Log in

View Full Version : Duo Partner | best comp for most PP


Janifer
10-08-2014, 03:01 PM
Hello,

~With the only condition that NEITHER partner may be an Enchanter~

Which two classes would be most viable for leveling together up to 60, and then using their combined strength to farm more PP than a solo Enchanter, or any other duo composition out there?

Please assume that neither of these characters currently have access to high-end gear, so twinking* is fairly limited - not that this point should really affect the answer to the above.


Bonus Q: As far as I know, there are a few methods to earning PP out there... in order of least to most effect these would include Porting, Farming Cash, PLing, Farming Named Mobs(Items). Since the most effective method of earning PP is farming Named Mobs(Items), Enchanters just seem to dominate at earning the most PP solo out of any other class - but what exactly do they farm? Is there a list or could you list the popular Named Mobs and the value of their farmed items(I assume my duo partner and I would be killing these mobs together)?

Thanks!

Kergan
10-08-2014, 03:03 PM
Mage/cleric

Most effective way of farming PP solo or low geared duo is not named, it's seafuries.

Genedin
10-08-2014, 03:31 PM
Would Argue Mage/Chanter is even better because you can literally have no down time.

Charming pets and then having the mage pet finish the charmed pet once its low plus C2 and CC from chanter.

Colgate
10-08-2014, 03:33 PM
2 mages

Genedin
10-08-2014, 03:44 PM
I didn't actually read the post. So yea. What Colgate said 2 mages.

baalzy
10-08-2014, 04:18 PM
Generating PP is going to come from Seafuries / Hill Giant farming. I'd recommend something like Mage/Shaman because while Mage/Mage would be very fast and powerful, it has the downfall of being easily ganked. With a Shaman you'd have greater ability to survive / win gank attempts.

Earning PP by getting people to trade it to you is going to involve an enchanter and named farming.

Kastro
10-08-2014, 05:42 PM
Farming named.. Pal/ Shaman... Necro/ Cleric..(undead charm)

Druid/Mage good for outdoor farming..

Ghordo
10-08-2014, 06:43 PM
in terms of making straight pp ?

Chanter/Cleric
Chanter/Shaman

Doors
10-08-2014, 06:46 PM
Shaman / Enchanter

Shaman / Druid

Mac Drettj
10-08-2014, 06:56 PM
Enchanter enchanter

Ames who?
10-08-2014, 07:38 PM
nightrider / nightrider

Recycled Children
10-08-2014, 08:02 PM
firegiant / nightrider imo

Niiice.

Doors
10-08-2014, 08:10 PM
Niiice.

Quit your job you fucking firegiant.

Kastro
10-08-2014, 10:05 PM
Enchanter/ Firegaint... 2 Fire Giants won't get anything productive done..

Greegon
10-08-2014, 10:19 PM
it's not a bad to idea to make sure atleast one of you plays druid or wizard so that you can always port around.. either or with a necro would do pretty well imo

Nirgon
10-08-2014, 10:34 PM
Hello,, are you beginning new character-types? I am looking for friend to play with as well and we could play together?

Send me a tell in game

Farzo
10-09-2014, 05:04 AM
Farming named.. Pal/ Shaman... Necro/ Cleric..(undead charm)

Druid/Mage good for outdoor farming..

Love you for saying pal/shm - not the best combo but steady as.

Elspeth
10-09-2014, 08:56 AM
cleric/enchanter

Kergan
10-09-2014, 10:13 AM
Why would you ever choose paladin as a combo with shaman? Would take forever to kill stuff, I'd take steady+fast (monk/shm) over steady+slow.

Kastro
10-09-2014, 12:00 PM
Calm and lull pulling, stuns, hp buffs, tanking, rez... extra heals.. combo would work much better if puppet strings could be recharged on red.. plus OP Vs undead..

This is for Chardock with faction, or other dungeon area.

