of who Kringe is but Rykker won the BOTB. Sorry sometimes our memories often mislead us. Mine however is quite nearly photographic.
Kergan
12-04-2014, 06:14 PM
Who gives a shit about enchanter BOTB
Burgerking
12-04-2014, 06:15 PM
Who gives a shit about enchanter BOTB
He was also the best enchanter I've ever seen in PvP, I include rigamortiz when I say that
You are a very emo person, who rants nonsense most of the time. Sorry Tash and Malo always = you're fucked. Saying root shouldn't land on a tash'd malo'd target is pure nonsense and would only be wanted by someone who would rather plug than fight.
Kergan
12-04-2014, 06:18 PM
Who was your character on RZ so we can have some fun with this discussion?
Kergan
12-04-2014, 06:22 PM
If you calmed down for 5 seconds before you wrote your posts, you wouldn't have to edit them all the time. :)
Burgerking
12-04-2014, 06:23 PM
Who was your character on RZ so we can have some fun with this discussion?
I didn't play an enchanter on Rallos Zek, there are many classes I didn't play but I did fight them and saw first hand what landed and what didn't by being the target of those spells.
More nonsense and double post for anger, I'm just a sloppy typer.
Kergan
12-04-2014, 06:24 PM
I didn't ask if you played an enchanter I asked who your character was?
Burgerking
12-04-2014, 06:28 PM
I didn't ask if you played an enchanter I asked who your character was?
Ganlore Grimsoul druid
Eslade
12-04-2014, 06:29 PM
He has to go reference old rz boards and find the name of somebody who never played here and has a decent k/d ratio otherwise he'd have to say he's Syft.
So good.
Burgerking
12-04-2014, 06:30 PM
Still on ignore, I'm sure it was nothing but nonsense anyways.
Slathar
12-04-2014, 06:31 PM
Ganlore Grimsoul druid
Who?
Burgerking
12-04-2014, 06:37 PM
Who?
If you don't know who Ganlore was then you never pvp'd, killed more people than cancer, then again not surprised coming from you only thing I've seen from you in pvp is screendragging away from it.
filthyphil
12-04-2014, 06:37 PM
lol OP is super rustled.
I have nothing to contribute to this thread.
karsten
12-04-2014, 06:45 PM
(My memory) however is quite nearly photographic.
Did you remember to photograph spelling books
Burgerking
12-04-2014, 06:49 PM
Did you remember to photograph spelling books
A joke is better when you don't have to tell people it was a joke.
Bazia
12-04-2014, 07:04 PM
playing enc back in classic when everyone was retards was prob easy as fuck
who cares
Burgerking
12-04-2014, 07:20 PM
playing enc back in classic when everyone was retards was prob easy as fuck
who cares
It definitely was when player charm was in effect, in those days enchanters were the most feared class in EQ.
Bazia
12-04-2014, 07:22 PM
just saying people didnt know what crim pots or pumice was, probably was a joke walking around dunking on retards
fishingme
12-04-2014, 07:52 PM
resist are fucked up lol. enjoy it while it lasts
sounds like your bluebie ass needs to L2 pvp. Fool.
It definitely was when player charm was in effect, in those days enchanters were the most feared class in EQ.
yes they were, love dueling them charming them and then sending them at shady swashbuckler for that exp loss death
Kergan
12-04-2014, 08:20 PM
Ganlore Grimsoul druid
http://ralloszek.stephans.org/rz/playerhistory.php?player_name=Ganlore
Player Datasheet and History for Ganlore
First Seen in Norrath 2000-02-27 21:15:02, Last Seen in Norrath 2001-10-08 00:39:59
Were you even max level in Kunark? Or just another Darkenbane low level PK like your "friend" Syft?
I played extensively in Kunark and that name means nothing to me.
Sheriff
12-04-2014, 08:28 PM
It definitely was when player charm was in effect, in those days enchanters were the most feared class in EQ.
Charming people and attacking guards with them was amazing for mass noob pvp.
Haynar
12-04-2014, 10:07 PM
lol @ enchanterquest, dev's confirmed full retard.
May the force be with you.
And may every chanter/shaman combo YT you.
H
karsten
12-04-2014, 10:09 PM
boom baby!
