Log in

View Full Version : Bring back XP Loss


Juhstin
11-20-2014, 03:18 PM
Would it be possible to bring it back now? Looking at the current server I don't see why we couldn't with the current bonus XP.

As it stands now you get anywhere from 50%-290% bonus XP and as such how would xp loss on PvP death really hamper Players if they're getting this much bonus to begin with?

Niedar
11-20-2014, 03:25 PM
polls always work

Fame
11-20-2014, 03:28 PM
Probably wont work out with the new player base, just the playful attacks seem to be enough to really rustle some of these blue dudes lol, got myself killed the other day just trying to love tap one of em before I gated. I seriously doubt many of them could handle losing exp on a pvp death without wigging out and probably just quitting. Especially if they get caught by one of the true heroes of this server like Slathar.

I've really only had one major meltdown on here and it was back in the exp loss days as a porter because every port was potentially an exp loss and nigs always want to ride for free, evac'd em to SF and quit my druid shortly after. They were great but tough times. I truly miss them.

HippoNipple
11-20-2014, 03:56 PM
I go back and forth with it but I think it would lower the population overall. All speculation but I think it is intimidating to new players and most people don't rationally add up the time they save with exp bonus trade off when deciding to play or not.

Juhstin
11-20-2014, 04:00 PM
:(

Malevz
11-20-2014, 04:14 PM
Char A only pvps, Char b is a newbie leveling up.

Char A runs into an exp drop where Char b focused on tanking/dpsing/healing, drops a rain on Char b. Due to resists the rain will probably drop them to 50% life at which point Char b is like, oh shit I should heal myself/ask for a heal. Then the second rain hits Char b and they are dead.

In addition to yellow text, and having to run back to their corpse, and likely get killed on the way back by someone else, or by Char a, they should be punished by reducing the experienced they've gained.

Since everything lands and rains are super-powered, it would be very easy to delevel them back to level 5.

Tl;dr I voted yes.

Pitborn
11-20-2014, 04:18 PM
Would it be possible to bring it back now? Looking at the current server I don't see why we couldn't with the current bonus XP.

As it stands now you get anywhere from 50%-290% bonus XP and as such how would xp loss on PvP death really hamper Players if they're getting this much bonus to begin with?

Doing anything that would stunt the influx of new players right now would be idiotic.

Check your head.

Stasis01
11-20-2014, 04:19 PM
Smashing noobs gets boring fast how it is now, if you're delvling people and they are freaking out - it draws out a lot of weirdos.

I've delvld a few people and it was fairly enjoyable, but only appeals to a more hardcore less populated server imo and bad.

HippoNipple
11-20-2014, 04:29 PM
Tl;dr I voted yes.

The results are public

Tassador
11-20-2014, 04:32 PM
My god it was a 5% exp loss andnyou get like 12% exp killing a light blue with a max group.

kotton05
11-20-2014, 04:32 PM
No, I'm a firegiant

Malevz
11-20-2014, 04:44 PM
The results are public

I still voted yes.

Pillage
11-20-2014, 04:47 PM
Doing anything that would stunt the influx of new players right now would be idiotic.

Check your head.

Eslade
11-20-2014, 04:59 PM
polls always work

Rangerdown
11-20-2014, 05:25 PM
Nah.

GradnerLives
11-20-2014, 05:38 PM
XP loss = less pvp.
No XP loss = more pvp.

This is open and shut and there's no argument against it.

There is no way that harsher penalties for dying would result in more dying, or higher pop for that matter.

Tassador
11-20-2014, 05:41 PM
XP loss = less pvp.
No XP loss = more pvp.

This is open and shut and there's no argument against it.

There is no way that harsher penalties for dying would result in more dying, or higher pop for that matter.

Nope

Malevz
11-20-2014, 05:42 PM
Seriously, what would be the benefit of adding it back?

compulsion
11-20-2014, 05:47 PM
Voted yes because I personally miss it, a lot.

But if I had any sort of responsibility for the project, I would have to go with no.:(

Super Hater
11-20-2014, 06:07 PM
homo

Farzo
11-20-2014, 09:23 PM
I said yes because I like the idea of 3% xp loss...


...but no overal because of the nut jobs that will grief the shit out of nakid people.

Some people just don't have an off switch.

Not Salem
11-20-2014, 09:30 PM
voted for meaningful pvp

Potus
11-20-2014, 09:35 PM
Exp loss never made sense on PvP so no.