Mac Drettj
10-09-2014, 12:08 PM
ya ability to calm, help heal, snap agro for resisted slows etc dunno might be some usefulness in there

Kastro
10-09-2014, 12:15 PM
Plus with 2 rooters, task stick + malo.. the best slow... good chance of recovering from a bad pull or having pet tank while Pali camps out..

Janifer
10-09-2014, 12:26 PM
Hello,, are you beginning new character-types? I am looking for friend to play with as well and we could play together?


To Sirlious~ + anyone else that is a somewhat casual player looking for a core group to level with to 60! About three of us are all starting magicians, as per the answer to the question I posed originally...! So, feel free to send me a message here, or in game on 'Janifer'.



Conditions~

1. You must have self control... or a main to satisfy your need to play Everquest. We want to stick around the same level all the way up! So, even if you see an awesome PLing opportunity when others are online... you should not take it!

2. You don't need to be available every day, or even every three days. However, you do need to be available between 5:00PM - 11:00PM PT on work days(cause that's the preferred playtime).

Woot!

Mac Drettj
10-09-2014, 12:33 PM
there is no room for self control or casuals

Janifer
10-09-2014, 12:39 PM
Honestly, I normally wouldn't consider myself a 'casual' player... But, due to my recent comparative analysis of my playtime/skill to the others I play with here - I'm just that.

So, maybe I should clarify... a casual player here might be able to play between 0-5 hours every workday, and 16 or so hours on the weekends.

I'm sure others can empathize with this point or maybe you do have the elusive ability called 'self control'~ if you are, you'd be a great fit in our group.

:rolleyes:

Edit: 8-16 on weekends...~ x.x.

Squire
10-09-2014, 12:54 PM
http://www.project1999.com/forums/showthread.php?t=108428

invis vs undead
root
snap aggro / poor man's fear with FoL
calm/lull
i have 3 stuns on 3 different cooldowns
i heal as well as a druid or shaman in my level range
cure disease cure poison cancel magic

but here is the only real reason why shm/pal is a good combo.

deepwater helm + canni is amazing, chain sit-cast the helm the shaman while they canni-dance for unlimited mana-free 115hp heals

its really efficient when i happen to group with a shm, but i wouldn't make a paladin just around this as a duo concept unless its was in a post-velious no hybrid penalty time frame, or you had a weapon to make the Paladin's dps less pathetic.

FoxxHound
10-09-2014, 12:59 PM
I have awkward play times. Otherwise I would offer my body~

deadlycupcakez
10-09-2014, 01:13 PM
I finally made my way back to p99 - lemme know how to reach you in game

Kastro
10-09-2014, 01:19 PM
http://www.project1999.com/forums/showthread.php?t=108428

invis vs undead
root
snap aggro / poor man's fear with FoL
calm/lull
i have 3 stuns on 3 different cooldowns
i heal as well as a druid or shaman in my level range
cure disease cure poison cancel magic

but here is the only real reason why shm/pal is a good combo.

deepwater helm + canni is amazing, chain sit-cast the helm the shaman while they canni-dance for unlimited mana-free 115hp heals

its really efficient when i happen to group with a shm, but i wouldn't make a paladin just around this as a duo concept unless its was in a post-velious no hybrid penalty time frame, or you had a weapon to make the Paladin's dps less pathetic.

Yeah dps is bad.. was thinking this for nameds.. would epics and jbb change things?

Kergan
10-09-2014, 01:22 PM
All the extra healing and utility is only really needed because it takes twice as long to kill the mob. A slowed mob against a monk is barely doing any damage, and root costs 40 mana.

Squire
10-09-2014, 01:25 PM
All the extra healing and utility is only really needed because it takes twice as long to kill the mob. A slowed mob against a monk is barely doing any damage, and root costs 40 mana.

^

Instagib
10-09-2014, 03:48 PM
there is no room for self control or casuals

Potus
10-09-2014, 04:00 PM
Hi, I actually read the post unlike all you assholes and the answer is Necro/Shaman. It's not even close. 2 Mages can't duo what a Necro-Shaman will.

