View Full Version : Game Mechanics: Specialization
Daldaen
09-02-2014, 06:23 PM
See This thread (http://www.project1999.com/forums/showthread.php?t=163971).
But the crux of the issue is this:
Specialization should preform mana preservation EVERY cast. It should not be a % chance.
EQClerics 2000 (http://www.eqclerics.org/forums/showthread.php?t=1266&highlight=Specialization)
The effect of specialization on mana cost is a constant, and is applied to every spell casting.
For Alteration (specialization 200), each casting saved close to 10% (9.9%) on the cost of the spells.
For Abjuration (specialization 50), the mana cost on each spell was reduced roughly 1.4%.
More EQClerics 2002 (http://www.eqclerics.org/forums/showthread.php?t=5344&highlight=Spell+Casting+Mastery):
Acording to ShowEQ it works every time...
As for the AA skill, it doesn't increase yor 'chance' of saving mana.
What it actually does is adds to your effective spec skills and therefore increases your mana savings. The increase in mana savings is aproximately half of the number shown in the AA descriptions.
I would suggest reading : http://pub23.ezboard.com/fgraffeswiz...picID=23.topic
[This message has been edited by Zyphyr (edited 04-17-2002).]
Also test on EQLive, it will function every time.
Scrubosaur
09-02-2014, 11:42 PM
I tried to prove him wrong, but he is right!
Daldaen
09-03-2014, 08:42 AM
I tried to prove him wrong, but he is right!
I do agree though, the AA is quite possibly the worst worded AA ever. And I had the same thought as you when I was buying AAs on Mac server cause when I bought them on Live that AA had the new description that I linked in the other thread.
But even back then, during Luclin, people knew that the AA infact just was extra fixed mana pres and not a "chance"
This is a great classic fix though. One that people will not be annoyed with me over!
Haynar
09-03-2014, 08:55 AM
I know on my cleric it was every cast. It wasnt a random chance. Let me guess. Its coded wrong? Shocker.
H
Daldaen
09-03-2014, 09:03 AM
I know on my Druid I randomly save mana and randomly spend full cost for a spell. But once you have specialization skill you should never spend full cost again.
Haynar
09-03-2014, 09:25 AM
The specialization was huge. Getting a wrong one to go above 50 first sucked. Made a healer useless.
heartbrand
09-03-2014, 05:20 PM
Wow this is great
Baler
09-07-2014, 05:18 PM
So the server has been online for how many years and this was never fixed or noticed by the devs?
Scrubosaur
09-08-2014, 12:56 AM
So the server has been online for how many years and this was never fixed or noticed by the devs?
Or the player base!? :p
Daldaen
09-09-2014, 12:05 PM
Yea I should've looked for evidence on this earlier. I knew it should always fire, but it's tough to make out whether it fired or if you cast right before or after the phantom tick of mana.
Scrubosaur
09-09-2014, 11:02 PM
Is specialization doing ANYTHING atm?
Daldaen
09-13-2014, 12:40 PM
Bump, super important bugg.
Haynar
09-14-2014, 09:56 PM
The data I find, from a time where you can see actual mana values, says: 3% at 50, 11% at 200. Guessing what your actual mana pool was could bias the results estimated from 2000.
H
Daldaen
09-14-2014, 10:12 PM
I always remembered the rule of thumb being every 20 skill is 1%. So 50 was 2.5% and 200 was 10%.
These were more rough numbers, The more exact number is about every 18.7~ skill is 1%. So 200/18 = 10.6% which may round up to 11%.
https://forums.station.sony.com/eq/index.php?threads/druid-specialize-mana-augs.199159/
Thats the last time I calculated this stuff out (see post 19, I am Darchon).
Haynar
09-14-2014, 11:01 PM
Fixed pending update.
Haynar
Scrubosaur
09-15-2014, 12:57 AM
very nice.
Daldaen
09-15-2014, 07:49 AM
Glorious.
This is a huge deal for clerics / Wizards going into Vel, Thanks Haynar!
Yumyums Inmahtumtums
09-15-2014, 11:02 AM
Haynar 4 prez
Daldaen
09-15-2014, 11:18 AM
This next update is going to be epic. I have atleast like 10 posts that got blue/purple text in them. There are a few other posts that got approved as well.
Last patch was July, so I expect another one soon.
nilbog
09-15-2014, 04:16 PM
This next update is going to be epic.
Daldaen
09-15-2014, 04:23 PM
http://i.imgur.com/VQLGJOL.gif
I heard rumors of a 255 resist code. Is it true... Oh lord Jesus!
Kender
09-15-2014, 05:19 PM
nilbog hinting on velious for next update?
Daldaen
09-15-2014, 05:59 PM
Hope not, we need more Kunark bug fixes before Verrious. People have been slacking.
Baler
09-16-2014, 06:55 AM
Hope not, we need more Kunark bug fixes
Haynar
09-16-2014, 09:07 AM
People have been slacking.
I feel motivated now.
H
Wrench
09-16-2014, 11:46 AM
I feel motivated now.
H
he reposts previously posted bugs, then complains about people slacking
implication does seem to be devs, but i think its more about his own ego, id just ignore it
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