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drelk001
08-06-2014, 02:08 AM
I officially have a new fear. P99 (IIRC) was supposed to be classic, then Kunark released and Velious is underway... in a few years and all the raid guilds have full raid gear and stuff, will Luclin be released? if you do that please make a new PVE server that locks at velious... I would have to cry if Luclin was released. please tell me that wont happen.

Oleris
08-06-2014, 02:14 AM
just give me a bazaar and I will be happy.

iruinedyourday
08-06-2014, 02:23 AM
It wont happen REJOICE! we are all perfectly happy with pre luclin eq yay! thanks Rogan for being awesome and having class and style.

SyanideGas
08-06-2014, 02:32 AM
I often think about what will happen years after Velious. I don't like to think about it because i love playing here and its fun but man i get bummed about thinking of the future lol.

drelk001
08-06-2014, 02:32 AM
It wont happen REJOICE! we are all perfectly happy with pre luclin eq yay! thanks Rogan for being awesome and having class and style.

I know man... I talked to sirken and they have been talking about making a teams PvP server after velious has been out for a while. and if when velious has been out, maybe a new server. I want a new server anyway because I joined a little bit before Velious beta opened

Clark
08-06-2014, 03:46 AM
Luclin is fucking amazing what are you TALKING ABOUT! Get outta here son.

kevoh
08-06-2014, 04:00 AM
Yeah I enjoyed Luclin !

Vex Thal trains were glorious!

drelk001
08-06-2014, 04:12 AM
Luclin is fucking amazing what are you TALKING ABOUT! Get outta here son.
this is "project 1999" not "project 2002" I am not saying I dont like Luclin :P

Swish
08-06-2014, 04:19 AM
just give me a bazaar and I will be happy.

custom content, bazaar "platforms" lining the EC tunnel :)

drelk001
08-06-2014, 04:24 AM
custom content, bazaar "platforms" lining the EC tunnel :)

Noobs in EQ
http://ecx.images-amazon.com/images/I/61A3P6%2Bc34L.jpg

iruinedyourday
08-06-2014, 05:10 AM
Irony is every time I see this thread I think, 'yea I do too, its that I'll click on a link and it will be filled with horrible porn.." and then.... :(

Tenlaar
08-06-2014, 06:54 AM
this is "project 1999" not "project 2002" I am not saying I dont like Luclin :P

Luclin was 2001. But both Kunark and Velious were 2000.

Why aren't you saying "this is project 1999 not project 2000", mister?

drelk001
08-06-2014, 06:58 AM
Luclin was 2001. But both Kunark and Velious were 2000.

Why aren't you saying "this is project 1999 not project 2000", mister?

I get your point.... maybe its because Luclin is when EC tunnel became empty, first time you can get more than one 255 stats (unbuffed) and things like that... plus cats on the moon? WTF?

Tenlaar
08-06-2014, 07:06 AM
So you're saying Luclin was awesome.

Especially the fuck TunnelQuest part.

myriverse
08-06-2014, 07:22 AM
There's CATS on that there MOON!

And they're sexy.

Zaela
08-06-2014, 07:30 AM
if you do that please make a new PVE server that locks at velious

---> http://www.project1999.com/forums/showthread.php?t=158094#8
A classic-Velious server should remain as a museum, without modifications.

drelk001
08-06-2014, 07:35 AM
---> http://www.project1999.com/forums/showthread.php?t=158094#8

GREAT! thats wonderful, I like the idea of progression too, but I think it should be at P99 pace not at fippydarkpaw pace :P

Flotsam
08-06-2014, 08:57 AM
Thanks drelk. Some of us are looking at this forum from work. Azrael's post was bad enough but copying it was just stupid.

Rhambuk
08-06-2014, 09:21 AM
I officially have a new fear. P99 (IIRC) was supposed to be classic, then Kunark released and Velious is underway... in a few years and all the raid guilds have full raid gear and stuff, will Luclin be released? if you do that please make a new PVE server that locks at velious... I would have to cry if Luclin was released. please tell me that wont happen.

ill play until luclin is released, then i will delete all of my characters and never look at p99 again.

