View Full Version : newb enchanter questions
levitical
09-22-2014, 02:51 PM
a few questions from a newb enchanter
1. Is mez guarenteed to go full duration once it lands?
2. is there any kind of software out there to let you know when mez is about to wear off? (lvl 4 mez last 24 seconds so is there any kind of UI that would start a timer after it lands or do you just have to kinda time it in your head?
3. does re-mezzing become a non-issue after you get higher lvl mezzes that last longer?
4. it seems charm kiting at lower lvls is less efficient charm/keeping root/invis/then 2 nukes to finish them off for 2 mobs is more mana than just one DoT and nuke per mob with pet to get over 50% dmg (lvl 15) and full experience. is this just because i'm low lvl?
5. when 4 mobs are all RIGHT on top of each other and the tank is on one. is there a better way to target them than just "cycle through nearest npc button" more than once i have targetted a mob that wasn't even pulled using this method and mezzed him (thank god it memblurred to) because it didnt seem to cycle through the NEAREST target really like it should.
I know it's a long post any input i appreciate though. i know everyone hates crappy encanters!!
Daldaen
09-22-2014, 03:00 PM
1. Yes unless the mob is damaged or dispelled. (DoTs count)
2. Google GINA or GamTextTriggers. They are programs that read your log file and will display timer overlays if you play in windowed mode.
3. It's a non issue even with level 4 mez. Especially once you get breeze and clarity. I Have a 38 chanter and level 4 and 16 (AOE) Mez are the only ones I use. They only last 24seconds but at 20 and 50 mana respectively I can last a very long time mezzing mobs with those spells.
4. Mainly cause low level. It becomes way more efficient in due time.
5. Get level 16 and then use Mesmerization. 16 AOE mez is one of chanters best spells. But cycle NPC is the best way to target mobs... just look at the mobs name plates and see which start flashing before casting.
Ahmet
09-22-2014, 03:04 PM
1) Mez won't break early once it lands, unless someone breaks it (does direct damage to it, DOTs it.. etc)
2) There's software called GamTextTriggers located here: http://p99.yourfirefly.com/ - It's not against the rules to use on this server. It parses your log and sets up timers for things like buffs, mezzes, etc. Definitely frowned upon as "not classic" by many people here.
3) Re-Mezzing can only be done by a lesser or equivalent spell. If you cast a 24 second mesmerize, you can't overwrite it with a 96 second dazzle. You can overwrite mezzes of the same type, or less. For example, Dazzle is about to expire, you need a little bit more time, you can cast a 24 second mez and it will overwrite it (assuming you don't get resisted.)
4) I really enjoyed charm kiting (if that's the same as fear-kiting with a charmed pet as dps) ONLY if I had a class with me that could snare. Otherwise it was too risky. The best bet for soloing, in my opinion, is root one mob, fight with your charmed mob, break pet when one of them is almost dead, nuke both down. Racing your pet to 50% is pretty impossible as the pets get better and better. If that's your concern, just duo as the penalty doesn't exist in that circumstance.
5) I changed my TAB button to cycle through targets, I never cared which was closest. Not sure if we're talking about the same thing. If you're worried about mezzing what your tank isn't hitting, make a macro to /assist the tank, then hit tab to switch to the next target. If you're close in level to the mobs and aren't getting a ton of resists, just AOE mez them all. I usually don't do this unless there's more than 4 mobs. 3 mob pulls are super manageable with single mezzes.
kruptcy
09-22-2014, 03:31 PM
If you're close in level to the mobs and aren't getting a ton of resists, just AOE mez them all. I usually don't do this unless there's more than 4 mobs. 3 mob pulls are super manageable with single mezzes.
Be careful using / relying on AoE mezz too much as Ahmet says, later on in life 2 resists on an AoE mezz by very resistant mobs can be fatal to you, whereas the tank would probably be able to hang on that extra 5 seconds it takes to get them with singles. Get an item that resets your GCD and use a couple ranks of mezz in quick succession for safer results in tougher spots.
