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View Full Version : Would you ever honestly go to red server?


t3kn34k
11-28-2014, 03:38 PM
With all the gimmicks that have been coming out of the woodworks:
Super (non-classic) bonus xp
BLUE is down (but not red??) this weekend
Population rising (haven't verified)
Noobs Protected (but not from epic fungi twinks)
GM Events (why dont we have GM events on the actual server that people play on?)
Free Epics (Just join the top-end red guild and they will MQ) [reference http://www.project1999.com/forums/showpost.php?p=1690914&postcount=1]
Is it enough to make you go red?

Bboboo
11-28-2014, 03:39 PM
I only got room for 1 EQ in my life and I want to pay as little attention to it as possible while still progressing.

Faron
11-28-2014, 03:43 PM
I think the turn off for people is the fact that the people who currently play on red currently play on red.

NegaStoat
11-28-2014, 04:01 PM
I would have given P1999 Red server more of a chance (I did try it) if there were three things that could be fixed.

1) Item loot so that asshats that run twinks in lower level ranges with maxed level Druid/Cleric/Shaman healers backing them up at least have something at risk to lose if something goes wrong. This is number one for me for a reason no one's going to argue with.

2) Plugging was dealt with in a fool proof manner so no one escapes a bad situation with a cheap ctrl+alt+del end task.

3) Spell resists working properly with proper caps.

I also have personal issues with how the server's early bugs with zones, mobs, and spells+pets were exploited ruthlessly by the players in its early days, but that's not enough for me to really keep me from playing. It's the above stuff that does.

Let me know when the promised Teams PvP server starts WITH item loot. Thanks.

loramin
11-28-2014, 04:07 PM
the turn off for people is the fact that the people who currently play on red currently play on red.

Tann
11-28-2014, 04:18 PM
not classic
red community is on par with LoL+crack-pvp

Swish
11-28-2014, 05:47 PM
GM Events (why dont we have GM events on the actual server that people play on?)


http://media.giphy.com/media/vO8F4fYQd39h6/giphy.gif

All kinds of butthurt in the OP. Turn that frown upside down and give it a try instead of spouting hate and negativity :)

Daldaen
11-28-2014, 06:09 PM
http://media.giphy.com/media/vO8F4fYQd39h6/giphy.gif

All kinds of butthurt in the OP. Turn that frown upside down and give it a try instead of spouting hate and negativity :)

Pot meet Kettle.

t3kn34k
11-28-2014, 06:46 PM
http://i3.kym-cdn.com/photos/images/newsfeed/000/583/046/c70.png

Truly, Swish, it would be awesome if we had a huge player base and all of the servers continuously have a high server pop, but this is not the case. In fact, according to the poll, only a small percentage of those players who replied actually even PLAY on red at all, let alone predominantly.
I only put forth my opinion on the GM events because its an obvious gimmick to get people to try the other server. If theres going to be fluff and storyline events, why cater to the minority?

PS- keep in mind we are not in RnF

Reguiy
11-28-2014, 06:50 PM
Pot meet Kettle.

Glad I'm not the only one around here of this opinion.

Varren
11-28-2014, 07:04 PM
Why is there no "yes" option?

Fame
11-28-2014, 07:38 PM
Red is the best!
http://usatthebiglead.files.wordpress.com/2012/06/bosh-spit.gif

fuark
11-28-2014, 08:01 PM
I play blue mostly now, but I leveled a druid to 50 when server opened (one of the first 50 druids on the server) and also have a 56 wizard there.

Honestly, the red server could be MUCH more fun than the blue server if people used the PVP element as a roleplay tool rather than a pass to indiscriminately attack everyone you see. However, pvp which consists of jousting, or running 1 inch into water then out of water to avoid getting cast on, or plugging, or snaring someone with a mob on them is not considered fun pvp by the majority of gamers.

The first time I quit red was when I logged in to see Game of Thrones spoilers being spammed in OOC. The community on red is atrocious. Not to say there aren't cool dudes on there, because there definitely are, but you have to work to find them. Overall there is more depth to red EQ as a game than blue EQ, but the community has to be there to support it.

