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easy_lee
07-25-2014, 07:28 PM
This will be a long post, so I’ve included a Long Story Short section at the bottom (tl;dr).

This post assumes that the P1999 administration wants to encourage PvP and raid competition and is willing to make changes to Red to do so. This post concerns only Raid PvP. Low-level PvP is at least technically possible under the current system as long as you stay away from twinked alts. There are still a great many reasons (http://www.project1999.com/forums/showthread.php?t=158594) why the current system discourages new players from engaging in low level PvP, but I won't get into that here.

The current system on Red does not encourage Raid PvP. For those unaware, high-end raiding on this server is almost completely under the control of one guild: Nihilum. Their basic strategy is simple - once a respawn cycle, gather as many people as possible and zerg the raid targets in order. They are too numerous and too well-geared for any other guilds to contest them.

Nihilum, thus, has a monopoly on BIS pixels. It’s rare for anyone unaffiliated with Nihilum to acquire desirable pixels without first paying Nihilum. It's not uncommon for payers to pay Nihilum tens of thousands of platinum just for permission to loot an item that Nihilum doesn't need. I’ll leave accusations of RMT out of this post.

As hundreds will attest, this does not bode well for any non-Nihilum players. Competition is impossible for several reasons:

Nihilum has superior pixels because they've been in control for so long. In an even-numbers competition, Nihilum will win. Magical trickery will not get around this because of the nature of resists. You need more people to win.
Nihilum has superior numbers. Since the guild has been the established power for years, most raiding players are members of Nihilum because otherwise they would be unable to get pixels. You will never have more people.
Nihilum is able to time raid target respawns for exactly when they want them to be, at times that work for their schedules. Even if you had more people, they would all have to have an open schedule (read: no life).
Why fight Nihilum when you can join them? Even if you had more people with coordinated schedules, most of them would just join Nihilum.


It doesn't take a genius to figure out that raid PvP is never going to happen under the current system. A larger, better equipped raid (Nihilum) stomping a small resistance happens all the time. Real raid-to-raid PvP, like what we saw during live, is nonexistent.

There is a very simple reason for this: limited resources. When resources are scarce, such as food or money in the real world or pixels in our case, the natural outcome is for one large, powerful group to gain a near-monopoly on that resource.

This is why, in real life, aid packages containing food or other basic needs sent to struggling countries are often intercepted by warlords, and never make it to the intended recipients. The warlords have too much power for anyone else to compete with them. It doesn't make sense for locals to try and compete with them for resources; they'll just get shot. The only sane option is to join up, even if you don’t agree with the way they run things.

The only way to break this system, without changing the rules, would be if we suddenly had a massive influx of new players. They would have to poopsock. They would have to grind. They would have to be coordinated. And they would all have to want to contest Nihilum. Years of p1999 history tells us that this is never going to happen without massive changes.

I’d also like to point out, as I and many others have before, that the current system encourages raiders to grief new players. A larger population is bad for whoever controls the raid pixels, because it means increased possibility of competition. Raiders who realize this simple fact (and many do) would benefit by twinking out lowbie alts for the sole purpose of griefing anyone trying to level up. After all, they have nothing better to do between zergs. The only reason they'd want more people to join is if they were running an RMT market, but I won't cover that in this post.

Summary of the problem: Under the current system, nobody can or ever will be able to compete with Nihilum. Even if another guild managed to organize hundreds of dedicated members to usurp Nihilum, the only result would be that we would have another Nihilum. Why fight over raid mobs when you can just join up and get them faster, more easily, and uncontested? And no one is ever going to usurp Nihilum anyway, unless half of that guild quits.

Possible solutions:

Server Wipe: Everyone already knows how I feel about this: the server should have been wiped and reset years ago, and ought to be wiped every 7 months to simulate the actual classic timeline. This is the most organic solution, but the Project1999 administration seems unlikely to do this.

Variance: Like Sim repops, variance is unlikely to help. As numerous people have stated, Nihilum would still get most of the raid targets, it would just be less convenient for them due to batphoning. Some other guild might occasionally get a raid target, but it would be infrequent and would not solve the core problem. As long as resources are scarce, the most powerful group will gain a monopoly and, without third-party intervention, will continue to hold that monopoly. Just like Blue, raiding on Red would to require no-life poopsocking (more than it already does), and I don’t think anyone wants that.

