View Full Version : What is end game really like?
I played back in 1999/2000 right up until Kunark was first released and my bunk Voodoo2 gfx card just couldn't handle it so I quit. My highest char was a 32 Monk.
I now have a 36 druid and it is really starting to feel like a grind fest for levels as leveling is slow in this game (compared to other MMO's). As soon as I can leave Overthere I will be happier.
Anyways, I've always wanted to get to end game, get end game gear, and see what it's like to feel powerful in this world for once. So is the end result fun or is the journey there, better?
I'm already starting to feel the desire to create another character as lower levels seem to be quite a bit of fun because you move from place to place so fast.
capco
09-22-2014, 01:57 PM
I know this isn't exactly what you were looking for, but Druids aren't really a great end-game class.
You might want to roll and level a different char. Since you have Monk experience that might be a good choice, although this server is already a bit Monk-heavy as is.
Yeah, I don't think I'm going to be some badass powerhouse of a char with a druid - I know there are healers that heal better and damage dealers that deal more damage. I actually rolled one for a few reasons.. Good money for porting, using said money to gear up my lower level character when I create one, and helping friends with their lower level characters by keeping them healed/sow'd/providing ports. -- just all around a great utility character.
I like the idea of Monk but I was thinking of trying a hybrid like Ranger, SK, or Paladin. Or maybe something completely new to me and MMO's and go warrior.
capco
09-22-2014, 02:11 PM
When I think of end-game classes, I think of Warrior, Enchanter, Shaman, Cleric, Monk, Bard, and Rogue.
Again, looking solely at the end-game, Ranger, SK, and Pally are all pretty bad options as well. You may as well call them Death Touch takers.
If you just want to have some fun pre-50, I would roll an SK or Pally. Warriors can be good too but don't really come into their own until 50+, but once you get there they are very much worth it.
Imo, you should have at least one char in your mind for the end-game, and then do whatever you want with the rest of your chars.
Baler
09-22-2014, 02:49 PM
After doing some research this is what I estimate end game content in EQ is when all is said and done.
http://www.project1999.com/forums/forumdisplay.php?f=30
August
09-22-2014, 03:20 PM
When I think of end-game classes, I think of Warrior, Enchanter, Shaman, Cleric, Monk, Bard, and Rogue.
Again, looking solely at the end-game, Ranger, SK, and Pally are all pretty bad options as well. You may as well call them Death Touch takers.
If you just want to have some fun pre-50, I would roll an SK or Pally. Warriors can be good too but don't really come into their own until 50+, but once you get there they are very much worth it.
Imo, you should have at least one char in your mind for the end-game, and then do whatever you want with the rest of your chars.
Something you might also want to consider.
Spell Casters see no real improvement from items. A naked druid vs a fully geared druid heals for just as much, and hits for just as much. Their buffs have the same effectiveness. The only difference is less HP and less mana
The classes listed above (Warrior, Enchanter, Shaman, Cleric, Monk, Bard, and Rogue) with the exception of enchanter, are classes that can receive direct improvements from gear. You'd want to stick to these because if you are truly looking to feel 'more powerful' by being in the end game, then you'll want to feel the effects of your gear that makes you more powerful.
The obvious exception to this is clickies. If you can get things that click and make you better, your class CAN feel more powerful. Notably this is Donal's BP (for cleric) and for shaman it's JBB / Epic. Spells (like Torpor for shaman) can also make you noticeably more powerful - however again you'd be just as powerful naked :).
Just something to keep in mind!
HeallunRumblebelly
09-22-2014, 05:07 PM
Spell casters see no improvement from items. Then the useless fuckers get feared with like 80 mr. Heh.
Brawley17
09-22-2014, 05:43 PM
The end game is not as fun as leveling up. If you aren't enjoying leveling up, you will not enjoy the end game IMO. Have fun leveling up, meeting folks, helping people out, etc…that is what the game should be all about.
August
09-22-2014, 05:47 PM
Spell casters see no improvement from items. Then the useless fuckers get feared with like 80 mr. Heh.
Yeah I mean, that's not to say that having high resistances doesn't make you more 'powerful' in a survivability sense, but that's only really viable in the end game encounters themselves.
To me, I think of doing say a seb group in a 55 warrior with BoE gear from leveling up and a 60 warrior in full VP Gear... there will be a much higher difference in power level.