:D
Tassador
12-04-2014, 10:24 PM
lol logging in for the first time and this is ez quest just pull 5 mobs enstill last 3mins its like mez
Serakan
12-04-2014, 10:27 PM
a week ago I was plugging along merrily on this server. surely not "classic," but close enough. The server worked great. the Mechanics and resists were somewhat close to the classic game. Everything looked in fair working order leading into velious. Then this patch came in. There's only so much sabotage a player can take before he has to walk away from the game. RIP r99. was a great server. entire patch should be removed and the game should go back to the way it was imo /shrug. the trolls will get what they want in the end cuz they never shut up
Kergan
12-04-2014, 10:28 PM
The server worked great. the Mechanics and resists were somewhat close to the classic game.
lol'd hard at this comment
Haynar
12-04-2014, 10:31 PM
lol'd hard at this comment
And all the rogues QQ.
Geesh.
H
Buzzed Killer
12-04-2014, 10:43 PM
a week ago I was plugging along merrily on this server. surely not "classic," but close enough. The server worked great. the Mechanics and resists were somewhat close to the classic game. Everything looked in fair working order leading into velious. Then this patch came in. There's only so much sabotage a player can take before he has to walk away from the game. RIP r99. was a great server. entire patch should be removed and the game should go back to the way it was imo /shrug. the trolls will get what they want in the end cuz they never shut up
Its been 2 days...
Bazia
12-04-2014, 10:46 PM
Haynar thank you, everyone on the server having 1 "main" and 1 rogue or monk alt to pvp because they were immune to everything was getting pretty dumb
People were literally telling me to stop maining enc and just use it as a buff box and to buy a rogue epic mq to pvp with before this patch because any other class was a waste of time
Slathar
12-04-2014, 10:51 PM
I just wish I could see. It is way too dark.
Haynar
12-04-2014, 11:01 PM
Haynar thank you, everyone on the server having 1 "main" and 1 rogue or monk alt to pvp because they were immune to everything was getting pretty dumb
People were literally telling me to stop maining enc and just use it as a buff box and to buy a rogue epic mq to pvp with before this patch because any other class was a waste of time
The changes were not intended to nerf rogues or monks. They were to add more dimensions to the game. Even at the expense of not being perfectly classic.
If I had my choice, charm and fear on PCs would also be enabled.
Still debating adding a real nerf that stops the fungi wearing twinks who are griefing noobs. Something like if you have a fungi or epic equipped, your pvp range is 0-60. No patience for that crap.
H
Haynar
12-04-2014, 11:01 PM
I just wish I could see. It is way too dark.
Get a desk lamp.
Bazia
12-04-2014, 11:02 PM
I didn't mean it as a nerf, I meant it as a buff for the debuff classes that upgraded them from log on once every 2 hours to buff what were formerly considered "Actual" PVP classes to actually being useful in PVP
Slathar
12-04-2014, 11:03 PM
The changes were not intended to nerf rogues or monks. They were to add more dimensions to the game. Even at the expense of not being perfectly classic.
If I had my choice, charm and fear on PCs would also be enabled.
Still debating adding a real nerf that stops the fungi wearing twinks who are griefing noobs. Something like if you have a fungi or epic equipped, your pvp range is 0-60. No patience for that crap.
H
But nerfing fungi twinks is not classic. The new hit box is more classic than what existed previously here. Charm and fear did not work in Kunark on players, either.
Haynar
12-04-2014, 11:05 PM
I didn't mean it as a nerf, I meant it as a buff for the debuff classes that upgraded them from log on once every 2 hours to buff what were formerly considered "Actual" PVP classes to actually being useful in PVP
I am sure many see it as a nerf.
Oh well. Can please some of the people, some of the time.
They will get over it. Or go back to farming tranix crowns on blue. I hear the chardok aoe groups are back on blue. They should be doable on red with good gear now.
H
Handpartytowel
12-04-2014, 11:47 PM
hit box change is spot on. it really was too easy to be a melee before. now jousting is actually a challenge but still very doable. before it was like, ok im 75 feet away in front of you, time to duelist backstab for 1600.
not being able to see, bank or buy pumice + crim pots any more and class changing enchanters to invincible gm supergods i'm not super sure about but im happy to see haynar paying attention to red.
Technique
12-05-2014, 12:04 AM
If I had my choice, charm and fear on PCs would also be enabled.Diminishing returns on CC works well enough for WoW, the same concept adapted to EQ would work too.
But some believe entire spell categories should be useless because "...blah blah classic blah blah blah...".