Portasaurus
11-28-2014, 08:14 PM
the red server could be MUCH more fun than the blue server if people used the PVP element as a roleplay tool rather than a pass to indiscriminately attack everyone you see.

Overall there is more depth to red EQ as a game than blue EQ, but the community has to be there to support it.

stakha
11-28-2014, 08:37 PM
I think the turn off for people is the fact that the people who currently play on red currently play on red.

Mirana
11-28-2014, 11:42 PM
Glad I'm not the only one around here of this opinion.

You are not.

Vekonis
11-29-2014, 07:28 AM
I would be more interested in red if there were more people on it regularly I played there until 16 but just got bored with the lack of people to talk to and group with.I don't have a solution thigh,I suspect it will only get worse when velious launches on red, people will be even more spread out

Brut
11-29-2014, 09:29 AM
There's no "played it early when it was good, not anymore".
Don't like all the new rules, don't like Kunark & Velious on a pvp server (especially when stuck in Kunark farm for years), don't like the vztz tryhard community that's ever rampant on the server.

quido
11-29-2014, 09:43 AM
Bush/Towers 2014

Swish
11-29-2014, 09:53 AM
Red is the best!
http://usatthebiglead.files.wordpress.com/2012/06/bosh-spit.gif

http://i.imgur.com/U9yQAjH.gif

myriverse
11-29-2014, 10:08 AM
I came to EverQuest back in 1999 to get away from the PVP of UO. Nothing about PVP whatsoever interests me in the slightest. I don't understand the mindset of rolling up on a person and jacking what they have, be it loot or a camp or... nothing at all. It's not what I consider fun.

Pint
11-29-2014, 11:59 AM
280 nice, y'all officially doubled blue's ec community

Swish
11-29-2014, 12:09 PM
280 nice, y'all officially doubled blue's ec community

Was about 450-500 on blue when I first came here. You could zone into MM and see nobody there during Euro hours. My cleric solo guide has become quite outdated in places now because you can't zone into Unrest and expect to pull those single undead mobs on the 1st floor without people getting angry about lost XP and saying they're camping the whole floor etc :/

Things change :)

Speaker
11-29-2014, 12:16 PM
No interest in PVP, especially PVP lite, easy leveling, no perm death and most NPC 's have better abilities anyway.

renegadeofunk
11-29-2014, 12:18 PM
Once you get your first taste of PvP while defending an exp spot you will never want to level on blue again. It's a scary thought but ya just gotta do it

This is fun, though rare. Instead it's usually a fungi twink running around raping everyone. It also sucks being a chanter and getting attacked by level 20s with 150 MR. At least Gate can't be resisted...

Taminy
11-29-2014, 12:20 PM
Since EQ PVP was never designed to be balanced, no. Never.

I have done PVP in other MMOs though.

Faron
11-29-2014, 02:22 PM
I came to EverQuest back in 1999 to get away from the PVP of UO. Nothing about PVP whatsoever interests me in the slightest. I don't understand the mindset of rolling up on a person and jacking what they have, be it loot or a camp or... nothing at all. It's not what I consider fun.

I can see the fun in that if the PvP was more involved than turning on attack, sending in pet, or standing there casting a spell.

hammertime7795
11-29-2014, 03:15 PM
EQ has never and will never be a pvp game. There has never been any support or balance around pvp. I don't understand why people try to make eq something its not. Whatever floats their boat I guess but no I would never on a red eq server.

LulzSect
11-29-2014, 03:49 PM
https://archive.4plebs.org/boards/s4s/image/1385/80/1385800476643.jpg

Colgate
11-29-2014, 04:30 PM
EQ has never and will never be a pvp game. There has never been any support or balance around pvp. I don't understand why people try to make eq something its not. Whatever floats their boat I guess but no I would never on a red eq server.

pvp solves most of the issues that people cry about daily on the blue server with minimal GM intervention

Daldaen
11-29-2014, 04:33 PM
Can't AFK camp something or AFK med on a PVP server though. It also unclassicly disincentives solo play.

A 15 year old game tends to attract people at points in their life where they either don't have consistent long blocks of time where they can play or where they have to leave or AFK at a moments notice for awhile.

A PvP server isn't fun for those types of people to play on. Pretty simple. That's one of the biggest reasons red's population will always be small.