Ahmet
09-22-2014, 03:37 PM
To compound onto what kruptcy said, and I don't know if this makes me a bad chanter or not, but after lvl 50, I haven't really had AOE mez on my bar much at all. I might return to it again when resists become less troublesome, but at 56, resists are plenty when you're down in seb crypt or in an HS wing. I did love AOE mez when I was back in mistmoore, for example. It seemed like it never failed me there.
williestargell
09-22-2014, 04:15 PM
I would not get into the habit of AE mezzing. In my opinion AE mezzes are for emergencies only. While the level 16 mez is pretty mana efficient, IMO you don't want to be using it at high level because as Ahmet says, it's going to get resisted and you will be smacked around by multiple mobs. The level 52 Fascination is more reliable with it's -10 resist mod, however it is a mana hog.
The best enchanters in my experience dazzle everything one after the other fast. This is what you want to practice and get good at. Assist the tank and sick your pet, then tab through the mobs singly and mez. Get yourself an instant click item to defeat the global cooldown on mez.
Malone88
09-22-2014, 07:59 PM
I humbly disagree with previous posters.
AE Mez invaluable for large pulls (3 or more) where you aren't mezzing white/yellow/reds.
Odds are you will mez them all and if one resists, then root or single mez.
Once group is AE Mezzed, then can quick root some of the melees and re-apply AE Mez.
Read the chanter guides on the Wiki and they will agree with me on the
value of AE Mez.
The only real danger with AE Mez is mezzing yourself, but that goes
away at 56.
ALWAYS memmed on my spell bar where the possibility of a
large pull is possible.
Tecmos Deception
09-22-2014, 08:37 PM
The only time Tecmos ever doesn't have the low AE mez memmed is for about 20 seconds after I respawn after dying, and when he's in sky. Resists have changed in the last months, but that spells is still amazing.
Regarding targetting mobs, set a key to "switch between last two targets" or whatever it is and learn to love it. It's amazing.
levitical
09-23-2014, 09:26 AM
thanks for all the replies everything makes a lot of sense! now Does anyone know what folder I need to place the Gamtexttrigger files into after extraction?
kruptcy
09-23-2014, 09:55 AM
I humbly disagree with previous posters.
Everyone has their own way of doing things! I would be careful citing any guides though, 99% of them are chocked full of inaccuracies.
Yumyums Inmahtumtums
09-23-2014, 12:04 PM
I stopped keeping aoe mezz on the bar for my enchanter on red, however my blue enchanter always keeps it up.
I've since started to use it more regularly but I'll swap it in for certain circumstances (breaking a full room in HS north) and usually try to just root/mezz using Gcd refresh.
Ymmv
Malone88
09-23-2014, 02:50 PM
Everyone has their own way of doing things! I would be careful citing any guides though, 99% of them are chocked full of inaccuracies.
The posted chanter guides on the wiki are pretty dam good, IMO. Don't think I would say the same about the other class guides.
There's a ton of information in them for learning how to play an enchanter.
Feel free to point out all the inaccuracies so we can all learn from you.
To each his own, I guess. If you want to never use AE Mez, that's your choice.
Go ahead and single mez that 4-pull and watch your group die when the first mob you try to mez resists...
Yumy, I am curious as to why you never AE Mez on red. If the camp has enough open space to pull to, then the only risk is mezzing the puller.
I would think there would be ways to work around that...
Ahmet
09-23-2014, 02:57 PM
I can see myself using it again when I'm 60. AOE mezzing a huge pull in crypt at level 55 just means I'm dying right away and the group has no shot at CC.
kruptcy
09-23-2014, 03:23 PM
The posted chanter guides on the wiki are pretty dam good, IMO. Don't think I would say the same about the other class guides.
There's a ton of information in them for learning how to play an enchanter.