Pseudechis
12-05-2014, 12:09 AM
FIX RESISTS absolute bullshit....
compulsion
12-05-2014, 12:16 AM
Haynar thank you, everyone on the server having 1 "main" and 1 rogue or monk alt to pvp because they were immune to everything was getting pretty dumb
People were literally telling me to stop maining enc and just use it as a buff box and to buy a rogue epic mq to pvp with before this patch because any other class was a waste of time
This patch did virtually nothing to change the actual causes of MeleeQuest. 95% melee hit rate? Unchanged. Compounding channeling nerfs for casters? Unchanged and a new one added. Add into the mix melees scaling better with buffs with the easy xp, multiple free accounts, and everyone having a buffbot or 3.
You thank Haynar for making enchanters stupid for a few days but forget that no dev has even looked at why ench nukes, which were not terribly hard to land on live, are full resisted near every time here at sub 100 mr while cleric nukes land for 70% at 125+ mr. Same thing with bard mez which lands more consistently than any ench mez with no debuff required.
We had a pretty reasonable resist code. We needed a few small adjustments to get things more in line with a classic experience. Instead we got a bunch of random, poorly thought out changes to a wide range of spells according to the whims of someone who obviously never touched a red server on live.
Fast forward another 2 months, players will be getting feared(7 tics is only 42 secs) at 130 mr. Good times.
compulsion
12-05-2014, 12:34 AM
not being able to see, bank or buy pumice + crim pots any more and class changing enchanters to invincible gm supergods i'm not super sure about but im happy to see haynar paying attention to red.
This is like waking up for work and seeing that my neighbors 14 y/o has taken apart my car because he heard a squeak as I pulled into my driveway. Oh hey, thanks for looking out for me buddy.
Paying attention to red would be fixing the problems that actually exist, instead of just touching on those before running off to code up a bunch of new problems.
Bazia
12-05-2014, 12:55 AM
You guys are retarded if you think this patch didn't help casters other then bringing druid fire nukes more in line with classic (aka resistable if you have over 150 FR)
Handpartytowel
12-05-2014, 01:00 AM
This is like waking up for work and seeing that my neighbors 14 y/o has taken apart my car because he heard a squeak as I pulled into my driveway. Oh hey, thanks for looking out for me buddy.
Paying attention to red would be fixing the problems that actually exist, instead of just touching on those before running off to code up a bunch of new problems.
lol. gms and devs are very gentle creatures on this server. you have to be careful so they dont berg out and never come back.
Bazia
12-05-2014, 01:13 AM
being frontal backstabbed from 20 feet away was more than a squeak imo
compulsion
12-05-2014, 02:19 AM
being frontal backstabbed from 20 feet away was more than a squeak imo
Now you will still take 1400+ dmg in a disc opener if you stop to cast a spell, or zone, or face a good melee player. The only difference is that the aforementioned melee players partner will get to feel good about himself for spamming root/snare just before the gib. And if one does land, good luck channeling anything when players are having trouble even getting shadowstep through. I had 2/3 DA's(1 sec cast) interrupted earlier.
At best, this patch was just a bandaid to punish bad or high ms players and is more likely to result in more players being melee since easy snares = easy training.
You guys are retarded if you think this patch didn't help casters other then bringing druid fire nukes more in line with classic (aka resistable if you have over 150 FR)
On live you were immune to druid nukes with over 120 FR. (Pre patch)On here I take about 60-70% damage at 150ish FR and under 30% damage at 192 FR. The latter seems very reasonable to me considering the state of the game and the fact that everyone will be sporting BD wrists when Velious drops. (Post patch)I have yet to test out the current elemental resist rates on either of my geared characters.
Oh, by the way, how much is that reduced hit box going to affect boulderquest? You won't take my 600 dmg throw hits will you?
Bazia
12-05-2014, 02:21 AM
I wear 171 FR and I was rarely if ever partialing
It was broken, and yeah avoiding getting hit is much easier now aka the *disc opener* well duh the hitbox change didnt help you if you just stand there and let someone disc you
What a cry baby
Master Roshi
12-05-2014, 03:20 AM
so fun with earth pet atm
compulsion
12-05-2014, 03:21 AM
I wear 171 FR and I was rarely if ever partialing
It was broken, and yeah avoiding getting hit is much easier now aka the *disc opener* well duh the hitbox change didnt help you if you just stand there and let someone disc you
What a cry baby
Maybe discussing game mechanics and how they effect PvP is over your head. Or being honest about your resist rates. It is absolutely impossible that my various toons all partial slightly once they get past 140 elemental and that you don't partial at 171. I even partialed a sunstrike on a nearly naked bard with only MM drum modified ele rhythms running.