You should ultimately play what you want to play and play something that fits your style of play. The fun, for me, is 100% leveling up and meeting new people. Once I get to 60 I immediately lose interest in my character.
Derubael
09-22-2014, 06:20 PM
The end game is not as fun as leveling up. If you aren't enjoying leveling up, you will not enjoy the end game IMO. Have fun leveling up, meeting folks, helping people out, etc…that is what the game should be all about.
To each their own.
OP, right now the "end game" is split into, say, 3 factions.
Your hard core raiders (AKA - Class C) - 4 AM batphones, hours of tracking, and required to be ready a moments notice, these are Project 1999's most dedicated raiders. They put hours of time into planning, strategy, and execution, all to get the biggest mobs with the best pixels as often as possible. Because of the way our Classic/Kunark raid content is structured, Class C guilds generally end up getting many more mobs than their Class R counterparts, but sacrifice time, energy, and socks to do so.
Your casual raiders (AKA - Class R) - The majority of raiders fall into this category. Set within their own player managed rotation, Class R enjoys the fight itself as opposed to the challenge of beating your opposition to the punch. With a large window to fight your assigned target, you have plenty of time to set up, get your guild ready, and fight the mob on your terms. Less time and energy, but less targets to go around. Most people fall here simply on the merit that they don't have the time or the desire to go all out P99 like Class C does.
Your non-raiders (AKA - Everyone else, tunnel rats, item farmers) - Content to amass a platinum empire, or simply farm shiny tradeable's with their friends, these players don't care much for the raid scene and aren't concerned with seeing the biggest baddies with the best loot. Many, many people fall into this category - truth be told, there are likely as many or more of these kinds of players than there are raiders. Whether gearing up an alt or just hanging out with friends, this is a popular choice here on Project 1999.
All of these have their own ups and downs, their own disputes, and their own social circles. Everyone is greatly encouraged to work together when problems arise, and generally speaking this happens most of the time. Whatever path you choose, remember that the only way to lose at Everquest is to not have fun and enjoy what you're doing - beyond that, it's up to you to decide who you want your ever quest to play out (yes, that just happened. Cheese level at maximum, call green grocer).
Hope that helps, welcome (back) to the server, and enjoy!
mtb tripper
09-22-2014, 06:23 PM
pixel frenzy
Yumyums Inmahtumtums
09-22-2014, 06:32 PM
It's like a very small, hot room packed shoulder to shoulder with autists fighting over 3 bananas and an orange using only schoolyard law.
All of this is done without anyone making eye contact and over the sound of 10 shrieking babies.
Dang Derubael, you laid it out really well. Thank you. I have 4 kids so I can't be Class C if I wanted to but I think I would fall under non-raider for my first character (druid) and raise a character that would fall under Class C.
I think I just need a couple friends to be honest. I'm not having too much fun at the moment because I'm just grinding out levels and the only interactions I have are SoW'ing/Porting people.. I also read guides like crazy but still find myself feeling completely newbie without being able to just send a tell to a wiser friend.
It's like a very small, hot room packed shoulder to shoulder with autists fighting over 3 bananas and an orange using only schoolyard law.
All of this is done without anyone making eye contact and over the sound of 10 shrieking babies.
I would never empty quote Yums, even if his post was perfect I'd feel the need to add some pointless text beneath it.
Oleris
09-22-2014, 07:02 PM
yep, end game is alot better compared to any time before last December. If you want to raid 2x a month and kill dragons class R is for you. If you want to wait for vent calls at 4 am when class C is for you.
iruinedyourday
09-22-2014, 07:21 PM
I think end game is great. The other night, we did a Drusila Sather run, and for fun we cleared all the way to you. It was like D&D, fighting and moving through the halls, rather than camping specific nameds. We killed the boss and left! It really felt like a little D&D campaign. Not tripping over XP per min or worrying about camping nameds, just having fun.
Then we went and killed a monk epic mob.
It was great, just doing stuff. Hanging out, killing bosses.
its a lot of fun at the end game, if you're 60 for any class. You can join your friends pretty much whatever class you are. No min maxing nonsense, just fun hangouts killing big things and it feels great.
Take the druid to 60 and be the guy that the group is stoked to have in it cus right after you kill DS you can Port over to another target straight from the dungeons deepest pits.