Colgate
11-29-2014, 04:47 PM
if you have to afk, it takes 30 seconds to camp or /q, or just zone and plug

there are plenty of people who play solo, not sure what you're talking about

it just forces you to play smarter

Schwing
11-29-2014, 05:00 PM
pvp solves most of the issues that people cry about daily on the blue server with minimal GM intervention

This being true doesn't change the fact that the game wasn't designed with pvp in mind. It's just too clunky and imbalanced for me, personally. I enjoyed my time on TZ but it ultimately showed me that I much prefer pve servers.

Most people don't have problems with others on a regular basis, let alone are interested in getting a GM involved. When it happens and someone makes a thread, Red players pounce on it - which is super original - and give the old, "tisk tisk, this one bad experience could have all been avoided on the pvp server!" Starting a brand new character on red after countless hours played, in a game with terrible pvp, on an underpopulated server, just isn't that enticing. It shouldn't be some great insult to red players that not everyone wants to play there, just like not many give it a second thought you don't want to play on blue.

Argh
11-29-2014, 05:20 PM
http://i.imgur.com/TbpSQ3z.png

Yumyums Inmahtumtums
11-29-2014, 05:29 PM
Won't try it. Pvp too unbalanced.

I just feel like a paladin should have ae rains and decent DPS u no??

Argh
11-29-2014, 05:33 PM
http://i.imgur.com/YQsx6mG.png

Argh
11-29-2014, 05:41 PM
http://i.imgur.com/wWJVls7.png

Colgate
11-29-2014, 05:44 PM
It's just too clunky and imbalanced for me, personally.

what MMORPG have you ever played that ACTUALLY had "balanced" pvp?

is imbalance the idea of having different role classes who excel in different scenarios?

Argh
11-29-2014, 05:55 PM
http://i.imgur.com/uUA0sjU.png

Schwing
11-29-2014, 06:05 PM
Pretty much every other game I've played did it better than EQ, whether we're talking 1v1, arena, large-scale fights or all three, but honestly the mechanics of this game bother me more than any 'balance' issues. Glaring flaws like resists having no counters are too off-putting for me. Random LOS when target is clearly visible after lengthy cast time. Game just has zero polish.

Vexenu
11-29-2014, 06:07 PM
Red is a refreshing change of pace for the veteran Blue player.


Since trading and farming plat/items is significantly more difficult than on Blue, gear is much more valuable while leveling up. You can't just run to EC and walk away with the overpowered Kunark weapon of your choice within a few minutes.


The group XP bonus means that people go out of their way to start and join groups, regardless of the class composition. No one is hating on hybrids or soloing just because the XP is faster. The feel is actually much closer to classic in this regard, when people were forced to group simply to overcome the hostility and difficulty of the game world, which is no longer a challenge on Blue due to item inflation and general game knowledge.


The occasional PvP breaks up the monotony of leveling.


No whining and complaining in overcrowded leveling zones from groups fighting over limited spawns, or powerlevelers clearing out zones.


The smaller population means the game world feels much larger. Getting from Antonica to Faydwer or Kunark is no longer something that can be accomplished simply by typing /w all dial and tossing out a few plat. Again, this feels more classic.


The smaller population also means that you can actually utilize more content in the game world. Blue is so hilariously overcrowded at this point that during peak hours even obscure camps for items that barely even have market value are often camped. Why? Because there's nothing else for people to do: everything else is already taken.


PvP makes acquiring gear so much more meaningful and satisfying.


PvP provides a mechanism for settling disputes within the confines of the game itself rather than resorting to petitions and forum flame wars.


I know there are a shitload of people playing on Blue who are bored out of their minds and only keep playing there because they don't want to start over from scratch on Red. I would encourage these people to simply bite the bullet and give yourself a week to start a fresh character on Red (and better yet, bring along a buddy or two to start fresh with you). Play nothing but Red for a week and see if you aren't enjoying yourself at least as much if not more than you are on Blue. I bet most people would be, simply due to the fact that the game actually becomes challenging again.

SamwiseRed
11-29-2014, 06:17 PM
blue is for commies, red is for freedom

Vexenu
11-29-2014, 06:27 PM
Also, saying that EQ PvP is imbalanced completely misses the point. Guess what else is imbalanced? EQ PvE.

