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View Full Version : Game Mechanics: /stopsong as a macro


Pescador
08-28-2010, 11:49 AM
Hi,

I have some song macros, and of course the problem with multiple songs on one macro is that if you miss a note, the entire macro goes to completion before you can sing anything else.

I made a simple macro whose only command is /stopsong, and if I CLICK the macro with my mouse from the ORIGINAL action bar (where it was created), then it can stop the macro and I can start a new one without conflict.

IF, however, I move the macro to one of my hotbars, it is useless. Clicking it with the mouse does nothing, and hitting the corresponding hotkey does nothing.

If there's a way to use a /stopsong macro on the hotbar that'd be great, because currently, multi-song macros aren't very useful due to the prevalence of missed notes, each of which renders your song useless since there's no simple way to interrupt a song macro.