Once during a camp there was an earthquake, if we had a druid in the group we could have immediately ported our raid target ready group to any sweet ass long windowed mob to get some epic loot.
End game is all about enjoying EQ and not doing the pixel/exp per-minuet grind. Level 30-55 is, 'move as far forward as possible in the longest grinds you can afford so you can get over it asap and get into the chill mode of 55+ to me.. I hates it frodo, I hates it.
Tasslehofp99
09-22-2014, 07:33 PM
Let me just start by saying anyone who says druids aren't an end-game class clearly has never had to mobilize for raid targets. I also want to say that with new spells in velious, druids become pretty powerful spot healers for raiding. Anyway, ignore the haters man and just keep plugging along. You will realize that druids become more fun with more levels.
I personally think that druids are hardest to level 1-44; after that you gain access to certain zones and spells that allow you to potentially gain experience a lot faster. Expect to spend lots of time soloing, or in smaller groups with non-traditional compositions. This isn't necessarily a bad thing as you will generally level faster in these situations than you would joining full groups. Don't be afraid to explore new zones and try new stuff. Even if you die a few times in the process you will eventually end up finding the areas you gain the best experience and make up for the deaths.
As for the end game situation on project99 there are tons of things to look forward to as a druid. You can figure out ways to earn platinum or farm gear for alts, should that be your thing. You can join any of the raiding guilds; there are tons of different types to choose from depending on how dedicated you are to the game and what your playtime/playstyle is like. I don't have a whole lot of time to break everything down in detail for you right now but if you have any questions just shoot me a PM or hit me up in-game on Tasslehof or Barlow.
PS I believe you may have ported me from OT to somewhere else the other day, much appreciated ;)
Derubael
09-22-2014, 07:39 PM
Dang Derubael, you laid it out really well. Thank you. I have 4 kids so I can't be Class C if I wanted to but I think I would fall under non-raider for my first character (druid) and raise a character that would fall under Class C.
I think I just need a couple friends to be honest. I'm not having too much fun at the moment because I'm just grinding out levels and the only interactions I have are SoW'ing/Porting people.. I also read guides like crazy but still find myself feeling completely newbie without being able to just send a tell to a wiser friend.
You're welcome. I think others have similar questions so now I can just point them to that post, which lays it out pretty accurately. No matter what you decide, you probably won't be doing it alone. Even the hardcore tunnel traders usually make a few friends along the way.
If you feel like you're just going on a solo grind through the levels, I'd suggest forming a group. Don't bother with finding an existing one, just do a /who all yourlevelrange and start messaging people asking if they want to group up in zoneofyourchoice. Nine out of ten times and you'll have a group ready to rock in less than 20 minutes, and that's definitely the best way to enjoy EQ.
Sadre Spinegnawer
09-22-2014, 08:38 PM
What is it like? it is exactly like this: (hint: close your eyes!)
http://youtu.be/w81s7UCl8uU
forensic
09-22-2014, 08:47 PM
To each their own.
OP, right now the "end game" is split into, say, 3 factions.
Your hard core raiders (AKA - Class C) - 4 AM batphones, hours of tracking, and required to be ready a moments notice, these are Project 1999's most dedicated raiders. They put hours of time into planning, strategy, and execution, all to get the biggest mobs with the best pixels as often as possible. Because of the way our Classic/Kunark raid content is structured, Class C guilds generally end up getting many more mobs than their Class R counterparts, but sacrifice time, energy, and socks to do so.
Your casual raiders (AKA - Class R) - The majority of raiders fall into this category. Set within their own player managed rotation, Class R enjoys the fight itself as opposed to the challenge of beating your opposition to the punch. With a large window to fight your assigned target, you have plenty of time to set up, get your guild ready, and fight the mob on your terms. Less time and energy, but less targets to go around. Most people fall here simply on the merit that they don't have the time or the desire to go all out P99 like Class C does.
Your non-raiders (AKA - Everyone else, tunnel rats, item farmers) - Content to amass a platinum empire, or simply farm shiny tradeable's with their friends, these players don't care much for the raid scene and aren't concerned with seeing the biggest baddies with the best loot. Many, many people fall into this category - truth be told, there are likely as many or more of these kinds of players than there are raiders. Whether gearing up an alt or just hanging out with friends, this is a popular choice here on Project 1999.