For example, consider the Warrior and the Druid from the PvE perspective. The Warrior is a backloaded class that will struggle a greal deal during the early and middle levels, only coming into its own in the endgame. In contrast, the Druid excels in the early and mid levels and its power tapers off in the endgame. In PvE, the Druid can easily solo himself to a high level, while the Warrior must rely on groups. The Druid can heal himself, teleport, root mobs, turn invisible, and has all sorts of tricks. What can the Warrior do? He just stands there and auto-attacks. How is that balanced? It's not. It's not even close.

But it works. Why? Because Warriors and Druids each have their own niche to fill. The Warrior is a specialist and the Druid is a generalist. EQ is not about each class being as powerful as every other in all or most scenarios, it's about each class maximizing its strengths in the particular niche its best suited to operate in. If you actually want a play a game where the classes are balanced, you can go play pretty much any modern MMO, where the classes are nearly indistinguishable from each other and can all solo, teleport, heal, etc...

EQ PvP operates under the same principles as PvE: utilize your class effectively in such a way as to maximize your strengths while minimizing your weaknesses, and operate in groups whenever possible to increase synergy and thereby make everyone more effective. EQ classes were never designed or intended to be balanced against each other directly. EQ classes were designed to be balanced in sum, with each class intended to fill a specific niche. Players seem to have no problem accepting this idea in regards to PvE, but for some reason don't understand it applies to PvP as well.

Argh
11-29-2014, 06:29 PM
blue is for commies, red is for freedom

http://i.imgur.com/AZBWQxD.png

Schwing
11-29-2014, 06:47 PM
EQ PvP operates under the same principles as PvE: utilize your class effectively in such a way as to maximize your strengths while minimizing your weaknesses, and operate in groups whenever possible to increase synergy and thereby make everyone more effective. EQ classes were never designed or intended to be balanced against each other directly. EQ classes were designed to be balanced in sum, with each class intended to fill a specific niche. Players seem to have no problem accepting this idea in regards to PvE, but for some reason don't understand it applies to PvP as well.

Except that there are certain classes that are simply weak on the whole and nobody would miss them in group or raid settings. Classes are not balanced and I'm okay with that. People can and should play whatever they want; there are no imposed limits on group size outside of experience groups, hence there is little need for optimal raid compositions. Just bring as many people as you want. And the class-specific loot is going to rot otherwise.

It's all fine and dandy what EQ classes were intended to be designed for, but assuming it was flawlessly executed is just flat out incorrect. Unless you really want to force the issue and PVP people in a game that wasn't designed for it, didn't really go to any lengths to cater to it and provides almost no tangible rewards for doing it, it's a non-issue because dragons are AI. Bring as many paladins and druids to the next raid as you want.

khanable
11-29-2014, 06:50 PM
10/10 argh

mwatt
11-29-2014, 07:10 PM
1. EQ is probably the best group oriented computer game ever created. Why would I want to do something that is different, and thus lesser.

2. It's soooo not classic. I don't understand the push from the devs for this. It seems anti-thematic.

3. I just don't like PVP. No amount of "trying it" will ever change that. It's like some mom asking their kid to keep trying liver in the hope that they will suddenly love it.

4. While not explicitly the domain of the Red server, there tend to be more insensitive (and worse) jerks playing there than on Blue. Also, when I hear the term "butthurt", it makes me think the human race needs a big meteor smack dead on.

Pudge
11-29-2014, 07:30 PM
"the pvp isn't balanced"? Please elaborate. Different classes are better in different situations in this game, both pve and pvp. Are there certain classes you have complaints about? If your complaints are class based then you really don't have a foot to stand on - just like pve everybody has different roles.

For those who haven't played red, but only /duel on blue, you aren't seeing the pvp mechanics of red. You are seeing the untouched, stock emu pvp code. Red has ccompletely different (and tweaked for "balance") mechanics.

And remember, despite how hard and "all about the pvp" red players claim the server is.. 85% of your time will still be spent pve-ing - at least till you're done leveling/gearing your toon, anyway.

