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View Full Version : Crowdsourcing a clean spellbook


iruinedyourday
08-25-2014, 06:25 PM
Ok, so my last toon was an enchanter. I loved it - But I'm about to start a new Shaman.

One of the things I tried to do first go with no prior knowledge on my Enc was to buy only the spells I needed.. so my spell book would be full of only the good stuff. The idea that I didnt have to have pages on 42 & 45 etc, loaded with junky level 1-10 spells that are of no use to me anymore.

What I am wondering here is what spells do you get at say, 10 or 20 or 30 for that matter, that are pretty worthless and you dont need to buy.

Id like to take the spell list here: http://wiki.project1999.com/Shaman...

...and reduce its spells per level by at least 50% - I have like a total of 6 pages of usefull spells as a 50-60 ench, and 2-4 semi usefull ones and about 6 of crap thats been replaced, that i could have just not bought in the first place.. my level 10 shielding spell? nope.. My level 24 pet spell? nah.. my level 16 dot? who needs it.

Im talking for the purist, the minimalist.. the cleanest spell list possible for a level 60 sham.

Id like to work one out for enchanter - but since im starting a sham Id like to hear other peoples inputs, also the why & why nots and arguments. I think it could help us give insight into each other as to how to use spells that we would have otherwise thought were useless.

I hope some of you are interested in doing this! Please comment with your spells that you dont think are necessary, and why not :) Most of this is going to be opinion so hearing reasoning behind your choices will give a lot of insight I think to future shamans. Its all for fun guys! Thanks!

Estu
08-25-2014, 07:04 PM
Well, there are spells that will be useless at 60 since you have upgrades, but which you'd nevertheless want at lower levels. Not sure if you're talking about that or about spells that you'd legitimately never need.

Generally speaking the agility buffs aren't very useful since agility is not a very useful stat. The exception would be if someone (maybe yourself) has under 75 agility; in that case, bumping it with a buff to 75 would be quite useful (there is supposedly a big AC hit if you have below 75 agility).

You could say that Minor Healing is useless because you get Inner Fire as well, which is a more efficient heal; the exception would be if someone you're trying to Inner Fire heal already has a higher-level HP/AC buff like Resolution or Skin Like Diamond or what-have-you, which Inner Fire cannot coexist with. Inner Fire is actually more efficient than a lot of your heals, but at some point speed becomes more important than efficiency.

Flash of Light's quite useless for a shaman unless maybe you're PVPing.

True North shouldn't be necessary if you train your sense heading (and why wouldn't you).

Arguably, some of the lower-level slows aren't worth casting because the percentage slow is very small compared to the relative mana cost at the level you'd be considering using them.

Summon Food/Drink aren't great spells but you never know when you'll get a goofball in your party who runs out of food/drink and starts begging.

Sense Animals is useful if you're trying to camp the Totemic Helm piece in Everfrost; otherwise I haven't found any use for it.

Infravision/Ultravision/etc. spells aren't useful on P99 since all vision is non-classically good. Maybe if it gets patched someday, they'd be useful.

The Burst of Strength-type spells are pretty bad because they're so short duration.

Disempower-type spells are not worth casting except maybe on certain raid bosses.

Invis versus Animals is kind of silly considering you get regular invis a few levels later.

Frenzy/Rage/etc. line is pretty bad because it drains your mana. Never really found a use for it. Maybe if you're torporing at 60 it's worth it (I'm skeptical).

Rain spells like Gale of Poison are bad no matter what class you are. Bad mana efficiency, hard to hit with, you can hit yourself... really no reason to use them unless you want to make pretty spell effects in EC.

Stamina restoration spells like Invigor are useless on P99 because the devs haven't been able to implement stamina properly. Might be useful if it's ever patched.

iruinedyourday
08-25-2014, 07:16 PM
Well, there are spells that will be useless at 60 since you have upgrades, but which you'd nevertheless want at lower levels. Not sure if you're talking about that or about spells that you'd legitimately never need.

Generally speaking the agility buffs aren't very useful since agility is not a very useful stat. The exception would be if someone (maybe yourself) has under 75 agility; in that case, bumping it with a buff to 75 would be quite useful (there is supposedly a big AC hit if you have below 75 agility).

You could say that Minor Healing is useless because you get Inner Fire as well, which is a more efficient heal; the exception would be if someone you're trying to Inner Fire heal already has a higher-level HP/AC buff like Resolution or Skin Like Diamond or what-have-you, which Inner Fire cannot coexist with. Inner Fire is actually more efficient than a lot of your heals, but at some point speed becomes more important than efficiency.

Flash of Light's quite useless for a shaman unless maybe you're PVPing.

True North shouldn't be necessary if you train your sense heading (and why wouldn't you).

Arguably, some of the lower-level slows aren't worth casting because the percentage slow is very small compared to the relative mana cost at the level you'd be considering using them.

Summon Food/Drink aren't great spells but you never know when you'll get a goofball in your party who runs out of food/drink and starts begging.

