Log in

View Full Version : AoN nameplates + Question to Staff


lite
10-24-2014, 11:45 AM
It seems like there is an overwhelming amount of bipartisan support towards the removal of AoN nameplates. The skeleton illusion can turn a shit player with no sense of awareness, positioning skills, or common sense... into a god.

In addition to that, there's far too many AoN's on the server.

Please provide us with a systematic approach that we can take towards getting you guys to take up the discussion of removing this ridiculous game ruining feature.

Colgate
10-24-2014, 11:47 AM
voted no because this is a CLASSIC everquest pvp server

Andis
10-24-2014, 11:48 AM
voted no cuz it is a perk of having an AoN

make hotkeys for players - there are multiple hotkey bars allowed

Eslade
10-24-2014, 11:51 AM
Voted no because this is going to matter as much as the last time this was brought up.

Stasis01
10-24-2014, 11:54 AM
Definitely is an overpowered item, while the most geared neckbeard type players run around with near PVP immunity mowing down all the weaker targets or fully dispelled non aon targets.

I didn't realize how OP it was till I used one in KC and was basically immune to melee dmg.

Just is too overpowered and gay feeling if you ask me - now that there are 12+ a fight yuck.

Quiet
10-24-2014, 11:56 AM
If there are too many AoN. Delete all of Azrael's. 75% of the AoN's got banned or are playing archeage / retired. After Azrael deletion of AoN's will only be 5-7 active players with one. /problemsolved.

Mac Drettj
10-24-2014, 12:31 PM
every pvp loss causes new nonclassic threads to spring up

its like throwing manure down on a bunch of shitty ass dandelions

manure

shitty ass dandelions

pun intended

Crazycloud
10-24-2014, 12:32 PM
Voted no.

But wouldn't complain if it was removed its so op.

Classic is Classic. Just hate how OP it is in mass pvp.

Clark
10-24-2014, 12:34 PM
How the hell are there so many AON's on red whose curbing the droprate. In like 70-85 CT kills here I've seen like 2 drop. Bizarre.

lite
10-24-2014, 12:36 PM
Voted no.

But wouldn't complain if it was removed its so op.

Classic is Classic. Just hate how OP it is in mass pvp.

Golem wands soulfires trak teeth ect were modified despite being classic. We no longer have to med with our spell book in our face and have UI's that don't restrict us to the 8 inches of actual game display.

at times we've away from classic even if some don't want to realize it, and it was an improvement to gameplay.

heartbrand
10-24-2014, 12:38 PM
Golem wands soulfires trak teeth ect were modified despite being classic. We no longer have to med with our spell book in our face and have UI's that don't restrict us to the 8 inches of actual game display.

at times we've away from classic even if some don't want to realize it, and it was an improvement to gameplay.

you realize the stated goal of the dev's here IS to put the spellbook and classic UI in right?

lite
10-24-2014, 12:40 PM
you realize the stated goal of the dev's here IS to put the spellbook and classic UI in right?

I was not aware of that. What's stopping them ? Also under what premise were soulfires golem wands trak teeth changed despite being classic ?

RoguePhantom
10-24-2014, 12:43 PM
I was not aware of that. What's stopping them ? Also under what premise were soulfires golem wands trak teeth changed despite being classic ?

Because they broke the game. Unresistable lifetap and insta cast CH by any class is balance breaking.

Skele illusion just shows who is a moron and doesn't listen to called targets, have /target or /assist keys

AKA, all of your 'friends'.

heartbrand
10-24-2014, 12:47 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 12,519

Default
Quote:
Originally Posted by Alecta View Post
Yeup, Blue has the rule set to a different value, enabling it.

As for why, that's before my time & above my pay grade. I believe it had something to do with people getting used to it since they added the 'feature/nerf' after blue was well established.

I agree that there should be consistency in things like that across the servers, but ultimately it's up to Rog / Nilbog.
I'd like for it to be enabled on blue, timeline appropriately.

I'd also like a spellbook medding implementation until 35, for both servers.

heartbrand
10-24-2014, 12:48 PM
you cant quote old posts but the last two sentences "i'd" is nilbog

Eslade
10-24-2014, 12:51 PM
Classic ui is pretty much impossible without changing to an older client like the trilogy client.

lite
10-24-2014, 12:52 PM
Because they broke the game. Unresistable lifetap and insta cast CH by any class is balance breaking.

