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View Full Version : Torn.. Enc / Nec / Dru


Everdark
10-28-2014, 01:32 PM
Hey guys. I'm quite torn.. I currently have an 11 druid. but it a) feels so slow and b) unsure if i want to stick with it.
What is the better for solo play since my grouping days are minimal. (and easymode)

Druid
Enchanter
Necro

and of the 3, which race is the preferred/best for simplicity of getting around/leveling.

Crawdad
10-29-2014, 05:40 PM
My "main" toons are a 35 Druid, 38 Enchanter, 40 Necro.. I've been here maybe 3? years and am a super casual, so I can see where you're coming from.

Short answer: They're all great solo'ers. Roll all of 'em and give them a test drive and stick with what you enjoy the most.

Long answer: They're all great solo'ers, but some are easier and quicker than others.
Druid and Enchanter can both charm kite effectively starting at 20, and honestly anything else is a waste of time. The trick is knowing/finding spots where you have constant pulls. The downside to this is you'll need to be very attentive or you'll die a lot. Both have the tools to charm kite very easily. Druids have to be on the hunt for animal-heavy zones, whereas Enchanters just need two or more mobs around the same level.

Necros can charm kite, but I haven't found a good spot yet at 40, mostly because fear kiting/root rotting is so mind bogglingly easy. Druids can root rot/fear kite (animals) too, but not nearly as well. At 34, my Druid can DoT for 58dmg/tick, whereas my Necro could DoT for 124dmg/tick..and it only gets worse the higher you level. I should add though that Druids get several Free DoT items, so eventually you can kill mobs by only casting root.

Either way, I really do suggest at least rolling all of these classes and getting them to ~24 before you pick one. I started off Druid and loved charm kiting, so I rolled an Enchanter. Eventually I wanted to be able to AFK more reliably, so I rolled a Necro. It's all about personal taste.

Races that everyone always picks:
Druid-> Halfling
Necro-> Iksar (stay on Kunark)
Enchanter-> High Elf

Daldaen
10-29-2014, 05:50 PM
Druid halfling, so blegh.

If you aren't an elf you are fail.

Necromancer gotta go Iksar cause of that regen.

Enchanted High elf is very win. Dark elf is pretty good too. Everything else isn't elfy enough.

Tuljin
10-29-2014, 06:08 PM
Human druid with a heavy STA roll FTW

Crawdad
10-30-2014, 11:51 AM
Imo..
Wood elf druid, no rational. Halflings get sneak and "bonus" Exp though, which would be nice.

Erudite Enchanter, because after bonus attribute points they're the same as High Elves but don't look like horses.

Iksar Necro, though I prefer Erudite or Dark elf for lore. Iksars embody the "I-don't-give-a-fudge" nature of necros very well, and yeah... regen.

But, I think our OP just wanted the cheese, and (I could be wrong) Halfling/Highelf/Iksar are what you usually see for Druid/Ench/Necro.

Captiv8
10-30-2014, 02:56 PM
Just to add for Enchanters choose Agnostic

Esheon
10-30-2014, 03:02 PM
All of the above is good advice, except chanter race... Gnome!

Srsly though, chanter race is the one that matters the least. As long as you're agnostic, you'll eventually be able to go just about anywhere with no aggro and look like whatever race you want.

All of the druid races are decent, I went with Wood Elf.

In terms of soloability, I'd say enchanter starts out the weakest but becomes the strongest. Necro is pretty strong throughout the levels, and druid starts out easier than enchanter but ends up close to a necro (but is the only one of the three that can quad).

IMO, their rankings by solo technique...
For charming, enchanter > druid > necro
For fear kiting, necro > druid > enchanter
For aggro kiting, druid > necro > enchanter
For root rotting, necro > druid > enchanter
For quadding, druid and only druid

And other rankings...
Ease of getting around, druid (ports & sow) > enchanter (illusions) > necro (hated everywhere but can FD)

Ease of finding a group, enchanter (insta-invites) > druid (usually to heal if no cleric) > necro (dots take too long in groups)

Simplicity of leveling, necro (fear kite is stupid easy) > druid (several options including fear kite) > enchanter (requires paying a lot more attention)

I'm sure some will disagree with me, but these are based on my experiences both on Live and on p99.

Ando
10-30-2014, 04:30 PM
Ease of finding a group, enchanter (insta-invites) > druid (usually to heal if no cleric) > necro (dots take too long in groups)

Just to elaborate. There are a lot of things necros bring to a group, especially utility. They can CC, nuke somewhat efficiently, lull / FD pull, FD if things go awry (only class that can FD then rez at higher levels), and can charm undead for fairly good constant DPS. I would rather have a good necro over a mage or wizard in my group anyday of the week.

Its just a lot of necromancers don't know how to play in a group so they DOT things up then have the mobs die 20% into the DOT.

Too many shitty necromancers -> People thing necros suck in groups.