All of these have their own ups and downs, their own disputes, and their own social circles. Everyone is greatly encouraged to work together when problems arise, and generally speaking this happens most of the time. Whatever path you choose, remember that the only way to lose at Everquest is to not have fun and enjoy what you're doing - beyond that, it's up to you to decide who you want your ever quest to play out (yes, that just happened. Cheese level at maximum, call green grocer).
Hope that helps, welcome (back) to the server, and enjoy!
No roleplayers huh?
Kekephee
09-22-2014, 09:04 PM
No roleplayers huh?
There's RP. Greengrocer, Borf, and Juntsie are three names that immediately come to mind as really huge roleplay gods on this server. Greengrocer is a world-travelling meat vendor collecting rare and exotic cuisine from all across the globe and selling it out of EC, Juntsie is a troll lawyer mediating end-game conflicts, the defense of the accused in GM stings, and the like, and Borf is the leader of <Clan Borf>, the best class C guild under 10 people on the server (not actually a class C guild, but we roleplay them as one because they assisted in a class C kill one time and it's fun to take things as far as they'll go). He is a tremendously powerful shaman and a force to be reckoned with, but recently there's been some discussion over his leadership of Clan Borf, as the guild charter dictates any who defeat the guild master in single combat are granted lordship over the clan, and Borf was recently defeated by Filbus Furyfoot, the famed halfling warrior and slaughterer of everything that moves, but Filbus declined leadership of Clan Borf. I believe some discussion was had over Filbus assuming a council position in the guild through a proxy. I don't know if it was ever resolved.
<Harbingers of Thule> is an iksar-only RP guild dedicated to the destruction of Norrath. They do a lot of standing in front of things hissing at people. They have a guild website at www.harbingersofthule.com .
Filbus and I write roleplay stories that we share here on the boards. I'll go ahead and link them below if you want to read them.
More roleplayers are definitely needed on the server and on the forum; if you choose to go that route definitely keep in touch.
Roleplay threads by me and Filbus (in consecutive order so they make sense):
Dial A Port: Out of Control Thugs?? :
http://www.project1999.com/forums/showthread.php?t=158884&highlight=Thugs
The Horror of Runnyeye :
http://www.project1999.com/forums/showthread.php?t=159727
A Halfling's Odyssey :
https://www.project1999.com/forums/showthread.php?t=161728
The Grocer's Escape! :
http://www.project1999.com/forums/showthread.php?t=162824
The Human, The Halfling, and the Ugly :
http://www.project1999.com/forums/showthread.php?t=165478
iruinedyourday
09-22-2014, 09:09 PM
No roleplayers huh?
if only someone would start a <Roleplay Guild> where everyone you met was some lost son of mistmore, or a cyborsex hunting woodelf, or a long lost king of kings.
Visual
09-22-2014, 09:12 PM
So much fun now that the staff regulates the raid scene
ie You can engage talendor once every other tuesday during a full moon with a rogue if he/she was camped out in antonica in advance
Derubael
09-22-2014, 10:26 PM
No roleplayers huh?
They fall into the third category!
many good words
Love it. Especially the Harbingers. If they are still around I will need to pay them a visit.
Bboboo
09-22-2014, 10:32 PM
Your non-raiders (AKA - Everyone else, tunnel rats, item farmers) - Content to amass a platinum empire, or simply farm shiny tradeable's with their friends, these players don't care much for the raid scene and aren't concerned with seeing the biggest baddies with the best loot. Many, many people fall into this category - truth be told, there are likely as many or more of these kinds of players than there are raiders. Whether gearing up an alt or just hanging out with friends, this is a popular choice here on Project 1999.
Class N(on-Factor) is best class.
Druids aren't really a great end-game class.
Yeah it sure does suck when druids charm apes in PoFear!
Clark
09-23-2014, 02:00 AM
When I think of end-game classes, I think of Warrior, Enchanter, Shaman, Cleric, Monk, Bard, and Rogue.
Again, looking solely at the end-game, Ranger, SK, and Pally are all pretty bad options as well. You may as well call them Death Touch takers.
If you just want to have some fun pre-50, I would roll an SK or Pally. Warriors can be good too but don't really come into their own until 50+, but once you get there they are very much worth it.
