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View Full Version : Nukes not updating target's health.


Shodo
07-17-2014, 12:59 PM
I've had an issue the last couple days while playing my wizard - and only my wizard - toons on the same account, played from the same computer, have no issues.

When I cast a nuke on a target, the damage goes through (I get the "so-and-so has been hit by non-melee for x damage" message), and I can kill the mob like normal. However, their health bar remains unchanged at 100% until they die, rather than updating to a lower percentage after the spell lands. Has anyone else experienced this issue in the past, or know how to fix it?

Daldaen
07-17-2014, 01:01 PM
This was a specific issue in Kedge Keep for a few years on this server. The only way to fix was to get in melee range and retarget (empty target window with ESC so that you have nothing targeted and then the next time it melee'd you it would target them with updated health).

Try retargeting the mob and see if that does anything.

Shodo
07-17-2014, 01:06 PM
Retargetting worked after first nuke.. second one it didn't until I actually got hit in melee. Also apparently I can't auto-attack until I retarget in melee... dafuq.

And to clarify, this is happening across several zones against all different creature types - so not just a specific npc or area that's doing it.

Edit: Also, a couple mobs are simply disappearing into the ground after a while (not at low enough hp to be running that I can tell), then reappear later on directly on top of me... Am I cursed?

Rhambuk
07-17-2014, 01:44 PM
has to do with distance, if youre across the zone mob hp wont update either. it just thinks youre too far away.

Shodo
07-17-2014, 02:12 PM
has to do with distance, if youre across the zone mob hp wont update either. it just thinks youre too far away.

I don't think it's from the distance.. I'm pretty close to them. And it only started happening the last day or two, never had any issues before.

Uploaded some (crappy) videos to clarify - sorry for the split record, didn't want to pay $40 bucks for fraps :P

http://youtu.be/ADERLIjNfzo
http://youtu.be/BBdMq5WbR-0

Also, thanks for the replies.

Rhambuk
07-17-2014, 02:25 PM
I mean your distance is fine but the game, server client whatever, thinks your too far and doesn't update the hp until like you said you retarget or get in melee range.

im not sure why its only started recently for you though

Rhambuk
07-17-2014, 02:34 PM
I just hopped on and had no issue with a few mobs at max range, hp updated normally.

maybe youre ui?

Shodo
07-17-2014, 02:39 PM
No clue... haven't made any modifications to the UI other than replacing the hot bar file with the horizontal one. Guess I might have to try reinstalling the p99 files.

Hate moving all those windows around again... :(

Rhambuk
07-17-2014, 02:54 PM
its the worst

Pep
07-19-2014, 06:09 PM
I sometimes have a similar issue to OP's, I'll probably end up posting on the tech support forum.

I'm playing only my necro lately, mostly in LGuk and every know and then my charmed pets won't attack whatever our tank pulls. Also, the mob's health bar will display at 100% until it drops dead (when it goes to 0% as expected).

To make things more interesting, a warrior that was with us (not the main tank) would not be able to auto-attack on the same mobs. Whatever is is affected us both at the same time.

Clark
07-19-2014, 07:36 PM
This was a specific issue in Kedge Keep for a few years on this server. The only way to fix was to get in melee range and retarget (empty target window with ESC so that you have nothing targeted and then the next time it melee'd you it would target them with updated health).

Try retargeting the mob and see if that does anything.
Had forgot bout that.