Nec Shaman can kill shit groups of 5 wipe on. So yes, Necro fucking Shaman. Slows, Charmed Hasted Undead Pet, Res, Mes, DoTS out the ass, FD splitting. It's arguably stronger than Enc/Enc.

Widan
10-09-2014, 04:18 PM
What can a paladin/shaman duo that a solo shaman can't kill?

Kastro
10-09-2014, 05:16 PM
Camp requiring Lull/calm, ect and additional tanking..

Hmm the Necro//Shaman looks pretty good to me...

Anyone out there doing that one much?

Genedin
10-09-2014, 05:26 PM
Recently pals lvled necro shaman. Really necro does most of the work but its very effective

Potus
10-09-2014, 06:20 PM
Yup, Necro will do almost all the DPS and most of the utility (things like breaking camps, keeping an add mezed, snaring runners).

Shaman will be there simply to keep the Necro going. Slows, heals, buffs, and help with adds. Dogdog and Epic will provide meager but helpful DPS.

Kergan
10-09-2014, 06:20 PM
Necro/shaman pair very well together for sure, but shm/ench still beats it easily. The extra damage from epic haste/VOG vs celerity/necro pet haste on a charmed mob alone is enough to out DPS a necro.

Ench/shm combo is the best duo in the game for killing hard shit and it isn't close. Being able to stack malo/tash, huge slows, have insane mana regen on the shm stacking clarity and chloro/canni, being able to epic click + jbb mobs for free dmg, etc. I will put in the caveat that a cleric/ench is better until torpor if you have a trak bp.

Kastro
10-09-2014, 08:59 PM
Necro/shaman pair very well together for sure, but shm/ench still beats it easily. The extra damage from epic haste/VOG vs celerity/necro pet haste on a charmed mob alone is enough to out DPS a necro.

Ench/shm combo is the best duo in the game for killing hard shit and it isn't close. Being able to stack malo/tash, huge slows, have insane mana regen on the shm stacking clarity and chloro/canni, being able to epic click + jbb mobs for free dmg, etc. I will put in the caveat that a cleric/ench is better until torpor if you have a trak bp.

Can't argue with that... makes me want to roll a shm and ench on a 2box server..

Kergan
10-10-2014, 10:11 AM
Can't argue with that... makes me want to roll a shm and ench on a 2box server..

It's powerful as hell, even more so on the 2 box servers you're talking about most likely, due to ench charm always lasting full duration.

I will say though, the difference between both characters at 59 and both characters at 60 will be like night and day. Torpor, VOG, malo all are level 60 spells.

Burgerking
10-10-2014, 12:10 PM
Personally I'd say Necro/Shaman between slow and torpor + all the stat buffs for pet, and necro's ability to mez, pull, snare/fear kite, or twitch mana, these two can prolly duo the best selling drops in game.

Janifer
10-10-2014, 12:11 PM
I finally made my way back to p99 - lemme know how to reach you in game

Send me a PM here, or send an in-game /tell to Janifer(won't be for another 8 or so hours, though).

We have three mages so far, and just trying to get at least one focus item per player!

~Also, we haven't started yet(still level 1) - so, it's not too late if you're interested!

Kergan
10-10-2014, 12:21 PM
Personally I'd say Necro/Shaman between slow and torpor + all the stat buffs for pet, and necro's ability to mez, pull, snare/fear kite, or twitch mana, these two can prolly duo the best selling drops in game.

There is a difference between "can" and "best" though.

Burgerking
10-10-2014, 12:49 PM
Shaman and enchanter is theory crafted combo that looks great on paper but doesn't work out going for high ticket items in sebs and HS.

Your forced to rely on charming vs summoning mobs, do you have any idea how fast this can go south before you can recover, you literally have 0% margin for error. One charm break your dead. You cannot use the shaman pet to tank, and it's a pain in the ass to have the shaman tank. If the enc pet dies there is no heals in the world that are gonna keep the enc up, and you cant afford to heal the enc when the shaman is main tanking and the enc is gonna need a charmed pet for dps.

IF YOU HASTE THAT CHARMED PET YOUR ARE LITERALLY GUARANTEEING THE ENCHANTERS DEATH ON CHARM BREAK.