Forced Break-up: Another solution I’ve seen proposed is to simply force Nihilum to break up. This has some real-life basis; it’s a common US government practice to force monopolies to break up into smaller companies, like they did with AT&T decades ago. However, this is messy; who leaves and who stays? And the new guilds would probably just form an alliance and keep doing the same thing anyway.

None of those solutions solved the problem.

In my opinion, the best possible solution would be to fix the core problem: pixels, are scarce. Each raid mob appears only once a week, limiting access only to the most powerful group (which is always Nihilum). This is a common practice implemented by MMO developers to artificially extend the life of their MMO. The only reason why it ever existed in the first place was to limit how quickly players could get through content, giving the developers time to create more.

There is no reason why Project1999 needs to be artificially extended. We play it not because we want to farm pixels, but because we love classic Everquest.

Long respawn times should be done away with entirely, because they are no longer relevant to the server: Raid targets shouldn't stay dead for longer than half a day, if that long. This would give every guild a shot at taking a raid target when the competition was offline or busy with a different target.

But then Nihilum would just chain-farm every boss and still have monopoly on pixels! Wrong. Nihilum can’t be everywhere at once, and their members can’t stay online all the time. They would have to spread their forces thin while raiding, meaning other guilds could easily compete for particular raid mobs.

But then lots of people would have delicious pixels, they wouldn't be that rare anymore! So what? This server is about PvP. PvP much more fun when everyone has a shot at equality, rather than one guild consistently stomping everyone else because they have gear.

But people will max out their characters and quit! Unlikely. If you play red, it’s because you want to PvP. Decked out players would be the best at PvP, and would raise alts, help their friends, or PvP to improve their own skills.

But that’s not classic! The server is already non-classic simply by how long it has been around. The bonus experience, designed to help new players and usher them toward the endgame, isn’t classic either. And those are just two of the most obvious deviations.

And there are other benefits to shortened respawn times. More than just enabling, this change would encourage competition. If you hear a rival guild is trying to farm a particular mob, get your boyz together and go pick a fight. Raid-to-Raid combat would be downright common under this system.

There would be more guilds, because people who don’t like the way a particular guild is run can always leave and go to another one. That’s not an option right now because Nihilum has a monopoly on raiding, but it would be commonplace under a more gracious system. Rather than one large guild, several smaller, more tight-knit guilds would be the norm because it’s what the system would encourage.

Paying for end-game pixels would be less common if not gone entirely. Average players would actually have a shot at acquiring high-end pixels without paying.

Best of all, it would bring new players to the server in droves, all hoping for a shot at pixels that they could never get before. It wouldn’t matter how busy your schedule was as long as you coupld hop on a few hours a week for a raid. At any given time, there might be a fight going on for a raid target. Veterans would love it because they could raid anytime they wanted to. The server would be many times more fun and exciting. Players would always have something to do, rather than raiders playing once a week and everyone else complaining that they don’t get pixels. OOC would be full of people hyping this or that fight, or anticipating the next spawn.

The only players who would not benefit from this system would fall into three categories:

Power-hungry neckbeards with a God-complex, who don't want anyone else to succeed without their permission
RMT Traders
Twinked-out grifers


That's it. Everyone else would benefit. This one simple change would go a long way towards improving the Red community.

Long Story Short: As long as raid mobs spawn slowly enough for one guild to realistically claim them all, that’s exactly what’s going to happen. Monopolies are a natural, guaranteed occurrence in any system where resources are scarce and monopoly is possible. Even if another guild usurped Nihilum, they would just become the new Nihilum. And there is no reason why they should not resort to griefing in order to reduce the server population and ensure their own monopoly.

The best way to give the majority of the server a chance at BIS pixels is to make raid targets respawn quickly enough that a single guild cannot possibly claim them all. Under this system, there would be widespread Raid-to-Raid PvP fights over targets, since the largest force can’t be everywhere at once. It would simultaneously help new players, encourage PvP, promote a more balanced PvP environment, discourage RMT, and increase the server population.

Sektor
07-25-2014, 07:32 PM
tldr

thugcruncher
07-25-2014, 07:36 PM
Just accept it, with the love of the duke in your heart, you can't lose.