Tann
10-30-2014, 07:19 PM
Human for all 3 options, cause mustache

toolshed
10-30-2014, 07:21 PM
Druids print money. If you are by yourself and are just starting out, level your druid to 29 and then port for money. People tip 100pp+ for 1 minute of work

From there, you can gear out a necro (CoS, etc) or an enc (most gear dependent caster since you get beat on so much)

I would recommend making your second character on an account other than your druid. Not for boxing, but so that your friend could hop on and help port your enc/nec around.

iruinedyourday
10-30-2014, 08:19 PM
I think overall the necro may have more things available for you to do than a druid. As in various camps and stuff. It also is more easy mode than enchanter...

Enchanter is the best, but it is NOT easy mode.. So if thats what you're looking for, necro should be your choice.

and you should make a Dark Elf because min maxing is stupid and iksars are ugly and look dumb and dark elfs are the best thing in the universe :)

my advice is, if you dont like the druid, necro.. but if you want easy mode only.. druid is going to be the one for you.

if you want power enchanter...

if you want in between? Necro.

Everdark
10-31-2014, 12:04 PM
What do you mean by power with enchanter?
I've read iksar are best necros for the regeneration boost. Or is it not that noticeable
I went gnome for enchanter. And torn. Iksar for regeneration
Or dark elf for beauty lol

baalzy
10-31-2014, 04:02 PM
Charm coupled with haste + slow + AOE stuns / Mez make Enchanters capable of soloing extremely tough mobs (that can drop really good equipment to sell for tons of plat) that most other classes simply would not be able to solo. This is enchanter power.

The regeneration for an Iksar Necromancer is extremely powerful (Powerful enough that I started a second necromancer after kunark) because of Lich. Gnome would be the second choice because of being able to see through walls and some utility with tinkered items. The clicky staff from VP coupled with Holgresh beads / plenty of stalking probes can overcome a lot of the regeneration bonus an Iksar gets. As long as you aren't using a pet.

Couple random replies to other posts:
For a lvl 40 necro, try charming in Kaesora near the Xalgoz house. Pretty easy to use numb the dead to get single pulls and with a CoS to break charm and the undead only root + undead nukes you can do this very mana efficiently (the zone also has a fantastic ZEM). You don't have a long duration root at this point but the mobs don't hit incredibly hard, there aren't any pathers if you're in the right spot so it's really easy to reset agro with FD and there is very little competition (just the occasional person camping Xalg for HS keys).

For Druid race, seriously consider skipping halfling and going any other druid race that worships Tunare.

http://wiki.project1999.com/Warden_Symbol_of_Tunare

4 second cast clicky root available in Velious. Very very powerful tool since it allows you to have a mana free root available at all times with a relatively fast cast time and it frees up a spell gem. Halflings don't get anything to match this and that 5% xp bonus doesn't matter at 60.

If you plan to only use your druid as a port bot later and not take it to 60, then that doesn't matter as much.

Ando
10-31-2014, 04:10 PM
I've read iksar are best necros for the regeneration boost. Or is it not that noticeable

Before lvl 50+ when Iksar regen really takes off the difference is not that noticeable. However, after 50 it is HUGE. You end up losing 2-3x more hp per tick as a non-iksar, so by the time you'll likely end up regretting not making an Iksar, you've invested a huge chunk of time into the char.

That said, playing a non-iksar is totally viable, you'll just be less efficient. You'll be able to kill less things, but you'll also only have a 10% exp penalty instead of a 32% exp penalty, so it will take longer to level as an Iksar.

Play what you want. In the end it is a game and regen is just regen. You have plenty of spells to heal yourself with - it's not like you're playing a melee =P.

iruinedyourday
10-31-2014, 04:12 PM
Charm coupled with haste + slow + AOE stuns / Mez make Enchanters capable of soloing extremely tough mobs (that can drop really good equipment to sell for tons of plat) that most other classes simply would not be able to solo. This is enchanter power.

Yea, not to mention lull your way to any merb, in any dungeon, no matter how cramped it is! No need to kill your way to a merb, just run straight to it!

Locked door? NP!

They really are capable of almost anything, but it requires skill.

I would best RP describe myself when I am playing an enchanter as someone who manipulates the physical properties of the universe to their gain.

Their spell book is almost like a set of tools that would normally be found in some sort of hacking software. You can change the rules of the game to your advantage. But be aware this dark magic can turn on you in an instant. So you'll need to learn to escape death in a flash.

It takes great skill and you'll always learn a new trick, no matter how long you've played one.

baalzy
10-31-2014, 04:14 PM
Oh yeah, I also forgot to mention that Encs are required for Chardok AOE. So you can grind out 57-60 extremely fast and then sell proxy slots for craploads of PP. Provided you can break into the scene (some people never seem to go to sleep).

Everdark
11-01-2014, 11:20 PM
so.. with the druid thing. its ok to "box" a druid to use as a porter. but i cannot 2box in game?

ctre
11-02-2014, 07:13 PM
No . you cannot 2 box.

You will be banned. Don't even try..

GM's love to hate 2 boxing and is No 1 aim in life to kill all the multi boxers.

Everdark
11-03-2014, 01:54 PM
That's what I figured. I got my boxing out onTHF server lol