Bill Tetley
08-06-2014, 11:37 AM
Why worry about something that isn't even remotely close to happening yet? Velious hasn't even been released... We've been playing Kunark for like 4 years now. You're worrying about something that wouldn't even come up till like 2018... will you be playing here still in 4 years? Will this server even exist? Will you even be alive?! Don't worry so much!

Tewaz
08-06-2014, 12:11 PM
Luclin da best.

drelk001
08-06-2014, 02:23 PM
Thanks drelk. Some of us are looking at this forum from work. Azrael's post was bad enough but copying it was just stupid.

funny thing, I was thinking that when was viewing the thread again :P

Vidar
09-08-2014, 10:35 PM
just give me a bazaar and I will be happy.

Give me a Bazaar and i quit p99.

holsteinrx7
09-09-2014, 05:20 AM
when they need to release luclin to keep that server alive, they should have anothe classic server open up. id pitch in for it. and so would you.

Byrjun
09-09-2014, 09:19 AM
I officially have a new fear. P99 (IIRC) was supposed to be classic, then Kunark released and Velious is underway...

P99 was never meant to stop at classic/vanilla, there were devs casually working on Kunark/Velious stuff at release. It was always intended to go to Velious.

we are all perfectly happy with pre luclin eq yay!

I liked Luclin and PoP...

There's been talk for quite awhile of doing custom content past Velious. Planes of Power was actually supposed to be after Velious, so I could see them getting rid of Knowledge/Tranquility and connecting those planes to the world. This will probably be done on a new server though, I think the current server is supposed to just stop at Velious.

I really enjoyed the first set of SOE progression servers, even though a lot of people hated the 1 month lockouts between expansions. They were never really meant to be for casual players, it was a way to challenge raid guilds through classic content. Even though a ton of mechanics were changed to make the game much easier than P99 is now, 1 month doesn't give you very long to farm gear. I was one of the best geared players in my guild and I didn't upgrade my Velious shawl until Plane of Time, and I never upgraded my Vulak ring even though I quit mid-GoD. If you took out all the hot zone and out-of-era loot (I was using 3 items from one triggered raid mob in Dreadlands that probably shouldn't have been in the game) you have a raid guild trying to progress in mostly rags which adds a lot of challenge. So, I'd like to see something like that for the 2nd server, although 1 month lockouts probably wouldn't be very popular.

scythic
09-09-2014, 10:21 AM
I enjoyed Luclin and PoP greatly. The raiding was fun and rewarding. (Although I enjoy NToV loot and Velious style armor questing more.)

I think Sony made some serious missteps with Luclin though. The whole moon thing in general is just a bad idea. We didn't need Vah Shir, we already had Kerran. (And there were Kerran Monks to boot!) I found I cared about pre-Luclin raiding and story but when Luclin hit I was like "Snakes and Cats on the moon and Krishna is the final boss?!" This does not resemble EverQuest as I know it.

What saved the expansion for me were the AA's. They let me work on my character outside of the raid hours and this was a lot of fun. Plus it actually let me put that raid gear to use rather than the "Raid to get gear to raid better" mentality.

What should happen 3 years down the road after Velious? I say fuck Luclin. The devs should develop original, lore-friendly mini-expansions (a few zones at a time) that honors the previous 3 without rendering them obsolete and jumping the shark and sending us to the moon. There is plenty of untapped real estate in the old world to work with.
And if some AA's make it into the game, that'd be great. I play a Ranger after all.

Aveenia
09-09-2014, 10:28 AM
Luclin never felt like EQ to me. It just felt off.

I love some aspects of PoP, like the Plane of Nightmare.

Byrjun
09-09-2014, 10:37 AM
"Snakes and Cats on the moon and Krishna is the final boss?!" This does not resemble EverQuest as I know it.