Tacitus
07-25-2014, 07:36 PM
Amen.

Swish
07-25-2014, 07:38 PM
TL;DR on the shortened bit. Sum it up in a sound?

Not Salem
07-25-2014, 07:48 PM
Even if another guild managed to organize hundreds of dedicated members to usurp Nihilum, the only result would be that we would have another Nihilum. Why fight over raid mobs when you can just join up and get them faster, more easily, and uncontested?

lol

Clark
07-25-2014, 08:04 PM
/

Gaffin 7.0
07-25-2014, 08:06 PM
dunno why yall put in the effort no gms read this shit

Yumyums Inmahtumtums
07-25-2014, 08:44 PM
Fuck man, your Tl;DR was Tl;DR.

Jesus brevity fuck

Kasyra
07-25-2014, 08:44 PM
go back to blue already with this fucking bullshit. jesus christ

Pitborn
07-25-2014, 08:58 PM
Your Non factor- novel was a waste of your time on this beautiful rock we call Earth.

Tacitus
07-25-2014, 09:06 PM
This dude actually has pretty valid points, for those of you who can read.

Red_Psyphon
07-25-2014, 09:39 PM
not a bad post for a huge WoT

R Flair
07-25-2014, 09:39 PM
Long Story Short: As long as raid mobs spawn slowly enough for one guild to realistically claim them all, that’s exactly what’s going to happen. Monopolies are a natural, guaranteed occurrence in any system where resources are scarce and monopoly is possible. Even if another guild usurped Nihilum, they would just become the new Nihilum. And there is no reason why they should not resort to griefing in order to reduce the server population and ensure their own monopoly.

The best way to give the majority of the server a chance at BIS pixels is to make raid targets respawn quickly enough that a single guild cannot possibly claim them all. Under this system, there would be widespread Raid-to-Raid PvP fights over targets, since the largest force can’t be everywhere at once. It would simultaneously help new players, encourage PvP, promote a more balanced PvP environment, discourage RMT, and increase the server population.
Not that it matters, but the reasons I "supported" variance at the time no longer apply. The server pop was half, Nihilum was raiding with fewer numbers, sim repops didn't exist, and Nihilum members were threatening to quit over it.

It was a way to grief Nihilum into quitting / giving up, and thus strengthen my own guild.

Aka it was a selfish argument not based on lasting server health, but based on momentary gain for my own guild.

I was also building my guild to be a poopsocking pve guild who could stand to benefit / exploit variance as opposed to a small crew of pvpers who would get wrecked by variance's requirement that you zerg [see: blue]. Thanks!

The only honest post by someone who was pro-variance that ever existed on this forum

Kergan
07-25-2014, 09:50 PM
How about this...

If you beat the boss of a high level dungeon then you get a token. You can trade in these tokens for top raid gear!

MC Epic
07-25-2014, 10:02 PM
Good read, well written.

Clark
07-26-2014, 12:42 AM
How about this...

http://i.imgur.com/dXDjOTB.jpg

raka
07-26-2014, 01:10 AM
3 shits and 17 jerk offs later, i finished the third paragraph. Well written so far but I'm done. You could of leveled a SK to 60 in the time it took you to vomit that unnecessary jargon upon a forum pertaining to a 10 year old elf simulator. Focus that energy and creativity on something tangible in your real existence as a non elf human....and prosper. I worry for you. May god have mercy on your soul.

Tewaz
07-26-2014, 02:24 AM
This really is the only solution to Red's problems outside of a wipe.

I am for either option.

Gustoo
07-26-2014, 02:25 AM
In summary, OP suggests that raid mobs spawn more often.

I think its a reasonable proposal. It might help. Its probably the best idea than I have heard so far. More common pixels would also mean less RMT value so that might fix part of the problem right there.

Seems like it is worth trying. It isn't like the raids are going to be easier, they will just happen more often. Might be some battles. 2x pixels might get some blue guys over here too.

How about 3x spawn rate and item loot and all items are droppable?

Okay sounds good.

Rollbackprices
07-26-2014, 03:14 AM
This really is the only solution to Red's problems outside of a wipe.

I am for either option.

Wipe changes absolutely nothing, but does reveal your actual motive which is to hurt the reigning guild.

