View Full Version : Bards
keithjinternet
08-28-2014, 05:17 AM
I'm just wondering how desirable they are for grouping? They've always been a class I've been drawn to because of how much they can do.
I used to play a level 60+ Enchanter back in the day, but think I'd want to switch it up and be a class that wears armor (lambent!).. however I don't want to have a hard time grouping later on.
Also, do they have an XP penalty bc they're technically a hybrid or no?
lecompte
08-28-2014, 10:24 AM
Yes, they have exp penalty. Sometimes, if you're a hybrid it is hard to get in the door but if you are a good player, your value transcends any exp penalty in a group that knows what the hell they are doing and people will remember that.
Captiv8
08-28-2014, 02:34 PM
I am not a high level so I cant verify but i would think a good Bard (one who twists 3 songs and uses instruments properly) should be able to find groups fairly well since they bring so much to groups. There are a lot of bad Bards out there who level purely by kiting so you might need to prove yourself first
Bards are great. They do have a 40% EXP penalty that will affect your group (this doesn't mean the group will take 140% as much time to level, though; you can read up on EXP mechanics on the wiki if you don't know how they work). Sometimes people are not keen to group with hybrids because of EXP penalties. On the other hand, people love grouping with Iksar monks despite their high EXP penalties, because monks are great DPS and good pullers. Bards are an extremely useful class and many people recognize this and will be happy to group with them.
pogs4ever
08-29-2014, 02:21 AM
i think people are only weary of the bard who looks like they leveled to 50 swarm kiting.
never been turned away cuz of my exp penalty, and get group invites all the time.
keithjinternet
08-29-2014, 02:32 AM
I imagine bards would be welcome to any group as they mitigate downtime with being able to increase mana regen and can give the group haste. Right?
Swish
08-29-2014, 06:28 AM
yeah the mana regen part begins at Level 32 :)
I imagine bards would be welcome to any group as they mitigate downtime with being able to increase mana regen and can give the group haste. Right?
Just wanted to note that CC (i.e. mezzing adds), slows, and pulling (i.e. lulling stuff and pulling singles or small groups when possible) are at least as useful as mana regen and haste. Bards bring a lot to a group and part of playing a bard is being aware of what you are capable of and adjusting your play to fit what the group doesn't already have.
kruptcy
08-29-2014, 10:46 AM
Just wanted to note that CC (i.e. mezzing adds), slows, and pulling (i.e. lulling stuff and pulling singles or small groups when possible) are at least as useful as mana regen and haste. Bards bring a lot to a group and part of playing a bard is being aware of what you are capable of and adjusting your play to fit what the group doesn't already have.
I think the major problem with this is that almost all groups do (or should) have an enchanter on staff, which will mean the bard's CC, slow, and group haste abilities are completely redundant. While the mana regen is nice, a group is usually better served from an EXP standpoint by picking up another dps. I reckon this is just my opinion though as an enchanter.
I think the major problem with this is that almost all groups do (or should) have an enchanter on staff, which will mean the bard's CC, slow, and group haste abilities are completely redundant. While the mana regen is nice, a group is usually better served from an EXP standpoint by picking up another dps. I reckon this is just my opinion though as an enchanter.
It's very easy to say "every group should have an enchanter" but you can't always find an enchanter, and a bard is often an excellent second choice. Even if you do have an enchanter, that enchanter doesn't often slow a lot of monsters in my experience (since they're too busy doing other things), nor does he pull. Bards can pick up that slack.
kruptcy
08-29-2014, 11:08 AM
It's very easy to say "every group should have an enchanter" but you can't always find an enchanter, and a bard is often an excellent second choice. Even if you do have an enchanter, that enchanter doesn't often slow a lot of monsters in my experience (since they're too busy doing other things), nor does he pull. Bards can pick up that slack.
I can always find an enchanter!! ;) Also I love pulling. Also I am biased against bards because of all the times i walk into a dungeon on an alt and see every enemy from every floor of the dungeon attacking one 55+ bard. Or heading to the OT to level and finding only rhinos to fight as a bard has come through and hand picked all the enemies worth killing to kite around at once.
Stupid bards. :mad:
Aveenia
08-29-2014, 11:19 AM
Having more CC when things go pear shaped is not a bad thing. I know I have had to root mobs when the enchanter was getting hammered by excessive adds. Bad pulls, inconvenient pops, and random trains happen even in the best group.
kruptcy
08-29-2014, 11:42 AM
Having more CC when things go pear shaped is not a bad thing. I know I have had to root mobs when the enchanter was getting hammered by excessive adds. Bad pulls, inconvenient pops, and random trains happen even in the best group.
Sounds like you need a better enchanter!
....or TWO enchanters!
Bards are evil. :mad:
lecompte
08-29-2014, 01:44 PM
a position that isn't mentioned often but is usually pretty important is puller: A good bard is one of the best chain pullers
Tulnavara
08-29-2014, 01:58 PM
Best puller I had on live was a bard. He'd chain single pulls with lull if he happened to get an add he'd mezz or charm one and have it fight the other to get both low while we finished the current kills. XP always flew by when he was around. Haven't seen any bards that do that here. Most just play Anthem De Arms or Hymn of Restoration one at a time but I haven't grouped with many so I'm not saying there aren't any that don't.
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