Sense Animals is useful if you're trying to camp the Totemic Helm piece in Everfrost; otherwise I haven't found any use for it.

Infravision/Ultravision/etc. spells aren't useful on P99 since all vision is non-classically good. Maybe if it gets patched someday, they'd be useful.

The Burst of Strength-type spells are pretty bad because they're so short duration.

Disempower-type spells are not worth casting except maybe on certain raid bosses.

Invis versus Animals is kind of silly considering you get regular invis a few levels later.

Frenzy/Rage/etc. line is pretty bad because it drains your mana. Never really found a use for it. Maybe if you're torporing at 60 it's worth it (I'm skeptical).

Rain spells like Gale of Poison are bad no matter what class you are. Bad mana efficiency, hard to hit with, you can hit yourself... really no reason to use them unless you want to make pretty spell effects in EC.

Stamina restoration spells like Invigor are useless on P99 because the devs haven't been able to implement stamina properly. Might be useful if it's ever patched.

Thanks for the awesome response!!

Mostly I am talking about this is for the PL'er or the crazy grinder.. not the every nook and cray of EQ'er.

I am going to avoid some spells from this info that I may not have, like the rain spells. I can see how I may have thought those were handy, but learned that they were not in use.

Also I could see myself thinking I'd want sense animal for some reason, then realising I dont.

For an enchanter a good example of a redundant spell is Bindsight vs Cast sight, its sad to have both. Unless you are an every nook and cranny of eq collector :)

Your response is an awesome start! Thanks!

iruinedyourday
08-26-2014, 01:04 AM
This is my first pass at a list so far. Some spells I think i can filter out or may have to filter in, if you have thoughts please share! I have to revise the damage based spells on this list and review the ones i cut out - damage for a shaman is totally new to me, so i dont know which dots are useless, or which ones are important :)

There are some dupes, unless your PLing then there is gona be need for things obvs but I tried to keep it to key level ranges. I put the less than greater than for spells that are dupes but I thought may be nessisary, would like input as to how often you cast that spell at that level if you notice them, ill bold those too.

5
Gate
Summon Drink

9
Light Healing
Spirit of Wolf
Spirit Sight
Summon Food
Cure Blindness

14
Bind Affinity
Enduring Breath
Levitate
Root
Spirit Strike
Walking Sleep

19
Cancel Magic
Healing
Shrink
Vision
Affliction

24
Cannibalize
Regeneration
Envenomed Breath
Frost Strike
Spirit of Cheetah
Envenomed Breath

29
Greater Healing
Counteract Poison
Invisibility
Quickness
Raging Strength < Furious Strength
Tagar's Insects
Resist Fire
Rising Dexterity < Deftness/Dexterity

34
Companion Spirit < Vigilant Spirit
Enstill
Health
Malaisement < Malosi 59
Nimble
Resist Disease
Scourge
Talisman of Tnarg
Winter's Roar

39
Cannibalize II
Chloroplast
Furious Strength
Glamour < Charisma
Resist Poison
Togor's Insects
Vigilant Spirit < Frenzied Spirit
Venom of the Snake?

44
Alacrity
Blizzard Blast
Guardian Spirit
Resist Magic
Stamina
Agility
Talisman of Altuna

49
Abolish Disease
Charisma
Dexterity
Envenomed Bolt
Dexterity
Frenzied Spirit
Malosi
Plague
Strength

Beldon
08-26-2014, 09:15 AM
Why not just get the spells and when you realize you don't need them, move them to the back of the book?

Estu
08-26-2014, 11:13 AM
Why not just get the spells and when you realize you don't need them, move them to the back of the book?

I'm pretty sure you can straight-up delete spells from your spellbook as well. I assume his intention is to save plat.

Grimjaw
08-26-2014, 11:26 AM
deleting spells might have been nurfed, due to not being classic. I think the real reason was sum1 kept logging on a shared cleric on Red, and kept deleting their complete heal spell.

Fiyero
08-26-2014, 11:56 AM
Your response is an awesome start! Thanks!

The real question here, is which class am I going to duo with you on?! :p

iruinedyourday
08-26-2014, 12:58 PM
Why not just get the spells and when you realize you don't need them, move them to the back of the book?

OCD

fiveeauxfour
08-28-2014, 12:07 AM
The real question here, is which class am I going to trio with you on?! :p

FTFY

iruinedyourday
08-28-2014, 12:26 AM
FTFY

woot

look at this manly man.. level 8 and he has 1 spell.. 1 spell for each eye.

https://dl.dropboxusercontent.com/u/25736152/EQ/hue.JPG

iruinedyourday
08-28-2014, 03:29 AM
I think I'm gonna have to buy some spells not on this list :(

blondeattk
08-28-2014, 10:39 AM
are you escaped from a local looney bin?

Your brain must Be seriously scary place! (see wot i did there?)

just get them damn spells and reorganise it later......muppet!

lecompte
08-28-2014, 10:57 AM
BUY ALL THE SPELLS! You may think you don't need them, join a raiding guild and get asked to do something that would be best served by your level 4 nuke or your level 20, seemingly useless, buff. I didn't and am still finding spells I need once in a blue moon.

