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Gunda_G
08-11-2014, 11:04 AM
Hey all,

So I recently decided to make a Dark Elf Enchanter as my 1st character back - I've never played a chanter or a dark elf before. I chose this race because of the ability to Hide and because I like dark elves in general. I'm a little worried I'm making my life difficult, though.

Can I get into most good cities using illusions? I'm concerned that being a dark elf is going to make life difficult if I move far away from Neriak at a low level. Besides the ability to hide, is there any reason why a dark elf would be better than a high elf for the Enchanter class or is it just personal preference? I'm level 4 now and want to make sure I know what I'm getting myself into.

Thanks in advance for your replies!

triad
08-11-2014, 11:08 AM
yea you will be fine most of the time .. certain guild factions within cities will still hate you so just con your way to be safe

dmorawski
08-11-2014, 11:17 AM
I think you just want to make sure you've chosen Agnostic. That's my understanding, at least.

Estu
08-11-2014, 11:45 AM
You'll be fine with illusions if your religion is agnostic. If it's not agnostic, it will be trickier. No huge differences between the enchanter races other than hide (although racial hide is not very reliable). There are stat differences; the important stats are INT and CHA.

Gunda_G
08-11-2014, 12:22 PM
Good news, I went with Agnostic as my religion. I think I did +20 INT and +10 CHA or +25 INT and +5 CHA. Did I screw up? The wiki page for Enchanters said there's constant debate about which allocation is best but doesn't give a definitive answer for what dark elves should do.

Yumyums Inmahtumtums
08-11-2014, 12:46 PM
It will make no major difference in the end.

Fiyero
08-11-2014, 08:01 PM
Hey all,

So I recently decided to make a Dark Elf Enchanter as my 1st character back - I've never played a chanter or a dark elf before. I chose this race because of the ability to Hide and because I like dark elves in general. I'm a little worried I'm making my life difficult, though.

Can I get into most good cities using illusions? I'm concerned that being a dark elf is going to make life difficult if I move far away from Neriak at a low level. Besides the ability to hide, is there any reason why a dark elf would be better than a high elf for the Enchanter class or is it just personal preference? I'm level 4 now and want to make sure I know what I'm getting myself into.

Thanks in advance for your replies!
Make sure you're agnostic for religion, but yes between illusions, invis, and alliance/collaboration, you can go pretty much anywhere.

Gunda_G
08-12-2014, 07:50 AM
Great thanks guys,

I went with agnostic, and just ventured over to EC last night from Neklutos Forest. Will be sticking with Dark Elf, send me a tell in-game if anyone wants to group up and thanks for the help!

Lopretni
08-12-2014, 08:52 AM
Always go with the stat that gives you more mana. More mana means less time waiting for med and more mobs getting killed. Gear to raise other stats is pretty easy to come by.

Yumyums Inmahtumtums
08-12-2014, 09:07 AM
Not even remotely accurate.

Depth of your mana pool is only really useful on raids (burn) or difficult solo encounters. Everyone regens mana at the same rate meaning in an experience situation the additional mana is spread out over the duration of the session making it imperceptibly small. It is only useful if you're going to burn it all at once which is IMO not how enchanters level.

My enchanter on red JUST got a loam cloak - serious upgrade from cloth and it made literally no difference in my life.

Tecmos Deception
08-12-2014, 09:41 AM
Ya know, yummy, I would have agreed with you a hundred times over until recently. Now though, with charms breaking more often and more quickly, and resists on stuff like roots and slows and even mezzes being more common, I think that larger mana pools are much more important than they have been in the past, regardless of the situation.

Yes, mana regen is constant regardless of gear or stats. But only on the surface of things. If, over the course of 3 hours of soloing, you have to run to a zoneline or gate out of a zone a couple of times because you oomed before you could finish off the mobs you were fighting... you effectively lost a ton of useful mana because you burned a bunch but accomplished nothing AND you wasted time that could have been spent medding on the fight + recovery. The same situation applies in groups, really; if your group wipes because you OOMed after bad luck on resists during a bad pull, who cares if you normally save yourself a bit of mana over time by having extra charisma? You just lost XP and all the time required to CR and such on account of a too-small mana pool.

Yumyums Inmahtumtums
08-12-2014, 11:31 AM
That's completely true and didn't take into account the new resist code.

While I would probably still stack cha over int (till caps) you've definitely gotta figure for those times things go tits up.

And btw, from a completely untwinked enchanter on red, level 29 was when mana was not really a concern anymore (for the most part).

Tuljin
08-12-2014, 12:14 PM
One thing to keep in mind is the only time your extended mana pool is used is when you have a full bar of mana. In XP group situations you are rarely full mana and your extended mana pool would be stats better appropriated elsewhere. If you are about to solo a tough mob or break up a hard room with a full mana bar then that extra 250-300 mana makes a difference.

Red and Blue gearing are far different for many reasons and on Red its tough to get high INT scores when you are geared heavily towards HP and resists and you don't really consider cranking all your bonus points into INT. On Blue people don't have to worry about catching a Fire or Ice spell at any time or getting pounded on by a monk, giving a whole different mentality to gearing.

Regardless of what you choose to point out at roll, you don't want to be over the 200 INT softcap, when they are mostly wasted stat points. (Unless your gear is so uber you cant even help it)