Reguiy
11-29-2014, 07:39 PM
what MMORPG have you ever played that ACTUALLY had "balanced" pvp?

is imbalance the idea of having different role classes who excel in different scenarios?

There's a few things that come to mind right off the bat. One of them is resists. A set of gear can make one class completely useless. Up against a druid? Stack MR and they'll never be able to use 2 of their main abilities, snare and root. Personally, when I cast a spell, I want to know it's going to land, or else why cast it? And I certainly don't want it resisted based off a set of items someone can put on and take off in a matter of seconds.

Another example is certain classes just plain being better than other classes at the same role. Why would you ever make a warrior when you could make a SK? They play essentially the same role in pvp, only SKs have a huge nuke once an hour and they can slow. Warriors can pop a disc once every 30 mins to differentiate themselves? Or wizards and druids. Druids are just wizards, only their nukes suck, relatively.

Also, bards. Jack of all trades, master of all trades. I could get into them in detail, but lets just say if you don't have a bard in a skirmish and the other guy does, you're gonna have a bad time (especially outdoors).

Oh, and while I'm thinking about it, stealth gets that abilities completely negated by one spell or clicky item.

Oh ya, and clicky items. They might be fun, but they're completely unbalanced.

Argh
11-29-2014, 07:58 PM
http://i.imgur.com/WYzHeJy.png

Bazia
11-29-2014, 08:04 PM
Rogue and monk is way overpowered compared to everything else

That is all

Colgate
11-29-2014, 08:20 PM
There's a few things that come to mind right off the bat. One of them is resists. A set of gear can make one class completely useless. Up against a druid? Stack MR and they'll never be able to use 2 of their main abilities, snare and root. Personally, when I cast a spell, I want to know it's going to land, or else why cast it? And I certainly don't want it resisted based off a set of items someone can put on and take off in a matter of seconds.

Another example is certain classes just plain being better than other classes at the same role. Why would you ever make a warrior when you could make a SK? They play essentially the same role in pvp, only SKs have a huge nuke once an hour and they can slow. Warriors can pop a disc once every 30 mins to differentiate themselves? Or wizards and druids. Druids are just wizards, only their nukes suck, relatively.

Also, bards. Jack of all trades, master of all trades. I could get into them in detail, but lets just say if you don't have a bard in a skirmish and the other guy does, you're gonna have a bad time (especially outdoors).

Oh, and while I'm thinking about it, stealth gets that abilities completely negated by one spell or clicky item.

Oh ya, and clicky items. They might be fun, but they're completely unbalanced.

man this post is so full of inaccuracies; i don't know why people who don't know anything about PvP try to convince me of anything about it.

not a single class gets completely useless against someone with resist gear. do they get weaker than compared to fighting someone without resist gear? probably so, but when you wear resist gear, you're sacrificing a ton in regards to actual stats and hp/mana. spells like roots, snares, stuns, and blinds are completely gamebreaking and have no place in a healthy pvp environment. you champion things like this, but i guarantee if you invested a lot of time into gearing out a character, the moment you got rooted or snared you'd cry about how horrible pvp is because of those spells landing. roots/snares can still land on pets, mobs, naked people, etc. druids fill more of a support/utility role but can still excel in ganking due to their mobility and having (limited) track. people don't swap back and forth between gear sets mid-fight either; that's ludicrous.

if you played red at all, you'd know that shadowknight melee is horribly weak compared to a warrior's. you claim that harmtouch makes them so much better, but have you actually ever played/fought a high level warrior using a discipline? it's the same concept. what warriors lack in the utility that a shadowknight has, they make up for by being able to deal and take much more damage. and obviously, warriors enable the possibility of doing pve encounters that shadowknights can't.

saying that druids are just wizards with shitty nukes is a horrible comparison. that's like saying a shaman is just a cleric with shitty heals. again, druids have MUCH more utility than a wizard and would more-often-than-not beat a wizard in a 1v1 fight.

bards being fight defining in outdoor zones is usually true, but bards are horrible indoors.

most of the gamebreaking clickies either don't work at all on players on red, or they are nerfed to a long cast time.

again, if you had even the slightest clue as to what you were talking about, your post would look dramatically different.

arsenalpow
11-29-2014, 08:32 PM
Got to almost 22 in a day on red. One thing that is completely apparent is there's about two dozen outrageously geared twinks rolling noobs in rags in the popular leveling zones. Shits dumb.

