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Estu
09-12-2010, 06:08 PM
I'm wondering if there's a world map of Norrath around that has the actual zone outlines and whatnot all connected together and in proportion. Like if you took all of the in-game zone maps (or better yet, screenshots from above with some kind of dev device?) and linked them all together. I've never seen such a map for EQ but it would be neat.

Taxi
09-12-2010, 06:11 PM
http://www.eqmacwiki.com/eqatlas/atlas.html

Estu
09-12-2010, 06:30 PM
http://www.eqmacwiki.com/eqatlas/atlas.html

Not a bad approximation, but really low-res and lots of distance between them; no actual effort to make something cohesive and connected.

Taxi
09-12-2010, 06:40 PM
Someone posted a cartoony map of antonica recently, dont remember where. Not sure what you mean, on top of the page the links show how all the zones are connected? Its not like you said (screenshots from above) but still works crudely.

Kender
09-12-2010, 06:44 PM
http://images.wiki.wegame.com/i/mNfsH3BB.jpg

anatonica only though 8(

Estu
09-12-2010, 07:50 PM
http://images.wiki.wegame.com/i/mNfsH3BB.jpg

anatonica only though 8(

This isn't what I meant. I don't seem to have explained this properly. What I mean is a map where you have the actual zone outlines, i.e. what they actually look like, not just rectangles with 'nektulos forest' written in them, and they're all to scale, and they're all connected right next to each other, so you really see Norrath as a big connected world. Something like this, but for EQ: http://www.vgmaps.com/Atlas/GBA/Pokemon-FL-Kanto.png

Qaedain
09-12-2010, 07:56 PM
It could be done if you saved every map from EQAtlas and shopped them together. Back in the original EverQuest, I printed out every map of Antonica and taped them together, then went on a tour of Norrath. :)

Kender
09-12-2010, 09:30 PM
that first link has kinda what you're after

http://www.eqmacwiki.com/eqatlas/eantonicamap.html
http://www.eqmacwiki.com/eqatlas/santonicamap.html
http://www.eqmacwiki.com/eqatlas/wantonicamap.html

if you want better res, you can always use those as a template and copy each map into a larger image from the individual zone maps

the file would get quite large though

Estu
09-12-2010, 10:02 PM
It could be done if you saved every map from EQAtlas and shopped them together. Back in the original EverQuest, I printed out every map of Antonica and taped them together, then went on a tour of Norrath. :)

I like this idea. One issue with it is that the maps use different scales and not all of them are labeled (in terms of distance), but I might do some research and attempt it.

Edit: these maps aren't really optimal for this kind of endeavor, as they don't actually show the full extent of the zones and the exact borders (especially with coastlines).

Kender
09-12-2010, 10:43 PM
EQ has square or rectangular zones

there are environmental features (mountains) that restrict movement within those zones but if you could fly over those they'd still be squares or rectangles.

try swimming out into the sea and you'll reach an invisible wall

YendorLootmonkey
09-12-2010, 10:56 PM
You're assuming everything matches up proportionally. Chances are the origin zone's zone lines just map to the opposing zone-line of the destination zone, and no design thought was given to having the zones actually physically connect and fit with each other (since there would be no need), which would be far more difficult.

Estu
11-29-2010, 09:54 PM
Resurrecting an old thread - I was googling Norrath maps for someone in IRC and came across this gem (http://img843.imageshack.us/img843/9459/15188225lnasjhmeptfs.jpg). This is pretty much exactly what I was looking for, except that it's somewhat less detailed than I'd like. Enjoy!

Ravhin
11-29-2010, 11:46 PM
Very cool - I've added it to my "world map/zone connection map" collection on the wiki:

http://moestaverne.com/p1999wiki/index.php/Zone_Connection_World

There are some others there you'll be interested in.

Estu
11-30-2010, 12:30 AM
Can I just ask, WHY IS OCEAN OF TEARS BACKWARDS???

You go east to get to Antonica and west to get to Butcherblock. What the fuck?

Hasbinbad
11-30-2010, 01:07 AM
WHY IS OCEAN OF TEARS BACKWARDS???
To make you cry?
(doucwatididther?)

quellren
11-30-2010, 09:34 AM
Can I just ask, WHY IS OCEAN OF TEARS BACKWARDS???

You go east to get to Antonica and west to get to Butcherblock. What the fuck?

That's the way it was on live.
I'm not sure there was ever an explanation for this other than "Oops, well gotta leave it now"
It remained backwards until whenever it was that they revamped OOT.
It was long after I quit playing so I don't know.

It's been fixed on P99.

Dr4z3r
11-30-2010, 10:43 AM
You're assuming everything matches up proportionally. Chances are the origin zone's zone lines just map to the opposing zone-line of the destination zone, and no design thought was given to having the zones actually physically connect and fit with each other (since there would be no need), which would be far more difficult.