Shissar at the very least were in the lore from the beginning, and Ssra Temple felt just like any other classic raid dungeon, just with slightly more advanced (ie. fun) raid mechanics and some questionable loot (does everything need to drop PAL/SHD weapons?). The whole storyline of the Shissar being banished to the moon and even the bit about the Combine under Seru fleeing there had been part of the lore since Vanilla/Kunark so it was going to happen eventually. I had bigger issues with the random alien invasion (GoD/OoW).

Anyways, Ssra Temple was one of the best EQ experiences, and the Emperor fight was badass.

Amyas
09-09-2014, 10:50 AM
As long as PoP never comes out I am happy

Hitpoint
09-09-2014, 11:09 AM
If Kunark lasted 4 years and people still play it, then Velious will last a healthy 20 years. It's contains so much more content it's ridiculous. I don't think you have to worry.

Personally, I'd like the timeline here to end at PoP. But that won't happen.

Rangerdown
09-09-2014, 11:23 AM
And if some AA's make it into the game, that'd be great. I play a Ranger after all.

Critical forage AAs dont come till way later iirc. :-P

Best thing ranger gets in luclin is fast cast snare. Luclin ranger AAs make me want to strangle kittens and punch puppys.

Whirled
09-09-2014, 11:26 AM
innate camouflage was nice for the ever present corpse runs heh

Daldaen
09-09-2014, 11:34 AM
Critical forage AAs dont come till way later iirc. :-P

Best thing ranger gets in luclin is fast cast snare. Luclin ranger AAs make me want to strangle kittens and punch puppys.

They got Archery Mastery, Endless Quiver, MGB and Innate Camo.

The one thing they didn't get until PoP was Entrap, the fast cast snare.

AAs in Luclin and PoP balanced the game hugely. Really Luclin was a great start but PoP really got it damn near perfect.

Phat_Paul
09-09-2014, 12:05 PM
Lost Dungeons of Norrtah was cool, was easy to bang out a few excursions if you had only 2 hours to play.

Byrjun
09-09-2014, 12:59 PM
Lost Dungeons of Norrtah was cool, was easy to bang out a few excursions if you had only 2 hours to play.

One of my least favorite expansions. The only good thing I have to say about it is that it introduced some nice spells to the game. Shamans got a new dot line (curse) that was amazing, and indoor sow was obviously really handy.

But:

This was the first expansion where the game started going down the path of instancing, which I didn't care for.

There was zero solo content, unless you boxed enough characters to request an instance.

It was the most exploitable expansion, because you could keep requesting instances, check MQ2 for nameds, warp to them, kill them, and restart. Considering how broken some of the loot was before it got nerfed, this really benefited people using third party programs.

Almost everyone only did one instance (Miragul's) because they put all the best augs there - Anger proc and HP augs. This was also the most annoying instance because the sheer white of everything made my eyes hurt. I hoped every time that we would get the lab dungeon instead of the "everything is stark white" caves.

The actual design of the dungeons was terrible. None of them were memorable, it was straight up HallwayQuest.

The raids were useless, they were harder and more time consuming than Elemental PoP but with worse loot.

The aug system itself effectively doubled the amount of gear you needed to acquire, and really increased the gap between casuals and hardcore. Augments added a lot of not fun micromanagement. (I should note that LDON was actually supposed to decrease the gap between casual and hardcore players, since the idea is that you run a bunch of LDONs and buy the high end armor and then aug it out and it's equivalent to PoP raid gear. The problem was that took way more time than just joining a raid guild and raiding things).

I'll defend parts of Luclin and PoP, but LDoN was a real stinker of an expansion. Very little was done right. Which is a shame because Takish-Hiz and Rujarkian Hills were part of the lore from the beginning and could have been really cool lguk style dungeons. The other dungeons were just tacked on bullshit; Deepest Guk, really?

Rangerdown
09-09-2014, 02:40 PM
They got Archery Mastery, Endless Quiver, MGB and Innate Camo.

The one thing they didn't get until PoP was Entrap, the fast cast snare.