Skele illusion just shows who is a moron and doesn't listen to called targets, have /target or /assist keys

AKA, all of your 'friends'.

yup, you hit the nail right on the head.

Disregard thread. Those who are aware of the extreme detriment of this item are more concerned with trolling then getting changes on a feature they know is shitty, and the rest of responses will be from people who don't play. In addition to that, no offense to the staff but I don't think unless they actively play they will have the point of reference to see why this is a tremendously valid argument.

I could care less, I have an AoN, so do most of my buds, and I feel pretty damn good about my /stick abilities.

Was just thinking back to how annoying it was when dealing with Nihilum when we had practically no AoN's and people like hectorchrist could just vanish and live because of one click. New rival guilds can't relate since Nilly toons brought AoN's with them, which is fine.

Red is not prepared to embrace improvement and I should have known better.

see u in kc !

Mac Drettj
10-24-2014, 12:52 PM
sadboy

Crazycloud
10-24-2014, 12:54 PM
Golem wands soulfires trak teeth ect were modified despite being classic. We no longer have to med with our spell book in our face and have UI's that don't restrict us to the 8 inches of actual game display.

at times we've away from classic even if some don't want to realize it, and it was an improvement to gameplay.

Yeah, the difference between that tho is live had over 1k people playing so you wouldn't see the same people with trak tooth over and over again.

Here on a 200 pop you can easily farm them or any other item you mentioned. But yes i see your point.

lite
10-24-2014, 12:56 PM
Yeah, the difference between that tho is live had over 1k people playing so you wouldn't see the same people with trak tooth over and over again.

Here on a 200 pop you can easily farm them or any other item you mentioned. But yes i see your point.

It kind of ties right into another very good point, which is.. The population and timeline of this server have made it a very different environment from that of classic, and the ruleset should mold itself accordingly, which is why those changes were fantastic despite not being classic. With the exception of a few nilly, I don't think a single person cried about it being classic.

heartbrand
10-24-2014, 01:02 PM
I think those changes were awful and created less PVP opportunities, i.e., used to be constant 24/7 battles over golem wands, some fun pvp encounters @ Lucan, now it's non-existent. trak teeth were dum tho.

Nirgon
10-24-2014, 01:03 PM
Yah its funny if golem wands weren't nerfed this AoN thing wouldn't be such a problem, would it?

It'd also spread some PvP out so its at CT too instead of... well, everything at KC/DL.

OH WELL.

Do you also realize golem wands were OP as shit here because dispels don't work correctly? I think Haynar has this fixed on beta.

Stasis01
10-24-2014, 01:17 PM
Instant wands just make the fight that much faster, when targets almost drop instantly without them.

Nukes landing for full, melee's being more geared or doing higher dmg than live - giving everyone instant dispells (which is what it was, the standard) just makes it that much faster and less skill involved.

quido
10-24-2014, 04:49 PM
I can't believe you weaklings want to nerf AONs. Leave it as it is.

How are dispells supposed to work here? Are they supposed to suffer resist checks like on blue?

Not Salem
10-24-2014, 05:18 PM
voted no because i have an aon

Colgate
10-24-2014, 05:20 PM
I can't believe you weaklings want to nerf AONs. Leave it as it is.

How are dispells supposed to work here? Are they supposed to suffer resist checks like on blue?

buffs/debuffs have counters, different dispels have different strengths

baalzy
10-24-2014, 05:27 PM
It should only affect magic based spells for starters, so it wouldn't remove a disease/poison DoT or a fire based DoT like Pyrocuror.

Also found some evidence on druids grove (tho from 2004) that makes it sound like its either a 'random' buff that gets removed or it uses a resistance check. If the top slot succeeds the resist check, it tries the 2nd ect.. until it removes a buff (if using cancel magic, which does 1 slot only).