If elemental damage was so hard to resist, there would be more than 2 60 druids in the top 100. As is, they are highly effective at farming nubs with no FR(see Smallmee and Aylvan, even Hateraid) and much less effective at 60. In the past 5 months I have not had one single wizard open on me with a sunstrike, every time it is lure, because nearly every 60 partials significantly.
But back to game mechanics. There is no change to melee damage, it is just slightly harder to hit a juking target. Change to snares and roots makes it easy to land, so now the target can't juke and gets rolled by the swarm of melees. It sounds exactly like how it is now, except even shittier. As it stands now at least I resist all the roots and snares as I juke the melee and push for high ground or trees.
The underlying problem, which has been brought up for years and by many many people, is that melee damage is much higher than it ever was on live. This patch did nothing to change that, as it did nothing to change boulderquest. Advocating buffs to CC is just asking to go back to the pre Alecta times where PvP was just a blob of people assisting off snare spam. Enchanter resist rates need to be looked at, as I called out in my earlier post, they do not need to be turned into a tash, gob ear, fetter bot for a mass of monks and rogues.
Burgerking
12-05-2014, 03:26 AM
The underlying problem, which has been brought up for years and by many many people, is that melee damage is much higher than it ever was on live. This patch did nothing to change that, as it did nothing to change boulderquest. Advocating buffs to CC is just asking to go back to the pre Alecta times where PvP was just a blob of people assisting off snare spam. Enchanter resist rates need to be looked at, as I called out in my earlier post, they do not need to be turned into a tash, gob ear, fetter bot for a mass of monks and rogues.
He's right AC still isn't scaling for shit watched a cleric explode like he wasn't wearing plate.
stubz
12-05-2014, 03:41 AM
golden age of enchanter/shaman - pras!
http://i.imgur.com/xipiHP5.jpg
LostCause
12-05-2014, 06:27 AM
I wear 171 FR and I was rarely if ever partialing
It was broken, and yeah avoiding getting hit is much easier now aka the *disc opener* well duh the hitbox change didnt help you if you just stand there and let someone disc you
What a cry baby
you litterally posted same thing this whole thread... think your more rustled then anyone here.
heartbrand
12-05-2014, 09:58 AM
http://i.imgur.com/xipiHP5.jpg
Spit my macaroons out of my mouth on this one
Tassador
12-05-2014, 10:45 AM
Lol that was good bk you got to admit that was good
Pseudechis
12-05-2014, 10:47 AM
No one disagrees with hitbox fixes but having 190 mr and not resisting any roots/'mezzes/snares means being meelee is all but impossible atm in pvp. That's what happened to me vs slosh last night and to their credit even they agreed it was bullshit.
Bazia
12-05-2014, 10:50 AM
no one is getting rooted at 190 mr
after hotfix i couldnt even root a tashed and stripped shaman
Pseudechis
12-05-2014, 11:03 AM
My mr was 190 with buffs last night I did not resist anything against slosh and had stacked root, Druid root, whirl till you hurl or meZ. The fight was easily 20-30 seconds I pumiced more than 5 charges as I had to switch to a new pumice and they just relayered root snare etc. multiple me zed and roots at 190 mr and did not resist once. And yeh I was rustled.
Pseudechis
12-05-2014, 11:04 AM
Still a little bit filthy on it haha I just don't see how the above scenario is th intended balance being sought
Burgerking
12-05-2014, 11:08 AM
Wish I could resist backstab funny nobody has a problem with 1000 AC people getting backstabbed for full everytime for over a year. But hit somebody with a spell they can remove with a vendor bought item in 3 secs and the forums flood with tears.
Spit my macaroons out of my mouth on this one
WTF eats macaroons
SamwiseRed
12-05-2014, 11:20 AM
would love some resist backstab gear. also who is the scrub using root in pvp lul. id rather spend that time channeling a nuke than wasting my time rooting people.
slizzy
12-05-2014, 11:23 AM
So casters are back on farm status for rogues, monks and warriors?
Bazia
12-05-2014, 11:24 AM
hope u bought a rogue epic mq
slizzy
12-05-2014, 11:51 AM
I still don't understand why a melee that has been stripped of buffs (IE no resist magic) and is tashed thinks they should be totally immune to any and all CC...Oh yea, it is 'classic' I keep forgetting as a caster!