AAs in Luclin and PoP balanced the game hugely. Really Luclin was a great start but PoP really got it damn near perfect.

Fast cast snare i was referring to was tangling weeds (spell). Archery mastery and endless quiver are exactly what im talking about. Awful. Just awful.

chayes
09-09-2014, 03:04 PM
The actual design of the dungeons was terrible. None of them were memorable, it was straight up HallwayQuest.


I remember one where you were a whisp. You had an intersecting hallway in the woods. Left righ and straight. Couldn't tell you how many times I did that instance... Bahh wasted moments I could have been doing good content.

Jaleth
09-09-2014, 03:32 PM
I agree with the devs considering adding in custom content well after the release of velious, but keeping the the graphical quality of classic zones. Redesign some zones that were released with new newer graphics.

In Antonica add in:
Unkempt Woods
The Dead Hills
The Hatchland
The Frigid Plain
Lake Neriuss
Rujarkian Hills
The Northlands
The Nest
Gulf of Gunthak (remade)
Jaggedpine Forest (remade)


Faydwer:
Ranthok's Ridge
The Loping Plains
Dragonscale Hills(remade)
Hills of Shade
Eliserain Lake
Wayunder Lake


Odus:
The Barren Coast(remade)
The Wasty Deep
The Grand Plateau

Adding this content on line with classic graphical environments, then perhaps just adding new armor, weapons and items, AA through either quests, grinds or a mixture of each could make the game excel in years to come

Esheon
09-09-2014, 05:01 PM
There are a few things from later expansions I wouldn't mind seeing...

Shared Bank (LoY) - seriously, just give us two shared bank slots, with the shared plat slot.
AAs (SoL): Rangers especially would like some AA love, but it would give everyone somewhere to put all that wasted xp they've not been getting since 60.
Zones: Most of the overworld zones. I don't care about the moon, but there are a lot of overworld zones that would fit in well with classic, IMO... especially those zones that are mentioned in the lore since classic but only added later.
Bazaar: I know a lot of people are hung up on the EC tunnel thing, but to me it's a waste of time to stand around auctioning minor goods. Sure, I'll auction something valuable, but basic noob gear just isn't worth the time spent to sell it. If I could set up a merchant, I'd happily sell everything I could (which would help lowbies out)... and even though it's not classic, an offline selling mode would probably help with bandwidth usage by the server.

iruinedyourday
09-09-2014, 05:10 PM
https://dl.dropboxusercontent.com/u/25736152/EQ/NOTCLASSIC.gif

scythic
09-09-2014, 06:04 PM
I think it would be interesting to consider the direction the game would have went without Sony takeover and Luclin.
Velious introduced these beautiful Load Armors and custom helms that got thrown away an expansion later with Luclin graphics. This was a theme with the game. Each expansion rendered parts of the game obsolete until they were no longer used. They threw away all of the work done on this content. I would love to see the devs try to interpret the direction of the game if it stayed true to it's original vision while preserving the spirit of the game and it's previous expansions.
New zones and Items should merely offer a choice to adventurers not be replacement to old content.

Byrjun
09-09-2014, 07:18 PM
I remember one where you were a whisp. You had an intersecting hallway in the woods. Left righ and straight. Couldn't tell you how many times I did that instance... Bahh wasted moments I could have been doing good content.

I never did them but this sounds like a Monster Mission, not LDON.

I agree with the devs considering adding in custom content well after the release of velious, but keeping the the graphical quality of classic zones. Redesign some zones that were released with new newer graphics.

So, there was a program I knew of quite a few years ago that allowed you to design custom zones. I know SoD planned on using it to create custom zones, and their GM zone was custom (basically a flat grass area with a lake and a house). I don't think they ever added custom zones, so it can't be that easy. The SoD devs are pretty hardcore too (they even made their own MMO but it sorta failed).

Daldaen
09-09-2014, 07:21 PM
Fast cast snare i was referring to was tangling weeds (spell). Archery mastery and endless quiver are exactly what im talking about. Awful. Just awful.