Bazia
07-26-2014, 03:22 AM
dont ppl realize pvping over levi cloaks and fishbone earrings was 10000x more fun than farming a dragon hero bracer for your 11th alt to camp at kc

wipe wud be tite

R Flair
07-26-2014, 04:37 AM
dont ppl realize pvping over levi cloaks and fishbone earrings was 10000x more fun than farming a dragon hero bracer for your 11th alt to camp at kc

wipe wud be tite

I killed a guy at hadden 2 weeks ago for a fishbone. What does nihilum farming dragons have to do with that?

Visual
07-26-2014, 05:18 AM
Wipe it clean and they will come

Bazia
07-26-2014, 05:41 AM
I killed a guy at hadden 2 weeks ago for a fishbone. What does nihilum farming dragons have to do with that?

who said anything about nihilum

everyone being level 60 or having 8 level 60s isnt very much fun

R Flair
07-26-2014, 06:51 AM
who said anything about nihilum

everyone being level 60 or having 8 level 60s isnt very much fun

u said farming bracers for alts, and seeing how nihilum is only guild doing that, that would mean you were referring to them.

does no one browse this forum sober? No wonder its filled with so many incoherent posts and stupid suggestions

Swish
07-26-2014, 07:15 AM
Wipe it clean and they will come

Not Salem
07-26-2014, 10:09 AM
Fighting for fishbone earings and levi-cloaks for your mains, becuase a wipe happened.?

R Flair
07-26-2014, 10:40 AM
thats different from fighting for earrings of essence and fungi tunics how?

oh thats right, its not.

same opportunities, different places. cept u want a wipe cause, like those asking for variance, your goal is to change Everquest and hurt nihilum at the cost of the server's integrity, not help the server or its playerbase.

Eslade
07-26-2014, 10:46 AM
thats different from fighting for earrings of essence and fungi tunics how?

oh thats right, its not.

same opportunities, different places. cept u want a wipe cause, like those asking for variance, your goal is to change Everquest and hurt nihilum at the cost of the server's integrity, not help the server or its playerbase.

http://www.storminforms.com/wp-content/uploads/2012/05/spidey-bitch.gif

Clark
07-26-2014, 01:03 PM
thats different from fighting for earrings of essence and fungi tunics how?

oh thats right, its not.

same opportunities, different places. cept u want a wipe cause, like those asking for variance, your goal is to change Everquest and hurt nihilum at the cost of the server's integrity, not help the server or its playerbase.

:confused::rolleyes:

Mac Drettj
07-26-2014, 01:11 PM
3shits and 17 jerk offs later, i finished the third paragraph. Well written so far but I'm done. You could of leveled a SK to 60 in the time it took you to vomit that unnecessary jargon upon a forum pertaining to a 10 year old elf simulator. Focus that energy and creativity on something tangible in your real existence as a non elf human....and prosper. I worry for you. May god have mercy on your soul.

Lol

Bazia
07-26-2014, 01:32 PM
thats different from fighting for earrings of essence and fungi tunics how?

oh thats right, its not.

same opportunities, different places. cept u want a wipe cause, like those asking for variance, your goal is to change Everquest and hurt nihilum at the cost of the server's integrity, not help the server or its playerbase.

shut the fuck about nihilum faggot, no one gives a fuck about them there are plenty of players outside of nihilum with dozens of level 60s and gear

and yes i agree having to check end game kunark dungeons that are extremely inaccessible with players that have multiple toons logged out around or camped out in them is exactly like pvp wars over black burrow with rusty 2 handers and snake fangs.

it's about more accessible pvp (way easier to find)

and more competitive pvp (more level playing fields)

its alot more fun than "dress up my 10th alt"

heartbrand
07-26-2014, 01:46 PM
I'll actually agree with bazia on this. Raiding pre velious blows and classic was 100x more fun. Wtb discord server.

Galacticus
07-26-2014, 02:26 PM
Wont Velious do this by having factions of mobs that guilds wont touch so that mobs will be up?


The problem I see with your idea is that Nihilum is already in a position of power and their focus will shift from taking all the mobs while they are online, to just stopping other guilds from hitting targets to maintain power.

Nihilum could spend all day just stopping raids happening if that is what kept their opponents from gaining loot.

Its easier to zone into fear and smash a raid in progress then it is to get one started and fully clear the zone.