Feel free to point out all the inaccuracies so we can all learn from you.
I would agree the chanter ones are the best of the bunch, sense a hint of sarcasm there at the end. Neat.
Go ahead and single mez that 4-pull and watch your group die when the first mob you try to mez resists...
Sorry to have offended you in my previous post, but this comment here is just silly.
Yumyums Inmahtumtums
09-23-2014, 04:42 PM
The posted chanter guides on the wiki are pretty dam good, IMO. Don't think I would say the same about the other class guides.
There's a ton of information in them for learning how to play an enchanter.
Feel free to point out all the inaccuracies so we can all learn from you.
To each his own, I guess. If you want to never use AE Mez, that's your choice.
Go ahead and single mez that 4-pull and watch your group die when the first mob you try to mez resists...
Yumy, I am curious as to why you never AE Mez on red. If the camp has enough open space to pull to, then the only risk is mezzing the puller.
I would think there would be ways to work around that...
Seldom do I need to - I also spent tons of time in Paw (little room on the right) solb and guk which are pretty tight zones.
I've accidentally mezzed our cleric during a ch. Luckily the tank didn't die but still. Also, VERY FEW groups or players have any patience whatsoever. They all start to gang bang whatever they feel like in a pack of 6 mobs so I just try to cc things in the hallway leading up to it. While it bothers me that they do that, it's even more frustrating that they're running into an aoe just to do it possibly taking one of the counters. Often too, the tank is retarded and just pulls to center of the group; something that takes a severe beating to sort out.
It's pretty frustrating really. While I'm trying to manage all of this I've got a charmed, hasted pet who can easily kick my ass. Basically, you've got two aoe circles you don't really want to overlap: aoe mezz circle and aoe stun circle. Space required for both is non-zero so it puts some demands on the room.
Red opens an enormous amount of pve ability but it comes with its drawbacks.
Malone88
09-23-2014, 04:46 PM
Be careful using / relying on AoE mezz too much as Ahmet says, later on in life 2 resists on an AoE mezz by very resistant mobs can be fatal to you, whereas the tank would probably be able to hang on that extra 5 seconds it takes to get them with singles. Get an item that resets your GCD and use a couple ranks of mezz in quick succession for safer results in tougher spots.
Silly is thinking you can mez 3 mobs (+ use said clicky) in 5 seconds.
Meanwhile, your tank is getting hammered by unslowed mobs...
Sounds like a lot of extra work to me.
I agree there are tough places where AE Mez is resisted too much,
but for most situations where your level is high enough vs mobs,
it's almost trivial to hold 3 or 4 mobs down with AE Mez.
And if one of them resists, then single mez it, while the others are under control
(unlike your single mez method).
kruptcy
09-23-2014, 05:16 PM
Silly is thinking you can mez 3 mobs (+ use said clicky) in 5 seconds.
Meanwhile, your tank is getting hammered by unslowed mobs...
Sounds like a lot of extra work to me.
I agree there are tough places where AE Mez is resisted too much,
but for most situations where your level is high enough vs mobs,
it's almost trivial to hold 3 or 4 mobs down with AE Mez.
And if one of them resists, then single mez it, while the others are under control
(unlike your single mez method).
I am going to bow out of this thread, this guy has debunked my whole playing style and knows without a doubt that there is no playing style that can compete with his. Cheers and good luck with your new chanter :)
williestargell
09-24-2014, 11:01 AM
I think the main thing the original OP should take away from this is that AE mezzes do have a place on their spell bar. But that they shouldn't be over-reliant on them at lower level because they should at least get some practice with single mezzing multiple mobs so that when they get higher level they have some skills other than to just lob out an AE mez and hope it works.
AE Mez is the second most important spell in a chanter's lineup, only behind ToT. It was on my bar from 16-60 without fail, and I still use it religiously outside of raids.