Made Trueshot discing top-tier DPS with minimal gear requirements. Making rangers probably the best DPS class for a raid. Minimal skill required, you don't take damage since archery can outrange most AEs, doesn't require you have every slot BIS, just a good bow.

Plus they weren't good enough to force you into the role once you got more AAs and gear, melee DPS outparsed bow when Trueshot ends (IE a majority of the time).

It was a great fix to the class that made them unique.

Mistle
09-09-2014, 08:42 PM
Luclin never felt like EQ to me. It just felt off.

I love some aspects of PoP, like the Plane of Nightmare.

The thing is, Luclin was about half done when it was taken over by a different developer philosophy. You can see what Luclin was supposed to be like by examining its underused zones/lore and also examining EQ2, where the original dev philosophy went to. Luclin was supposed to be about the opposing views of Sanctus Seru and Katta Castellum. It was obviously envisioned as a new factional balance separate from "good vs evil" in vanilla and "dragons vs giants vs a few other people" in Velious.

Had that expansion been finished with that in mind, from a design point of view it probably would have been equal to or better than Velious (but from a play point of view, it wouldn't have even come close thanks to the absurd hp/armor/resists of the mobs in raid zones, turning VT and others into endurance slogs only the masochistic would enjoy, and Luclin was the start of full embracing of tiered stats on itemization, something that did a lot more damage to the game than is generally realized.)

But, it changed. Those people making it that way moved to EQ2 and put that fingerprint on that game instead (Freeport vs Qeynos). Sanctus Seru and Katta both became extremely underutilized (not helped by the fact both were nearly unplayable for many people at release thanks to being unoptimized). Many of the classical elements of the game were undercut by Shadowhaven and the belief that the game was "too hard for casuals". The concept of regional differentiation was lost with the Nexus and the exp fast track (especially Paludal).

Still, between Luclin and PoP the game's endgame had enough content for anyone. That was the second peak of EQ's time in the sun. LDoN was the sign of the lugnuts starting to go missing, an expansion that presented itself as a casual oriented content expansion, but actually was responsible for the far-themepark turn of the game, a precursor of what mmorpg players are stuck in today. The wheels fell off with GoD and pretty much everything from then on was dreck responsible for us pining for a project 1999 in the first place.

iruinedyourday
09-09-2014, 08:46 PM
The thing is, Luclin was about half done when it was taken over by a different developer philosophy. You can see what Luclin was supposed to be like by examining its underused zones/lore and also examining EQ2, where the original dev philosophy went to. Luclin was supposed to be about the opposing views of Sanctus Seru and Katta Castellum. It was obviously envisioned as a new factional balance separate from "good vs evil" in vanilla and "dragons vs giants vs a few other people" in Velious.

Had that expansion been finished with that in mind, from a design point of view it probably would have been equal to or better than Velious (but from a play point of view, it wouldn't have even come close thanks to the absurd hp/armor/resists of the mobs in raid zones, turning VT and others into endurance slogs only the masochistic would enjoy, and Luclin was the start of full embracing of tiered stats on itemization, something that did a lot more damage to the game than is generally realized.)

But, it changed. Those people making it that way moved to EQ2 and put that fingerprint on that game instead (Freeport vs Qeynos). Sanctus Seru and Katta both became extremely underutilized (not helped by the fact both were nearly unplayable for many people at release thanks to being unoptimized). Many of the classical elements of the game were undercut by Shadowhaven and the belief that the game was "too hard for casuals". The concept of regional differentiation was lost with the Nexus and the exp fast track (especially Paludal).

Still, between Luclin and PoP the game's endgame had enough content for anyone. That was the second peak of EQ's time in the sun. LDoN was the sign of the lugnuts starting to go missing, an expansion that presented itself as a casual oriented content expansion, but actually was responsible for the far-themepark turn of the game, a precursor of what mmorpg players are stuck in today. The wheels fell off with GoD and pretty much everything from then on was dreck responsible for us pining for a project 1999 in the first place.

as a player I hated that the lore was taking me to the moon, when I cared more about the farmers in the karanas.