Colgate
11-29-2014, 08:35 PM
yeah so don't go to the popular zones; you don't HAVE to level up in crushbone, unrest, mistmoore, and city of mist

arsenalpow
11-29-2014, 08:36 PM
yeah so don't go to the popular zones; you don't HAVE to level up in crushbone, unrest, mistmoore, and city of mist

And I obviously haven't, but what's the sport in being a deleveled VP geared twink that rolls fresh meat over and over and over and over and over and over again?

Colgate
11-29-2014, 08:39 PM
i think there's maybe one person on red to ever get a VP geared character and then delevel it, and he gave it up to start that <Fresh> guild

twinks are classic and evident in basically every single game that it's possible in

that doesn't mean i agree with it, but it's an incredibly easy thing to avoid when they're all focused in 4 zones

Argh
11-29-2014, 08:40 PM
Got to almost 22 in a day on red. One thing that is completely apparent is there's about two dozen outrageously geared twinks rolling noobs in rags in the popular leveling zones. Shits dumb.

http://i.imgur.com/ifcIVGZ.png

t3kn34k
11-29-2014, 09:25 PM
blue is for commies, red is for freedom
http://puu.sh/daQ9g/22d70a7d0f.jpg Blue is the color associated with communism??
http://puu.sh/daQdn/ca1374bd81.jpg Blue? Right? You're sure?

Ele
11-29-2014, 09:29 PM
And I obviously haven't, but what's the sport in being a deleveled VP geared twink that rolls fresh meat over and over and over and over and over and over again?


Level 1s be getting the VP gear, no need to delevel.

Swiggity
11-29-2014, 09:29 PM
When I first came to P99, I think I was planning on going on Red until I saw the server population...

Grimjaw
11-29-2014, 09:32 PM
seems fine to me.

Players: 340

JayN
11-29-2014, 09:56 PM
argh red is so bad i cant stand it

Argh
11-29-2014, 10:08 PM
argh red is so bad i cant stand it

http://i.imgur.com/0Ccjcy9.png

NegaStoat
11-29-2014, 10:12 PM
While I remain a proponent of PvE EQ and feel that PvP is too flawed for my enjoyment, I'd like to see the thread take a positive turn because the bottom line should be - people are here to have fun.

I am considering playing Red due to a couple of reasons.

1) The pp exchange rate between blue to red is 3:1.
2) A player is allowed to dual box with one account on Blue with a second one on Red at the same time.

The reason for the plat exchange rate is because, I think, numerous players are figuring out that Velious launch will be overpopulated as all hell for Blue server. People actually wanting to SEE and RAID stuff will have a (somewhat) easier time on Red in a number of limited examples.

So the challenge of the matter is this. I like playing on Blue side a lot, but am I skilled enough to continue leveling on Blue while boxing on Red for additional plat? Honestly, if a player feels they could be pulling it off, there's no real reason why they shouldn't.

Swish
11-29-2014, 10:16 PM
There's no reason why you can't enjoy both servers. Best way to TunnelQuest is to be semi-afk there and playing red.

minijag
11-29-2014, 10:26 PM
It seems strange to me that all you do on blue is collect pixels. As a red player, this seems really lonely.

Argh
11-29-2014, 10:37 PM
There's no reason why you can't enjoy both servers. Best way to TunnelQuest is to be semi-afk there and playing red.

http://i.imgur.com/RhYnHgu.png

Argh
11-29-2014, 10:51 PM
It seems strange to me that all you do on blue is collect pixels. As a red player, this seems really lonely.

http://i.imgur.com/ypXAnan.png

Raev
11-29-2014, 11:39 PM
I am considering playing Red due to a couple of reasons.

Red needs a lot of fixes imo.

Practically every aspect of PVP is broken (melees hit nearly every time with a huge hitbox, fire/ice spells land pretty much every time regardless of resists). Aside from screwing up melee/caster balance, I really dislike making PVP more offensive because it penalizes skilled players.

