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View Full Version : Game Mechanics: Necromancer Pets


Taralia
07-30-2014, 07:39 PM
#1 I have had issues with pets in dungeons multiple times most recently Sebilis near Jail before portal room below water, it aggroed mobs above on the ground floor
#2 is it just me or are necromancer pets weak as all get out? this is just my personal opinon ,but i remeber necromancer pets being just a little under Mage Pets, hence why Mage population on the server i played on (Fennio Ro) was so low, people just rolled Necros instead.. i could be wrong but id be willing to bet some people share same opinon / memory Anyways main thing was #1, its annoying when i cant have pet out because it agros shit through walls

As always Thanks Devs/Gm teams for this amazing Server regardless of the bugs

Daldaen
07-30-2014, 08:01 PM
Check out this website:

https://web.archive.org/web/20010508190035/http://necro.eqclasses.com/forums/FORUM.asp?CAT_ID=1&FORUM_ID=1&Forum_Title=General+Discussions

It has some good 2000-2001 information about Necromancers and their pets. Pull some quotes if you see max hits or HP or just general anecdotes about "my level XX pet could kill mob Y without assistance", if that fight isn't even close on P99, etc.

Potus
07-31-2014, 01:17 AM
Check out this website:

https://web.archive.org/web/20010508190035/http://necro.eqclasses.com/forums/FORUM.asp?CAT_ID=1&FORUM_ID=1&Forum_Title=General+Discussions

It has some good 2000-2001 information about Necromancers and their pets. Pull some quotes if you see max hits or HP or just general anecdotes about "my level XX pet could kill mob Y without assistance", if that fight isn't even close on P99, etc.

I so wish my signature pics were archived. I miss Potus Solos the Hole, which was my gnome face deep in between a dark elf's legs.