View Full Version : High Level Cleric Solo Suggestions
I've been EXPing my cleric by nuking skeletons at the combine ruins in Dreadlands for the past few levels (when I don't have time to group), but he's 47 and many of the skeletons are turning green, so I'm looking for a new home. Specs are out since they're also turning green now (I could technically kill green mobs for bad EXP but I'm not interested in doing this). I was thinking of heading over to Trakanon's Teeth and trying to find a decent spot, maybe near Sebilis, but I'm worried I'm still too low.
My cleric's gear is unimpressive so he can only realistically take down one dark blue undead mob at a time. I'm looking for a place with non-caster undead mobs single-pullable (or at least in small splittable camps) around high level 30s. Anyone have any ideas? Thanks!
Daldaen
07-21-2014, 01:02 PM
Lower Guk.
Get yourself past the bats and IVU. Search around for a location with a single mob you can handle. I think the stairs just before assassin has a single roamer or atleast splitable roamers. There is also one just past the safe hall but it's level starts getting up there along with its hp.
There are casters though... just have an insta clicky like Shrunken goblin ear to insta refresh and alternate you're stuns. Alternatively DA and eat 2-3 spells on a DA.
Rotting Skeleton camp should fit ya
Lower Guk.
Get yourself past the bats and IVU. Search around for a location with a single mob you can handle. I think the stairs just before assassin has a single roamer or atleast splitable roamers. There is also one just past the safe hall but it's level starts getting up there along with its hp.
There are casters though... just have an insta clicky like Shrunken goblin ear to insta refresh and alternate you're stuns. Alternatively DA and eat 2-3 spells on a DA.
I'll do some experimentation, thanks.
Rotting Skeleton camp should fit ya
Rotting Skeleton camp has the same skeletons as in the combine ruins I think, so it's too low at this point.
Tecmos Deception
07-21-2014, 03:13 PM
Rotting Skeleton camp should fit ya
Eh. IIRC, that's a weird camp to XP at for a cleric. Some of the mobs will be light blue, some of them will be very hard fights to win. You definitely can do 47-60 in lguk though. Slim pickings in the upper 50s, and you will sometimes need to use lulls to split up a double pull, but other than that yeah.
Daldaen
07-21-2014, 06:31 PM
Really though, as a cleric. Find a class that can charm. Druid, Enchanter, Necro.
Druid, duo in Kedge.
Necro, duo in KC first then HS.
Enchanter, duo in Sol B at imps/efreeti
That will be much better exps. Though it isn't nearly convenient as soloing.
greer
07-22-2014, 09:33 PM
What did you decide on trying? Where did you go?
What did you decide on trying? Where did you go?
I haven't done a lot of soloing on that guy since making this thread. I don't play a ton. I did run over to Burning Woods since it was nearby. There are a lot of undead gorillas and sarnak skeletons. The tough part is finding a good safe spot to pull from. I've had some success pulling from the west wall of the zone. Will experiment some more.
Tuljin
07-22-2014, 10:58 PM
There's a few tough mobs at combine ruins that are at the eastern side of the city by the stairs under the giant spires. One of them randomly spawns a skeletal champion which you wont be able to kill but the others should still be yummy xp morsels at 47
There's a few tough mobs at combine ruins that are at the eastern side of the city by the stairs under the giant spires. One of them randomly spawns a skeletal champion which you wont be able to kill but the others should still be yummy xp morsels at 47
Combine ruins is not good for me at 47 since plaguebone skeletons are largely turning green. Every spawn either has a common plaguebone skeleton pop (which is not good because they're too low level) or a common wraithbone champion pop (which is not good because they're too high level). Believe me when I say that I'm done with this camp :)
OK, I tried Lower Guk. I'm not familiar at all with the zone so I first spent a while wandering around trying to find an area where there weren't green cons all over the place. Finally got down to level 3 and took that tunnel ("D" on the wiki map), found a hallway with a bunch of dark blues. Aggroed a knight, started root-nuking it. Another one aggroed, kept it root parked. Ran out of mana just before I was able to finish the first knight and had to gate. This was kind of a best-case scenario, IMO; both mobs were melee, only had to deal with two at a time, had a little wiggle room to reroot and stuff, didn't have a lot of resists.