The whole YT system is horrible and encourages griefers who think they are awesome because they have a 100:1 kill ratio (98 of out those kills were 1-shotting someone with a nuke while they were low HP engaged with a mob).

I don't like item loot at the high end, but I definitely would support it for twinks. Like if you have a fungi in your inventory somewhere and you are <= L35 or so, they can loot one item.

arsenalpow
11-30-2014, 12:12 AM
First thing I did was block out ooc, now if I could block out YT I might consider playing.

Swish
11-30-2014, 12:16 AM
First thing I did was block out ooc, now if I could block out YT I might consider playing.

Leave just OOC as a filter to the main window and minimize it, then move everything else into other windows as you like.

See you in Gfay :)

Colgate
11-30-2014, 12:44 AM
Red needs a lot of fixes imo.

Practically every aspect of PVP is broken (melees hit nearly every time with a huge hitbox, fire/ice spells land pretty much every time regardless of resists). Aside from screwing up melee/caster balance, I really dislike making PVP more offensive because it penalizes skilled players.

all getting fixed within the next few days with the patch thanks to god-king haynar

minijag
11-30-2014, 01:19 AM
I don't like item loot at the high end, but I definitely would support it for twinks. Like if you have a fungi in your inventory somewhere and you are <= L35 or so, they can loot one item.

I think there should be a penalty for griefing lowbies. It sucks they have no risk, but are rewarded with coin drop. But the people getting ganked have risk, but no reward. Essentially creating no-risk content for pker's. Really lame. This is why coin loot is stupid. But whatever, I'm a little more hardcore than everybody. Just my own opinion. I know a lot of people dont like item loot. Item loot is really the only way to balance twinks and pvp in general.

NegaStoat
11-30-2014, 01:22 AM
I don't like item loot at the high end, but I definitely would support it for twinks. Like if you have a fungi in your inventory somewhere and you are <= L35 or so, they can loot one item.

That was the one really cool thing about Rallos. People went out of their way big time for No Drop items. If you plugged, your toon was there online using auto attacks with rare spell use into their doom. Guilds like Flowers of Happiness would post glorious screenshots of ripping off someone's choice item, and then negotiating the sale of the item back to the victim. That was great stuff.

People routinely wore quest drop crap like http://wiki.project1999.com/Shin_Greaves and yeah, I had fun with it.

minijag
11-30-2014, 01:25 AM
That was the one really cool thing about Rallos. People went out of their way big time for No Drop items. If you plugged, your toon was there online using auto attacks with rare spell use into their doom. Guilds like Flowers of Happiness would post glorious screenshots of ripping off someone's choice item, and then negotiating the sale of the item back to the victim. That was great stuff.

People routinely wore quest drop crap like http://wiki.project1999.com/Shin_Greaves and yeah, I had fun with it.

Ya, no drop velious was the death of Rallos EQ...

Blasted
11-30-2014, 01:56 PM
I've lol'd at every post by Argh in this thread

Crawdad
11-30-2014, 02:32 PM
Been playing on Red since I had already rolled a bardling there prior.

Its honestly not as bad as people make it sound, but that doesn't mean its great either. You'll run into way more twinks and deleveled toons than people here would have you believe, but Most of them are going to kill you once then leave you alone, then probably chat with you.

The frustration comes from getting a group of 4 or 5 naked lowbies together and being killed over and over by the same one or two people, who wont chat or emote after slaughtering you, and take your newbie coppers. Let alone when they follow you around.. and the rage builds when said people are in supposedly newbie-friendly guilds... not that I'm still bitter or anything.

Just don't take it seriously though, you'll eventually group with the people ganking you and many lols will be had.

The whole Red Vs Blue thing is a joke though. On blue you collect pixels and make alts/farm for alts in perpetuity; On Red you collect pixels and make alts/farm for alts to gank people with worse gear than you. Which is more sad depends on your outlook on life... and IMO is why Red will never appeal to most EQ'ers... Still fun both ways, though.

Nirgon
11-30-2014, 04:15 PM
pvp solves most of the issues that people cry about daily on the blue server with minimal GM intervention

iruinedyourday
11-30-2014, 04:20 PM
I only got room for 1 EQ in my life and I want to pay as little attention to it as possible while still progressing.