khanable
11-03-2014, 08:49 PM
Currently as it exists:
-Increases total hp by 100
-Heals for 290 (I guess using some calculation, I don't know it)
-Increases strength by 17
-Decreases hp by 2hp/tick (dot)
Should be:
-Increases total hp by 300 (at 60 I assume? no clue if this is across all level ranges)
-Heals for 290 (I guess using some calculation, I don't know it)
-Increases strength by 17
-Decreases hp by 2hp/tick (dot)
The hp component is slot 4 - meaning it will stack with all current HP buffs except hybrid HP buffs (that come in Velious). On beta, calimony correctly overwrites divine strength - but since it does not have the correct +300hp component, users will lose 100hp.
It seems this was more-or-less (more less than more) functioning correctly at some point here:
http://www.project1999.com/forums/showthread.php?t=13114
and was changed in this patch:
http://www.project1999.com/forums/showthread.php?t=38415&highlight=calimony
Edit: forgot my proof lol
http://file3.guildlaunch.net/193799/Old%20EQ%20recipes.pdf
Stinging Wort grants an instantaneous 300 Hit Point boost
both to total and current hit points while adding 17 to
Strength. The Strength and Hit Point boosts wear off
gradually in "damage over time" fashion over a 6 minute
period. Another nice potion for melee classes.
http://mboards.eqtraders.com/eq/showthread.php?7875-Healing-potions&
There is also a potion that can act like a heal. It's an hp buff potion, instant cast. It's one of the ones with giant toes, forgot the name atm.
http://www.eqcleric.com/threads/5266-Useful-Potions?p=14758#post14758
While expensive, it's a nice little ass-saving device. A mage friend of mine would keep one while soloing in case things went bad. Instant cast 300 hp buff/heal. Expensive, but useful. For the higher levels with many Kpp to spare, a 10 dose is a quick 2700 health.
I'll dig up more later (I'm lazy), but you get the idea
-Increases total hp by 100
-Heals for 290 (I guess using some calculation, I don't know it)
-Increases strength by 17
-Decreases hp by 2hp/tick (dot)
Should be:
-Increases total hp by 300 (at 60 I assume? no clue if this is across all level ranges)
-Heals for 290 (I guess using some calculation, I don't know it)
-Increases strength by 17
-Decreases hp by 2hp/tick (dot)
The hp component is slot 4 - meaning it will stack with all current HP buffs except hybrid HP buffs (that come in Velious). On beta, calimony correctly overwrites divine strength - but since it does not have the correct +300hp component, users will lose 100hp.
It seems this was more-or-less (more less than more) functioning correctly at some point here:
http://www.project1999.com/forums/showthread.php?t=13114
and was changed in this patch:
http://www.project1999.com/forums/showthread.php?t=38415&highlight=calimony
Edit: forgot my proof lol
http://file3.guildlaunch.net/193799/Old%20EQ%20recipes.pdf
Stinging Wort grants an instantaneous 300 Hit Point boost
both to total and current hit points while adding 17 to
Strength. The Strength and Hit Point boosts wear off
gradually in "damage over time" fashion over a 6 minute
period. Another nice potion for melee classes.
http://mboards.eqtraders.com/eq/showthread.php?7875-Healing-potions&
There is also a potion that can act like a heal. It's an hp buff potion, instant cast. It's one of the ones with giant toes, forgot the name atm.
http://www.eqcleric.com/threads/5266-Useful-Potions?p=14758#post14758
While expensive, it's a nice little ass-saving device. A mage friend of mine would keep one while soloing in case things went bad. Instant cast 300 hp buff/heal. Expensive, but useful. For the higher levels with many Kpp to spare, a 10 dose is a quick 2700 health.
I'll dig up more later (I'm lazy), but you get the idea