Much safer letting a fully shaman buffed 3.5k+ hp emissary of thule pet tank with avatar on a slowed mob.

And when something does go wrong the very first time it's over, your done for the nite because your bodies are now buried dead in a dungeon that will take you forever to get back down to naked, if you can even pull that off.

Meanwhile the necro can feign death when something goes wrong and rez the shaman back and start over like nothing even happened.

But enc/shaman, mage/cleric are much better for clearing trash or getting to a mob quicker, but nasty as hell mobs that summon aren't gonna be possible for these two combos.

baalzy
10-10-2014, 01:24 PM
Shaman and enchanter is theory crafted combo that looks great on paper but doesn't work out going for high ticket items in sebs and HS.

Your forced to rely on charming vs summoning mobs, do you have any idea how fast this can go south before you can recover, you literally have 0% margin for error. One charm break your dead. You cannot use the shaman pet to tank, and it's a pain in the ass to have the shaman tank. If the enc pet dies there is no heals in the world that are gonna keep the enc up, and you cant afford to heal the enc when the shaman is main tanking and the enc is gonna need a charmed pet for dps.

IF YOU HASTE THAT CHARMED PET YOUR ARE LITERALLY GUARANTEEING THE ENCHANTERS DEATH ON CHARM BREAK.

Much safer letting a fully shaman buffed 3.5k+ hp emissary of thule pet tank with avatar on a slowed mob.

And when something does go wrong the very first time it's over, your done for the nite because your bodies are now buried dead in a dungeon that will take you forever to get back down to naked, if you can even pull that off.

Meanwhile the necro can feign death when something goes wrong and rez the shaman back and start over like nothing even happened.

But enc/shaman, mage/cleric are much better for clearing trash or getting to a mob quicker, but nasty as hell mobs that summon aren't gonna be possible for these two combos.

Go check out the blue solo artist challenge thread. Enchanters can successfully solo so much of this stuff. Bout the only thing that could get dicy is trying to duo fungus king in Seb.

Necro/Sham is going to be powerful and arguably would be a much simpler leveling route (since optimal speed for an enchanter requires charming, while necro/shaman can have great speed without charming) but it is not going to touch an enchanter+shaman. Enchanter is hands down the most OP class in the game for PvE content in this era and a shaman is going to give a huge boost to that ability with its buffs/debuffs.

I love necro, it's a fun and veristile class (i've got 3 of them afterall..), but I'm not going to pretend having undead only charm/lull and powerful DoTs is going to overcome the benefits of unrestricted charm/lull with AOE mez/stuns when sniping high value nameds.

Kergan
10-10-2014, 01:26 PM
Shaman and enchanter is theory crafted combo that looks great on paper but doesn't work out going for high ticket items in sebs and HS.

Your forced to rely on charming vs summoning mobs, do you have any idea how fast this can go south before you can recover, you literally have 0% margin for error. One charm break your dead. You cannot use the shaman pet to tank, and it's a pain in the ass to have the shaman tank. If the enc pet dies there is no heals in the world that are gonna keep the enc up, and you cant afford to heal the enc when the shaman is main tanking and the enc is gonna need a charmed pet for dps.

IF YOU HASTE THAT CHARMED PET YOUR ARE LITERALLY GUARANTEEING THE ENCHANTERS DEATH ON CHARM BREAK.

Much safer letting a fully shaman buffed 3.5k+ hp emissary of thule pet tank with avatar on a slowed mob.

And when something does go wrong the very first time it's over, your done for the nite because your bodies are now buried dead in a dungeon that will take you forever to get back down to naked, if you can even pull that off.

Meanwhile the necro can feign death when something goes wrong and rez the shaman back and start over like nothing even happened.

But enc/shaman, mage/cleric are much better for clearing trash or getting to a mob quicker, but nasty as hell mobs that summon aren't gonna be possible for these two combos.

I can't think of an example of a mob a necro/shm duo can do that a solo shaman can't. Maybe an unslowable mob that can be feared in an outdoor area? I dunno.