Not entirely sure what evidence was provided / is being used to code the changes that are on beta.

silo32
10-24-2014, 07:12 PM
NOT CLASSIC

Tassador
10-24-2014, 07:34 PM
Op life ends when p99 does. Tragic

georgie
10-24-2014, 07:58 PM
last thread didn't work this one wont sorry bud

dustysr06
10-24-2014, 08:03 PM
i would say this is a custom server, far from 'classic' heh- so i'd be good with nametags or at least target circles like what was mentioned in another thread

Eslade
10-24-2014, 08:25 PM
No target circles, it gets rid of one of the advantages of levitate.

dustysr06
10-24-2014, 08:55 PM
good point, nametags then plizz

Buhbuh
10-24-2014, 09:15 PM
voted no because i have an aon

Honesty

abacab-101
10-24-2014, 11:23 PM
If you run MQ everyone has a name plate

hehehe.

lite
10-25-2014, 08:29 AM
If you run MQ everyone has a name plate

hehehe.

http://www.memeurl.com/memes/derp3.jpg

SamwiseRed
10-25-2014, 10:34 AM
voted no if it affects necros/chanter illusion. indifferent about aon.

letsjoe
10-25-2014, 10:43 AM
Yes, in 1999 talks were had, aons would be rare, so what if a handful of people have no name tags? That's the perk of the item. flash forward 15 years: r99 has consumed peoples lives, aons are rampant, and everyone has chicken bone avatars.

Add the name tags already zZZzzzzz...

Haynar
10-25-2014, 11:09 AM
buffs/debuffs have counters, different dispels have different strengths
What he said.

The revamp to make dispells classic is on beta currently. It will go out to red and blue. No more resisting of dispells. Spells will have different strengths, to work with the different strengths of the dispells. And it will look random sometimes which spell it removes. There is a method behind that madness. Took some effort to figure out.

I will check how dispells are working with illusions like with aon. With some of the other changes to spells, and the fact that dispells will become more important, this will likely be made a non-issue.

H

Doors
10-25-2014, 11:14 AM
Pras Queen Haynar.

Concave
10-25-2014, 11:30 AM
It should only affect magic based spells for starters, so it wouldn't remove a disease/poison DoT or a fire based DoT like Pyrocuror.

This is true of poison/disease-based DoTs, but dispel has always affected the Heat Blood/Pyrocuror line of spells. DoTs are essentially divided into poison curable, disease curable, and dispellable; if you couldn't dispel Pyrocuror, you'd have no way of removing it at all aside from waiting.

It's just the varying number of counters per DoT and per dispel spell that Red99 seems to be missing.

Haynar
10-25-2014, 11:57 AM
Pras Queen Haynar.
Queen?

Nope.

Neckbeard?

Nope.

Bearded Dwarf Queen?

Nope.

Annoying?

Yep.

Haynar
10-25-2014, 11:59 AM
This is true of poison/disease-based DoTs, but dispel has always affected the Heat Blood/Pyrocuror line of spells. DoTs are essentially divided into poison curable, disease curable, and dispellable; if you couldn't dispel Pyrocuror, you'd have no way of removing it at all aside from waiting.

It's just the varying number of counters per DoT and per dispel spell that Red99 seems to be missing.
There are issues with the poison/disease counters currently on red. Fixed on Beta.

The previous dispel model, did not have different strengths for spells. They kind of work like counters, but there are some subtle differences.

H

Gnomegrown
10-25-2014, 12:13 PM
What he said.

The revamp to make dispells classic is on beta currently. It will go out to red and blue. No more resisting of dispells. Spells will have different strengths, to work with the different strengths of the dispells. And it will look random sometimes which spell it removes. There is a method behind that madness. Took some effort to figure out.

I will check how dispells are working with illusions like with aon. With some of the other changes to spells, and the fact that dispells will become more important, this will likely be made a non-issue.

H

buffs have counters, just like curses and diseases, low end dispels weren't capable of removing big boy buffs , like cancel magic wouldn't just remove aego first cast ETC

not magic, theres mechanics.

Concave
10-25-2014, 12:19 PM
There are issues with the poison/disease counters currently on red. Fixed on Beta.

The previous dispel model, did not have different strengths for spells. They kind of work like counters, but there are some subtle differences.

H

Cool, lookin' forward to it.

Mac Drettj
10-25-2014, 12:19 PM
Tomatoking. That's what he's saying.

Kergan
10-25-2014, 12:24 PM
Didn't read thread.

Make AONs non drop, solve skeleton problem and half your RMT problem. Easy to code.

Nirgon
10-25-2014, 12:33 PM
Better solution

Play on a custom pvp server and ask for things to be changed to suit your interests

Gnomegrown
10-25-2014, 03:03 PM
Tomatoking. That's what he's saying.

I only read his first post, I didn't read the other 4 pages , but im sure they were great

Littlegyno 10.0
10-25-2014, 03:20 PM
Didn't read thread.

Make AONs non drop, solve skeleton problem and half your RMT problem. Easy to code.

