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View Full Version : Stuck in the middle of the ocean!


Dester
08-19-2014, 09:37 PM
Hello,

I was taking a ship through the Ocean of Tears to Freeport, but I DC'd on the boat, and when I reconnected, I was in the middle of nowhere. What do I do??

Thanks in advance.

sox7d
08-19-2014, 10:00 PM
This is the most classic post I've ever seen.

http://wiki.project1999.com/Ocean_of_Tears


Spam /loc to find your way to islands 2 or 10 then wait for the next boat

Greegon
08-19-2014, 10:01 PM
only thing is here you wont run out of stamina swimming hehehe

Dester
08-19-2014, 10:17 PM
sox7d: Thanks!

GnashingOfTeeth
08-20-2014, 08:04 AM
Swim mofo! SWIM!

http://media.giphy.com/media/TFXoCcEemsS1G/giphy.gif

Tobras
08-21-2014, 05:38 AM
I hope the poor guy didn't swim for days not realizing that (x,y) is switched around in loc.

teija
08-21-2014, 05:53 AM
iv had this happen to me one time, disco'd zoning on boat, took me like 30mins to swim =/

Swish
08-21-2014, 06:45 AM
I hope the poor guy didn't swim for days not realizing that (x,y) is switched around in loc.

X = numbers on the side
Y = numbers at the top

...is it switched? I've always found locs okay on the EQ Atlas maps.

mtb tripper
08-21-2014, 07:00 AM
lol this shits classic

Ravager
08-21-2014, 07:47 AM
Happened to me on my first week on the server. Was before the boats made you lev. My druid capped his swimming that day.

Swish
08-21-2014, 08:08 AM
There's always one of those mini boats to sail around in? Immersion goes off the charts if you sail past the seafury island and wave at all the mad campers ;)

Whirled
08-21-2014, 08:35 AM
There's always one of those mini boats to sail around in? Immersion goes off the charts if you sail past the seafury island and wave at all the mad campers ;)

LOL, so doing this now, thanks~

Clark
08-21-2014, 09:44 AM
Swim mofo! SWIM!

http://media.giphy.com/media/TFXoCcEemsS1G/giphy.gif

Lol

rgostic
08-21-2014, 01:06 PM
X = numbers on the side
Y = numbers at the top

...is it switched? I've always found locs okay on the EQ Atlas maps.

Thinking about /loc in terms of a cartesian coordinate system makes the system seem backwards because in one of these systems the first number is typically a measure along the X-axis, or your "numbers at the top". Here the first number measures the "numbers on the side", or your location along the Y-axis. Additional confusion results from the fact that moving to the right of the Y-axis causes the X coordinate to decrease, a direction that is conventionally positive.

If your experience with grids manages to transcend high school algebra; however, you will know that the /loc system is not backwards because it is imitating a latitude-longitude coordinate system in which the North-South component comes before the East-West component. This is the way people read real life maps. Pilots, military personnel, and geoscientists will find this exceedingly obvious.

TL;DR: If you think /loc is backwards, you probably have a boring job.

loramin
08-21-2014, 01:16 PM
Thinking about /loc in terms of a cartesian coordinate system makes the system seem backwards because in one of these systems the first number is typically a measure along the X-axis, or your "numbers at the top". Here the first number measures the "numbers on the side", or your location along the Y-axis. Additional confusion results from the fact that moving to the right of the Y-axis causes the X coordinate to decrease, a direction that is conventionally positive.

If your experience with grids manages to transcend high school algebra; however, you will know that the /loc system is not backwards because it is imitating a latitude-longitude coordinate system in which the North-South component comes before the East-West component. This is the way people read real life maps. Pilots, military personnel, and geoscientists will find this exceedingly obvious.

TL;DR: If you think /loc is backwards, you probably have a boring job.


So, 99.9% of players will look at a map and think "x, y", while 0.01% (the "pilots, military personnel, and geoscientists") will think "y, x". Yeah, the EQ devs definitely made the right choice, and somehow all of the rest of us have boring jobs :rolleyes:

indiscriminate_hater
08-21-2014, 01:30 PM
Thinking about /loc in terms of a cartesian coordinate system makes the system seem backwards because in one of these systems the first number is typically a measure along the X-axis, or your "numbers at the top". Here the first number measures the "numbers on the side", or your location along the Y-axis. Additional confusion results from the fact that moving to the right of the Y-axis causes the X coordinate to decrease, a direction that is conventionally positive.

If your experience with grids manages to transcend high school algebra; however, you will know that the /loc system is not backwards because it is imitating a latitude-longitude coordinate system in which the North-South component comes before the East-West component. This is the way people read real life maps. Pilots, military personnel, and geoscientists will find this exceedingly obvious.

TL;DR: If you think /loc is backwards, you probably have a boring job.

ped·ant
ˈpednt/Submit
noun
a person who is excessively concerned with minor details and rules or with displaying academic learning.
synonyms: dogmatist, purist, literalist, formalist, doctrinaire, perfectionist;