If slow lands, it's over. You can jbb/epic that shit down and torpor yourself at around 30% life and never die. Enchanter is the only class that can reliably trivialize a multiple mob encounter (all while doing the highest solo dps of any class with a charm pet) and therefor the only class that adds anything to the shaman aside from speed/efficiency.

Burgerking
10-10-2014, 01:30 PM
Then what happens when u die in Sebs? lol nights over right. I often see people talk about how great things can go if nothing ever goes wrong, yet I'm constantly logging on my necro to get coffins for the people who thought things wouldn't go wrong and are now screwed.

Love to see fraps of that enc/shaman combo steadily farming items without multiple CR runs and asks for help retrieving bodies from dungeons, not someone elses fraps from someone who played these classes for years on live. Personal fraps from someone claiming it's so easy.

Super Hater
10-10-2014, 01:37 PM
Nothing can ever beat 2 Hateraids.

Eslade
10-10-2014, 01:46 PM
Nothing can ever beat 2 Hateraids.

Except one of these
http://lifeinthelongtail.files.wordpress.com/2013/01/utrmc-rollercoaster1.jpg

Deathwed
10-10-2014, 02:46 PM
Then what happens when u die in Sebs? lol nights over right. I often see people talk about how great things can go if nothing ever goes wrong, yet I'm constantly logging on my necro to get coffins for the people who thought things wouldn't go wrong and are now screwed.

Love to see fraps of that enc/shaman combo steadily farming items without multiple CR runs and asks for help retrieving bodies from dungeons, not someone elses fraps from someone who played these classes for years on live. Personal fraps from someone claiming it's so easy.

what ? wyclef or Jezebel and my shaman could solo just about any mob in seb for hours... Then on top of that Brainz ( ranger ) and my shaman farm about 20 fungi tunics...

You can ask anyone in Azrael about THE GREAT Troll Shaman Sealer

Deathwed
10-10-2014, 02:58 PM
oh ya necromancer make a great duo partner with shamans, Charm undead froglok.. when charm breaks pop Xarn, shaman use fast root on the froglok and re-charm it

Kergan
10-10-2014, 03:40 PM
Then what happens when u die in Sebs? lol nights over right. I often see people talk about how great things can go if nothing ever goes wrong, yet I'm constantly logging on my necro to get coffins for the people who thought things wouldn't go wrong and are now screwed.

Love to see fraps of that enc/shaman combo steadily farming items without multiple CR runs and asks for help retrieving bodies from dungeons, not someone elses fraps from someone who played these classes for years on live. Personal fraps from someone claiming it's so easy.

I farmed a bunch of FBHs and other HS items with Thrilla using either shaman/ench or cleric/ench. That part of HS has multiple HTing mobs that summon and other nonsense that makes it more difficult than OS.

We either had a necro or cleric camped out to rez when needed (rarely) or just gated out when shit hit the fan. It's not like you have to just sit there and die if you know it is a losing fight.

Widan
10-10-2014, 04:18 PM
An Enchanter can solo every named in HS...

Here's a tip for charm breaks when fighting summoning mobs: Color Shift > Mesmerization, it works up to 55 so it will land on everything there.

If you're dying on a single charm break maybe play better. I'm not even sure how you would die in there as an Enc/Shm duo aside from crit lull resists. I mean malo and you don't have to worry about slowing mobs so you can set up encounters quicker with less spell swapping, it's fucking easy mode.

Janifer
10-10-2014, 04:44 PM
Love the debate over how effective Enchanters can be... with Shamans, or with Clerics compared to non-Enchanter duos, etc.

Back on the first page or so, a Mage duo was mentioned as a viable team... which our core has actually chosen to play. However, now that we're on page six the word 'Mage' is no where to be found! How would Mage duo/trio handle Embalming Fluids in HS, or the other bosses?

Kergan
10-10-2014, 04:51 PM
Mage/mage will work great on a solo mob that you can get solo. But you have no ITU (can buy potions for that), no mez, no root outside of earth pet procs, no way to slow a mob, no healing....