It is just like the griefers in CoM currently. You spend 30 min trying to get a group together and in 5 min they come in a wipe you out with their twink gear and sit in the zone to deny you xping there. Then you spend 30 min getting your group to a different zone just to have those same greifers follow you and take your group out again.

Tassador
07-26-2014, 02:30 PM
This will be a long post, so I’ve included a Long Story Short section at the bottom (tl;dr).

This post assumes that the P1999 administration wants to encourage PvP and raid competition and is willing to make changes to Red to do so. This post concerns only Raid PvP. Low-level PvP is at least technically possible under the current system as long as you stay away from twinked alts. There are still a great many reasons (http://www.project1999.com/forums/showthread.php?t=158594) why the current system discourages new players from engaging in low level PvP, but I won't get into that here.

The current system on Red does not encourage Raid PvP. For those unaware, high-end raiding on this server is almost completely under the control of one guild: Nihilum. Their basic strategy is simple - once a respawn cycle, gather as many people as possible and zerg the raid targets in order. They are too numerous and too well-geared for any other guilds to contest them.

Nihilum, thus, has a monopoly on BIS pixels. It’s rare for anyone unaffiliated with Nihilum to acquire desirable pixels without first paying Nihilum. It's not uncommon for payers to pay Nihilum tens of thousands of platinum just for permission to loot an item that Nihilum doesn't need. I’ll leave accusations of RMT out of this post.

As hundreds will attest, this does not bode well for any non-Nihilum players. Competition is impossible for several reasons:

Nihilum has superior pixels because they've been in control for so long. In an even-numbers competition, Nihilum will win. Magical trickery will not get around this because of the nature of resists. You need more people to win.
Nihilum has superior numbers. Since the guild has been the established power for years, most raiding players are members of Nihilum because otherwise they would be unable to get pixels. You will never have more people.
Nihilum is able to time raid target respawns for exactly when they want them to be, at times that work for their schedules. Even if you had more people, they would all have to have an open schedule (read: no life).
Why fight Nihilum when you can join them? Even if you had more people with coordinated schedules, most of them would just join Nihilum.


It doesn't take a genius to figure out that raid PvP is never going to happen under the current system. A larger, better equipped raid (Nihilum) stomping a small resistance happens all the time. Real raid-to-raid PvP, like what we saw during live, is nonexistent.

There is a very simple reason for this: limited resources. When resources are scarce, such as food or money in the real world or pixels in our case, the natural outcome is for one large, powerful group to gain a near-monopoly on that resource.

This is why, in real life, aid packages containing food or other basic needs sent to struggling countries are often intercepted by warlords, and never make it to the intended recipients. The warlords have too much power for anyone else to compete with them. It doesn't make sense for locals to try and compete with them for resources; they'll just get shot. The only sane option is to join up, even if you don’t agree with the way they run things.

The only way to break this system, without changing the rules, would be if we suddenly had a massive influx of new players. They would have to poopsock. They would have to grind. They would have to be coordinated. And they would all have to want to contest Nihilum. Years of p1999 history tells us that this is never going to happen without massive changes.

I’d also like to point out, as I and many others have before, that the current system encourages raiders to grief new players. A larger population is bad for whoever controls the raid pixels, because it means increased possibility of competition. Raiders who realize this simple fact (and many do) would benefit by twinking out lowbie alts for the sole purpose of griefing anyone trying to level up. After all, they have nothing better to do between zergs. The only reason they'd want more people to join is if they were running an RMT market, but I won't cover that in this post.

Summary of the problem: Under the current system, nobody can or ever will be able to compete with Nihilum. Even if another guild managed to organize hundreds of dedicated members to usurp Nihilum, the only result would be that we would have another Nihilum. Why fight over raid mobs when you can just join up and get them faster, more easily, and uncontested? And no one is ever going to usurp Nihilum anyway, unless half of that guild quits.

Possible solutions:

Server Wipe: Everyone already knows how I feel about this: the server should have been wiped and reset years ago, and ought to be wiped every 7 months to simulate the actual classic timeline. This is the most organic solution, but the Project1999 administration seems unlikely to do this.