Back to meleequest and bowquest.
They way I remember 'classic' was no casters and all melee too, my memory is just a bit foggy I guess.
MaSQue
12-05-2014, 01:16 PM
so basically enchanters are more screwed now than they were to start with correct?
Darksinga
12-05-2014, 01:56 PM
So Red99 is VZTZ now?
Spam root and melee train ftw. Any caster saying this is a good change is an absolute moron. Only people this benefits are those with the most melee to root melee train.
Try surviving longer than 2 seconds to a few melees on you as a rooted enc. Bazia asking for his own demise lol
Tavrin
12-05-2014, 02:12 PM
I still don't understand why a melee that has been stripped of buffs (IE no resist magic) and is tashed thinks they should be totally immune to any and all CC...Oh yea, it is 'classic' I keep forgetting as a caster!
Back to meleequest and bowquest.
They way I remember 'classic' was no casters and all melee too, my memory is just a bit foggy I guess.
CC's didn't land on live against geared opponents unless you could coordinate a tash + malo after pillaging all buffs; and even then it was iffy if the person was well geared.
The reason this server is meleequest has nothing to do with the MR resists, it's due to AC not working and hit rate being way to high; at least in the general sense, there may be more to it with max hit % as well or avoidance calculations.
Melee's here simply do massive amounts of damage compared to live. The hitbox changes have helped since it makes the melee have to work a little more, but didn't fix the core issue.
If the melee damage was brought in line with what was experienced on live, the need to CC so you don't die in 2 rounds to a rogue isn't needed.
Making it easier to CC while keeping melee damage high is the worst of both worlds, and turns this server into an assist train splatfest where pvp lasts seconds.
Burgerking
12-05-2014, 02:17 PM
So Red99 is VZTZ now?
Spam root and melee train ftw. Any caster saying this is a good change is an absolute moron. Only people this benefits are those with the most melee to root melee train.
Try surviving longer than 2 seconds to a few melees on you as a rooted enc. Bazia asking for his own demise lol
As a caster i would much rather get rooted myself being tashed and use my pumice to remove it than have absolutely no way to keep a melee off me that will devour my lifepool in seconds.
The problem is melee dmg being set wayyyyy too high. You shouldn't die the second your rooted to a melee u should have 3 seconds to spare to remove malo, tash, root etc. I don't know why we're all supposed to pretend you cant remove these things. While acting like every rogue and monk isn't equipped with a skean/t-staff with one proc that equals insta death.
I've been chain t-staff proc'd for 24 secs flat and only survived because i caught heals and was raid buffed at the time . But that's ok because it's classic but meanwhile melee hitting 2x harder than they did on live isn't classic but that's ok.
I don't see why we don't add manaburn and lifeburn because it's the same thing as a rogue poisoning you. At least you can interrupt a manaburn.
Aesop
12-05-2014, 02:29 PM
As a caster i would much rather get rooted myself being tashed and use my pumice to remove it than have absolutely no way to keep a melee off me that will devour my lifepool in seconds.
The problem is melee dmg being set wayyyyy too high. You shouldn't die the second your rooted to a melee u should have 3 seconds to spare to remove malo, tash, root etc. I don't know why we're all supposed to pretend you cant remove these things. While acting like every rogue and monk isn't equipped with a skean/t-staff with one proc that equals insta death.
I've been chain t-staff proc'd for 24 secs flat and only survived because i caught heals and was raid buffed at the time . But that's ok because it's classic but meanwhile melee hitting 2x harder than they did on live isn't classic but that's ok.
I don't see why we don't add manaburn and lifeburn because it's the same thing as a rogue poisoning you. At least you can interrupt a manaburn.
You seem rustled Burgerking, are you rustled?
Burgerking
12-05-2014, 02:37 PM
You seem rustled Burgerking, are you rustled?
You seem like an idiot, are you an idiot?
SamwiseRed
12-05-2014, 02:49 PM
some real morons here if you think anyone with a brain is spamming root in mass pvp. fuckin idiots.
wish casters would just cast root on me. shit where are these bad pvpers at?
SamwiseRed
12-05-2014, 02:53 PM
hey guize during that mass peeveepee i casted root 20 times and rooted 3 people. man cant believe we lost. maybe i should have casted a nuke or something. I could have healed a few of you but i know that pros root in pvp so i didnt. i think some of the melees should re roll casters so we can field more roots.
said noone ever.
