View Full Version : Leechcurse Discipline
Relbaic
10-29-2014, 05:34 PM
What is the proper affect of it?
http://everquest.allakhazam.com/db/spell.html?spell=4504
or
http://www.albrandes.com/skden/articles/disciplines.asp
Used it today and regardless of what the intended affect is, I was not getting any HP back from it. I did not play a Shadowknight on live so outside of noticing it wasn't returning any HP I don't have much insight into this.
Tasslehofp99
10-29-2014, 08:15 PM
Gives you health back for every point of melee damage you inflict on your targets for the duration
is how I remember it
Relbaic
10-29-2014, 09:00 PM
Yea that's what I'm reading, the only problem is it's not actually giving back any health right now.
Nirgon
11-09-2014, 12:19 PM
It should heal you for melee damage dealt
Magnar
11-11-2014, 01:30 AM
What is the proper affect of it?
http://everquest.allakhazam.com/db/spell.html?spell=4504
or
http://www.albrandes.com/skden/articles/disciplines.asp
Used it today and regardless of what the intended affect is, I was not getting any HP back from it. I did not play a Shadowknight on live so outside of noticing it wasn't returning any HP I don't have much insight into this.
Both links are the proper effect. Leechcurse lasts 20 seconds with a 72 minute reuse timer. For those 20 seconds, every point of melee weapon damage you deal heals you, and your chance to hit with all melee weapon skills is increased by 200% (accuracy modifier).
Also, that SK website you linked...no, just, no. www.Evilgamer.net (it used to be Shadowknight.org, but the domain changed years ago).
Relbaic
11-11-2014, 02:55 PM
Yeah I don't use that website, it was just what came up when I searched for Leechcurse.
thieros
11-11-2014, 10:49 PM
Both links are the proper effect. Leechcurse lasts 20 seconds with a 72 minute reuse timer. For those 20 seconds, every point of melee weapon damage you deal heals you, and your chance to hit with all melee weapon skills is increased by 200% (accuracy modifier).
Also, that SK website you linked...no, just, no. www.Evilgamer.net (it used to be Shadowknight.org, but the domain changed years ago).
http://web.archive.org/web/20030316065615/http://www.albrandes.com/skden/articles/disciplines.asp
while you may not like the site, yeah you are right it does contain accurate info!
http://everquest.allakhazam.com/db/spell.html?spell=4504
disc never changed from there, so that is accurate however it did start as a 15 second timer
http://www.eqvintage.com/links/melee-disciplines-2/
http://everquest.allakhazam.com/history/patches-2001-1.html
Jan 9. 2001
- The "Resistant" Discipline now lasts 5 minutes instead of the
previous 1.
- The "Holy Forge" Discipline now lasts 5 minutes instead of the
previous 2.
- The "Weaponshield" Discipline now lasts 20 seconds instead of the
previous 15.
- The "Leechcurse" Discipline now lasts 20 seconds instead of the
previous 15.
- The "Deftdance" Discipline now lasts 15 seconds instead of the
previous 10.
- The "Puretone" Discipline now lasts 4 minutes instead of the previous
2.
- The "Sanctification" discipline now lasts 15 seconds instead of the
previous 10.
- The "Unholy Aura" Discipline now gives a 50% bonus to Harmtouch
(compared with the previous 25%) and causes it to save versus disease,
which should result in even fewer resists in most high-level
encounters.
FEB 21 2001
Shadowknights:
--- Removed artificially inflated mana cost for pre level 50 lifetap
spells. Please note that post-50 lifetap spells never had an inflated
mana cost.
--- Moved Spirit Tap to level 55
--- Moved Drain Spirit to level 57
--- Added Drain Soul at level 60
--- Grim Aura added at level 22 and enhanced
--- Moved Shieldskin to level 34
--- Pet buff added at 29
--- Added Diamondskin spell at 59
--- Defense skill cap made exactly same as warriors
--- Due to the recent improvements to "Harmtouch", it is doing much
more damage than it would before and unbalances PvP. As such it will
now do less damage in PvP (68% of PvE, down from 80%). In addition,
Shadowknights on the PvP servers were routinely killing themselves via
non-XP losing means and attacking other players with Harmtouch
immediately upon respawn. In order to address this situation, Harmtouch
is no longer automatically "recharged" by death on the PvP Servers.
--- The "Lifeleech" discipline now increases hit probability in
addition to its other effects.
Magnar
11-12-2014, 12:28 AM
Jan 9. 2001
- The "Resistant" Discipline now lasts 5 minutes instead of the
previous 1.
- The "Holy Forge" Discipline now lasts 5 minutes instead of the
previous 2.
- The "Weaponshield" Discipline now lasts 20 seconds instead of the
previous 15.
- The "Leechcurse" Discipline now lasts 20 seconds instead of the
previous 15.
- The "Deftdance" Discipline now lasts 15 seconds instead of the
previous 10.
- The "Puretone" Discipline now lasts 4 minutes instead of the previous
2.
- The "Sanctification" discipline now lasts 15 seconds instead of the
previous 10.
- The "Unholy Aura" Discipline now gives a 50% bonus to Harmtouch
(compared with the previous 25%) and causes it to save versus disease,
which should result in even fewer resists in most high-level
encounters.
These changes will probably all come in with the spell patch?
Relbaic
11-12-2014, 01:08 AM
And as of beta server coming back up, the discipline still isn't doing anything.
Haynar
11-15-2014, 11:46 PM
Checked the code, and will confirm.
Nothing is coded for it to work. I need to get the messages that are sent to client worked out, and to see if others get messages for the healing. The types of messages too.
Shouldn't be too difficult. I played an SK on eqlive, so I have a char to parse with and gather data.
H
kanras
11-16-2014, 11:08 AM
I had fixed this without making note of it, apparently.
Fixed, pending update.
Relbaic
11-17-2014, 12:31 AM
Pras.
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