Wont somebody think about the farmers in the karanas!

http://i.ytimg.com/vi/Qh2sWSVRrmo/hqdefault.jpg

DarkwingDuck
09-09-2014, 09:06 PM
I'm sure you'll all be sick of it before that happens
Kunark has been out for yearsssss and velious will just ADD to the awesomeness which is EQ.. People have stuck it out with this amount of content, and Velious is SO much more.. So these people will be playing at least another 5 years+ years
Don't worry, be happy

Rangerdown
09-10-2014, 12:10 AM
Made Trueshot discing top-tier DPS with minimal gear requirements. Making rangers probably the best DPS class for a raid. Minimal skill required, you don't take damage since archery can outrange most AEs, doesn't require you have every slot BIS, just a good bow.

Plus they weren't good enough to force you into the role once you got more AAs and gear, melee DPS outparsed bow when Trueshot ends (IE a majority of the time).

It was a great fix to the class that made them unique.

It was a gimmick that drew out the worst players in the game, and caused class balance problems for years. It was not a fix. It took something purely situational and made it "class defining", in the eyes of most of the player base. Name one other class that goes 60 levels and a few dozen AAs, and than suddenly changes into something entirely different. Those AAs arent game fixing. Theyre game breaking. They take everything great about the classic ranger and flush it down the toilet. Every other class gets unique AAs in the class tab, that makes them better at their every day stuff. Flurry AAs, and AE taunt for warriors, faster nukes for druids, dire charms for enchanters, bigger life taps, and leach touch for sk, etc... Luclin class AAs are spinning rims on other classes. Ranger luclin AAs are fucking clown shoes. Fuck luclin, fuck luclin class AAs, and fuck every Legolas / Legolis / Legolos / Legolovescocks that shit spawned on every server. I fucking hate that shit.

Rangerdown
09-10-2014, 01:33 AM
Still, between Luclin and PoP the game's endgame had enough content for anyone. That was the second peak of EQ's time in the sun. LDoN was the sign of the lugnuts starting to go missing, an expansion that presented itself as a casual oriented content expansion, but actually was responsible for the far-themepark turn of the game, a precursor of what mmorpg players are stuck in today. The wheels fell off with GoD and pretty much everything from then on was dreck responsible for us pining for a project 1999 in the first place.

GoD gets way more hate than it deserves. At worst its PoP 2: God is dead. It has some of the best / most unique raids on live to this day. Most people just hated it because it was hard (and in some cases broken), but there hasnt been a challenge like that since.

Secrets
09-10-2014, 02:15 AM
As far as I know, no, there's not supposed to be Luclin.

Tankdan
09-10-2014, 03:09 AM
As far as I know, no, there's not supposed to be Luclin.

Velious has so much loot to strive for that it can last 8+ years. Look at Kunark right now, it's at how many years? And yet even the top guilds still need loot from VP badly (PD mostly), and the raiding scene is hotter than it's ever been.

Velious has 80-100 hitpoint/mana items for practically every slot for practically every class. The amount of raiding required compare to Kunark is pretty staggering. It will take such a long time to consume Velious.

With that said, eventually people will ask about custom content and Luclin. I don't think it's fair to say that "Devs said there won't be Luclin" because everybody's mindset will be so much different than it is right now in half a decades' time.

Swish
09-10-2014, 06:27 AM
With that said, eventually people will ask about custom content and Luclin. I don't think it's fair to say that "Devs said there won't be Luclin" because everybody's mindset will be so much different than it is right now in half a decades' time.

Sooner than that, people can't sit still. The only reason it got real quiet around here on the Velious rage was the fact that people that made demands typically weren't/haven't been helping with the beta.

Gotta make more TunnelQuest tokens.
Gotta level my alt to 60.
Gotta bank that DKP.

"I don't have time to play on the beta..."