Imo, you should have at least one char in your mind for the end-game, and then do whatever you want with the rest of your chars.
forensic
09-23-2014, 02:11 AM
There's RP. Greengrocer, Borf, and Juntsie are three names that immediately come to mind as really huge roleplay gods on this server. Greengrocer is a world-travelling meat vendor collecting rare and exotic cuisine from all across the globe and selling it out of EC, Juntsie is a troll lawyer mediating end-game conflicts, the defense of the accused in GM stings, and the like, and Borf is the leader of <Clan Borf>, the best class C guild under 10 people on the server (not actually a class C guild, but we roleplay them as one because they assisted in a class C kill one time and it's fun to take things as far as they'll go). He is a tremendously powerful shaman and a force to be reckoned with, but recently there's been some discussion over his leadership of Clan Borf, as the guild charter dictates any who defeat the guild master in single combat are granted lordship over the clan, and Borf was recently defeated by Filbus Furyfoot, the famed halfling warrior and slaughterer of everything that moves, but Filbus declined leadership of Clan Borf. I believe some discussion was had over Filbus assuming a council position in the guild through a proxy. I don't know if it was ever resolved.
<Harbingers of Thule> is an iksar-only RP guild dedicated to the destruction of Norrath. They do a lot of standing in front of things hissing at people. They have a guild website at www.harbingersofthule.com .
Filbus and I write roleplay stories that we share here on the boards. I'll go ahead and link them below if you want to read them.
More roleplayers are definitely needed on the server and on the forum; if you choose to go that route definitely keep in touch.
Roleplay threads by me and Filbus (in consecutive order so they make sense):
Dial A Port: Out of Control Thugs?? :
http://www.project1999.com/forums/showthread.php?t=158884&highlight=Thugs
The Horror of Runnyeye :
http://www.project1999.com/forums/showthread.php?t=159727
A Halfling's Odyssey :
https://www.project1999.com/forums/showthread.php?t=161728
The Grocer's Escape! :
http://www.project1999.com/forums/showthread.php?t=162824
The Human, The Halfling, and the Ugly :
http://www.project1999.com/forums/showthread.php?t=165478
Thanks!
Tongpow
09-23-2014, 02:16 AM
fun
captnamazing
09-23-2014, 02:40 AM
If you want to RP, try communicating with people in /say as though your character were talking, not you. This means there will be different motivations and concerns.
Recently, Keke and I went to Rivervale to get blackout drunk. On the way in, I saw a troll shaman attacking Deputy Percin, a kind of shitty deputy. But, he is my cousin. I managed to convince the troll with words (and a little plat) to leave Rivervale alone that night.
Simply reach out with some flavor and you will be surprised by how many people on this server are capable roleplayers. It's a very rewarding experience. We don't need a <Roleplay Guild> to do that, do we? :)
end game is a drama-filled pixel frenzy - you can make any class work for you, but druid is not traditionally strong
iruinedyourday
09-23-2014, 03:45 AM
Yeah it sure does suck when druids charm apes in PoFear!
yea but its not fair cus fear is like the island of island of misshapen toys for all the classes that do nothing the other 90% of raids. Like enchanter is like a laugh a minuet riot there, everywhere else... a lot of standing.
Can't druids charm rats in PoHate too?
iruinedyourday
09-23-2014, 04:18 AM
Can't druids charm rats in PoHate too?
to be fair hate is as fun for both the classes in question hehe.
Byrjun
09-23-2014, 06:27 AM
When I think of end-game classes, I think of Warrior, Enchanter, Shaman, Cleric, Monk, Bard, and Rogue.
Again, looking solely at the end-game, Ranger, SK, and Pally are all pretty bad options as well. You may as well call them Death Touch takers.
Eh, not sure I entirely agree. Sure, you don't need a huge squad of Paladins like you do Clerics, but you'll want some for Velious for the Divine Strength buff and it's nice to have extra off tanks / ramp tanks. Rangers will also be a bit more useful in Velious since they can proc slow on a bunch of raid mobs, and if the resist system doesn't get changed much before Velious launches that slow proc will become really crucial. Weapon Shield is also great of course, and even in Kunark they're extra dps which is always welcome. Finally, SKs can be super important, but mostly in VP (which is exclusively a class c raid zone at the moment) due to how crazy pulls can get there. Anyone with Feign Death becomes a hero, and that won't change much in Velious. Due to the way EQ is designed, even the most useless classes can save the day by training adds away, clicking a SoulFire on a tank, etc. Personal ability will always trump in-game abilities and gear.
