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Arkaan
07-18-2014, 08:34 PM
Roaming mobs pathing through n590 n1450 walk through the wall

Brocode
07-20-2014, 06:19 PM
Its not Only Droga, Good Example is Kaesora where Xygoz Resides, the mobs under his spawn if you aggroo them and run up they will pass walls and hit you underworld unless you go back to spawn point, its like they fail to follow a normal path, just ignore walls and any Z elevation.

Alunova
07-20-2014, 07:06 PM
I can fix both of these, but it helps immensely if you mark the locations on a basic map of the area and post it. I've wasted hours sitting at the wrong location waiting for mobs to wander through walls before.

Brocode
07-20-2014, 07:13 PM
I will try to /loc on my encounters with this bugs, i have seem yetis in north cave in dreadlands do that but not so often(like 10% of the time), its like they peek into a hole and go underworld, right at the hall from entering the cave and from the biggest room point coming towards middle, are like weak spots.

And that kaesora just found today, i gave up pulling these. (http://wiki.project1999.com/Kaesora ) at point 1 going in the room under that room and try to pull mobs up

Alunova
07-20-2014, 07:18 PM
Good Example is Kaesora where Xygoz Resides, the mobs under his spawn if you aggroo them and run up they will pass walls and hit you underworld unless you go back to spawn point, its like they fail to follow a normal path, just ignore walls and any Z elevation.

Fixed, pending update.

Alunova
07-20-2014, 07:23 PM
Roaming mobs pathing through n590 n1450 walk through the wall

Need more information on this, a map, a reference, anything. Droga is a maze and I'm not running around looking for a loc with no z axis ;P

zanderklocke
07-20-2014, 07:55 PM
In upper guk between the summoner camp and water heading towards lower guk (the one you have to climb a ladder and walk across a bridge), the pather in this area goes through walls.

Alunova
07-20-2014, 08:10 PM
I hate you all ;(

Examples of really good bug reports:

http://www.project1999.com/forums/showthread.php?t=113696

http://www.project1999.com/forums/showthread.php?t=76274&highlight=perma

To spell it out: I am not a player. I rely on what I remember from 10+ years ago which is patchy. I do not know where MR camp is. I do not know where summoner camp is. If you misspell Xygoz (Xalgoz) I will get lost trying to find him. Researching maps and running around trying to find these spots takes far longer than actually fixing them. It also takes away from anything else I am working on.

I want to fix these, help me help you!

Alunova
07-20-2014, 08:47 PM
In upper guk between the summoner camp and water heading towards lower guk (the one you have to climb a ladder and walk across a bridge), the pather in this area goes through walls.

Fixed, pending update.

Brocode
07-21-2014, 06:14 AM
Sorry, just saw that mispell, but fixed with links, this one is good to check as well

at this mobs room in lake of ill omen ( http://wiki.project1999.com/Chancellor_of_Di%60Zok ) theres like a bump, mini stair, higher elevation, that slightly change of Z elevation bugs them easily, you can jump, mobs cant and if you jump and pull them up, they will bounce up and down, sometimes they do come up, but about 80% of the time i had them bugged.

Alunova
07-21-2014, 01:59 PM
Could not replicate this one.

I redid the pathing in this room maybe 6 months ago and it seems to work fine for me.

Brocode
07-21-2014, 02:35 PM
Could not replicate this one.

I redid the pathing in this room maybe 6 months ago and it seems to work fine for me.

Yeah, my most successful way to replicate was go to the corner and try to aggro, like at the throne thing to the right at corner, aggro or auto aggro seemed to do the trick, and one def that i replicated was, let one sarnak run at 18% life and just wait sitting, a swarm of mobs would come all bugged unless i step down there to the ground.

Alunova
07-21-2014, 02:40 PM
All corners work fine for me, testing right now.

What exactly is happening? Is it just a minor visual deal where they run sideways a bit or take odd paths but still get to you quickly?

Are they getting stuck running back and forth where they can't get to you at all?

Brocode
07-21-2014, 02:49 PM
All corners work fine for me, testing right now.

What exactly is happening? Is it just a minor visual deal where they run sideways a bit or take odd paths but still get to you quickly?

Are they getting stuck running back and forth where they can't get to you at all?

Like they attacking you, but you just watch them hit you, unless you riposte, if i move i see they do a small bounce under and most of the time up with me.

zanderklocke
07-21-2014, 02:50 PM
Yeah, my most successful way to replicate was go to the corner and try to aggro, like at the throne thing to the right at corner, aggro or auto aggro seemed to do the trick, and one def that i replicated was, let one sarnak run at 18% life and just wait sitting, a swarm of mobs would come all bugged unless i step down there to the ground.

Fraps it and post to youtube.

Brocode
07-21-2014, 03:18 PM
Fraps it and post to youtube.

good idea, even tho if i knew how to do in better quality.

https://www.youtube.com/watch?v=ZFqN7muab7A&feature=youtu.be

Alunova
07-21-2014, 03:27 PM
I see it now, but not much I can do to fix this. It happens during LoS pathing. The NPC can still hit the player, so it's mainly just a graphical error. Will keep it noted in case I find a way to fix it.

Brocode
07-21-2014, 03:29 PM
I see it now, but not much I can do to fix this. It happens during LoS pathing. The NPC can still hit the player, so it's mainly just a graphical error. Will keep it noted in case I find a way to fix it.


AHh okie =/, and the last about path i remember in yeti caves (dreadlands), if you snared one of those bastards, since they couldnt walk they would just warp around till a certain point.

Arkaan
07-22-2014, 02:34 PM
I can fix both of these, but it helps immensely if you mark the locations on a basic map of the area and post it. I've wasted hours sitting at the wrong location waiting for mobs to wander through walls before.

Alunova
07-22-2014, 02:49 PM
Fixed, pending update.