Big pull? AE Mez, Prolly get a resist or two, then bust out a stun and try again. Watching a few old vids of Tecmos in HS gave me a good head start on both solo and group tactics when I first started in HS. I'd recommend watching them. Shows how OP an enc can be if played correctly.
Malone88
09-24-2014, 02:02 PM
I think the main thing the original OP should take away from this is that AE mezzes do have a place on their spell bar. But that they shouldn't be over-reliant on them at lower level because they should at least get some practice with single mezzing multiple mobs so that when they get higher level they have some skills other than to just lob out an AE mez and hope it works.
Totally agree. Any enchanter worth his snuff should know how to use both techniques
and not rely on just one.
iruinedyourday
09-24-2014, 02:06 PM
AoE mez is not something that you really gain great value from regular use if you are pre-56 xp grouping.. however if you dont keep it on your spell bar, you WILL wipe because you got a bad pull and were not ready.
I am sure Yummies has at least once in his life had someone pull 6 or 7 things, and wasn't able to control it. Maybe you don't remember if you swear by the hand of god that you haven't, I wont believe you :P That shit does happen in XP grind EQ and its not a big deal.
I used to not keep AoE mez memmed until after the 2nd bad pull over the course of like a 20 level range, I realized that if you are grouping and you want to be the hero, keep aoe mez memmed and save it for the bad pulls.
That said, on a 4-5 pull you can easily use single mez to CC it without it being inefficient for your healers.
forensic
09-24-2014, 04:22 PM
I think it's mostly a question of level. If you're trying to CC yellows or reds then AOE Mezz will get you killed because of resists and multiple aggro at once.
If you're CCing blues then it's a convenience that saves your healers mana and gets things rapidly under control.
For non-crisis CC I would say AOE Mez is just one option out of many. It's a good option but there are alternatives.
However, AOE Mezz is unique in having the ability to stop crisis trains. When someone is about to die, or when many people are about to die, AE mez can be like pushing the pause button. In a crisis, the time it would take to use a different CC option can result in deaths. Those times should be fairly rare. But when those times happen, AE Mez is unique in it's train stopping ability.
I think AE Mez causes controversy because having it sit there on your bar really does feel like a waste. It's just so rarely uniquely needed. But then every other week you have that one situation where it's a lifesaver, possibly a group wipe preventer.
When your group accidentally pulls a few blues with one or two reds in the mix, there is a great temptation to AE Mez. These situations call for restraint. It's more effective to single target mez because the AE mez can so easily lead to multiple aggro, which according to enchanter reflexes will cause you to try to stun, which will then lead to more more resists and more aggro. Then you die even if your cleric is full mana.
AE Mez when there are reds or yellows around is suicidal. So what I do is con everything before AE mezzing. If there are reds I single target mez them.
-Catherin-
09-24-2014, 06:34 PM
Dazzle > right click to remove cooldown > Fetter > Right click to remove cooldown > Dazzle. keep repeating. This locks down multiple mobs in very quick succession.
I personally do not use AE mez... ever, due to the unreliability, and the fact that once they are AE mezzed I cant follow up with dazzle anymore unless I root them and wait for the mez to break on its own. Basically I feel like I have a lot more control over what im doing when I am picking and choosing targets to CC rather than leaving it all to chance.
I especially hate AE mez on raids. Because im sitting there doing my thing and then an AE mez wipes out all of the CC I am maintaining, and then the chanter responsible usually does not make a point to keep them CC'd. Ive seen this cause plenty of wipes in the past when they all break and kill me first, and then the raid.
Fetter is a great spell if you have a group that is worth anything, much moreso than mez on non casters.
iruinedyourday
09-24-2014, 07:06 PM
still if youre in your 40-55s & get 8 mobs, no strat beyond an aoe mez is gona stop that wipe :)
Ahmet
09-25-2014, 09:22 AM
Catherine.. I'm a dazzler myself. I see you girl!
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