So basically you're just chaining pets between the two/three of you, which is fine for leveling or seafuries, etc. But doing fluids in HS there isn't a single named pull where you get less than 3 mobs, and most are 4. As 2 or 3 mages you have no way to reduce the amount of mobs unless you want to try and like put 1 of you around a corner, pull, wait for an each pet proc and then CoH and run back in or something? I guess you could pull 3-4 and just burn one down and gate, or have 2 people burn 1 down hopefully and leave the 3rd there to CoH back.

Janifer
10-10-2014, 05:06 PM
Interesting and creative tactics this Mage team would need to use~

I see a bright and fun future while leveling, for sure - throwing loads of pets at lowly mobs, watching them get beat on and burn to a crisp while at a safe distance. Though, the successful reality of any higher tier loot farming is out of the question without the one and only trivializing skill(i.e. Mez/Lull)?

I came to know an Enchanter on here that has probably exploited(legally...) the skill set of his high level Enchanter to amass an insane amount of wealth in order to BiS twink his SK. Not looking to reinvent the wheel here, but was hoping that a non-Enchanter duo could out earn an Enchanter solo... at least.

Pudge
10-10-2014, 05:10 PM
i wouldn't go triple mage... i'd go mage necro sham. then you cover most of your bases (though it still lacks ports) and all get pets to ez mode farm regardless

Kergan
10-10-2014, 05:11 PM
Well, we're talking about one of the most difficult places outside of a raid area in the entire game. An area with very few solo pulls, almost every mob summons, a bunch of HTing mobs and casters, a mix of undead and non undead, in a keyed zone behind locked doors and secret walls...lol. The mage duo/trio will do just fine 95% of the areas in the game.

Janifer
10-10-2014, 05:16 PM
95% of the areas in the game... that's quite a big slice of the opportunity pie.

But, the hesitation I have is that the 5% of this gated community separates the efficient platinum earning/farming from the more time consuming efforts that a mere Druid would be left with, for example.

~Also, not trying to be overly redundant with this point~

Kergan
10-10-2014, 05:27 PM
Well, you did state originally no enchanters. To get into that 5% you'll need one, although you may be able to do a few of the harder things with a cleric (<60) or shaman (at 60) in addition to your mages. I think you could handle FBH reasonably well for example with 2 mages and a cleric. You gain 2 min roots, pacify, healing obviously and rezzes if things go upside down. You could either CoH or gate/CoH back on crit lull resists.

Xaanka
10-10-2014, 05:40 PM
Just a note, if you're picking a duo that does not involve a druid or wizard, you should have a 34+ druid or wizard on a separate account to port with or else you're not going to be farming at an appreciable rate ever.

baalzy
10-10-2014, 07:23 PM
Necro/Mage can do some fancy stuff, would be capable of everything mage/mage can do and then some. Feign death, CoS and COTH I'm sure can perform interesting solo pulls and the Necro gets snares/roots/mez/heals to cover the weakness' of mage/mage.

Super Hater
10-10-2014, 07:35 PM
Except one of these
http://lifeinthelongtail.files.wordpress.com/2013/01/utrmc-rollercoaster1.jpg

Do you ever not think about my physical appearance? Lol. Weird man.. All day random threads. How long does it take to gif shop on every post? Creepy.


Being 5"9 is rough. Stop rubbing it in.

Swyft
10-11-2014, 11:17 AM
Do you ever not think about my physical appearance? Lol. Weird man.. All day random threads. How long does it take to gif shop on every post? Creepy.


Being 5"9 is rough. Stop rubbing it in.

For the record only my Super-Hater persona is 5"9

Jib is 6"2

Burgerking is 6 feet tall

LulzSect is 5"8

Eslade is 5"6

and Syft is 3"11

http://booklikes.blob.core.windows.net/post/e72191e080f052f244b0fcec0fe4abac.gif

Clark
10-11-2014, 12:04 PM
Swyft I like the signature haha.