I think Guk is maybe a little too tough for a cleric with poor gear to solo at 47 unless I want to deal with a bunch of high green cons along with the blues ones (I don't). I might go back to Burning Woods. More likely, I'll relegate this guy to grouping only (it's way easier to find groups at level 47 than it was at level 30) and solo on a character that's actually good at soloing.
Velerin
07-24-2014, 04:25 PM
I've noticed with the dungeon ZEMS a lot of the greens/used to be light blues still give pretty decent exp. Keep in mind, sometimes a green will give exp and see no bump and sometimes a green will give a nice bump close to what you'd expect for a blue, probably some magic threshold of level you can't tell by the con.
getsome
07-24-2014, 04:31 PM
Is a dawnfire in your budget? I had lots of fun using a dex set in lguk before kunark was released.
kruptcy
07-24-2014, 04:45 PM
I've noticed with the dungeon ZEMS a lot of the greens/used to be light blues still give pretty decent exp. Keep in mind, sometimes a green will give exp and see no bump and sometimes a green will give a nice bump close to what you'd expect for a blue, probably some magic threshold of level you can't tell by the con.
If it says ".... it's not certain though" after the green con, it's a former light blue and will give exp. If it just ends at "You will probably win this fight" it's a green and gives no exp.
I've noticed with the dungeon ZEMS a lot of the greens/used to be light blues still give pretty decent exp. Keep in mind, sometimes a green will give exp and see no bump and sometimes a green will give a nice bump close to what you'd expect for a blue, probably some magic threshold of level you can't tell by the con.
I actually did notice this: I think maybe one level of green, like the level right before dark blue, might give dark blue-style EXP. But this is impossible to gauge AFAIK. I think the level range where this happens is extremely limited. In general I just make it a policy not to kill green mobs for EXP. Maybe it's worth it in a dungeon with a nice ZEM as opposed to doing dark blues in an outdoor zone, but I'm not convinced. I do appreciate the advice; this is maybe a bit of an idiosyncrasy of mine.
Is a dawnfire in your budget? I had lots of fun using a dex set in lguk before kunark was released.
I actually was using PWC + fungi + FBSS until around level 40, when it just got to be not worth it. Maybe a dawnfire with a dex set would be better but really all I want to do is to get this guy to 50 (at which point if I want more EXPs I can do Chardok AE). He's 47 now. I'm not spending a bunch of plat on fancy gear for him (the fungi and stuff was left over from my other characters).
If it says ".... it's not certain though" after the green con, it's a former light blue and will give exp. If it just ends at "You will probably win this fight" it's a green and gives no exp.
Giving EXP is not the same as giving good EXP; if you look at how much EXP (most) green cons give, it's like 1/2 or 1/4 the EXP of a blue mob. There is a penalty.
kruptcy
07-24-2014, 04:53 PM
I actually did notice this: I think maybe one level of green, like the level right before dark blue, might give dark blue-style EXP. But this is impossible to gauge AFAIK. I think the level range where this happens is extremely limited. In general I just make it a policy not to kill green mobs for EXP. Maybe it's worth it in a dungeon with a nice ZEM as opposed to doing dark blues in an outdoor zone, but I'm not convinced. I do appreciate the advice; this is maybe a bit of an idiosyncrasy of mine.
EXP giving greens will give 1/2 as much exp as they did when they were dark blue, a good ZEM can certainly make these little guys worth killing. Just look for the "it's not certain though" to make sure you're not wasting your time.
Velerin
07-24-2014, 05:45 PM
Actually what I've found is greens that say "its not certain blah blah" don't all give the same exp (Same deal as when they were still light blue). Sometimes you'll kill one and nothing, sometimes you'll be like damn that was a nice chunk. Even with exact same con you'll see a range of the yellow bar movement.
But yeah I think its more applicablefor melee soloers who can grind thru that high green w/o losing any health or downtime vs. caster who's still gonna have to burn mana to kill.
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