Tradesonred
11-20-2014, 09:37 PM
lol my lvl 12 clothie twink couldnt even kill a Twinked out melee in crushbone by running through the crushbone fort with faction, he tanked like 10 orcs while killing me, sure, bring on xp loss in pvp, great idea.

Potus
11-20-2014, 09:50 PM
Dying in pvp is already painful. You lose your money. People make fun of you in OOC. You go back to your bind with no mana. It's bugged, so you can instantly become too hungry too thirsty to regen mana.

Dudes here have no qualms about killing a naked person at their bind spot, something that never happened on live.

Then you make the corpse run. Again people have no problem murdering a naked person on a CR, something that was considering incredibly jerkish on live, the sort of shit that only happened to notorious bindrushers and jerks, and people who did it to other people usually got chased off the server or booted from guilds.

I don't know what else people want, causing someone to delevel is lame.

yevea
11-20-2014, 09:54 PM
Only defense for bringing XP loss seems to be to grief people out of hours of their time.

I don't care if it was classic, it's a dumb idea on a server trying to break 300 pop. It only benefits those already established, comfortable with plugging 20 times a day, and to grief people more than already possible.

Recycled Children
11-20-2014, 09:56 PM
What's the advantage to XP loss on PvP? Serious reply please.

Stasis01
11-20-2014, 10:00 PM
If u catch someone passed out you can take them off the box essentially 60 to 30 or w/e.

Which is good for an enemy guild member.

Recycled Children
11-20-2014, 10:06 PM
If u catch someone passed out you can take them off the box essentially 60 to 30 or w/e.

Which is good for an enemy guild member.

Why intentionally decrease the population of an already low population server?

Tradesonred
11-20-2014, 10:07 PM
Why intentionally decrease the population of an already low population server?

Because they are stupid and the only thing they care about is their bitter laughs while griefing someone with 0 chances to fight back.

Swish
11-20-2014, 10:08 PM
polls always work

Slathar
11-20-2014, 11:30 PM
Why intentionally decrease the population of an already low population server?

Why not log out or /quit?

mr_jon3s
11-21-2014, 10:32 AM
Why not log out or /quit?

Just get home from work and decide to log in to p99red to grind some levels and do some pvp. Oh look they added exp loss to pvp deaths but its only 3% so it shouldnt be that bad. You find a group or go solo for a bit and run into a twink. You say hello and ask them if they wanna group they decide to kill you and look at that you lose 3% exp but thats not too bad you can get that back in a kill or two. You run back to your corpse go to loot it and that twink kills you again. So you run back and on they way to get your corpse some guy sees you naked running and decides to kill you.

As it is now this happens regularly without exp loss. So a person can just log and do whatever. But you throw in exp loss and this person is more likely to quit and never come back.


Tl;dr I would vote yes but having seen the kinds of people that play here I voted no.

Tradesonred
11-21-2014, 10:52 AM
Xp loss was the worst fucking idea ever, im pretty sure the reasoning was to set up some poop camp blue PVE mechanic where a guild can control a zone by inflicting xp dmg to a challenger.

In practice what happened is it solidified unchallengeable zergs like Nihilum and enabled griefers to drain the server of its population for their bitter laughs.

In retrospect they should have maybe let xp loss in pvp in so that griefers could finish the job and given staff an excuse to pull the plug on this griefer infested shithole.

Imagine the welcoming mat when these twinks start getting velious gear dropped on them. Best would have been to wipe the server, start it again with item loot (as an anti-twink, newb friendly measure), custom no drop, and no xp loss but yea not happening because no wipe ever.

Makes me sick to see people like Andis vote yes on this, guy must have a bunch of alts to grief people with, with no chances ever to lose that twink gear to item loot.

Eslade
11-21-2014, 10:55 AM
Xp loss was the worst fucking idea ever, im pretty sure the reasoning was to set up some poop camp blue PVE mechanic where a guild can control a zone by inflicting xp dmg to a challenger.

In practice what happened is it solidified unchallengeable zergs like Nihilum and enabled griefers to drain the server of its population for their bitter laughs.

In retrospect they should have maybe let xp loss in pvp in so that griefers could finish the job and given staff an excuse to pull the plug on this griefer infested shithole.

Imagine the welcoming mat when these twinks start getting velious gear dropped on them. Best would have been to wipe the server, start it again with item loot (as an anti-twink, newb friendly measure), custom no drop, and no xp loss but yea not happening because no wipe ever.

Makes me sick to see people like Andis vote yes on this, guy must have a bunch of alts to grief people with, with no chances ever to lose that twink gear to item loot.

You know, you could probably compress this whole tldr into like 5 sentences right?

TLDR btw.