Essentially, play whatever class you enjoy the most and a raiding guild will find a place for you. If you end up joining a class c guild, you'll need an alt or two anyways.
The end game is not as fun as leveling up. If you aren't enjoying leveling up, you will not enjoy the end game IMO. Have fun leveling up, meeting folks, helping people out, etc…that is what the game should be all about.
This is, of course, not everyone's opinion. Killing your 500th froglok has never been as exciting to me as scrambling together a raid force of your friends to narrowly defeat some crazy raid mob while other competing guilds watch from the sidelines. It all depends on how competitive of a person you are.
Tankdan
09-23-2014, 06:50 AM
48 Hours with IB:
http://www.youtube.com/watch?v=T2f0AswQpIk
Daldaen
09-23-2014, 07:37 AM
48 Hours with IB:
http://www.youtube.com/watch?v=T2f0AswQpIk
Out of curiousity I'd love to see the rough time on all those kills.
I know a decent chunk were from a respawn, but I'm curious to see the range of times that the normal respawns are killed by class C guilds.
Byrjun
09-23-2014, 09:40 AM
Not sure exactly what you were asking, but server repops (groundshakes) take about 2-3 hours for a full clear of VP + bag limit outside.
Daldaen
09-23-2014, 10:27 AM
Not sure exactly what you were asking, but server repops (groundshakes) take about 2-3 hours for a full clear of VP + bag limit outside.
The normal mobs repopping during their window. What times were those. Example (completely made up):
VS - 3 AM
CT/Draco - 5 AM
Inny - 8 AM
Silverwing - 8:30 AM
Hoshkar - 9 AM
Talendor - 11 AM
Phara Dar - 12 PM
Nagafen - 4 PM
Gorenaire - 6 PM
Druushk- 9 PM
Xygoz - 11 PM
Severilous - 12 AM
Just to get a feel for how long your respawn day is of raiding. Cause I think that's something worth noting when discussing the difference between Class R and Class C raiding.
Grizzled
09-23-2014, 10:39 AM
When i was in HoT we did cool guild events. We did a PvP battle royal in cabilis. The theme was WWf style. The show was just as important as the match. Took alot of skill to fight flex taunt people and try to come up with way to get elevated to simulate top rope jumps. Feign death to pretend to be knocked down for a few secs etc.
We did have this one guy who showed up alot. Some noob with a green tag for a name. Yeah we guilded him. :P
zanderklocke
09-23-2014, 11:45 AM
The normal mobs repopping during their window. What times were those. Example (completely made up):
VS - 3 AM
CT/Draco - 5 AM
Inny - 8 AM
Silverwing - 8:30 AM
Hoshkar - 9 AM
Talendor - 11 AM
Phara Dar - 12 PM
Nagafen - 4 PM
Gorenaire - 6 PM
Druushk- 9 PM
Xygoz - 11 PM
Severilous - 12 AM
Just to get a feel for how long your respawn day is of raiding. Cause I think that's something worth noting when discussing the difference between Class R and Class C raiding.
I would kill myself if I felt obligated to raid in a time frame like that every week.
fastboy21
09-23-2014, 04:22 PM
I would kill myself if I felt obligated to raid in a time frame like that every week.
it was actually a lot of fun in era on live when it was new and you were progressing. you were always trying to stay ahead of the learning curve for the expansion and ahead of your competition for contested content. the expansions were well designed in that even hard core guilds were hard pressed to totally beat most of the expansions before the next one was released, much less farm them to gear up your guild before the new expansion.
i'm not sure what would motivate folks to do it today for years on end for a relatively static server. i guess there is a large amount of revolving door folks who come and go...with a relatively small core of folks that have lasted the distance.
holsteinrx7
09-23-2014, 11:47 PM
ill tell you how it works. the good people quit. the greedy people rule. youll have your toes stepped on and ur nose bloodied till you hate the game and the current class and raid scene. then youll question everything including your own sanity.
somewhere in that process you may get some nice nodrop pixels and later wonder was it worth it.
classic? classic.