Bazia
12-05-2014, 02:56 PM
so basically enchanters are more screwed now than they were to start with correct?
based on the 4 pvp encounters I have engaged in today yes, it feels like haynar made CC spells harder to land than before but also reverted tash back to normal so all the patching accomplished was making spells that were already incredibly difficult to get to land even more so
SamwiseRed
12-05-2014, 02:58 PM
i think alot of these problems would be solved with GRADUAL changes. like nerfing hitboxes should have not gone straight to what it is. debuff % should not have gone straight to whatever it was. you need to fine tune these things if you are trying to balance. that being said I am glad Hayner is helping red. I just think we need to be conservative with changes so we can see how they affect the meta.
Bazia
12-05-2014, 03:08 PM
cant blame him for tuning when there is 2 patches a year u feels
stil lappreciate the work haynar
SamwiseRed
12-05-2014, 03:10 PM
the thing is i think resist can be changed without patch. its something alecta put in before he died in RL
Tassador
12-05-2014, 03:15 PM
the thing is i think resist can be changed without patch. its something alecta put in before he died in RL
Lol
Yumyums Inmahtumtums
12-05-2014, 03:15 PM
Lmfao
Pudge
12-05-2014, 03:23 PM
based on the 4 pvp encounters I have engaged in today yes, it feels like haynar made CC spells harder to land than before but also reverted tash back to normal so all the patching accomplished was making spells that were already incredibly difficult to get to land even more so
just stop trying. there used to be a 2% min chance that any spell could land (it was something like.. 2% at 135 mr for root?). but now this minimum chance has been removed, so... invulnerability to root, snare, blind, and stuns. unless you got an enchanter might as well keep these off your spellbar. same with nukes if you aren't a wizard.
Ragnaros
12-05-2014, 04:08 PM
Thank you Haynar, I am satisfied with the changes.
MaSQue
12-05-2014, 04:28 PM
based on the 4 pvp encounters I have engaged in today yes, it feels like haynar made CC spells harder to land than before but also reverted tash back to normal so all the patching accomplished was making spells that were already incredibly difficult to get to land even more so
god lol Chanters have it rough as it is and now it is even worst :(
Liten
12-05-2014, 08:04 PM
Wow, endless pages of tears over a resist change that is an attemt to fix a system that was very very broken.
I got no clue what went happend, since i dont play. But any one of you that think the system we had was any were near how it should be. Did not play live. It's been way to easy to resist stuff on this server for as long as I played.
All respect to people that rerolled melee because of that system thought, I understand it feels wrong. But the old resist system was very broken too.
Bazia
12-05-2014, 08:05 PM
Alot of rage due to the fact over half the server are rogues or have rogue alts because of the retardation of them before
A week ago a rogue could rush a group of 6 drop 2 people and plug in like 25 seconds while taking little to no damage
Bazia
12-05-2014, 08:07 PM
Just put CC spells back to what they were and add the 50% debuff boost because everyone on this server is insanely geared 55+
Tassador
12-05-2014, 08:12 PM
Wow, endless pages of tears over a resist change that is an attemt to fix a system that was very very broken.
I got no clue what went happend, since i dont play. But any one of you that think the system we had was any were near how it should be. Did not play live. It's been way to easy to resist stuff on this server for as long as I played.
All respect to people that rerolled melee because of that system thought, I understand it feels wrong. But the old resist system was very broken too.
stop reading after i dont play. good attempt tho!
Silent
12-05-2014, 08:41 PM
Didn't read all but first page, I will say I am a bit bummed and have not even logged on my rogue once since red came up because I saw how annoying pvp was on beta alone. I have however had the chance to play my SK a few times (level 54) and he has had very few darkness resists on anyone. I popped a engulfing darkness on a bard who claimed he had 1 guardian rhythm song running at the time no idea true or not, but at the same time he had me perma consonant chained while I had 135 MR.
Yes rogues were insanely strong partly due to double backstab and the ease of it only taking an epic to kill someone, literally. But the new hitbox is a bit small, way too small. What are rogues used for in pvp now, wait for skybow ranger or tstaff monk or a warrior kick stun, then run up to non moving target to ensure 100% hit or try and get lucky jousting backstabs on others?
Dunno, I saw it on beta and called it immediately when I tested hitbox that hybrids would rape pure melee, and casters would rape all else in return provided mana enough. Can't wait to see epic mage pet velocity raping everyone since its basically a auto stick that won't get too far away messages. That is assuming a bard or enchanter can't load a level 15 charm and instagib an epic mage pet.
