Arkaan
08-31-2014, 09:24 PM
P99 has no limit to melee range aggro. Meaning you can have 100+ mobs swinging at you. Perhaps I will get some hate from this, but this isn't classic.
When I played on live, I played a wiz from Kunark to Luclin. During this time I would many, many times aggro nearly the whole freakin zone with my t-staff, and PBAoE them. I did this in EK with crag spiders for spider silk. I did it in blackburrow for gnoll fangs. I did it in the warrens for faction. In any case, there was a threshold where once you had a certain number of mobs aggroed (and in melee range) any additional aggroed mobs would run around as if they were feared. I can't say exactly what this threshold was, but I can say it was approximately 75% of the entire population of blackburrow spawns. This threshold does not exist on P99.
To clarify: You could have 1000 mobs chasing you, and they could be all bunched up. But as soon as you have a certain number within melee range, the rest (beyond the threshold) would flee, running in every direction as if they were feared. So if you did have 1000 mobs chasing you all bunched up and you stopped, you would see most of these mobs would scatter once the bunch reached you.
I have read the live patch notes archive between launch and Luclin and I don't see this as ever having been patched in.
When I played on live, I played a wiz from Kunark to Luclin. During this time I would many, many times aggro nearly the whole freakin zone with my t-staff, and PBAoE them. I did this in EK with crag spiders for spider silk. I did it in blackburrow for gnoll fangs. I did it in the warrens for faction. In any case, there was a threshold where once you had a certain number of mobs aggroed (and in melee range) any additional aggroed mobs would run around as if they were feared. I can't say exactly what this threshold was, but I can say it was approximately 75% of the entire population of blackburrow spawns. This threshold does not exist on P99.
To clarify: You could have 1000 mobs chasing you, and they could be all bunched up. But as soon as you have a certain number within melee range, the rest (beyond the threshold) would flee, running in every direction as if they were feared. So if you did have 1000 mobs chasing you all bunched up and you stopped, you would see most of these mobs would scatter once the bunch reached you.
I have read the live patch notes archive between launch and Luclin and I don't see this as ever having been patched in.