Destron
08-28-2014, 01:39 PM
Flash of light is a good spell to get FTE on...I wouldn't delete it.

iruinedyourday
08-28-2014, 01:57 PM
Flash of light is a good spell to get FTE on...I wouldn't delete it.

interesting.. can you get into why it works well, just because of a low cast time?

what is the best pulling spell might I ask, for just running around killing things like a bawse?

Fiyero
08-28-2014, 02:45 PM
interesting.. can you get into why it works well, just because of a low cast time?

what is the best pulling spell might I ask, for just running around killing things like a bawse?

Flash of Light has high aggro. It's one of the go to Paladin aggro spells along with stuns.

williestargell
08-28-2014, 04:20 PM
Buy every spell. Period.

That is the only acceptable way to handle your spell book. Saying oh that spell sucks I'm never going to use it so I'll save 7-16p does not fly in my opinion. Unless its a dropped spell of dubious worth but very high cost then buy it. The grand total you're going to save on those 1-49 spells over the entire life of your character is tiny.

iruinedyourday
08-28-2014, 04:23 PM
Buy every spell. Period.

That is the only acceptable way to handle your spell book. Saying oh that spell sucks I'm never going to use it so I'll save 7-16p does not fly in my opinion. Unless its a dropped spell of dubious worth but very high cost then buy it. The grand total you're going to save on those 1-49 spells over the entire life of your character is tiny.

hey man to each there own :)

if you think having a bind sight that has ultravision & having a bind sight that doesn't have ultravisoin is important, by all means buy em both.

It isnt about total plat.

Jimjam
08-30-2014, 05:35 PM
There are some spells you can skip. Snake skin is upgraded to turtle skin so quick, skipping an ac buff at those levels is not a big deal.

I would keep flash of light, it's a cheap aggro spell in groups and sometimes it is useful to have a mob running around instead of fighting.

At higher levels don't forget as a shaman your slow is strong enough that you can quickly open your book and swap out your memmed spells between npc swings. It's almost like having extra spell gems.

Arterian
09-07-2014, 06:33 PM
I prefer to have every spell, just in case. I guess I'm a total completionist.

Cecily
09-07-2014, 10:23 PM
One of the more rewarding things about having a caster is finding creative ways to use spells you typically don't. Epic + Arms + ES BP + Robe of Spring + DS + Spirit of Oak + Breath of Ro + meleeing Seafuries at a kill a minute practically mana free was kinda fun. Not gonna lie.

williestargell
09-08-2014, 09:39 AM
Flash of light is a good spell to get FTE on...I wouldn't delete it.

Are you serious? No spell with casting time is good for FTE on a boss mob. Use something that's instant click or a range weapon.

Maybe you're trying to troll someone into flash of light to pull in a dungeon in hopes that the mob will take off feared and train them though.

Daldaen
09-08-2014, 09:48 AM
One of the more rewarding things about having a caster is finding creative ways to use spells you typically don't. Epic + Arms + ES BP + Robe of Spring + DS + Spirit of Oak + Breath of Ro + meleeing Seafuries at a kill a minute practically mana free was kinda fun. Not gonna lie.

Being a Druid means you are able to fill basically every role of druiding with a clicky. It can be interesting.

Robe/Legs for heals
Epic/Arms or Lumi Staff/Silverwing staff for DoT/DD DPS (though the DD staves kinda blow)
ES BP/Velious BPs for Regen
Velious Gloves for DS
Velious Tunare Diety Neck for Root
ES Gloves/Epic for Snare

It takes a long time to get the money/DKP/whatever to buy or quest many of these items, but once you do you can perform at a base level of most any role indefinitely.

I look very much forward to root rotting with epic come Velious. Aggro some mobs, AOE root, epic and arms all 4, repeat AOE root as needed.

iruinedyourday
09-08-2014, 08:07 PM
One of the more rewarding things about having a caster is finding creative ways to use spells you typically don't. Epic + Arms + ES BP + Robe of Spring + DS + Spirit of Oak + Breath of Ro + meleeing Seafuries at a kill a minute practically mana free was kinda fun. Not gonna lie.

Word. if you look through this list for the most part its removing things like level 14 slow which is pretty crappy that gets replaced by a better one just 10 levels away etc.. or like picking the most efficient bind sight spell...

I imagine, most people wont be able to figure out any awesome combos with the bind sight that has infra-vision vs the bind sight that doesn't hehe.

If there is one thing I love that I made this list for at least, its when i run to town to update my bag of spells! that has become drastically easier since I went through the whole spell list already instead of each individual time.

So I got that going for me... kinda pissed I didn't link each spell though so I can find the merchants faster.. so lazy though.

williestargell
09-09-2014, 09:27 AM
Spirit of Oak is very underused and a perfect example of a spell that some might skip buying because they don't understand it's use. Add in a mana stone and it's even better.