As far as rogues go "rushing" into groups and killing 1 player let alone 2, That usually consisted of shit groups with AFK people not minding the zone OR a rogue using a duelist(cooldown timer!) at a shot to get a kill. Some groups are easier then others. You see a rogue zone in thats hostile while your group is exping, DONT FUCKIN SIT DOWN
Nirgon
12-05-2014, 09:47 PM
The new hit box is fine
If you think the old one was "good" get your brain examined
Bazia
12-05-2014, 10:34 PM
frontal double backstabs from 20 feet away
nuff said
Backstab range and the frontal thing is a complete myth. But yeah, hitboxes were huge and rogues could stab from the side easily.
Haynar
12-05-2014, 11:17 PM
Backstab range and the frontal thing is a complete myth. But yeah, hitboxes were huge and rogues could stab from the side easily.
On EQLive, I found that the range considered in front of a mob, is a narrow 56 degree cone. With my rogue, I could be in front of mob almost, but just outside that cone, and backstab away.
H
quido
12-05-2014, 11:20 PM
I think you guys put a little too much faith in data collection from a time several expansions after P99. A better reference is common sense, imo.
Haynar
12-05-2014, 11:25 PM
frontal double backstabs from 20 feet away
nuff said
Since backstab is so brutal, I will probably make it so Rogues have to be facing their target too when they backstab.
H
Haynar
12-05-2014, 11:32 PM
I think you guys put a little too much faith in data collection from a time several expansions after P99. A better reference is common sense, imo.
Then you find me accurate information that shows there was a change in double attack and dual weild rates.
Then you find me accurate information on what they should be in classic.
Then you plot out data on a per level basis.
Then you code it up for me.
There is nothing anywhere to indicate double attack and dual weild rates have changed. Ever.
AC changes? Yes, several times.
Resist changes? Constantly.
In fact the dual weild and double attack rates, had the same shape of the curve I had come up with for how AC varies by level. First time I looked at it, I practically yelled "I KNEW THERE WERE JUMPS AT DIFFERENT LEVELS!!!!".
I still need to readjust the AC curves, since I found evidence that supports the different shapes in different regions. It will probably bring up dps in the process too.
H
H
quido
12-05-2014, 11:45 PM
I'm not saying it's right or wrong - I haven't even really played since the patch - I'm just saying I would be skeptical of data obtained from live several expansions later. More than likely they revamped the entire thing as they went along similar to how you guys have.
Since backstab is so brutal, I will probably make it so Rogues have to be facing their target too when they backstab.
H
this made me lol
Vexenu
12-06-2014, 12:16 AM
The old hitboxes were definitely too big but the new ones feel too small. I'm curious how much they were reduced in size. Haynar, can you speak to this?
Nirgon
12-06-2014, 12:28 AM
I believe in High Priest Haynar
#IBelieve #HPH
ps: please nothing less than classic if possible... otherwise you get accused of bias or playing said class on the server
Lasher
12-06-2014, 04:33 AM
I like the current hit box, adds more skill
I dont like that its currently rootquest. which negates any skill needed
Kringe
12-06-2014, 05:52 AM
He was also the best enchanter I've ever seen in PvP, I include rigamortiz when I say that
You are a very emo person, who rants nonsense most of the time. Sorry Tash and Malo always = you're fucked. Saying root shouldn't land on a tash'd malo'd target is pure nonsense and would only be wanted by someone who would rather plug than fight.
I basically taught Rykker and Kerrygetz everything they new before I made the switch from enchanter to necro. (realizing the necros potential when I dueled Nalear for nearly 1hour in Sro)..
Looking at your history, and given whom you said you were.... You would have never seen me pvp on my Enchanter.. I quit the enchanter shortly after Kunark was released. (but still maintained its levels, necros were just to dominating to not make the switch.. (literally could stand still and deflux a warrior to death.)
Most of your posts seem to be based off what someone (im guessing Runya, (good pal) told you how somethings he remembers went down..) Where as none of it is anything you experienced end game or pre kunark (classic )yourself......
I didn't come here to (gloat about epeens and who was the best 15years ago) but only to give real knowledge of one of the few high end active pvpers in classic, that still grace these forums.
PS.
Would love to see the unedited version of his post..
Genedin
12-06-2014, 11:49 AM
Getting rooted and chain stunned without a single resist....will try game again in a month.