HippoNipple
09-24-2014, 01:25 AM
http://www.rogean.com/images/p99ec2tb.png
HippoNipple
09-24-2014, 01:30 AM
Red99 has actual end game content. Here is a good comparison.
https://www.youtube.com/watch?v=tCP2yRUj3to&list=UUr5AIiKU3hzCofgf3Bs-K0A
Peekae
09-24-2014, 01:31 AM
The game is what you make it
radda
09-24-2014, 03:33 AM
all i know is, by the time i beat scars if velious with my guild, i will be the best iksar warrior on the server.
GinnasP99
09-24-2014, 03:50 AM
all i know is, by the time i beat scars if velious with my guild, i will be the best iksar warrior on the server.
Cucumbers might have something to say about that.
fastboy21
09-24-2014, 04:19 AM
all i know is, by the time i beat scars if velious with my guild, i will be the best iksar warrior on the server.
How do you know when you have beaten EQ? If it means clearing all the content in velious, then you will prob "beat" velious within a month of launch.
radda
09-24-2014, 04:36 AM
Cucumbers might have something to say about that.
i already know he does.. ;)
How do you know when you have beaten EQ? If it means clearing all the content in velious, then you will prob "beat" velious within a month of launch.
..no
Itching
09-24-2014, 05:05 AM
End game is what you make of it, find a like mind group of people and join their guild or create your own if you want. This game has been and always be about your interactions with other people and the community as a whole, be it through raids, groups, questing, or sitting on your butt in EC.
fastboy21
09-24-2014, 05:39 AM
..no
Are you saying that Velious will take longer than a month to clear (will it take two months---THREE!?!)? The only real bottleneck is the ST keys...everything else is open at launch, and will be easily killable by guilds decked out in VP gear and epics...even most of the casual guilds will be able to clear most of velious at launch. in any case...
I don't know "beating" EQ, especially on a static server, even means...and I was asking for you to clarify for me.
Tankdan
09-24-2014, 06:36 AM
I would kill myself if I felt obligated to raid in a time frame like that every week.
And you don't have to, even if in a class C guild. You arent expected to be on-call 24/7, as people work and need sleep and family time etc. The goal is to have a strong enough guild so that a kill force is always able to log in at any given time to kill a 32k hitpoint mob, even if half can't make it.
When you consider almost all of those are pulled instantly and dead within mere minutes, it isn't -quite- so bad. Yes you need to log in quickly, but there is no "raiding / in-game" period unless you're the person tracking it. You log in and you're forming groups and the dragon is incoming and dead and you're done and porting out, all within 10 minutes or so. I see certain Class R guilds prep for a Venril Sathir and Trakanon for like 1-2 hours on a weekly basis. Thats more time spent than Class C takes to kill 5-10 bosses.
It's still a big commitment don't get me wrong!
radda
09-24-2014, 07:32 AM
I don't know "beating" EQ, especially on a static server, even means...and I was asking for you to clarify for me.
since you asked; for me, it means being there for every kill at least once. part b of that is getting the loot i want along the way.
HeallunRumblebelly
09-24-2014, 07:49 AM
And you don't have to, even if in a class C guild. You arent expected to be on-call 24/7, as people work and need sleep and family time etc. The goal is to have a strong enough guild so that a kill force is always able to log in at any given time to kill a 32k hitpoint mob, even if half can't make it.
When you consider almost all of those are pulled instantly and dead within mere minutes, it isn't -quite- so bad. Yes you need to log in quickly, but there is no "raiding / in-game" period unless you're the person tracking it. You log in and you're forming groups and the dragon is incoming and dead and you're done and porting out, all within 10 minutes or so. I see certain Class R guilds prep for a Venril Sathir and Trakanon for like 1-2 hours on a weekly basis. Thats more time spent than Class C takes to kill 5-10 bosses.
It's still a big commitment don't get me wrong!
Class C is more about prep, though. Sometimes you get low #s engages, need to have consumables, be pre buffed in several different locations. Just managing 4 60s or so during the repop windows can get tiresome constantly getting rebuffed. Then there's tracking / FTEing which can be brutal in their own right. But it's really only a few days a week. Currently can't even put in that much atm but will when I can again :(
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