Variance: Like Sim repops, variance is unlikely to help. As numerous people have stated, Nihilum would still get most of the raid targets, it would just be less convenient for them due to batphoning. Some other guild might occasionally get a raid target, but it would be infrequent and would not solve the core problem. As long as resources are scarce, the most powerful group will gain a monopoly and, without third-party intervention, will continue to hold that monopoly. Just like Blue, raiding on Red would to require no-life poopsocking (more than it already does), and I don’t think anyone wants that.

Forced Break-up: Another solution I’ve seen proposed is to simply force Nihilum to break up. This has some real-life basis; it’s a common US government practice to force monopolies to break up into smaller companies, like they did with AT&T decades ago. However, this is messy; who leaves and who stays? And the new guilds would probably just form an alliance and keep doing the same thing anyway.

None of those solutions solved the problem.

In my opinion, the best possible solution would be to fix the core problem: pixels, are scarce. Each raid mob appears only once a week, limiting access only to the most powerful group (which is always Nihilum). This is a common practice implemented by MMO developers to artificially extend the life of their MMO. The only reason why it ever existed in the first place was to limit how quickly players could get through content, giving the developers time to create more.

There is no reason why Project1999 needs to be artificially extended. We play it not because we want to farm pixels, but because we love classic Everquest.

Long respawn times should be done away with entirely, because they are no longer relevant to the server: Raid targets shouldn't stay dead for longer than half a day, if that long. This would give every guild a shot at taking a raid target when the competition was offline or busy with a different target.

But then Nihilum would just chain-farm every boss and still have monopoly on pixels! Wrong. Nihilum can’t be everywhere at once, and their members can’t stay online all the time. They would have to spread their forces thin while raiding, meaning other guilds could easily compete for particular raid mobs.

But then lots of people would have delicious pixels, they wouldn't be that rare anymore! So what? This server is about PvP. PvP much more fun when everyone has a shot at equality, rather than one guild consistently stomping everyone else because they have gear.

But people will max out their characters and quit! Unlikely. If you play red, it’s because you want to PvP. Decked out players would be the best at PvP, and would raise alts, help their friends, or PvP to improve their own skills.

But that’s not classic! The server is already non-classic simply by how long it has been around. The bonus experience, designed to help new players and usher them toward the endgame, isn’t classic either. And those are just two of the most obvious deviations.

And there are other benefits to shortened respawn times. More than just enabling, this change would encourage competition. If you hear a rival guild is trying to farm a particular mob, get your boyz together and go pick a fight. Raid-to-Raid combat would be downright common under this system.

There would be more guilds, because people who don’t like the way a particular guild is run can always leave and go to another one. That’s not an option right now because Nihilum has a monopoly on raiding, but it would be commonplace under a more gracious system. Rather than one large guild, several smaller, more tight-knit guilds would be the norm because it’s what the system would encourage.

Paying for end-game pixels would be less common if not gone entirely. Average players would actually have a shot at acquiring high-end pixels without paying.

Best of all, it would bring new players to the server in droves, all hoping for a shot at pixels that they could never get before. It wouldn’t matter how busy your schedule was as long as you coupld hop on a few hours a week for a raid. At any given time, there might be a fight going on for a raid target. Veterans would love it because they could raid anytime they wanted to. The server would be many times more fun and exciting. Players would always have something to do, rather than raiders playing once a week and everyone else complaining that they don’t get pixels. OOC would be full of people hyping this or that fight, or anticipating the next spawn.

The only players who would not benefit from this system would fall into three categories:

Power-hungry neckbeards with a God-complex, who don't want anyone else to succeed without their permission
RMT Traders
Twinked-out grifers


That's it. Everyone else would benefit. This one simple change would go a long way towards improving the Red community.

Long Story Short: As long as raid mobs spawn slowly enough for one guild to realistically claim them all, that’s exactly what’s going to happen. Monopolies are a natural, guaranteed occurrence in any system where resources are scarce and monopoly is possible. Even if another guild usurped Nihilum, they would just become the new Nihilum. And there is no reason why they should not resort to griefing in order to reduce the server population and ensure their own monopoly.

The best way to give the majority of the server a chance at BIS pixels is to make raid targets respawn quickly enough that a single guild cannot possibly claim them all. Under this system, there would be widespread Raid-to-Raid PvP fights over targets, since the largest force can’t be everywhere at once. It would simultaneously help new players, encourage PvP, promote a more balanced PvP environment, discourage RMT, and increase the server population.

anyone reading this caca?