Stasis01
12-06-2014, 12:35 PM
I survived playing a 100 MR melee that was roughly a 60% root chance WITH rechargeable instant cast root webs.
My body is ready.
Burgerking
12-06-2014, 01:01 PM
I basically taught Rykker and Kerrygetz everything they new before I made the switch from enchanter to necro. (realizing the necros potential when I dueled Nalear for nearly 1hour in Sro)..
Looking at your history, and given whom you said you were.... You would have never seen me pvp on my Enchanter.. I quit the enchanter shortly after Kunark was released. (but still maintained its levels, necros were just to dominating to not make the switch.. (literally could stand still and deflux a warrior to death.)
Most of your posts seem to be based off what someone (im guessing Runya, (good pal) told you how somethings he remembers went down..) Where as none of it is anything you experienced end game or pre kunark (classic )yourself......
I didn't come here to (gloat about epeens and who was the best 15years ago) but only to give real knowledge of one of the few high end active pvpers in classic, that still grace these forums.
PS.
Would love to see the unedited version of his post..
No reason to wonder I stated what I edited out two posts down, I thought Rykker was a better enchanter than yourself. I only removed it because there's no need to be redundant.
What do you teach Kerry? how to charm someone and throw them into a guard? because that was the extent of his PvP knowledge.
I'm pretty sure Syft and myself taught Runya everything he knows as we got him to play everquest. I know very well who you and Keith(rest his soul) were. Because I was Ganlore the druid that terrorized High Pass Hold in the days of classic everquest.
Now if you want to debate game mechanics I'll happily do that, if you want to stretch epeen I can do that to.
Burgerking
12-06-2014, 01:16 PM
I agree with you guys on the root CC effect thing the current threshhold is set far to high for total immunity.
80-100 was root and stun immunity during kunark like i said because this is 3 years of kunark and the average gear is much better than live I'd agree to 120 total root immunity/CC as a fair compromise. Can't stick to total classic argument as melee's are hitting 2x harder than classic and no one is arguing to remove that. Which is compounding the root problem actually as the greatest threat to being rooted is the melee train following it.
Whirl's landed worse than root on live and people shouldn't be getting whirled unless they full strip tash'd or malo/tashed.
Haynar
12-06-2014, 03:42 PM
I dont like the reports on root.
So I am thinking 2 things. Lower debuff bonus and/or lower root threshold.
I am also working on AC. Hope to have it worked out this weekend. AC seems to work, however it does not feel like its enough. PvP and PvE.
H
Colgate
12-06-2014, 03:53 PM
lower the root threshold to like 80 to be more in-line with classic
lower the debuff bonus to either 50% or none at all; it wasn't implemented until velious anyway
Bazia
12-06-2014, 04:38 PM
50% debuff should stay by the time it was implemented on live the average player probably had shittier gear than they do currently on red
and the main issue with root atm is the bonus you have to higher level spells to land so fetter is landing alot more than it should and it also includes things like muscle lock lV (rogue poison snare) landing insanely often as well
repeal the higher level spell bonus imo
Genedin
12-06-2014, 07:20 PM
Haynar it's not just roots. Single target stuns are landing without being resisted as well as snare and other MR spells. Really no point to play anything other than a hybrid or an enchanter or a shaman at the current setting due to being able to completely lock someone down once they eat a debuff.
Bazia
12-06-2014, 07:23 PM
if someone has mr buff the debuff wont make it easy to land spells
bottom slot them resist magic and gmr bros
also lol @ no point in playing anything other than enc when our nukes got nerfed to be shittier than they already were, I can't land a nuke on anyone over 50 MR so I can do zero damage
Pudge
12-06-2014, 07:42 PM
Then you find me accurate information that shows there was a change in double attack and dual weild rates.
Then you find me accurate information on what they should be in classic.
Then you plot out data on a per level basis.
Then you code it up for me.
There is nothing anywhere to indicate double attack and dual weild rates have changed. Ever.
AC changes? Yes, several times.
Resist changes? Constantly.
In fact the dual weild and double attack rates, had the same shape of the curve I had come up with for how AC varies by level. First time I looked at it, I practically yelled "I KNEW THERE WERE JUMPS AT DIFFERENT LEVELS!!!!".
I still need to readjust the AC curves, since I found evidence that supports the different shapes in different regions. It will probably bring up dps in the process too.
H
H
pras. long as things keep changing around, it's actually much more interesting. for all the bitching, this is still much better for the server
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.