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View Full Version : Anyone ever solo a Cliff Golem?


Teppler
07-17-2014, 11:08 AM
As a necro? Was messing around last night. Could get him down to 50%. Just want to see if there's any tricks I'm missing.

Yumyums Inmahtumtums
07-17-2014, 11:15 AM
I've seen an enchanter do it using the foreman.

Could probably use the foreman as a necro just without the ability to slow

Teppler
07-17-2014, 11:35 AM
That's what I was using. I can haste the pet but I can't slow the golem. I can keep shadow bond up(HoT) plus Lifetap over time(Vexing Mordiana) but it's not enough. The Cliff Golem's dps is too much. Only other DoT I was using was Splurt. Few times I tried pyrocour it didn't work. I want to go back to him today and try a little more. Maybe try using one of those necro fire/poison debuffs and try to DoT him harder. I'm not hopeful it's going to work though.

Tecmos Deception
07-17-2014, 12:47 PM
That's pretty lame if you couldn't stick pyro. It's a -100 mod right?

Try using bloodpoints (or deadwood staves) for your pet's weapons, getting a haste mask (or tola robe) for him, buying him more time to DPS without taking hits by getting aggro yourself and just running away from golem in between summons, etc. Use harmshield to med while tanking him as he enrages to keep him facing away from pet. Stuff like that might be enough to win out with some good luck.

fishingme
07-17-2014, 12:53 PM
If unfearable run kite him while you keep aggro.

this user was banned
07-17-2014, 01:05 PM
If unfearable run kite him while you keep aggro.

Pretty sure they summon

Tecmos Deception
07-18-2014, 11:06 AM
He summons, yeah, but summons are only once every 10 seconds (or so?). If you can get root to stick at all you can back a pet off every time it gets summoned so that a mob is eating dot ticks but not beating on your pet constantly. You can run away from a mob after it summons you to avoid getting hit by more than 1 round per summon too. Of course, if it is resisting most dots and roots then this won't help too much... but it's a great strat for necros on mobs that are only like 51-54.

Haven't tried him with a necro so I don't know how much he resists; I've only fought him with my chanter, so he was tashed, and it was before the most recently patch affected resists.

Teppler
07-18-2014, 02:06 PM
This guy really is a pain in the ass to solo cause it seems like you need someone to lure the Dragoon away from him or he adds every time. The pet rarely stays charmed too.... but sometimes he does. I did spend some time kiting him but when I did it I never rooted him, I just ran with my pet aggrod and my pet ran faster than him. I tried paralyzing earth a few times and it didn't work, I just assumed he was immune but I'll try more. Problem is if you DoT the Golem too much he will start summoning you and he hits hard. Adding harmshields to the mix helps a little but it's not enough yet. I haven't tried with bloodpoints and tola robes. The idea about debuffing him won't work, that will take too much time that needs to be spent doing other stuff.

Teppler
07-18-2014, 02:13 PM
I wonder if I could of tanked him before the AC nerfs. The way Tecmos is talking about where he summons you but you keep running away. Using vexing mordiana constantly and Touch of night/deflux while my pet beats him down. I have a feeling that would of worked a few weeks ago.

williestargell
07-18-2014, 03:17 PM
As a necro what you could do is chain in summoned pets. This is something you see mages do more often than necros and takes timing.

But if you can get him low enough with the original pet, and time it up just right so that: (1) pet dies, (2) new pet appears (3) you FD or run away from summoning while you send it in and let it get agro; you could maybe pull it off.

Teppler
07-18-2014, 03:22 PM
I imagine the Spectre pet will last about 20 seconds doing minimal dps and I run out of mana very quick.

williestargell
07-18-2014, 03:58 PM
Yea its only really useful if you are already close to winning.

thieros
07-18-2014, 04:32 PM
midnight mallet slow maybe?