Colgate
07-26-2014, 05:24 PM
ouch

Stasis01
07-26-2014, 06:34 PM
The perfect EQ PVP experience would have a built in wipe after I don't know 2 years, therefore people wouldn't need to play and obsess over it like a job, and you'd get the natural feeling of the classic timeline, and new guilds conquering boxes/people maintaining their individuality possibly.

Just like Buddhist wisdom, if you could dream every night for 100 years with every pleasure and desire you want, eventually you'd dream for a fresh start full of unknowns, rather than boring and stagnant and known.

SHITS REAL LIFE.

Gaffin 7.0
07-26-2014, 07:51 PM
elf respect

Kergan
07-26-2014, 10:15 PM
The perfect EQ PVP experience would have a built in wipe after I don't know 2 years, therefore people wouldn't need to play and obsess over it like a job, and you'd get the natural feeling of the classic timeline, and new guilds conquering boxes/people maintaining their individuality possibly.

Just like Buddhist wisdom, if you could dream every night for 100 years with every pleasure and desire you want, eventually you'd dream for a fresh start full of unknowns, rather than boring and stagnant and known.

SHITS REAL LIFE.

I think a server with regular wipes is dumb. A lot of people agree with me.

Just because it's your PVP utopia doesn't make it a good idea or one that most people agree with.

Galacticus
07-27-2014, 12:45 AM
I think a server with regular wipes is dumb. A lot of people agree with me.

Just because it's your PVP utopia doesn't make it a good idea or one that most people agree with.

Not as dumb as a server stuck in Kunark era way longer then it should ever have been.

Clark
07-27-2014, 12:54 AM
Not as dumb as a server stuck in Kunark era way longer then it should ever have been.

Barladore
07-27-2014, 04:31 AM
Good post well written.


Wipe is obviously what this server needs most though.

R Flair
07-27-2014, 06:00 AM
shut the fuck about nihilum faggot, no one gives a fuck about them there are plenty of players outside of nihilum with dozens of level 60s and gear

and yes i agree having to check end game kunark dungeons that are extremely inaccessible with players that have multiple toons logged out around or camped out in them is exactly like pvp wars over black burrow with rusty 2 handers and snake fangs.

it's about more accessible pvp (way easier to find)

and more competitive pvp (more level playing fields)

its alot more fun than "dress up my 10th alt"

truth spoken, nerve struck

hypothetically less mobs = more pvp but less mobs also = less reason to play a game based around getting pixels. EQ is a pve game with pvp, not vice versa. Entire problem with all of your philosophies is where you make it into some temporary pvp server where pve means next to nothing. Thats not EQ tho

BeautBabeC
07-27-2014, 07:03 AM
Just because you guys have different opinions doesn't mean some one is wrong. You don't gotta jump down each others dicks because 1 person wants to play the game like this, and the other wants a different rule set. This is the message bored where the community should post what they want in the future right? Quit acting like little bitchs yall fucks are actually disgusting faggots

R Flair
07-27-2014, 08:39 AM
Just because you guys have different opinions doesn't mean some one is wrong. You don't gotta jump down each others dicks because 1 person wants to play the game like this, and the other wants a different rule set. This is the message bored where the community should post what they want in the future right? Quit acting like little bitchs yall fucks are actually disgusting faggots

I feel ya, but this is a forum for Project 1999, a classic Everquest emulator, so of course suggestions to change it into something else are going to be met with some hostility.

Not_Kazowi
07-27-2014, 09:10 AM
Wipe would be fun. People that don't want it are just afraid. It would sting at first but in the end it would be way worth it.

Anyone that thinks nihilum wouldn't be top guild again is kidding themselves. People with most dedication always win in EQ.

Musetii
07-27-2014, 09:33 AM
Wipe would be fun. People that don't want it are just afraid. It would sting at first but in the end it would be way worth it.

Anyone that thinks nihilum wouldn't be top guild again is kidding themselves. People with most dedication always win in EQ.

Wipe gives an opportunity to start new guilds...maybe all those dedicated people would go their separate ways...or just hold hands for the next round of pve

LostCause
07-27-2014, 10:24 AM
mad

JayDee
07-27-2014, 06:58 PM
Wipe would be fun

Rexxbuttsexx