FUCK NO. WHY WOULD U DO DAT 2 ME

Smedy
10-25-2014, 03:40 PM
Voted yes, aon making the game terrible for everyone, add nameplates, still going to be a top notch pvp item either way.

ChronoTheCleric
10-25-2014, 06:36 PM
Whats sad is that no matter what, Azrael takes to the boards to whine about everything.

Petition Quest against Nihilum. Petition Quest about Variance. Petition Quest about AONs.

Look at all the threads in General Discussion.

You think ANYONE would want to play on this shitbox after reading this forum? Enjoy the same 100 people who can't accomplish anything better with their lives than live their lives through a 15 year old game.

Stasis01
10-25-2014, 06:50 PM
I see a lot of support from both guilds, including Gong Letsjoe and other core Holo ppl.

Some Nihi core people agree although most don't post but I'm pretty sure Thrilla agreed.

Widan
10-25-2014, 06:56 PM
Play on a custom pvp server and ask for things to be changed to suit your interests

This is a custom pvp server

Stasis01
10-25-2014, 07:10 PM
People are retarded, we voted on the ruleset at the beginning of the box and it ended up a mash of all the servers being completely custom.

Pudge
10-25-2014, 10:14 PM
AoN should just be no drop for 30 mins after you click it. then only 1 person can use it at a time. no more skeletal armies

Kergan
10-25-2014, 10:29 PM
FUCK NO. WHY WOULD U DO DAT 2 ME

lol

rollin5k
10-25-2014, 11:22 PM
watching a fight video where a bunch of nameless skeletons run back and forth is pretty lame though..

mostbitter
10-25-2014, 11:43 PM
I see a lot of support from both guilds, including Gong Letsjoe and other core Holo ppl.

Some Nihi core people agree although most don't post but I'm pretty sure Thrilla agreed.

so like 6 people are on board? better get this in the pipe asap!

Stasis01
10-25-2014, 11:52 PM
You're an idiot.

quido
10-26-2014, 12:16 AM
This isn't a fucking democracy.

Potus
10-26-2014, 12:40 AM
Will Lich still hide my sacred nameplate?

Kergan
10-26-2014, 03:39 AM
I see a lot of support from both guilds, including Gong Letsjoe and other core Holo ppl.

Some Nihi core people agree although most don't post but I'm pretty sure Thrilla agreed.

If Thrilla agrees I 100% agree, doesn't matter what it is. Don't even need to hear the question.

Bazia
10-26-2014, 03:42 AM
Nameplate nerf would kinda screw ENCs skele illusion tho tbh

We need the extra help to survive with our 800 base hp at 60 :(

Smedy
10-26-2014, 04:41 AM
just nerfing aon would be a solution as long there's no equal item in velious that turns you into a skelly, there's really no issue if only enchanters and necros are skel form

Stasis01
10-26-2014, 09:55 AM
I've wanted nameplates for AON's for as long as this server existed - still do.

It has nothing to do with what side I am on or even if I'm currently active - it has everything to do with taking melee/stick/joust skill out of the game and out of mass PVP. One could argue that it promotes mass dispelling and using other methods to track targets, and it does - and people use these methods currently. In the end, however, I feel it is way more beneficial to just add the nameplates so that the fast paced fighting/assisting/target calling/etc. can remain the dominant quality of PVP. If you don't have a target key for every target on the opposition, mass PVP can turn into stopping for a second to type /target XXX, then waiting for dispells or some visual cue spam. It's pretty lame actually, just like classic golem wands, gate pots, TStaffs, etc.

There have been enough changes to server where the "it's not classic" argument really doesn't hold up. Sometimes changes are needed for the betterment of the server regardless of if they screw up the nostalgia for the 7 masochists that actually enjoy the design flaws of classic EQ.


Agree. It's dumb. Have always advocated for this. And I benefit most from this being kept the way it is; I'm an average at best melee who gets targeted. This helps me survive way longer than I should.


100% signed


AON so powerful allows the fodder players not to target you.

in a way it extends the skill gap (which is extremly low) between the good players and garbage players.

should throw nameplates on tho i agree


Needs nameplates. As an enchanter, shrunk in skel form, I've been targeted like once in the last 8 months.

Stasis01
10-26-2014, 09:55 AM
Some good parts of last AON thread.

Mac Drettj
10-26-2014, 11:55 AM
http://media.giphy.com/media/vdLpk7sjfmuha/giphy.gif