Nuggie
07-18-2014, 11:11 PM
Add in an idol for another HS

lurk
07-19-2014, 04:35 AM
Necro pet takes way too much mana and the cast time is way too long to chain cast plus chain casting pets on summoning mobs takes some serious skill. I killed a cliff golem on live chaining 51 earth pets, IIRC each pet did less than 10% of his hp. And this was on live so there so no pet window to spam back off on while casting. You had to type /pet back off and spam shift-up while casting and then type /pet get lost right before it finished, and dial up didn't help all of this at all. I used to do the same thing farming reavers but that was a little easier cause of a smaller hit box and pet is blind anyway so it just wants to run away.

Anyway for a necro solo I would try using a charmed pet and summon kite him, also using HS and DA idol..just gotta get lucky with charm breaks. Or hit charmed pet with reaper/soulfire.

Tecmos Deception
07-19-2014, 09:13 AM
I don't know if it is doable really. It'd be awfully tight. Even with great luck (i.e. no charm breaks and no bashstuns when necro is trying to run away after summons)... I mean, the golem nearly killed a foreman when I did him with my enchanter, and he was 70% slowed, and foreman had at least 2k in bedlams and rune 5s over the course of the fight, and I tanked enrage, etc.

Pep
07-19-2014, 11:30 AM
Is the golem charmable, and does it stick long enough? If so, could reverse charm work?

Charm the golem, send it against a few mobs inside the Outpost at a time, root them, and let the golem get all beaten up. Whatever inhabitants of the Outpost die will be considered collateral damage :D

All the sensible ideas have already been discussed, this may make no sense whatsoever.

Potus
07-19-2014, 04:50 PM
Is Captain Rottgrime charmable? He's got 28k HP and is 5 levels higher.

Also maybe train the golem through the scorpikis valley. A ton of harmtouching SK mobs can maybe take a chunk of HP out.

Pep
07-19-2014, 05:18 PM
The only issue will be getting rid of the aggro transfered from a ton of scorpikis when charm breaks :D

Maybe a necro with puppet strings can pull off this one (strings to charm the Golem, FD to wipe aggro from the scorpikis), charming the Foreman to give the coupe de grace.

Potus
07-19-2014, 05:44 PM
Maybe something like this: gather a ton of tigers, run them past the Golem. They're fast, the Golem will chase them. Then spamming circlet of shadow to keep invis, run your mob of tigers and the Golem into the Scorp valley and Feign Death. Golem has no aggro on you, he should kill the tigers and then beat up the Scorpions.

While he is doing this, gate back to Rottgrime or Foreman, charm, run them out to Golem who hopefully will still be beating up Scorps and will have a couple thousand HP missing from all their annoying Harm Touches.

Pep
07-19-2014, 06:16 PM
This sounds like pure genius, since unlike my idea yours doesnt require puppet strings -- and we all know simple and elegant solutions are the best.

Would be nice to watch it live, or at least screenshots/youtube.

Clark
07-19-2014, 07:41 PM
That's pretty lame if you couldn't stick pyro. It's a -100 mod right?

Try using bloodpoints (or deadwood staves) for your pet's weapons, getting a haste mask (or tola robe) for him, buying him more time to DPS without taking hits by getting aggro yourself and just running away from golem in between summons, etc. Use harmshield to med while tanking him as he enrages to keep him facing away from pet. Stuff like that might be enough to win out with some good luck.

Very odd I land pyro easier than any other dot in bosses. Also nice work 50% is impressive!

burdenday
08-04-2014, 06:19 PM
Maybe something like this: gather a ton of tigers, run them past the Golem. They're fast, the Golem will chase them. Then spamming circlet of shadow to keep invis, run your mob of tigers and the Golem into the Scorp valley and Feign Death. Golem has no aggro on you, he should kill the tigers and then beat up the Scorpions.

While he is doing this, gate back to Rottgrime or Foreman, charm, run them out to Golem who hopefully will still be beating up Scorps and will have a couple thousand HP missing from all their annoying Harm Touches.

Bad news is that the Scorpions and the Cliff Golem are on the same faction. I like the approach though.

derpcake
08-05-2014, 11:42 AM
Could try handing golem a shield or torch to stop quads?

Daldaen
08-05-2014, 12:34 PM
Lol at handing him a torch to stop quads.

Nirgon
08-05-2014, 04:25 PM
Cliff Golem will fraps train. Strategy is ill advised.